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Posted (edited)
21 hours ago, Hex Bolt said:

They might not have the numbers to support much prostitution (that's why non-capital towns are excluded).

There are a few mods that add orcs to the strongholds.  The guy above me had some interesting ideas.  You might also have something where your owner rents you to the orcs a slave for a week or so.  

Edited by xxx65
Posted
26 minutes ago, xxx65 said:

There are a few mods that add orcs to the strongholds.  The guy above me had some interesting ideas.  You might also have something where your owner rents you to the orcs a slave for a week or so.  

That might sound interesting at first, but being stuck at an Orc Stronghold for a week would quickly get very boring for most people, not to mention make you unable to play the game otherwise.

Posted

Hello,

version 2.19, started new game, but collar is invisible, also handcuffs and legcuffs (that who in town) are invisible too. Where i should look?

Posted
16 minutes ago, dreiph said:

Hello,

version 2.19, started new game, but collar is invisible, also handcuffs and legcuffs (that who in town) are invisible too. Where i should look?

 

That sounds maybe like a BodySlide issue. Have you run the Devious Devices through BodySlide?

Posted
16 minutes ago, dreiph said:

Hello,

version 2.19, started new game, but collar is invisible, also handcuffs and legcuffs (that who in town) are invisible too. Where i should look?

Your DD install. Devious Devices is one of the requirements for this mod, you should haven gotten a "missing masters" error from your mod manager.

It's here for LE, there's a conversion for SE, and if you happen to be on AE you'll need DD NG

Posted
6 minutes ago, SacredDatura said:

 

That sounds maybe like a BodySlide issue. Have you run the Devious Devices through BodySlide?

No, apart from the restrictive collar, collars and cuffs aren't processed in BS.

Posted
21 hours ago, CaptainJ03 said:

Your DD install. Devious Devices is one of the requirements for this mod, you should haven gotten a "missing masters" error from your mod manager.

It's here for LE, there's a conversion for SE, and if you happen to be on AE you'll need DD NG

 

Thank you, looks, that  my problem is solved.  I had DD, but my PC is male, so i had enable 'dd for him' option during dd install. I reinstalled DD with this option and its ok.

Posted
On 9/22/2022 at 1:04 AM, Hex Bolt said:

There's no moaning, but the PC does occasionally make the pained "aaah!" sounds of being hit in combat.  That is not added by this mod; it's probably base game behavior since the character is being struck by a weapon.

Sorry for replying to a post 2 years ago, here this is the only post I find sharing the same situation with mine.
When my PC (Lola) get whipped, every thing went smooth except Lola won't react to the in coming whip as if she can not feel the pain.
The main reason I am posting is that My PC does not make the "aaah!" sounds, I believe it will get the most immersion if my PC do make such reaction.


Here is the detail of my problem:
1. My PC health won't decrease 
2. I do get visual effect of blood spilling on screen
3.  Other health point decrease mechanism like collor shock works OK

 

My best Guess:
1. Since the Master is technically my follower or ally, maybe He can not harm me because the friendly fire is disabled
2. My Master is low at level and onehanded skill so he can not deal sufficient amount of damage


I've tried to:
1. Use console command sifh to enable and disable friendly fire
2. Change the whip attack damage in TES5 Edit, but no damage is dealt to my PC even after that

 

BTW:
whipping in Pama's prison alternative do deal damage to victim health point, just FYI.

 

Appreciate you help!
 

 

Posted
1 hour ago, CharleneHoo said:

When my PC (Lola) get whipped, every thing went smooth except Lola won't react to the in coming whip as if she can not feel the pain.

The whipping scene is handled by ZAP, which does not cause the PC to make any noises.  You're seeing the expected behavior.

 

The whip as used by SLTR does 1 point of damage, which can be affected by mods that affect the PC's received damage, and very possibly is affected by the owner's one-handed skill level.  Skyrim's friendly fire might reduce damage.  Other mods might "helpfully" eliminate damage from followers.  A high enough PC health regeneration rate can heal damage as soon as it's received.  You'll really have to look through your mods and settings to see what might be affecting damage received during the whipping scene.

Posted
8 minutes ago, Hex Bolt said:

The whipping scene is handled by ZAP, which does not cause the PC to make any noises.  You're seeing the expected behavior.

Really? My ZAP sure came with sound files for the whipping, I know for certain because I didn't really like them, hence went to the effort of replacing them. Perhaps those only exist on SE, but that seems odd.

Posted
9 minutes ago, Talesien said:

Really? My ZAP sure came with sound files for the whipping, I know for certain because I didn't really like them, hence went to the effort of replacing them. Perhaps those only exist on SE, but that seems odd.

Possibly some difference between ZAP versions.  I don't recall ever having sounds other than the cane impact.

Posted
23 minutes ago, Hex Bolt said:

The whipping scene is handled by ZAP, which does not cause the PC to make any noises.  You're seeing the expected behavior.

