Hex Bolt Posted January 6, 2025 Author Posted January 6, 2025 (edited) 25 minutes ago, casey_tyler said: im sorry but is it normal that my folower never ask to do something? No. In the MCM for this mod, go to the System page and find the toggle for "Suspend all events". If it is enabled, that is why you are not getting events, because the mod is in a suspended state. However, if it is not enabled, then click on it to try to enable it. If you have an active task that you must complete because you can receive new tasks, a message will tell you the name of that task. Since you're new to the mod, I will mention that you are expected to talk to the follower and offer your service several times each day. If you do not do this, then the follower will eventually give you a task, but you should only have to wait a few hours at most. Edited January 6, 2025 by Hex Bolt
casey_tyler Posted January 7, 2025 Posted January 7, 2025 (edited) all of these options are unavailable on system sub menu.... I can't do anytthing Edited January 7, 2025 by casey_tyler
Hex Bolt Posted January 7, 2025 Author Posted January 7, 2025 44 minutes ago, casey_tyler said: all of these options are unavailable on system sub menu. It should look something like this. Spoiler
casey_tyler Posted January 7, 2025 Posted January 7, 2025 (edited) On my screenshot, all of those options are locked. Unclickable I don't know why but The follower after lock the collar never orders anything and I haven't any dialogues for ask a task. I can try to re-install the mod. on a new save Edited January 7, 2025 by casey_tyler
Hex Bolt Posted January 7, 2025 Author Posted January 7, 2025 2 hours ago, casey_tyler said: On my screenshot, all of those options are locked. Unclickable That explains a lot. If you cannot click "Suspend all", the main quest is not running. Either you never successfully completed the enslavement, or the main quest crash some time afterwards due to an unstable game. If the enslavement process completed, the owner should have discussed your duties after changing our name, and a new top-level topic ("Master?" or "Mistress?") should have become available when talking to that follower.
casey_tyler Posted January 7, 2025 Posted January 7, 2025 No For now no Master appears on discussion subjects I have re installed the mod and I'll test on a new save. I hope it fixed by this way.
Hex Bolt Posted January 7, 2025 Author Posted January 7, 2025 7 minutes ago, casey_tyler said: For now no Master appears on discussion subjects The first line on the first page of this mod's MCM indicates the quest status. For example, if you see "Start Quest", then neither the main quest nor the introduction quest ("Strong Hand") is running. Naturally, some MCM settings are only available when the main quest is active.
CaptainJ03 Posted January 8, 2025 Posted January 8, 2025 The Whipped Eye Candy still doesn't trigger for me. Submission score is over 75, normal Eye Candy chance at 75%, Whipped Eye Candy Chance at 100% Regardless if it's a 10 or 30 points whipping, even with added contract days, Lola dresses immediately afterwards. Any variables I could check? I'll add the few lines from the whipping and failing Confessions (telling two wrong stories to trigger the whipping) from the Papyrus log. Playing on AE if that matters. Spoiler [01/08/2025 - 07:59:46AM] VM is thawing... [01/08/2025 - 08:03:33AM] Cannot open store for class "vkj_z0805CD1F", missing file? [01/08/2025 - 08:05:50AM] VM is freezing... [01/08/2025 - 08:05:50AM] VM is frozen [01/08/2025 - 08:05:50AM] Saving game... [01/08/2025 - 08:05:50AM] VM is thawing... [01/08/2025 - 08:06:49AM] Error: File "SexLabDefeat_LRG_Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [vkjMQ (1D026EC9)].vkjMQ.AddDefeatLRGExclusions() - "vkjmq.psc" Line 2421 [vkjMQ (1D026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 2087 [vkjMQ (1D026EC9)].vkjMQ.Punish() - "vkjmq.psc" Line 1946 [vkjConfessions (1D05CD18)].vkjConfessions.Reward() - "vkjConfessions.psc" Line 189 [vkjConfessions (1D05CD18)].vkjConfessions.complete() - "vkjConfessions.psc" Line ? .vkj_zConfessionsEnd.Fragment_0() - "vkj_zConfessionsEnd.psc" Line 9 [01/08/2025 - 08:07:56AM] Error: File "SexLabDefeat_LRG_Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [vkjMQ (1D026EC9)].vkjMQ.RemoveDefeatLRGExclusions() - "vkjmq.psc" Line 2435 [vkjMQ (1D026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 2181 [vkjMQ (1D026EC9)].vkjMQ.Punish() - "vkjmq.psc" Line 1946 [vkjConfessions (1D05CD18)].vkjConfessions.Reward() - "vkjConfessions.psc" Line 189 [vkjConfessions (1D05CD18)].vkjConfessions.complete() - "vkjConfessions.psc" Line ? .vkj_zConfessionsEnd.Fragment_0() - "vkj_zConfessionsEnd.psc" Line 9
casey_tyler Posted January 8, 2025 Posted January 8, 2025 (edited) It's finally operationnal for me Just a problem with DDe. It runing but no devices are visible. I m searching a fix. Thanks Edited January 8, 2025 by casey_tyler
not_a_waluigi Posted January 8, 2025 Posted January 8, 2025 Just want to express my appreciation for this mod. I tried a couple of other player enslavement mods before this one, and after resolving their extensive dependency trees, I was disappointed to find them rather buggy and repetitive. This one still has a lot of dependencies, but I've run into a lot fewer bugs, and it has some very hot dialogue and events. I like how I can have a relatively normal adventure, but with Mistress always looking over my shoulder, degrading me and demanding service. 3
Hex Bolt Posted January 8, 2025 Author Posted January 8, 2025 10 hours ago, CaptainJ03 said: The Whipped Eye Candy still doesn't trigger for me. Submission score is over 75, normal Eye Candy chance at 75%, Whipped Eye Candy Chance at 100% Regardless if it's a 10 or 30 points whipping, even with added contract days, Lola dresses immediately afterwards. Any variables I could check? For whipping, there's no score requirement, but you must have been wearing body clothing (before being stripped), which is a WornHasKeyword check for "ClothingBody" or "ArmorCuirass". A test just now shows that to be working. Your clothing probably lacks either of those keywords.
Hex Bolt Posted January 8, 2025 Author Posted January 8, 2025 5 hours ago, not_a_waluigi said: Just want to express my appreciation for this mod. I tried a couple of other player enslavement mods before this one, and after resolving their extensive dependency trees, I was disappointed to find them rather buggy and repetitive. This one still has a lot of dependencies, but I've run into a lot fewer bugs, and it has some very hot dialogue and events. Thank you! As you're a new member, I'd also like to say welcome to LoversLab! It's a nice community. 6 hours ago, not_a_waluigi said: I like how I can have a relatively normal adventure, but with Mistress always looking over my shoulder, degrading me and demanding service. That's the goal! 1
Kingslayer101 Posted January 11, 2025 Posted January 11, 2025 Is there a way reduce contract time? I borked one of my saves and want to go back to a previous one but I want to end the contract, change a few settings and try another.
Hex Bolt Posted January 11, 2025 Author Posted January 11, 2025 46 minutes ago, Kingslayer101 said: Is there a way reduce contract time? I borked one of my saves and want to go back to a previous one but I want to end the contract, change a few settings and try another. Other than fast forwarding with the Wait function, no, but if you mainly just want to try another owner, you can recruit that follower and use the System page in the MCM to make that follower the owner.
Kingslayer101 Posted January 11, 2025 Posted January 11, 2025 24 minutes ago, Hex Bolt said: Other than fast forwarding with the Wait function, no, but if you mainly just want to try another owner, you can recruit that follower and use the System page in the MCM to make that follower the owner. No I actually want to change some settings on the main page and the follower related one I wanna also reduce the initial contract time because I wanna have the PC get moved around here and there.
