Talesien Posted January 5, 2025 Posted January 5, 2025 36 minutes ago, FateElf said: 1. When the whip animation is executed, occasionally the follower will stand in the correct position and marking time and forth with a whip in hand, but without striking. Sometimes it can be executed normally, but most of the time it will freeze after two strikes. I suspect that my combat module is causing the issue, but I have tried to disable most of the OAR and DAR animations related to one-handed swords, but it still hasn't been resolved. Is there any simpler way to solve or troubleshoot this issue? I really need this feature to work properly. (I use nemesis and mco) I suspect this to be either a Precision (since the weapon animation isn't annotated for Precision) or MCO/BFCO issue, or perhaps it is SCAR related. There is currently some work being done for whipping animations to be included into DD NG and this is one of the problems currently getting worked out. What I found is usually, right after starting the game it works as expected, but after playing a while (or perhaps it's after having had a regular combat) the whipper tends to just stay around or at least take a very long time and long pauses. 42 minutes ago, FateElf said: 3.Sexlab Aroused seems to have some issues with its execution. Sexual activity cannot reduce libido, and the owner performs vibrations too frequently. Can this problem be adjusted? Also, do you have a recommended version of Sexlab Aroused that can perfectly adapt to your mod? Is the NG version compatible The word count is a bit too long, I'm very sorry. If you have the answers to the above questions, I would be very grateful I would like to make a suggestion: Is it possible for you to update some new basic postures such as kneeling, which I think will make the experience more immersive Edited 29 minutes ago by FateElf Sexlab Aroused NG is very much in beta state and the original author has left. Current plan is for it to be integrated into SexLab P+, so the standalone version is unlikely to see any further updates. One option would be OSL, but I would not personally recommend that either (it too has issues and the author hasn't been seen for a while now), so for the time being the old (if more script reliant) versions are probably the way to go.
CaptainJ03 Posted January 5, 2025 Posted January 5, 2025 1 hour ago, FateElf said: My native language is not English, and I apologize for any grammatical errors *grin* those kind of apologies often come from people with much better grammar than from native speakers without proper education... 1 hour ago, FateElf said: I recently encountered a new task (I'm not sure if it was added recently) in the latest version of the mod. The master asked me to find a prostitute in the town, and if I found a new customer, I would receive extra points. I didn't find an option to adjust this task in mcm. Is this normal? Sometimes I may not want my character to offer herself to someone other than the master. If you don't want to, just let him talk and receive a whipping when the time is up. But you are right, there doesn't seem to be a toggle for this. It should not trigger(*) when you've set prostitution probability to zero, maybe an oversight from Hexbolt? (*) from role-playing perspective, I'm not familiar with the innards of the mod. 1 hour ago, FateElf said: Sexlab Aroused seems to have some issues with its execution. Sexual activity cannot reduce libido, and the owner performs vibrations too frequently. Can this problem be adjusted? Also, do you have a recommended version of Sexlab Aroused that can perfectly adapt to your mod? Is the NG version compatible Remove piercings and plugs as soon as possible, so he cannot vibe you (or replace them with some non-vibrating variants). The amount of arousal reducing (de-rousal??) from sex can be customised in the MCM. I'm using OSL Aroused which seems to work.