 

The whip as used by SLTR does 1 point of damage, which can be affected by mods that affect the PC's received damage, and very possibly is affected by the owner's one-handed skill level.  Skyrim's friendly fire might reduce damage.  Other mods might "helpfully" eliminate damage from followers.  A high enough PC health regeneration rate can heal damage as soon as it's received.  You'll really have to look through your mods and settings to see what might be affecting damage received during the whipping scene.

Thanks for your quick responding,
After carefully look through my mod list and the source code, I finally got the answer
1. The reason why I didn't receive any damage:
  I've test the scene with the same save, in which my PC health is just above 20 point, and it goes down to 20 after the collar shock, so no more damage will be done since the code won't let the health go below 20
2. The reason why I didn't make noise:
  The PC head tracking hijack the process, and since no sound file is in hit by follower folder, my PC shouldn't make any noise

 

May I trouble you for another question, ie:
  I've read somewhere in this topic, that before the whipping happens, Lola will be striped, and the Sexlab Strip item option control which item or slot will be striped.
  However, shoes are not included in the Sexlab Strip item option.
  How can I configure so my PC kept the shoes during whipping scene.
  I swear I've read something about it in the topic with regard to some maneuver including remove Armor Cloth Keyword, but I just can't find it anymore. 

Posted
4 minutes ago, CharleneHoo said:

  I've read somewhere in this topic, that before the whipping happens, Lola will be striped, and the Sexlab Strip item option control which item or slot will be striped.
  However, shoes are not included in the Sexlab Strip item option.
  How can I configure so my PC kept the shoes during whipping scene.

SLTR forces shoes to be removed when stripping Lola unless they are bondage (Device Devices) footwear.   I should be able to add an exclusion for shoes with the SexLabNoStrip keyword, if that would help, but that would have to wait for the next update.

 

7 minutes ago, CharleneHoo said:

I swear I've read something about it in the topic with regard to some maneuver including remove Armor Cloth Keyword, but I just can't find it anymore. 

You're probably thinking about the exception for unarmored footwear when nudity is required.

Posted
12 minutes ago, Hex Bolt said:

SLTR forces shoes to be removed when stripping Lola unless they are bondage (Device Devices) footwear.   I should be able to add an exclusion for shoes with the SexLabNoStrip keyword, if that would help, but that would have to wait for the next update.

 

You're probably thinking about the exception for unarmored footwear when nudity is required.

Exactly,

 

My outfit is stockings + heels

and there will be clipping if solely remove the heels.

 

looking forward for the update 

Posted
2 hours ago, Hex Bolt said:

The whip as used by SLTR does 1 point of damage, which can be affected by mods that affect the PC's received damage, and very possibly is affected by the owner's one-handed skill level. 

It definitely is affected by skill level and perks. With any other follower, a whipping is just a nuisance, with Domana (SE version) it really hurts, because she has all the perks. Add a mod like Punishing Lashes and you are carefully avoiding to get whipped.

 

@CharleneHoo For the moans, try Devious Sounds. Although the description says it's not SE compatible, a forum post said it is, which I can confirm for AE.

Posted
1 hour ago, CaptainJ03 said:

It definitely is affected by skill level and perks. With any other follower, a whipping is just a nuisance, with Domana (SE version) it really hurts, because she has all the perks. Add a mod like Punishing Lashes and you are carefully avoiding to get whipped.

 

@CharleneHoo For the moans, try Devious Sounds. Although the description says it's not SE compatible, a forum post said it is, which I can confirm for AE.

I knew I will always get something refresh this page 

thanks for sharing!

Posted (edited)
2 hours ago, lovalter said:

Hey Hex, will this conflict with the slave auction event? 

Yes.  It goes well beyond cosmetic changes and moves a lot of things around, including the markers that SLTR references.  It also changes the gender and/or voice type of some of the bidders, which will interfere with any voice packs.  I had mentioned the latter issue to the author.

 

That add-on for SS++ is within the permissions, and the author also approached me earlier as a courtesy, so I have no objection to it.  However, it does introduce some incompatibilities for SLTR and voice packs.

Edited by Hex Bolt
Posted
3 minutes ago, Hex Bolt said:

Yes.  It goes well beyond cosmetic changes and moves a lot of things around, including the markers that SLTR references.  It also changes the gender and/or voice type of some of the bidders, which will interfere with any voice packs.  I had mentioned the latter issue to the author.

Damn that's a bummer, it looks really nice

Posted
3 minutes ago, lovalter said:

Damn that's a bummer, it looks really nice

It's like the difference between cosmetic mods such as the JK Cities mods that mostly just add detail and clutter versus overhauls that rearrange a lot of things.  The latter tend to introduce conflicts with other mods.  If you don't care about the Trophy Slave event and don't intend to use the SS++ start for SLTR, you should still be able to use it.

Posted
On 11/27/2024 at 6:54 PM, Hex Bolt said:

If you remember what you did to set it up, can you offer some details to help others trying to do the same thing?  Maybe some GSPoses files work well and others don't.  If you know which ones you used and/or which TDF dances you replaced, that could give others a good starting point.

