bark1313 Posted January 12 Posted January 12 17 hours ago, Hex Bolt said: I have the owner locked in place during that scene, mainly to block any NPC from walking into the owner and pushing her into a weird position, so that's why she's walking in place. It looks like she's trying to wander ("sandbox"). Are you using NFF with sandboxing enabled, or another mod that can cause a follower to wander around a room? The follower is a participant in a scene, so mods that cause wandering should know to avoid doing that, because it looks silly to walk around when the character should be facing the audience. I will increase the priority of the quest to see if that helps. Has anyone else seen this "walking in place" behavior during the Trophy Slave scene? No, I have EFF. Never use NFF, i dont like it. Okay, it's only in this quest, of course it's my favorite, but whatever. It doesn't interfere and is good.
bark1313 Posted January 12 Posted January 12 18 hours ago, Hex Bolt said: I don't think it's buggy, but the steps must be done in the right order: owner tells you to start prostitution or volunteer for it, talk to the innkeeper* to start Radiant Prostitution work, complete your quota, talk to the innkeeper to finish Radiant Prostitution, talk to the owner to finish the prostitution task. * On this mod's MCM Mod Integration page, you can set the owner to function as an innkeeper for Radiant Prostitution. You'll never have to find an innkeeper to finish the Radiant Prostitution part. (This does not work if you already started a RP job, because you have to complete the job by talking to the same "innkeeper", so enable that MCM option when you're not prostituting.) Normally, innkeepers are easy to find, but realism mods that cause them to wander around town can make them difficult to locate. If you started a RP quest (like the various home jobs), you can't solicit customers for sex until you complete that quest. You couldn't find the innkeeper to do that, so you're stuck*. You might do better to avoid taking those special requests when you're doing forced prostitution for your owner. The jobs pay well (too well, I think), but regular prostitution is simpler and possibly faster if your quota is for number of clients rather than an amount of gold. * If you can't find the innkeeper, you might be able to move him to you. Load an earlier save where he's available, target him in the console, then load your current save and enter "MoveTo Player" in the console. Yeah, I don't really play around with settings in that area. By the way, yes, it's probably better to make owner as innkeeper. Otherwise, I know the quests are broken. I once ran into something similar, but luckily your mod wasn't involved. Since then, RP works for me only as part of your mod, nothing more. It would be better if someone cleaned it up and fixed it, of course. But considering there are already plenty of prostitution mods, apparently no one cares about this one. I thought you had integration with public whore? I just don't know how it works; it's never been suggested. I know from the description that it's a beta version. Maybe you can somehow build it using this mod? That's just an idea right now. If it's impossible, then i don't bother.
Londo101 Posted January 12 Posted January 12 On 1/10/2026 at 7:59 PM, wren888 said: This happens to me sometimes too. If I open the console for about ten seconds, close it for a few seconds, then repeat two or three times, the whipping usually starts. Not always, though. However, the cause for your trouble may be different from mine. In my game, it never starts. There might be some conflict with another mod... The spanking animation starts without problems. Strange...
Hex Bolt Posted January 12 Author Posted January 12 6 hours ago, bark1313 said: No, I have EFF. Does that one allow followers to wander around when you're not moving? If I know the cause, I might be able to do something to stop it during the scene. I will increase the quest priority; possibly, that will help. 6 hours ago, bark1313 said: Since then, RP works for me only as part of your mod, nothing more. There are several versions of RP that are available. From what I've read, it's mostly the quests that can have problems. It should be safe to use the basic option where you simply find customers (it's "I'll walk around and find customers" or something like that). If you only use RP for this mod, you could remove it for your next game (I don't recommend removing a mod during a game) and use SLTR's basic prostitution. It's not as interesting, but it works. 6 hours ago, bark1313 said: I thought you had integration with public whore? Only that you can ask someone to become your SLTR master as a way to escape from being a public whore. I wouldn't try to integrate with its prostitution. That mod has problems, and even if it didn't, it's a bad fit to have your owner share control of you (and your income) with the jarl. 1
Hex Bolt Posted January 12 Author Posted January 12 5 hours ago, Londo101 said: In my game, it [whipping] never starts. There might be some conflict with another mod... The spanking animation starts without problems. Strange. It's not so strange. They're different things. Whipping is handled by ZAP. Spanking is done by SexLab. Whipping is broken in ZAP 9 (most players know not to use that version). If another mod makes changes to ZAP, that could break whipping. Whipping requires the follower to equip a weapon and use it on the PC, but some mods try to prevent that (SLTR does temporarily turn off NFF's "weapons only in combat" feature). Spanking is just a sex animation. 1
