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Posted (edited)

Sorry, one more question: my follower master no longer seems to be able to "relax" locally and interact with stuff around him (it's Ghorbash the Iron Hand in the stronghold). Is there something I can check to fix this?

Also when I try to put an outfit as "can wear anyway" even during nudity required, I get a shock as if I disobeyed the rule. Is this because I'm in enforced nudity now so I can't change it until I'm allowed to wear 'clothes' again?

Edited by Splintered_Lizard
Posted
10 hours ago, Splintered_Lizard said:

By the way, does anyone know some mods where I could make the follower spoken dialogue not so friendly?

This was asked a few days ago.  A thorough handling of follower greetings would involve changes to vanilla records, which I'm reluctant to do because that kind of edit can conflict with other mods.  However, I have thought of a safe way for this mod to suppress the most friendly greetings.

  

6 hours ago, Splintered_Lizard said:

Sorry, one more question: my follower master no longer seems to be able to "relax" locally and interact with stuff around him (it's Ghorbash the Iron Hand in the stronghold). Is there something I can check to fix this?

It depends on your follower framework, but this mod shouldn't affect that.  You probably have a follower framework setting that's too restrictive.  (With NFF, my "owner" follower wanders around at home and in inns and also uses furniture.)

  

6 hours ago, Splintered_Lizard said:

Also when I try to put an outfit as "can wear anyway" even during nudity required, I get a shock as if I disobeyed the rule. Is this because I'm in enforced nudity now so I can't change it until I'm allowed to wear 'clothes' again?

That's two questions.  :)  As the info text for the "Nudity alternative" setting says, "The outfit ONLY applies to this rule, not other nudity rules.", so it sounds like another nudity rule (like the Eye Candy rule) is also in effect.  You can change the "nude" body clothing setting at any time.

Posted

Oh yes, true -- I edited my post to add another question, LOL. Okay, thank you for the explanations. I'll look around more in my follower framework mod, too.

 

By the way, besides the awesomeness of the mod and its size and abilities (and I'm really loving it all!), I also want to express my appreciation to you for writing correct English grammar and using punctuation. This is may be one of the first SL mods besides the SL Framework mods that actually has English written by someone who paid attention in school. It also means your mod just fits better in Skyrim and doesn't feel like a mod, it feels like part of the game. 

Posted
27 minutes ago, Splintered_Lizard said:

I'll look around more in my follower framework mod, too.

For NFF, I had to adjust follower sandbox settings when I started my last game to get that working right.  Some of it seemed counterintuitive (or possibly not quite working right), but I got it working and I'm not going to touch those settings again.  I love seeing the owner relaxing by the fireplace while Lola is sweeping or sitting at a table in a tavern as if in conversation with other patrons while Lola is working as a prostitute.

 

32 minutes ago, Splintered_Lizard said:

...I also want to express my appreciation to you for writing correct English grammar and using punctuation.

Thank you!  I get a lot of help from players who tell me about little mistakes like doubled or missing words.

Posted

Regarding the voice pack which has been made separately, does anyone use it? I'm curious what voices it has, because I'd love it if it used vanilla Skyrim voices to give a voice to my follower's lines only. (I'm guessing player voice packs don't exist, but I don't want them anyway).

Posted
4 hours ago, Splintered_Lizard said:

Regarding the voice pack which has been made separately, does anyone use it? I'm curious what voices it has, because I'd love it if it used vanilla Skyrim voices to give a voice to my follower's lines only. (I'm guessing player voice packs don't exist, but I don't want them anyway).


Yes, I use it, and I think it works well. Yes, it uses the standard Skyrim voice types.

Posted
4 hours ago, Herowynne said:


Yes, I use it, and I think it works well. Yes, it uses the standard Skyrim voice types.

Thank you! I'm trying to get it working now. I downloaded the patch and voice pack but didn't hear anything in game. Hmm!

Posted

Sorry about the delay in getting this papyrus log back to you. It starts with my current save just outside the Riften Auction House. My player enters and asks for the "pretend auction". She is then sold at auction and, at the end, finds herself naked, but free, in the auction house.

 

Now, I'm seriously confused. It appears that the problem occurs when SLUTS Redux is chosen, not SLtR. However, when I volunteer for a run everything works normally. Additionally, earlier in my current game I was sent to SLUTS from Simple Slavery without a problem. Why has it stopped working, I wonder?

Papyrus.0.log

Posted (edited)
1 hour ago, palracz said:

any chance to use this one without DD?

No, because DD is integrated throughout the mod, not just the devices but DD effects, keywords, and animations.  If performance is a concern, you shouldn't notice any degradation if you just use the devices on your character.  It's other mods that put them on a lot of NPCs that cause performance problems.

