awesomeness013 Posted January 27, 2025 Posted January 27, 2025 2 hours ago, Hex Bolt said: This mod does not scale any actors, but ZAP (which performs the whipping scene) does it indirectly by its use of Skyrim's SetVehicle function, which is known to have the undocumented effect of scaling an actor. If "SetScale 1.0" in the console fixes the problem for you, I can add an option to set the scale back to 1.0 after whipping, so players won't need to do that manually. (It would just be an option, since some players like to adjust NPC scale with the console, so this mod shouldn't just reverse that.) yeah that would be good to have as an option, seems like a good enough fix. thanks!
Hex Bolt Posted January 27, 2025 Author Posted January 27, 2025 7 minutes ago, awesomeness013 said: yeah that would be good to have as an option, seems like a good enough fix. thanks! Can you confirm that SetScale 1.0 works for you, or did you have to use other values?
awesomeness013 Posted January 27, 2025 Posted January 27, 2025 16 hours ago, Hex Bolt said: Can you confirm that SetScale 1.0 works for you, or did you have to use other values? Yes setscale 1.0 after the scene makes her back to normal height
Hex Bolt Posted January 27, 2025 Author Posted January 27, 2025 43 minutes ago, awesomeness013 said: Yes setscale 1.0 after the scene makes her back to normal height Okay, thanks. I will add that as an option (off by default) for the next update. 1
Splintered_Lizard Posted January 28, 2025 Posted January 28, 2025 Hello again~ I have two questions regarding possible future features--do you plan to add a mechanic where we might be able to attempt to run away from our owner and ask for a guard to free us? Perhaps with various reasons why doing this might fail--but also might succeed? Â Also, what about a rule where we aren't allowed to run under certain circumstances, such as being in town (without a timed quest going on) or perhaps a distance rule where we can never go beyond a certain distance from our master? ^^Â (If either of these are already things, I haven't encountered them). Â I will say I am delighted behind the creativity and implementation of the mod. I also appreciate the long and clearly written directions. Â
Hex Bolt Posted January 28, 2025 Author Posted January 28, 2025 6 hours ago, Splintered_Lizard said: I have two questions regarding possible future features--do you plan to add a mechanic where we might be able to attempt to run away from our owner and ask for a guard to free us? Perhaps with various reasons why doing this might fail--but also might succeed? One of the premises of this mod is that there is no escape while you have a contact (or if the owner decides to keep you, if you enabled that feature), so there is no running away. Reasons for that might be that you don't want to, are afraid to, or believe that it would be futile, given the enchantments on the collar.  If it furthers roleplay, I could see adding some dialog for guards or potential other owners. Guards will just tell you that have to honor your contract. If the owner is keeping you beyond the end of contract, then if your character is female, it's no concern of the guard's, since women get themselves enslaved all the time and it keeps them out of mischief (and when will you be working as a whore again, sweetie, I just got paid). If your character is male, you must be a spineless milk drinker to get yourself in this situation. You can serve as an example to other men. A potential owner might suggest that you "come see me when you're free", but poaching someone else's slave is bad form. Conceivably, this NPC could join you as a very dominant playmate.  There's a one-time conversation option for Lola to express some panic about realizing how real her enslavement is. The owner talks her through that. The owner also sometimes asks Lola to think about why she serves. The owner tries to guide Lola's thinking so that she doesn't want to run away, so that kind of behavior would probably only occur early in the relationship.  6 hours ago, Splintered_Lizard said: Also, what about a rule where we aren't allowed to run under certain circumstances, such as being in town (without a timed quest going on).... I'd considered things like this as proper behavior restrictions. It would be easy to add, but I didn't think it would be popular, so why put time into a feature that everyone will turn off? The idea involved not allowing sprinting, rather than running, because having to walk would get dull quickly, even in smaller towns. Another restriction that I'd considered was no jumping in towns. If there's enough interest, I could add it, but if no one will use it, the time is better spent on other things and it's one less setting to clutter the MCM.  6 hours ago, Splintered_Lizard said: ...or perhaps a distance rule where we can never go beyond a certain distance from our master? Possibly as part of the above, proper behavior for a slave in towns when there's no timed event, but I can imagine problems occurring with vanilla or mod quests. Besides, if the owner is following, the distance in a town probably won't be that much. So, it might not trigger often, and when it does, there might be a good reason for the distance.  6 hours ago, Splintered_Lizard said: I will say I am delighted behind the creativity and implementation of the mod. I also appreciate the long and clearly written directions. Thank you!