bark1313 Posted January 13 Posted January 13 18 hours ago, Hex Bolt said: Does that one allow followers to wander around when you're not moving? If I know the cause, I might be able to do something to stop it during the scene. I will increase the quest priority; possibly, that will help. There are several versions of RP that are available. From what I've read, it's mostly the quests that can have problems. It should be safe to use the basic option where you simply find customers (it's "I'll walk around and find customers" or something like that). If you only use RP for this mod, you could remove it for your next game (I don't recommend removing a mod during a game) and use SLTR's basic prostitution. It's not as interesting, but it works. Only that you can ask someone to become your SLTR master as a way to escape from being a public whore. I wouldn't try to integrate with its prostitution. That mod has problems, and even if it didn't, it's a bad fit to have your owner share control of you (and your income) with the jarl. 1) No, the mod is primitive; there's nothing else there except companion customization and forced recruitment. It's as simple as a board. 2) I won't delete it, I know it could cause a big problem. I'm done trying to make the perfect Skyrim. Now I only install things I'm 100% sure of. 3) ok, no problemo
Izrafiel Posted January 16 Posted January 16 Testing this mod out against the original Submissive Lola, I've found the original works with Serana, even using the Serana Dialogue Add-on, but this "Resubmission" version doesn't. I was curious if you could figure out/knew why this is, and if there was a way to fix it, cause I'm interested in using this updated mod, but still wanted to use it with Serana if possible. Sorry if you've replied to this sort of post before, but is a LOT of replies in this thread, so figured I'd just ask. 😅
Hex Bolt Posted January 16 Author Posted January 16 26 minutes ago, Izrafiel said: Testing this mod out against the original Submissive Lola, I've found the original works with Serana, even using the Serana Dialogue Add-on, but this "Resubmission" version doesn't. This mod has a lot of safeguards to keep players out of bad situations. The original mod allowed submitting to a temporary follower, such as Serana before finishing her questline or Farkas before finishing the Companions questline. That causes trouble when your master stops being a follower (and possibly disappears for a while) but you're still a slave. Beyond that, Submissive Lola expects your owner to have full follower functionality, which isn't present in a temporary follower. You can still use it with Serana if you wait to finish her questline, when she becomes a normal follower. Serana has a lot on her mind during her questing period. It's not a good time to be playing kinky games with a mortal slave. Think of the questing period as time getting to know each other before you make the big decision, and as a practical matter, you'll avoid problems with a temporary follower.
Izrafiel Posted January 16 Posted January 16 Hmm, strange, cause I'm done with the Dawnguard quest line. Maybe it's cause of some of the smaller, Serana specific "mini-quests" in the Dialogue Add-on. It does give her small quests like talking to her to adopt a child, or taking her to meet with Valerica. I'll have to see if I can work my way through those and have it pop up. Or go back to the original any time I want to play with Serana. Anyway, thanks for the response. This newer version definitely seems fun. I've been fiddling with it since downloading it for the first time tonight, and enjoying it so far.
CaptainJ03 Posted January 16 Posted January 16 1 hour ago, Izrafiel said: Hmm, strange, cause I'm done with the Dawnguard quest line. In that case you need to put her manually (via console) into the potential follower faction. This mod doesn't do it because... (Hexbolt would use a different wording, I'm sure) ... people are stupid.
Izrafiel Posted January 16 Posted January 16 (edited) Huh okay. Although I'm not entirely sure how to do that. Because obviously she's already a potential follower. I still have her as a follower in game. So I'm not entirely sure what console command I would use to flag her as such. I'll have to look up how to do that. I've played with the console commands before, but not faction commands like this very much. 😅 Edit: I figured it out. Had to add her to the "Current Follower Faction," and it started working with Serana. Though I did add her to "Potential Follower Faction" too, just to be safe. Edited January 16 by Izrafiel 1
Hex Bolt Posted January 16 Author Posted January 16 4 hours ago, Izrafiel said: I figured it out. Had to add her to the "Current Follower Faction," and it started working with Serana. Sorry, I didn't realize that you were already that far along with her story. Others have reported that Serana works okay after finishing her questline, but apparently that manual step is needed. The developers did some unusual with her as a follower.