Edited by Hex Bolt
Posted
3 hours ago, Psalam said:

It appears that the problem occurs when SLUTS Redux is chosen, not SLtR. However, when I volunteer for a run everything works normally. Additionally, earlier in my current game I was sent to SLUTS from Simple Slavery without a problem. Why has it stopped working, I wonder?

I did some testing, and SLUTS Redux seems have a problem with doing the slave outcome more than once.  Since I'm supporting SLUTS Redux 2, let me follow with up with you privately on that one.  If you encounter a problem with the Lola outcome, a log of that would be useful, but I'm hoping that your past problems were with SLUTS rather than this mod.

Posted (edited)
On 1/22/2025 at 2:09 AM, lovalter said:

That sounds really good, owner lends you to a camp for a day and you just become a free-use stress reliever 😵‍💫

I would love this for both military camps and orc strongholds :)  Radiant Prostitution camp events are broken, and I miss them, lol. It also has a working quest of getting gangbanged by every male orc in a stronghold, which I would love for this mod too!

Edited by Splintered_Lizard
Posted (edited)

Can I ask, I noted the direction about editing a .json file to add potential buyers, does this mean I can make a list of follower NPCs without having to find and recruit them in game? I'd love to do so, it would just feel more immersive if my character didn't know her buyer ahead of time, but I don't know where the .json file would be or what it's called. Any guidance would be appreciated. :)

Also: I noticed in SL Sexual Fame, my submissive/slave score in one city is zero even though my other fame events have started building up. I'm a bit surprised since I am wearing a slave collar after all, and already had to tell a couple of locals I am a slave. I wonder why the score hasn't changed? (*And do you know a way I can force it to increase?)

Edited by Splintered_Lizard
Posted
32 minutes ago, Splintered_Lizard said:

I noted the direction about editing a .json file to add potential buyers, does this mean I can make a list of follower NPCs without having to find and recruit them in game? I'd love to do so, it would just feel more immersive if my character didn't know her buyer ahead of time, but I don't know where the .json file would be or what it's called. Any guidance would be appreciated.

The file is SimpleSlaveryBuyers.json in Data\SKSE\Plugins\Lola.  You can create it by using the MCM to select a valid buyer.  If you're skilled with such things, you can then edit the file to add other buyers.  If not, just travel around and click on other buyers to add them.  The file persists from one game to the next, so after you get it set up with the buyers you like, you don't have to mess with it again.

 

44 minutes ago, Splintered_Lizard said:

I noticed in SL Sexual Fame, my submissive/slave score in one city is zero even though my other fame events have started building up.

That's really a question for the sexual fame mod that you're using.  This mod does not explicitly do anything to affect fame.  The sex fame mod would have to infer submissiveness or slave fame from the worn collar or other criteria.

Posted (edited)

Experiencing a glitch with the latest version. After a fast travel, whenever I kneel to do something for the mistress she tells me to stand but then never gives me a command. The dialogue box disappears her lips keep moving, but no command is ever issued. Just goes to normal gameplay. It was working up until the fast travel.

 

I have a feeling the mod "devious sounds" might have an incompatibility because it seems to display a message about the follower being removed and re-added after every loading screen and I'm wondering if that's what broke it. EDIT: Was not devious sounds. I disabled it and the issue persisted. The issue always occurs after fast travel it seems. Downgrading to a previous version appears to still work.

 

I also noticed whipping animations still don't work. Is there a fix for that yet?

Edited by Aki K
Posted
1 hour ago, Aki K said:

Experiencing a glitch with the latest version. After a fast travel, whenever I kneel to do something for the mistress she tells me to stand but then never gives me a command. The dialogue box disappears her lips keep moving, but no command is ever issued. Just goes to normal gameplay. It was working up until the fast travel.

This problem has been reported a few times over the years, though not specifically for fast traveling, and it's rare.  I just now tried fast traveling.  I got the prompt that I may offer service, and I did that, and it worked.  Since it is a rare problem, I think it's interference or a conflict in the player's game.  Offering service is implemented as a scene.  After the order to stand up, the owner uses a force greeting to tell you what to do.  If another mod starts its own scene (approach mods where NPCs request or demand sex), that could interrupt the owner's force greeting.  Fast travel changes location and potentially exposes you to different NPCs, so it makes sense that mods that have NPCs approach you and talk to you might activate soon after your arrival.  There really isn't anything I can do if another mod interrupts the scene for offering service.

 

If you look through your mods, you might be able to turn off any "approach" features to see if that helps.  Also, you can probably just click on the owner to start a conversation, and the force greeting should resume.

 

1 hour ago, Aki K said:

I also noticed whipping animations still don't work. Is there a fix for that yet?

Whipping is known to be broken in ZAP 9, which has not been updated for more than two years, so I don't think a fix is coming.  I recommend that players use version 8 or 8+.