Hilanthis Posted January 28, 2025 Posted January 28, 2025 I would be absolutely delighted to see an optional integration with Pama's furniture as potential outcomes for extremely low score to be used as an absolute failure for an owner akin to being sold off with the simple slavery integration. 1
Tseverin Posted January 29, 2025 Posted January 29, 2025 (edited) @Hex Bolt Would you consider integration with DDE for this and/or Simple Slavery? Both have been constants in my load order for I think 5 years. Thanks for keeping them going. Edited January 29, 2025 by Tseverin
gollum007 Posted January 29, 2025 Posted January 29, 2025 I'm not quite sure if this was a bug or what: DCL caught for minor crimes. Placed in pillory in-town for 6 hours. Mistress then about an hour in instructed me to go see someone with an hour deadline. (I'm famous I think) Unable to get out the pillory, so this left the PC rather stuck with a rapidly declining obedience level for 4 hours. Â Mistress should really recognise that you're stuck in this situation and can't do anything. Â
Talesien Posted January 29, 2025 Posted January 29, 2025 55 minutes ago, gollum007 said: I'm not quite sure if this was a bug or what: DCL caught for minor crimes. Placed in pillory in-town for 6 hours. Mistress then about an hour in instructed me to go see someone with an hour deadline. (I'm famous I think) Unable to get out the pillory, so this left the PC rather stuck with a rapidly declining obedience level for 4 hours. Â Mistress should really recognise that you're stuck in this situation and can't do anything. Â In this case, it falls on DCL to send a DHLP suspend event, in order for other mods to recognize that the PC is 'unavailable'. I'm not sure if DCL acknowledges DHLP events at all, from what I've seen it appears that, if it does, it uses them very inconsistently, but I guess it just fails to set and check the DHLP status. SLTR can't do much if the mod putting you into furniture does not announce it. Now, it is possible that SLTR erroneously misses or ignores the DHLP event, but ... I doubt it.
Hex Bolt Posted January 29, 2025 Author Posted January 29, 2025 1 hour ago, gollum007 said: DCL caught for minor crimes. Placed in pillory in-town for 6 hours. Mistress then about an hour in instructed me to go see someone with an hour deadline. (I'm famous I think) Unable to get out the pillory, so this left the PC rather stuck with a rapidly declining obedience level for 4 hours.  4 minutes ago, Talesien said: In this case, it falls on DCL to send a DHLP suspend event, in order for other mods to recognize that the PC is 'unavailable'. I'm not sure if DCL acknowledges DHLP events at all, from what I've seen it appears that, if it does, it uses them very inconsistently, but I guess it just fails to set and check the DHLP status. SLTR can't do much if the mod putting you into furniture does not announce it. Now, it is possible that SLTR erroneously misses or ignores the DHLP event, but ... I doubt it. SLTR does check for DHLP Suspend, but I don't see any indication that Contraptions uses it, perhaps because sex is possible with at least some of the contraptions. Unfortunately, being in a contraption doesn't seem to be covered by the usual "player busy" checks like testing for zadAnimatingFaction, but Contraptions does supply its own check. I'll just have to add that additional check when SLTR tests for PC availability. I will do that for the next update.