Hex Bolt Posted January 16 Author Posted January 16 4 hours ago, Izrafiel said: I figured it out. Had to add her to the "Current Follower Faction," and it started working with Serana. Sorry, I didn't realize that you were already that far along with her story. Others have reported that Serana works okay after finishing her questline, but apparently that manual step is needed. The developers did some unusual with her as a follower.
RoboLancer Posted January 19 Posted January 19 @Hex Bolt Using LE version 2.1.16. When I have the minimum daily score set to any value higher than zed/zero I will fail service when events are suspended and the timer runs outs. Maybe the minimum daily score is still calculating while all events are suspended? I have no idea, but setting the value to zed/zero fixes it. Not a big deal, just thought you should know. 🙂
Hex Bolt Posted January 19 Author Posted January 19 36 minutes ago, RoboLancer said: When I have the minimum daily score set to any value higher than zed/zero I will fail service when events are suspended and the timer runs outs. Maybe the minimum daily score is still calculating while all events are suspended? I have no idea, but setting the value to zed/zero fixes it. What you've described shouldn't be possible, so I'm probably misunderstanding you. Let's clarify. If you fail the "minimum daily score", you'll see the notification that ""Daily score was too low by X points." If you don't see that, you failed a different objective. I assume that when "the timer runs out" refers to the daily update time when your service is evaluated, your allowance (if any) is paid, and owner expenses are calculated. "Events are suspended" happens when you click the "Suspend all events" button on the MCM System page. (The mod will also suspend itself when you get sent to Simple Slavery, and it will stay suspended if the auction outcome is not SLTR or being freed. Other mods also have the ability to suspend SLTR.) While suspended, SLTR's main MCM page will say "Main quest is active (EVENTS SUSPENDED)". While the mod is suspended, no rules are enforced. You can remove your collar (if you can unlock it) and break all the rules. Events suspended is different from having an active "blocking event", which temporarily stops new events from starting. All rules are enforced. Blocking events are generally short term, often very short, like "Run Lola Run". New events will start as soon as that task finishes. So, if events are suspended and the daily update time is reached, your daily quotas are not evaluated and your quotas are reset for the next day. You should never be able to fail a daily quota while the mod is suspended. Of course, if the mod was suspended for most of the day and you unsuspend it shortly before the daily update, you'll very likely fail objectives for lack of time. With that explanation, how does that match up with what you saw?
RoboLancer Posted January 19 Posted January 19 Sorry about the confusing post. What happened was I took a carriage ride from Markarth to Riften and I knew the travel time allotted by the game would put me over the mod's daily update time. I suspended all events and the daily minimum 'didn't care' that the mod was suspended. I was well over the 'times offered service' and the daily sex requirement before I took the carriage. I didn't get the "Daily score was too low by X points" message. I got the normal 'you failed to offer services'. I reloaded the save, set the Daily Minimum Score to zed/zero and used the carriage again. The only variable I removed was the Daily Minimum Score and I didn't fail that day. It may be just my game, Skyrim being Skyrim, etc. The way you explained it is not how it happened. It is not a big deal since it's just one optional feature in the mod not doing what it's supposed to do FOR ME. I turned the score scaling off and everything works. Not the end of the world and it's not 'ruining the mod' for me. Still having fun with it. 👍
Hex Bolt Posted January 19 Author Posted January 19 8 hours ago, RoboLancer said: What happened was I took a carriage ride from Markarth to Riften and I knew the travel time allotted by the game would put me over the mod's daily update time. I suspended all events and the daily minimum 'didn't care' that the mod was suspended. I was well over the 'times offered service' and the daily sex requirement before I took the carriage. I didn't get the "Daily score was too low by X points" message. I got the normal 'you failed to offer services'. Was the mod still suspended when you got the failure notification? That shouldn't be possible, but what certainly can happen is that that the next daily update occurred soon after you unsuspend the mod. The game engine won't process events while you're fast traveling, so if the daily update was scheduled for much earlier in the day, it won't trigger until you reach your destination hours later. What probably happened is that you arrived soon before the next daily update time, so you didn't have time to earn any score for that day, and therefore you failed for any score quota higher than zero. There are only 3 places in the mod's notification messages where "failed to" appears, and they're all inside a conditional block that won't run if the mod is suspended. A couple of suggestions with regard to fast travel: Avoid very long distances. Break the trip into shorter hops. Rather than Markarth to Riften, stop at Whiterun before continuing. That's good for the game engine and for any mod that tracks time. The game has a known problem where long-distance fast travel can cause the game's calendar to skip days, or the game clock to drift, often making time pass incorrectly. The calendar can even lose a day, particularly when fast travel starts before midnight and ends after. If you suspend this mod and then fast travel past the daily update time, leave it suspended for half a minute before unsuspending, just to be sure that the engine has caught up with its internal updates if your game if lagging. 1
RoboLancer Posted January 19 Posted January 19 1 hour ago, Hex Bolt said: What probably happened is that you arrived soon before the next daily update time, so you didn't have time to earn any score for that day, and therefore you failed for any score quota higher than zero. That is exactly what happened, and that's why setting the daily score to zed/zero 'fixed it'. Confusion on my part so thanks for the clarification.