FateElf Posted January 5, 2025 Posted January 5, 2025 1 hour ago, Talesien said: I suspect this to be either a Precision (since the weapon animation isn't annotated for Precision) or MCO/BFCO issue, or perhaps it is SCAR related. There is currently some work being done for whipping animations to be included into DD NG and this is one of the problems currently getting worked out. What I found is usually, right after starting the game it works as expected, but after playing a while (or perhaps it's after having had a regular combat) the whipper tends to just stay around or at least take a very long time and long pauses. Thank you for your reply. My current situation is that the follower can whip a few times normally on a flat ground, and then they will step in place. Sometimes they can also execute normally for a long time. If the ground is not so flat, there is a high probability that they will step in place directly, rather than not playing the attack animation. I have tried to cancel SCAR, but this situation still exists. If there is any progress in the future, please let me know. Thank you very much
FateElf Posted January 5, 2025 Posted January 5, 2025 9 minutes ago, CaptainJ03 said: *grin* those kind of apologies often come from people with much better grammar than from native speakers without proper education... Haha, I use translator and I also polish it myself, and I don't want to cause any comprehension problems for everyone 10 minutes ago, CaptainJ03 said: If you don't want to, just let him talk and receive a whipping when the time is up. But you are right, there doesn't seem to be a toggle for this. It should not trigger(*) when you've set prostitution probability to zero, maybe an oversight from Hexbolt? (*) from role-playing perspective, I'm not familiar with the innards of the mod. This situation is really regrettable. I hope the author will fix this in the future 12 minutes ago, CaptainJ03 said: Remove piercings and plugs as soon as possible, so he cannot vibe you (or replace them with some non-vibrating variants). The amount of arousal reducing (de-rousal??) from sex can be customised in the MCM. I'm using OSL Aroused which seems to work. If it continues to make mistakes, I may try to replace it later, and if the puncture is removed, the owner will install another set soon, which is very cruel. Finally, thank you very much for your reply
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 10 hours ago, CaptainJ03 said: Found the culprit: Punishing Lashes - one of the mods that don't state their effects on the magic/effects page, that's why I didn't remember to test it in the first place. When I disable that mod, all is well as it should be. Thank you for reporting your finding. If this issue comes up again, I'll know what to tell players to look for. 10 hours ago, CaptainJ03 said: Eye Candy doesn't trigger. I have it on 75% for normal "I want to look at my property" and on 100% after punishment. I'll investigate. 10 hours ago, CaptainJ03 said: I dimly remember that it made the right adjustments in the MCM after choosing forceful mode, but if you change the setting back to 3-day contract (between choosing forceful and before submitting) it stays like that. Didn't test for the 3-days added after a whipping, because I can easily change that to anything after submitting. I chose that approach because it was simple and easy, but as you found, a player can subvert it. I'll look at this again to see if I want to make it tamperproof. 1
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 8 hours ago, FateElf said: When the whip animation is executed, occasionally the follower will stand in the correct position and marking time and forth with a whip in hand, but without striking. Sometimes it can be executed normally, but most of the time it will freeze after two strikes. I suspect that my combat module is causing the issue, but I have tried to disable most of the OAR and DAR animations related to one-handed swords, but it still hasn't been resolved. Is there any simpler way to solve or troubleshoot this issue? I really need this feature to work properly. (I use nemesis and mco) 6 hours ago, FateElf said: My current situation is that the follower can whip a few times normally on a flat ground, and then they will step in place. Sometimes they can also execute normally for a long time. If the ground is not so flat, there is a high probability that they will step in place directly, rather than not playing the attack animation. Others have already offered good advice, but I will add that the whipping scene requires that the follower be in a specific position. If that position is inside a wall (this is very rare), the scene will not start. If the ground is uneven, it's possible that the follower is sliding out of position, though it's also possible that if your character or the follower has an unusually large "hit box" (the space that the character occupies), an invisible collision might occur with a wall, tree, or rock and move the character out of position. Some combat mods might change a character's "hit box", such as to make a large orc easier to hit. That's just a possibility. 8 hours ago, FateElf said: I recently encountered a new task (I'm not sure if it was added recently) in the latest version of the mod. The master asked me to find a prostitute in the town, and if I found a new customer, I would receive extra points. I didn't find an option to adjust this task in mcm. Is this normal? 6 hours ago, CaptainJ03 said: If you don't want to, just let him talk and receive a whipping when the time is up. But you are right, there doesn't seem to be a toggle for this. It should not trigger(*) when you've set prostitution probability to zero, maybe an oversight from Hexbolt? Because this event is not technically prostitution (the sex is free), I only had the mod check the score threshold setting for prostitution. Probably, your score was above that setting (default is score 20). I will change the conditions for this event to also check whether the prostitution chance is zero. For now, change the prostitution score threshold to 100 (I will also increase the allowed range to go up to 101). 8 hours ago, FateElf said: Sometimes I may not want my character to offer herself to someone other than the master. A few events will still require your character to have sex with other people (sometimes just oral sex), though it will not be prostitution (or advertising for prostitution). You cannot prevent this, but you can choose the gender of NPCs for sex. If your character is female and your master is male, perhaps the master might not care if you have sex with women. 8 hours ago, FateElf said: Sexlab Aroused seems to have some issues with its execution. Sexual activity cannot reduce libido, and the owner performs vibrations too frequently. Can this problem be adjusted? There is a setting in the MCM for vibration duration, but the problem (as I understand it) is the libido feature in some arousal mods, which can reduce or ignore commands from this mod to raise arousal. If arousal does not increase enough, the event will not end normally. Look at the settings for libido in your arousal mod. You might be able to reduce or eliminate its effect. @CaptainJ03 might be able to offer advice for OSLAroused settings. Or, you might switch to SexLab Aroused, which should not have libido problems. 8 hours ago, FateElf said: Is it possible for you to update some new basic postures such as kneeling, which I think will make the experience more immersive I have no skill with creating animations; I can only use ones that are available, so there are only two choices.