Hex Bolt Posted January 29, 2025 Author Posted January 29, 2025 (edited) 15 hours ago, Tseverin said: Would you consider integration with DDE for this and/or Simple Slavery? What would it use from DD Equip?  On 1/28/2025 at 12:38 PM, Hilanthis said: I would be absolutely delighted to see an optional integration with Pama's furniture as potential outcomes for extremely low score to be used as an absolute failure for an owner akin to being sold off with the simple slavery integration. I do have plans for negative territory, but mainly it's to give reluctant slaves more motivation to at least try to please the owner (by keeping score positive). I think Pama's stuff would be too extreme.  The owner should never need to use extreme coercion, even for a purchased slave (you buy one with good submissive potential and let other bidders buy the difficult slaves). I talked more about that earlier this month. Edited January 29, 2025 by Hex Bolt 2
Hilanthis Posted January 29, 2025 Posted January 29, 2025 21 minutes ago, Hex Bolt said: I do have plans for negative territory, but mainly it's to give reluctant slaves more motivation to at least try to please the owner (by keeping score positive). I think Pama's stuff would be too extreme.  The owner should never need to use extreme coercion, even for a purchased slave (you buy one with good submissive potential and let other bidders buy the difficult slaves). I talked more about this earlier this month.  That's a shame but I understand your stance on things, definitely not for everyone. Threats and allusions to such things could be fun optional flavor text. If I ever get the time I could look at making some sort of hand-off bridge/module to some of Pama's events. As a plugin like Kalmah's old abandoned one.Â
Hex Bolt Posted January 29, 2025 Author Posted January 29, 2025 (edited) What would a compulsive fascination with being a slave look like?  You read that book, even though you knew you shouldn't. Now you can't stop thinking about it. It haunts your dreams, and you find yourself fantasizing during the day. Lately, you even started wearing a collar when you sleep -- just to feel what it's like. No one will ever see it. There's that sexy adventurer you've seen in the tavern, so confident and strong-willed. You like that. Just for a laugh, maybe it would be okay to chat with a stranger about some crazy ideas over an ale.  So, would it be worthwhile to have something like obsessive thoughts while Strong Hand is active, or would it be a waste of effort because you rarely bother to start the quest until you're ready to get yourself enslaved? Possible effects could be periodic thoughts and arousal increases, possibly even poor sleep if not wearing a collar (which need not be locked). The Strong Hand quest could be automatically restarted when SLTR ends.  I'm just curious if this has potential, or if it's one of those ideas that's kind of fun but not very practical, especially considering other things that might be done. Simply restarting Strong Hand at the end of enslavement (as a toggled feature) would be very easy. Edited January 29, 2025 by Hex Bolt 3
buzzkill22 Posted January 30, 2025 Posted January 30, 2025 1 hour ago, Hex Bolt said: What would a compulsive fascination with being a slave look like?  You read that book, even though you knew you shouldn't. Now you can't stop thinking about it. It haunts your dreams, and you find yourself fantasizing during the day. Lately, you even started wearing a collar when you sleep -- just to feel what it's like. No one will ever see it. There's that sexy adventurer you've seen in the tavern, so confident and strong-willed. You like that. Just for a laugh, maybe it would be okay to chat with a stranger about some crazy ideas over an ale.  So, would it be worthwhile to have something like obsessive thoughts while Strong Hand is active, or would it be a waste of effort because you rarely bother to start the quest until you're ready to get yourself enslaved? Possible effects could be periodic thoughts and arousal increases, possibly even poor sleep if not wearing a collar (which need not be locked). The Strong Hand quest could be automatically restarted when SLTR ends.  I'm just curious if this has potential, or if it's one of those ideas that's kind of fun but not very practical, especially considering other things that might be done. Simply restarting Strong Hand at the end of enslavement (as a toggled feature) would be very easy. This sounds perfect, could either expand the thoughts.json to add a section for people to add stuff to as well or a new json file for the thoughts too. An interesting addition would be if your master had dialogue about how long you've been thinking about it (if the player has had the quest but not accepted a master yet for a while, based on the time, and also on arousal perhaps?)