CaptainJ03 Posted January 20 Posted January 20 10 hours ago, Hex Bolt said: A couple of suggestions with regard to fast travel: Fast Travel Time Scale Fix for LE or SE sets the time to fast travel to approximately the time you'd need if you were running the whole stretch. 2
Herowynne Posted January 20 Posted January 20 35 minutes ago, CaptainJ03 said: Fast Travel Time Scale Fix for LE or SE sets the time to fast travel to approximately the time you'd need if you were running the whole stretch. Yes, I use that mod, and I recommend it for avoiding problems with mods that impose a deadline for completing a task or quest.
rye9582 Posted January 20 Posted January 20 After play long enough why my master always beckon for sex, like EVERY 5 SECOND. Is this some kind of feature cause i've got my sub point high enough (90). Can i configure that? or should i lower my sub point?
Hex Bolt Posted January 20 Author Posted January 20 (edited) 29 minutes ago, rye9582 said: After play long enough why my master always beckon for sex, like EVERY 5 SECOND. The owner can randomly demand sex whenever the owner's arousal is above the arousal threshold (a setting in the MCM, default is 40). If the owner's arousal reaches 99, the owner will be very insistent about having sex and will keep demanding sex until arousal is less than 99. When sex between the player and the owner ends, regardless of whether the sex was started by this mod or something else, this mod will set the owner's arousal to zero. Under normal circumstances, that should ensure that the owner stays sexually satisfied for a while. If the owner frequently wants sex, check the owner's arousal when sex ends. If it's not zero, something in your game is interfering when this mod sets the arousal to zero. Look at your settings for SexLab Aroused to be sure that the owner's arousal is not locked. Also, think about the sex mods that you're using and ask yourself if any of them might be giving the owner large increases to arousal. Edited January 20 by Hex Bolt 1
Izrafiel Posted January 20 Posted January 20 (edited) This mod was working for me before, but I did some work last night to get Devourment Refactor working, leading to a full reinstall of Skyrim so I could get Engine Fixes and everything working, and now... this mod seems to have stopped working. 😅 The quest starts, but when I put on the collar to "present yourself to your follower," it removes the collar and fails the quest for some reason. Any idea if there are incompatibilities between these mods or something else that could be causing issues? I'm approaching the same follower I've been using, and even using console commands to ensure they're part of the potential/current follower factions. Even tried other followers that aren't from mods or anything, and same result. Put on collar, talk to potential owner, immediate quest failure and collar removed. Edited January 20 by Izrafiel
Hex Bolt Posted January 20 Author Posted January 20 52 minutes ago, Izrafiel said: The quest starts, but when I put on the collar to "present yourself to your follower," it removes the collar and fails the quest for some reason. Be sure that both ZAP and DD are working correctly. You might try reinstalling them. The Strong Hand quest fails if you're not wearing a collar when you talk to your follower after you've been given the slave collar and told to put it on. Since that part fails for you, it suggests that DD (or possibly ZAP) is not installed correctly or not working right, and so this mod does not detect that you're wearing the collar. 56 minutes ago, Izrafiel said: I'm approaching the same follower I've been using, and even using console commands to ensure they're part of the potential/current follower factions. You don't need to use console commands. If you have the topic for "I'd like to talk to you about something unusual", the follower is okay.
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