 

Okay, I'm pretty sure this is how I did it:

  1. I installed ZaZ Animation Pack (in my case ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3 but I don't think the version matters)
  2. I installed (and disabled) GSPose Pack
  3. I went to this excellent visual guide for the various GS Poses and picked some candidates that I thought were decent and which looped nicely. So let's say pose 211 for this example.
  4. I went to .../GSPoses/Meshes/actors/character/animations/GSPoser and copied GS211.hkx
  5. I went to .../ZaZ Animation Pack/meshes/actors/character/animations/ZaZAnimationPack and pasted in GS211.hkx
  6. I picked one of the existing dances - let's say SnakeDance.hkx - and copied the file name. Then I deleted that file.
  7. I renamed the newly copied GS211.hkx to SnakeDance.hkx (in the ZaZ Animation Pack folder).
  8. I ran FNIS (not sure if it's necessary, but I did).
  9. I started up Skyrim, went to the SubLola MCM and selected SnakeDance as the only possible dance option. Then I hit the Dance!
  10. I watched as my PC wiggled her butt.
  11. I repeated that with the other animations from ZaZ, using the SubLola MCM as a guide for their names.

Like I said, it's been years since I set it up - but it's working right now for me, so it's possible.

 

You're definitely right that some GS poses work better than others. IMO half the fun is identifying those animations yourself (using the guide)... but since it's fun, I don't mind recommending some that I think work well :)

 

17.hkx 25.hkx 163.hkx 197.hkx 211.hkx 300.hkx 301.hkx 307.hkx 318.hkx 484.hkx

 

It kind of depends on taste though - do you prefer your Lola to dance like she feels awkward about it, or is she into it like a twerking stripper?

 

I do feel like that someone who's good with OAR can set it up so you transition randomly between the different animated GSPoses and that will look even better, but for me this simple cut-and-paste-rename-to-replace procedure makes a significant difference.

Posted
4 hours ago, Anunya said:

 

Okay, I'm pretty sure this is how I did it:

  1. I installed ZaZ Animation Pack (in my case ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3 but I don't think the version matters)
  2. I installed (and disabled) GSPose Pack
  3. I went to this excellent visual guide for the various GS Poses and picked some candidates that I thought were decent and which looped nicely. So let's say pose 211 for this example.
  4. I went to .../GSPoses/Meshes/actors/character/animations/GSPoser and copied GS211.hkx
  5. I went to .../ZaZ Animation Pack/meshes/actors/character/animations/ZaZAnimationPack and pasted in GS211.hkx
  6. I picked one of the existing dances - let's say SnakeDance.hkx - and copied the file name. Then I deleted that file.
  7. I renamed the newly copied GS211.hkx to SnakeDance.hkx (in the ZaZ Animation Pack folder).
  8. I ran FNIS (not sure if it's necessary, but I did).
  9. I started up Skyrim, went to the SubLola MCM and selected SnakeDance as the only possible dance option. Then I hit the Dance!
  10. I watched as my PC wiggled her butt.
  11. I repeated that with the other animations from ZaZ, using the SubLola MCM as a guide for their names.

Like I said, it's been years since I set it up - but it's working right now for me, so it's possible.

 

You're definitely right that some GS poses work better than others. IMO half the fun is identifying those animations yourself (using the guide)... but since it's fun, I don't mind recommending some that I think work well :)

 

17.hkxFetching info...   25.hkxFetching info... 163.hkxFetching info... 197.hkxFetching info...   211.hkxFetching info...   300.hkxFetching info...   301.hkxFetching info...   307.hkxFetching info...   318.hkxFetching info...   484.hkxFetching info...

 

It kind of depends on taste though - do you prefer your Lola to dance like she feels awkward about it, or is she into it like a twerking stripper?

 

I do feel like that someone who's good with OAR can set it up so you transition randomly between the different animated GSPoses and that will look even better, but for me this simple cut-and-paste-rename-to-replace procedure makes a significant difference.

That's exactly what I did but mine doesn't loop, just plays 1 time and stops

Posted
56 minutes ago, lovalter said:

That's exactly what I did but mine doesn't loop, just plays 1 time and stops

 

That's weird. I honestly have no idea then, but I'll look around the MCM settings to see if there's anything that seems relevant.

Posted
6 hours ago, Anunya said:

Okay, I'm pretty sure this is how I did it

Thank you for taking the time to post a detailed guide, and particularly thanks for the visual guide!  I didn't know that existed.

Posted

Minor (I think) feature suggestion / request for the gold management section of the mod: 

 

A (configurable) gold threshold for how much money Lola has. If Lola has more gold than that (checked however often, maybe on cell change, maybe on going to sleep), the Master takes any excess gold. Basically Lola can have whatever pocket money she can scrounge up (or receives as an allowance) but the Master manages the actual finances (which can still be accessed via the spending Master's gold mechanic; which I really like).

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