Hex Bolt Posted January 11, 2025 Author Posted January 11, 2025 34 minutes ago, Kingslayer101 said: No I actually want to change some settings on the main page and the follower related one As far as I know, the settings that can only be changed whetherprior to enslavement are only relevant at that time, so I hide them to reduce needless clutter. These are settings such as who initiates the consensual enslavement talk, the follower's reaction if the PC initiates it, nickname mode (just run ShowRaceMenu in the console and change your name if you got renamed and don't like it), and starting contract time (which is only used at the point when enslavement starts). There should not be any other follower settings, such as a sexuality or roleplay, that are unavailable to you now. 38 minutes ago, Kingslayer101 said: I wanna also reduce the initial contract time because I wanna have the PC get moved around here and there. If you're just tired of the follower who's the owner now, the simple process that I mentioned lets you get "moved" from one owner to another whenever you like. You can keep a former owner around as a playmate, an extra follower, or dismiss that follower (after finishing that one's tasks). It's a simple and flexible way to try out different followers as owners if you get bored with them (or they get bored with you). I'm trying to understand whether I hid any settings during enslavement that would make sense for players to change afterwards. If there's a problem, I'd like to fix it. What am I missing? 1
kingsglaive Posted January 11, 2025 Posted January 11, 2025 1 hour ago, Kingslayer101 said: 不,我实际上想更改主页上的某些设置和与关注者相关的设置, 我也想减少初始合同时间,因为我想让 PC 到处移动。 There is currently no way to reduce the contract time. If you want to reset the contract time, you can only start a new game.
CaptainJ03 Posted January 11, 2025 Posted January 11, 2025 2 hours ago, Hex Bolt said: Other than fast forwarding with the Wait function, no, uhmm, what about the console cheat you wrote about some years ago? As you're not telling, I'll keep that for myself, but if @Kingslayer101 seaches this thread he might eventually find it himself... 1 hour ago, Hex Bolt said: There should not be any other follower settings, such as a sexuality or roleplay, that are unavailable to you now. I can confirm that. I missed the nickname mode at first start on AE, which is a nuisance concerning the SE way of handling saves - with a new name the game thinks you have a new character and treats Lola as a different person (but I had some other problemes with my initianl setup...) Everything else is still configurable. I found another nuisance: Tele-Forcegreet. (don't think you can do anything about it) When leaving a shop like Belethor's with two doors, Mistress has the habit to use the other door. She wants to talk to me, but I have no idea where she even is. Orders me to follow naked for a walk - and I fail the "stay close" option instantly because she is too far away. Yes, in greeting distance, bit obviously not close enough.
Hex Bolt Posted January 11, 2025 Author Posted January 11, 2025 16 minutes ago, CaptainJ03 said: uhmm, what about the console cheat you wrote about some years ago? (Preface: this is a longer-than-intended answer, not intended to be negative in any way, it's just information.) Players and mod authors tend to approach a reported problem differently. Players often just want the fastest, easiest thing that seems to resolve an issue, even if there's an existing feature that handles it reasonably well, if maybe not as easily. It's natural and not wrong; when I'm using someone else's mod and get stuck, I tend to think the same way. Mod authors, beyond the desire to help, usually also want to know if there's a problem that can be fixed or a feature that can be improved (or that should be added). I can't fix or improve the mod if I don't understand why a player wants to do something unusual. The player might simply be unaware of a feature that solves the problem, just in a little different way. If I just hand out a cheat, I might never get a good understanding of the situation. A player (I'm not implying that this particular one would) might happily go off with his solution and not bother to reply to follow-up questions. It's not unusual for someone to report a problem, the author will suggest a few things to try, and we never hear back from the player. Did any of those things work? Did the player just give up? Is there an unknown bug that should be fixed? 