Splintered_Lizard Posted January 30, 2025 Posted January 30, 2025 (edited) By chance, do you know if anyone has made the piercings in this mod for BHUNP (or any other body) so that the nipple piercings follow along with the physics of the chest when worn in conjunction with BHUNP clothing that uses the upper body slot? I notice by body type changes when I have only the piercings on and maybe some boots, but if my boots have been run through body slide, suddenly they don't look correct because the body conforms to the piercings (oh, and the anal plug too.... it also deforms so it's no longer my set BHUNP settings). Edited January 30, 2025 by Splintered_Lizard
Hex Bolt Posted January 30, 2025 Author Posted January 30, 2025 5 minutes ago, Splintered_Lizard said: By chance, do you know if anyone has made the piercings in this mod for BHUNP... If it helps, those are standard DD piercings:  zadx_piercingNCommonSoulInventory "Jeweled Piercings (Nipples) (Common Soulgem)" [ARMO:07014925] and zadx_piercingVCommonSoulInventory "Jeweled Piercings (Clitoral) (Common Soulgem)" [ARMO:07014923]. Anything that modifies DD piercings in the way you describe would affect them.
Aki K Posted January 30, 2025 Posted January 30, 2025 On 1/26/2025 at 12:38 PM, Hex Bolt said: Okay, let me know if you find anything. If there's something that I can fix, I'd like to do that, but it might just be some weird interference. So far I have nothing. It does seem to be working again, but I don't know what variables contribute to it working or not working.  Things I tried that might have a connection: - Used a different follower. (The issue still occurred but resolved itself later on) - Fast traveled to a different location, or the same location and then entered another loading zone. (Seems to have had some effect to fix it. This would suggest collage of winterhold fast travel might be related somehow? But I feel like that's very unlikely)  As an added note, I do not have many college of winterhold altering mods. Just a mod that changes the statue and the tentacle cave mod, it is otherwise vanilla winterhold and I have been using both of those mods a long time with older versions of this mod, so doubt its either of them.
Anunya Posted January 30, 2025 Posted January 30, 2025 2 hours ago, Hex Bolt said: What would a compulsive fascination with being a slave look like?  You read that book, even though you knew you shouldn't. Now you can't stop thinking about it. It haunts your dreams, and you find yourself fantasizing during the day. Lately, you even started wearing a collar when you sleep -- just to feel what it's like. No one will ever see it. There's that sexy adventurer you've seen in the tavern, so confident and strong-willed. You like that. Just for a laugh, maybe it would be okay to chat with a stranger about some crazy ideas over an ale.  So, would it be worthwhile to have something like obsessive thoughts while Strong Hand is active, or would it be a waste of effort because you rarely bother to start the quest until you're ready to get yourself enslaved? Possible effects could be periodic thoughts and arousal increases, possibly even poor sleep if not wearing a collar (which need not be locked). The Strong Hand quest could be automatically restarted when SLTR ends.  I'm just curious if this has potential, or if it's one of those ideas that's kind of fun but not very practical, especially considering other things that might be done. Simply restarting Strong Hand at the end of enslavement (as a toggled feature) would be very easy.  I like the idea of that, but personally I don't typically read the book and then wait... it goes to a SubLola enslavement fairly quickly one way or the other. So while I love the vibe of it, I personally won't see much use of it.  What I might see more of would be thoughts about missing being in a sub state after exiting an enslavement. Potentially the length and intensity could be proportional to the submission score.