Psalam Posted January 5, 2025 Posted January 5, 2025 4 minutes ago, Hex Bolt said: Or, you might switch to SexLab Aroused, which should not have libido problems. I can attest to this. 1
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 (edited) 23 minutes ago, Psalam said: I can attest to this. Is libido not a feature (or not a problem, regardless of settings) in OSLAroused? I have no experience with it, but a few years ago, a user reported a libido issue. Perhaps that was incorrect, or I misunderstood at the time, or the mod has changed. Edit: At the time, a feature in an alternate arousal mod, which I thought was libido, was deciding how much (if any) arousal increase or decrease it would allow, which interferes with forced orgasm events. Edited January 5, 2025 by Hex Bolt
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 (edited) Reposted the question from another support topic: 15 minutes ago, casey_tyler said: I can't be enslaved by any followers: I can equip the collar but after it disappears and the quest fails when I discuss with the follower. I don't know how to fix it. I play with a male PC and follower is a male too. Need I to configure something in MCM? @casey_tyler, there are two likely reasons: you might be using an older version of Decious Devices (this mod requires version 5.2 or more recent) or you might not have Zaz Animation Pack (ZAP) installed and working. Please check that you meet these requirements. If you already do, let me know and I will try to help with the collar problem. Gender is not a problem. It does not affect submitting to a follower or wearing the collar. That follower (your "owner") is always eligible to have sex with your character, regardless of gender. However, there is an MCM setting for the allowed genders of other NPCs that you might be required to have sex with, so if you only want that to be males, you should change that setting, but it does not affect wearing the collar and becoming a slave. Edited January 5, 2025 by Hex Bolt
casey_tyler Posted January 5, 2025 Posted January 5, 2025 (edited) ok thanks I have 3 devious devices installed But I Think it's DDe which isn't running correctly... I admit these mods seems to be easy to run on Skyrim LE. ON AE, Neither of those appears on my MCM... It' a hell to do... I'll test without the second one Edited January 5, 2025 by casey_tyler
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 (edited) 8 minutes ago, casey_tyler said: I'll test without the second one That's right, you don't need DD For Him. It is outdated. Its mod page says, "This Mod is no longer needed as it is incorporated into the latest versions of Devious Devices SE by Kimy". If you're still having trouble, try it without DD Equip. It's best to start simple, then add things that you don't absolutely need. Edited January 5, 2025 by Hex Bolt
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 I'll just mention to readers in general that I usually do not list really minor changes in the change notes for a new version release, so that players can more easily see the significant changes. So, if I say that I'll change something and it's not listed in the notes, don't worry, it's there. Things like the extra condition for "Sample the Merchandise" and the increased range for prostitution threshold are already done, but too minor for a mention in the change notes. (There's no planned date for the next update; I just make little changes immediately so that I won't forget them.) 1
casey_tyler Posted January 5, 2025 Posted January 5, 2025 Ok It run normally Thanks for all May the dll of Devious devices burn in oblivion ^^
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 13 hours ago, CaptainJ03 said: Eye Candy doesn't trigger. I have it on 75% for normal "I want to look at my property" and on 100% after punishment. Score must be at least 20. Could it be that your score was low when this happened? 1
42_idiot Posted January 5, 2025 Posted January 5, 2025 Hi, returned to play this great mod after a long time, I just found an annoying problem: I can't get the "Can I be of service?" dialog anymore. I looked around, even tried to shorten the waiting time then I found out with the "unstuck" setting in MCM that I am currently doing a task "Naughty Nymph". The thing is, I didn't get the conversation, I don't have a mission and the bards at Solitude treat me normally. I even one or two dungeon without getting the "can I be of service" prompt, so leaving Solitude does not work. Is there a way to unstuck me? I forgot when this bug occurred so reloading a save it's not feasible. Unstuck and suspend option does not work since they say I have to finish that task first. Thank you for your continue support and expansion of this mod BTW. I'm using the latest version of the mod, latest Skyrim AE.