32 minutes ago, CaptainJ03 said: I found another nuisance: Tele-Forcegreet. (don't think you can do anything about it) When leaving a shop like Belethor's with two doors, Mistress has the habit to use the other door. She wants to talk to me, but I have no idea where she even is. Orders me to follow naked for a walk - and I fail the "stay close" option instantly because she is too far away. Yes, in greeting distance, bit obviously not close enough. I've seen the weird preference for the other door behavior, especially for the Drunken Huntsman, but not the long-distance force greeting. The game calculates distance as a straight line, regardless of obstacles, and I learned through painful experimentation that the game does not like it when I teleport an actor who is already engaged in a conversation. As you said, I don't think I can do anything about it, at least nothing that wouldn't risk causing other problems. Of course, players can use the mod's MCM System page to teleport the owner, but I don't think I'd be fast enough to realize what's happening and do that before failing the first proximity check. Regarding that event, I'd like to have an option to require Lola to actually stay behind the owner (as the owner tells you). That's doable, but I've noticed the number of times when the follower suddenly turns, such as to avoid someone on the path, which could cause a failure to stay behind (based on the follower's facing). So, I just roleplay it. 1
CaptainJ03 Posted January 12, 2025 Posted January 12, 2025 9 hours ago, Hex Bolt said: (Preface: this is a longer-than-intended answer, not intended to be negative in any way, it's just information.) Yes, I thought something like that, because you took much time reacting to the problem instead of just giving the simple solution. Just as you said: you can't provide quality help as long as you don't understand the problem. 9 hours ago, Hex Bolt said: Regarding that event, I'd like to have an option to require Lola to actually stay behind the owner (as the owner tells you). That's doable, but I've noticed the number of times when the follower suddenly turns, such as to avoid someone on the path, which could cause a failure to stay behind (based on the follower's facing). So, I just roleplay it. Yes, I had it once, that there was so much traffic around the Gildergreen that Mistress zigzagged around and finally teleported to the stairs leading up to Jorrvaskr - and Lola was stuck in that same traffic and got zapped... Depending on my mood and submission, I tend to stay behind her, but in some cases I only follow her casually, as if she's just someone who by chance walks the same way. Thank you for your detailed answer!
Hex Bolt Posted January 13, 2025 Author Posted January 13, 2025 On 12/4/2024 at 2:22 PM, Lannister said: I really like the poverty threshold / whoring mechanic. Can you make it an option where the owner forces the player to work till the threshold is reached? Basically PovertyThreshold - Current gold inventory owner = gold demanded to earn with prostitution. I added this to my list of possible features, and I was thinking about it today. Normally, it would probably work okay, but I'm concerned about extreme cases. Prostitution quotas are difficult because you can't fulfill them in other ways, such as selling off those extra scrolls and potions you don't really need. Even if the owner become comfortably wealthy again, after it's been set, the quota is unchanged (and I really do not want to try to add a way to pay down the quota). The maximum poverty level is 5000. Say that a player has it set that high and the owner's gold level hasn't been a problem -- until the player uses the option to spend the owner's gold and buys something big enough to drain it to zero. Prostitution kicks in due to owner poverty, and the quota is 5000 septims. In Morthal. Or Falkreath. Factor in wear & tear mods and/or Love Sickness, and you could be stuck there for a really long time, propositioning the same few clients over & over. It's certainly possible, especially with players who are new to the mod. Do we say too bad, go back to an earlier save or use cheats? Is it just a learning experience (be careful what you ask for)? Is this idea a little too dangerous, or am I unnecessarily concerned?
CaptainJ03 Posted January 13, 2025 Posted January 13, 2025 4 hours ago, Hex Bolt said: Prostitution quotas are difficult because you can't fulfill them in other ways, (...) Is this idea a little too dangerous, or am I unnecessarily concerned? I second your concerns. The earnings from prostitution are really low (especially compared with Cursed Loot's solicitation, where it's about 100/Level). Now have Adventuring Slave kick in, which also drains money. What if Tomb Raider triggers, and you still haven't met your quota after a week? Yes it's a laerning curve to anticipate your owner's whims, but if you're new to this mod and cannot leave Morthal for a week - I'd delete this mod and never look back. I like your approach that SubLola doesn't hamper normal gameplay, it may just delay your plans for a bit. Being stuck in a city for such a long time contradicts this.