Tseverin Posted January 30, 2025 Posted January 30, 2025 (edited) 10 hours ago, Hex Bolt said: What would it use from DD Equip? Â Â The ability to select your own specific device sets for events. It works well with pop. Edited January 30, 2025 by Tseverin
Hex Bolt Posted January 30, 2025 Author Posted January 30, 2025 26 minutes ago, Tseverin said: The ability to select your own specific device sets for events. Okay, I'll keep that in mind. I'd have to revisit this mod's device selection and equipping logic. 1
SkyAddiction Posted January 30, 2025 Posted January 30, 2025 10 hours ago, Hex Bolt said: I do have plans for negative territory (...) I talked more about that earlier this month.  That's pretty much the only way my characters end up as a slave (Defeat -> SS++ -> SLTR), so anything you add is welcome. The only other way is going full bimbo through BoS, needing a follower to do anything, and then asking through Strong Hand but that's incredibly rare.  5 hours ago, Hex Bolt said: What would a compulsive fascination with being a slave look like?  You read that book, even though you knew you shouldn't. Now you can't stop thinking about it. It haunts your dreams, and you find yourself fantasizing during the day. Lately, you even started wearing a collar when you sleep -- just to feel what it's like. No one will ever see it. There's that sexy adventurer you've seen in the tavern, so confident and strong-willed. You like that. Just for a laugh, maybe it would be okay to chat with a stranger about some crazy ideas over an ale.  So, would it be worthwhile to have something like obsessive thoughts while Strong Hand is active, or would it be a waste of effort because you rarely bother to start the quest until you're ready to get yourself enslaved? Possible effects could be periodic thoughts and arousal increases, possibly even poor sleep if not wearing a collar (which need not be locked). The Strong Hand quest could be automatically restarted when SLTR ends.  I'm just curious if this has potential, or if it's one of those ideas that's kind of fun but not very practical, especially considering other things that might be done. Simply restarting Strong Hand at the end of enslavement (as a toggled feature) would be very easy.  I'm always in favor of more comments and/or thoughts, even better if I can customize them. Having player thoughts with a Strong Hand restart would be pretty great. I think it would also work pretty well with BoS, if you're looking for more integration.
Seeker999 Posted January 30, 2025 Posted January 30, 2025 6 hours ago, Hex Bolt said: What would a compulsive fascination with being a slave look like?  You read that book, even though you knew you shouldn't. Now you can't stop thinking about it. It haunts your dreams, and you find yourself fantasizing during the day. Lately, you even started wearing a collar when you sleep -- just to feel what it's like. No one will ever see it. There's that sexy adventurer you've seen in the tavern, so confident and strong-willed. You like that. Just for a laugh, maybe it would be okay to chat with a stranger about some crazy ideas over an ale.  So, would it be worthwhile to have something like obsessive thoughts while Strong Hand is active, or would it be a waste of effort because you rarely bother to start the quest until you're ready to get yourself enslaved? Possible effects could be periodic thoughts and arousal increases, possibly even poor sleep if not wearing a collar (which need not be locked). The Strong Hand quest could be automatically restarted when SLTR ends.  I'm just curious if this has potential, or if it's one of those ideas that's kind of fun but not very practical, especially considering other things that might be done. Simply restarting Strong Hand at the end of enslavement (as a toggled feature) would be very easy.  3 hours ago, Anunya said: What I might see more of would be thoughts about missing being in a sub state after exiting an enslavement. Potentially the length and intensity could be proportional to the submission score.  I think a combination of these would be good. I might have the book for a while before reading it, then think about it before doing anything. Anunya's idea would, I believe, be a good complement - a way of continuing the thought process.
Splintered_Lizard Posted January 30, 2025 Posted January 30, 2025 I have a question regarding the plug. It seems almost impossible to remove, and my character has had in for a while. It gets tiring, I think, because I only have so many animations that are allowed to be played when she is wearing it (in an SL scene). Every time I ask my master to remove it, he just inflates it. I try to let it deflate, then I get messages about "accidentally" inflating it, which I find really upsetting because I want it gone already. Is there a console command to deflate it enough to remove it? He even says Lola can admit "defeat" and whore herself out to get it removed, but there is no follow up dialogue where I can chose that, so how does that work? I'm also just really not into the whole plug thing... >_< I wish I could disable that.
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