Hex Bolt Posted January 5, 2025 Author Posted January 5, 2025 11 minutes ago, 42_idiot said: I just found an annoying problem: I can't get the "Can I be of service?" dialog anymore. I looked around, even tried to shorten the waiting time then I found out with the "unstuck" setting in MCM that I am currently doing a task "Naughty Nymph". The thing is, I didn't get the conversation, I don't have a mission and the bards at Solitude treat me normally. I even one or two dungeon without getting the "can I be of service" prompt, so leaving Solitude does not work. Is there a way to unstuck me? I forgot when this bug occurred so reloading a save it's not feasible. Unstuck and suspend option does not work since they say I have to finish that task first. Yes, I can get you going again. I'll put the rest in a spoiler partly because it has a "cheat". Spoiler First, please run "GetStage vkjBardPlay" in the console and let me know the stage number. If others have the same problem, that might help me understand what might have happened. You should do this before canceling the quest. If you want to try to continue the quest, if the stage is 10, you should be able to recruit several bards to participate in your performance. Unless a bard is in a scene (such as playing music or in the bard classroom scene) you should be able to ask that bard to join you. To just cancel the quest, run "StopQuest vkjBardPlay" in the console. You might then have to wait a few minutes for the option to offer service to appear.
42_idiot Posted January 6, 2025 Posted January 6, 2025 24 minutes ago, Hex Bolt said: Yes, I can get you going again. I'll put the rest in a spoiler partly because it has a "cheat". Reveal hidden contents First, please run "GetStage vkjBardPlay" in the console and let me know the stage number. If others have the same problem, that might help me understand what might have happened. You should do this before canceling the quest. If you want to try to continue the quest, if the stage is 10, you should be able to recruit several bards to participate in your performance. Unless a bard is in a scene (such as playing music or in the bard classroom scene) you should be able to ask that bard to join you. To just cancel the quest, run "StopQuest vkjBardPlay" in the console. You might then have to wait a few minutes for the option to offer service to appear. Thank you for your fast response! The workaround worked! Thank you again for your immediate answer and your work on the mod! More details on the following spoiler Spoiler So, the "GetStage vkjBardPlay" got me "GetStage >> 0.00" When I tried "StopQuest vkjBardPlay" it correctly ended the task, I immediately got punished for bad service and a few second later got the "Can I be of service?" as expected. Played a second round of "Can I be of service" to be sure and everything seems normal. I don't know if it's useful but if I search "vkjBardPlay" in my papyrus logs from this last game where I did the workaround I get the following (the other previous logs does not show the keyword) [01/06/2025 - 01:02:40AM] Error: Cannot call ClearLookAt() on a None object, aborting function call stack: [vkjBardPlay (3005E164)].vkjBardPlay.onBeginState() - "vkjBardPlay.psc" Line 29 [vkjBardPlay (3005E164)].vkjBardPlay.GotoState() - "Form.psc" Line ? [vkjBardPlay (3005E164)].vkj_qBardPlay.Fragment_10() - "vkj_qBardPlay.psc" Line 92 [01/06/2025 - 01:02:40AM] Error: Cannot call ClearLookAt() on a None object, aborting function call stack: [vkjBardPlay (3005E164)].vkjBardPlay.onBeginState() - "vkjBardPlay.psc" Line 30 [vkjBardPlay (3005E164)].vkjBardPlay.GotoState() - "Form.psc" Line ? [vkjBardPlay (3005E164)].vkj_qBardPlay.Fragment_10() - "vkj_qBardPlay.psc" Line 92 [01/06/2025 - 01:02:40AM] Error: Cannot call ClearLookAt() on a None object, aborting function call stack: [vkjBardPlay (3005E164)].vkjBardPlay.onBeginState() - "vkjBardPlay.psc" Line 31 [vkjBardPlay (3005E164)].vkjBardPlay.GotoState() - "Form.psc" Line ? [vkjBardPlay (3005E164)].vkj_qBardPlay.Fragment_10() - "vkj_qBardPlay.psc" Line 92 1
Hex Bolt Posted January 6, 2025 Author Posted January 6, 2025 12 minutes ago, 42_idiot said: More details on the following spoiler Thank you! You went above & beyond with your findings. Here's a gold star for you. 🌟 It looks like the quest never progressed, probably because the owner didn't get to complete the force greeting to tell you what to do. Possibly, something else canceled the scene to run its own scene. I guess that's a hazard in modded Skyrim. The errors in the log output are due to forcing the quest to shut down before it really got started, so it's nothing to worry about, but thank you for going to the trouble to provide it.