Lannister Posted January 13, 2025 Posted January 13, 2025 7 hours ago, Hex Bolt said: I added this to my list of possible features, and I was thinking about it today. Normally, it would probably work okay, but I'm concerned about extreme cases. Prostitution quotas are difficult because you can't fulfill them in other ways, such as selling off those extra scrolls and potions you don't really need. Even if the owner become comfortably wealthy again, after it's been set, the quota is unchanged (and I really do not want to try to add a way to pay down the quota). The maximum poverty level is 5000. Say that a player has it set that high and the owner's gold level hasn't been a problem -- until the player uses the option to spend the owner's gold and buys something big enough to drain it to zero. Prostitution kicks in due to owner poverty, and the quota is 5000 septims. In Morthal. Or Falkreath. Factor in wear & tear mods and/or Love Sickness, and you could be stuck there for a really long time, propositioning the same few clients over & over. It's certainly possible, especially with players who are new to the mod. Do we say too bad, go back to an earlier save or use cheats? Is it just a learning experience (be careful what you ask for)? Is this idea a little too dangerous, or am I unnecessarily concerned? Mmmm i can understand that. But big purchases tend to be made in big cities so if you are stuck anywhere its in a big place. Plus its the players responsibility if they combine it with other mods in my opinion. Radiant prostitution is also very tweakable, but the basic settings tend to easily give you 50-150 septims for basic acts and about 500 gold for home visit quests. A solution to this would be to make it contingent on having radiant prostitution enabled or just making it an optional in the MCM. Or have an alternative way to end the quest ---> "sorry mistress, I'm all worn out and sore I can't continue" which will put the quest on hold for 2 days or end it at the cost of some submission score.
Hex Bolt Posted January 13, 2025 Author Posted January 13, 2025 Having thought about it more, I do think the idea is too risky, especially for those new to the mod. I appreciate the suggestions, but we all use mods like this because we want to have our characters made to be whores, and if exceptions or breaks get added, it undercuts being forced to do these things. On the other hand, if it's too burdensome, it's no fun. I think I'll borrow an idea that I used for another mod, where a gold debt has a random user-defined range, but with an optional setting for a chance to receive the maximum amount. It's harsh, but still within the user's range. For SLTR's prostitution, I can have it use the maximum value of the random amount if the owner feels poor. The total quota is already reduced for towns, so even the poverty case shouldn't be extreme. This approach allows the owner to play catch-up when poor, without going further than the player's settings allow. 8 hours ago, Lannister said: Radiant prostitution is also very tweakable, but the basic settings tend to easily give you 50-150 septims for basic acts and about 500 gold for home visit quests. There's no "best" way to configure prostitution payments, because play styles differ, but I'll just say that I keep payments low. Most towns have a few wealthy people and a few merchants, but most residents are laborers, soldiers, or guards who wouldn't really have much gold, and only a fraction of that would be discretionary for entertainment. If a player uses low payments, sex work isn't a big money maker (though it has the advantage of not requiring skill or materials). 2
Hex Bolt Posted January 16, 2025 Author Posted January 16, 2025 10 minutes ago, kingsglaive said: I just feel that this kind of thing is quite shocking, so I come here to verify it. Hi, kingsglaive. I think the best place on this site for that discussion would be the Off Topic forum. That has two advantages. First, the people who will see your question will not be limited to just Skyrim players who have an interest in a submissive slavery mod. Second, people who follow this mod might be disappointed when they get a notification that there is new discussion here, but then they see that it actually is not related to the mod. I hope you understand, and I hope that you get the answers that you're looking for. 1
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