Posted (edited)

I have a question regarding getting my hands bound, the rope shows up, but no bound pose is being played. I use custom animations in my character's poses and stances, though not sure why or how this might be relevant. I can't think of what else might be interfering, though? I'm not sure how I'd go about fixing it.

Edit: Nevermind. I think because I was trying to place down a tent when it happened, the animation didn't play. When I saved and reloaded my game, the animation worked. :)

Edited by Splintered_Lizard
Posted

How to safely stop the mod? I used the stop event setting, but probably one of the quests froze or something like that and every few hours the companion lowered the points. In the end they became -25, I was too lazy to raise them again and I did not want to roll back the save, so I tried to delete the mod and clean the save via Fallrim, but this led to the breakdown of the quest to dismiss companions in the game. So the question is, how to delete it if I can’t get out of slavery?

Posted
8 minutes ago, Nikett7 said:

How to safely stop the mod? I used the stop event setting, but probably one of the quests froze or something like that and every few hours the companion lowered the points.

You should never lose points after you've suspended events.  Possibly you also have one of the add-ons for this mod and it's not playing nice?

 

10 minutes ago, Nikett7 said:

In the end they became -25, I was too lazy to raise them again and I did not want to roll back the save, so I tried to delete the mod and clean the save via Fallrim, but this led to the breakdown of the quest to dismiss companions in the game.

This mod does not alter how companions are dismissed (or recruited).  To ensure maximum compatibility, it does not modify any scripts or quests, whether from Skyrim itself or from other mods (companion mods, follower frameworks, etc.).  You can always dismiss your followers.  This mod does have a feature to re-recruit the owner after a few seconds if you dismiss that character, but that's off by default.

 

14 minutes ago, Nikett7 said:

So the question is, how to delete it if I can’t get out of slavery?

Uninstalling a mod that has scripts is always a bad idea.  As the FallrimTools mod page tells us, "NEVER EVER uninstall mods unless you are starting a new playthrough."  However, if you're determined to do it, follow these steps:

 

Spoiler

In the console, enter "Set vkjSubmissionScore to 0".

 

Talk to the owner and say that you want to end the enslavement.  Choose the most direct responses (do not get sidetracked with the owner's counteroffer).

 

After the enslavement ends, save, clean, and hope for the best.

 

Posted

Hey, a little idea I'd like to ask you about: How would feel about an additional setting for the nudity rules, that simply randomizes whichever of the other settings apply? I feel like it could add to the anticipation of it to simply not know just what will happen next, and to me, it would also stay in line with a master/mistress that sometimes changes his/her mind. And if one gets permission to require clothes again, it might again be different the next time the rule gets enforced.

Don't know anything about how hard implementing that would be, but I'd be curious to hear what you think :)

Posted
21 hours ago, Hex Bolt said:

 

 

If you look through your mods, you might be able to turn off any "approach" features to see if that helps.  Also, you can probably just click on the owner to start a conversation, and the force greeting should resume.

I already have this disabled. I'm going to tinker some more and see if I can find the issue but I probably won't know how to solve it. Considering older versions still work, I don't know if anything I currently have installed would be an actual conflict. It really shouldn't be.

Posted
2 hours ago, Aki K said:

I'm going to tinker some more and see if I can find the issue but I probably won't know how to solve it. Considering older versions still work, I don't know if anything I currently have installed would be an actual conflict. It really shouldn't be.

Okay, let me know if you find anything.  If there's something that I can fix, I'd like to do that, but it might just be some weird interference.

 

6 hours ago, Kaleo Mahoe said:

How would feel about an additional setting for the nudity rules, that simply randomizes whichever of the other settings apply?

Little surprises can be fun, but some of the nudity settings can cripple your ability to play the game, so I'd be reluctant to entrust that to the randomness of fate.

Posted

Whipping scenes seem to change mistress' size, which i guess makes it line up better, but then i have to change her size back with console. I don't remember this happening before though? is this a feature or bug/conflict? if it's a feature then a setting to disable or revert size changes somehow after the scene would be great. 

Posted
50 minutes ago, awesomeness013 said:

Whipping scenes seem to change mistress' size, which i guess makes it line up better, but then i have to change her size back with console. I don't remember this happening before though? is this a feature or bug/conflict?

This mod does not scale any actors, but ZAP (which performs the whipping scene) does it indirectly by its use of Skyrim's SetVehicle function, which is known to have the undocumented effect of scaling an actor.  If "SetScale 1.0" in the console fixes the problem for you, I can add an option to set the scale back to 1.0 after whipping, so players won't need to do that manually.  (It would just be an option, since some players like to adjust NPC scale with the console, so this mod shouldn't just reverse that.)

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