Hex Bolt Posted January 6, 2025 Author Posted January 6, 2025 On 1/4/2025 at 1:48 PM, CaptainJ03 said: when asking the follower in forceful mode, she sais that I'll have a two week contract, and that appears in the upper left corner, but right after that, my MCM settings of a 3-day contract gets chosen, and that's my final contract time, ignoring the two weeks. Wow, this was a tricky one. Thank you for reporting it. A gold star for you too. 🌟 It's fixed now for the next update. The OnBeginState event was getting called twice when the main quest starts, so the contract was getting set to 14 days but then immediately set again, this time to your MCM setting of 3. I tested the fix 3 times; it looks good. I had done better than I'd remembered with the contract setting. Choosing the Forceful "follower's reaction" does not change the MCM Contract setting, so the user cannot undo it by setting contract days after choosing Forceful. The twice-called begin state just messed that up. The punishment days value is changed in the MCM for the forceful start, but not until you're already having the Strong Hand talk, so players can't change that until after enslavement. I do allow that setting to be changed after enslavement begins. Players who care about roleplay and immersion won't change it; others are free to reduce it if they like the Forceful start but dislike that many punishment days. Win-win. 1
FateElf Posted January 6, 2025 Posted January 6, 2025 8 hours ago, Hex Bolt said: Others have already offered good advice, but I will add that the whipping scene requires that the follower be in a specific position. If that position is inside a wall (this is very rare), the scene will not start. If the ground is uneven, it's possible that the follower is sliding out of position, though it's also possible that if your character or the follower has an unusually large "hit box" (the space that the character occupies), an invisible collision might occur with a wall, tree, or rock and move the character out of position. Some combat mods might change a character's "hit box", such as to make a large orc easier to hit. That's just a possibility. Okay, I will try to solve this problem from these perspectives. If I solve it, I will reply here 8 hours ago, Hex Bolt said: Because this event is not technically prostitution (the sex is free), I only had the mod check the score threshold setting for prostitution. Probably, your score was above that setting (default is score 20). I will change the conditions for this event to also check whether the prostitution chance is zero. For now, change the prostitution score threshold to 100 (I will also increase the allowed range to go up to 101). Thank you for your hard work. I hope you can create more interesting events like this,I also hope to add more customization options to existing events Also, what I've always wanted to say is that the author of your avatar is also an artist I really like, so I love you😋, thank you for your mod, and hope it becomes even better
Hex Bolt Posted January 6, 2025 Author Posted January 6, 2025 26 minutes ago, FateElf said: Also, what I've always wanted to say is that the author of your avatar is also an artist I really like, so I love you😋, thank you for your mod, and hope it becomes even better Thanks. I liked the image because it reflects what usually happens to my characters with LoversLab mods installed. It's bondage, but it's playful. I especially like the "How did this happen?!" expression. Most of the bondage part was lost when I had to scale it down for an avatar, but I was able to keep that face.
CaptainJ03 Posted January 6, 2025 Posted January 6, 2025 7 hours ago, Hex Bolt said: (Eye Candy) Score must be at least 20. Could it be that your score was low when this happened? That might well be, I hadn't considered it to be score related. In the meantime it triggered as expected, so all is well. Thank you for your constant listening to us users and fiddling with even the smallest of errors!
BigOnes69 Posted January 6, 2025 Posted January 6, 2025 12 hours ago, Hex Bolt said: That's right, you don't need DD For Him. It is outdated. Its mod page says, "This Mod is no longer needed as it is incorporated into the latest versions of Devious Devices SE by Kimy". If you're still having trouble, try it without DD Equip. It's best to start simple, then add things that you don't absolutely need. Doesn't Devious Device NG needs to override the original Devious Device 1
Talesien Posted January 6, 2025 Posted January 6, 2025 4 hours ago, BigOnes69 said: Doesn't Devious Device NG needs to override the original Devious Device It does, yes, wondered about that as well, but since casey_tyler has reported things working now I assumed he has that and just didn't show it. 1
casey_tyler Posted January 6, 2025 Posted January 6, 2025 im sorry but is it normal that my folower never ask to do something? I wait 24 h but nothing, sleep but nothin my stats never increase
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