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Posted
15 minutes ago, DonQuiWho said:

I'm fairly sure that I understand what I'm supposed to see, but my whole point is that there is NO 'Time to Relax' end text response at all from the follower....

What is the result to "GetStage vkjEnoughAction" in the console?

Posted
6 hours ago, HexBolt8 said:

What is the result to "GetStage vkjEnoughAction" in the console?

 

OK.  Here's what I've done

 

a - 1st pic is the raw answer to your query

b - next 3 pics are full sqy for the stage referred to

 

c - walk to Riften - on the way Lola's follower asked for a drink and the dialogue for that ran through completely when offered what was already in inventory

 

d & e - check on devices showing collar ex DD and rope ex SLTR

 

f - check on weight carried

 

h & h - Approach to and enter Riften

 

i - recheck quest stage after entry to riften

 

j - talk to Lola still no dialogue to end Time to Relax - only that ' : ... '

 

k - sell everythin with any real wait to Grelka  - halved the weight

 

l - video tryind to see if Erika would end quest.  Same outcome ' : ,,, ' and moving lips

 

m - next pic to recheck quest stage is still set as before, ie = 10

 

n - video attempt to talk to Erika - no success, as before, both dialogue and quest stage value

 

o - pic of MCM settings as is

 

p - tried changing weight bonus

 

q - video running through attemped dialoguem settings, MCM,  all just showing, a la Talking Heads 'Once in a Lifetime', that all is 'Same as it ever was' ie the quest won't seem to end

 

I really hope that thatwall of words, pics and movies helps provide some clue as to what is happening, and even better, maybe why :smile:

 

DQW

 

 

 

 

 

 

 

 

 

 

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Posted
1 hour ago, DonQuiWho said:

talk to Lola still no dialogue to end Time to Relax - only that ' : ... '

I don't think "..." is from SLTR.  My guess is that another mod was attempting a force greeting or other blocking dialog and something got stuck.  I don't know how to fix that, since we don't know which mod is doing it.  You can end Time to Relax with "SetStage vkjEnoughAction 20", but I doubt that it will clear the "...".

Posted
16 minutes ago, HexBolt8 said:

I don't think "..." is from SLTR.  My guess is that another mod was attempting a force greeting or other blocking dialog and something got stuck.  I don't know how to fix that, since we don't know which mod is doing it.  You can end Time to Relax with "SetStage vkjEnoughAction 20", but I doubt that it will clear the "...".

Is there any code to force the "Time to Relax" task to start?☺️

Posted
3 hours ago, HexBolt8 said:

I don't think "..." is from SLTR.  My guess is that another mod was attempting a force greeting or other blocking dialog and something got stuck.  I don't know how to fix that, since we don't know which mod is doing it.  You can end Time to Relax with "SetStage vkjEnoughAction 20", but I doubt that it will clear the "...".

 

Unless there's another mod using it, the ellipse is 100% from DCL. It's a blocking dialogue that's conditioned on NPCs noticing equipped restraints on the player. It's an option in the MCM that can be disabled.

Posted
9 hours ago, HexBolt8 said:

I don't think "..." is from SLTR.  My guess is that another mod was attempting a force greeting or other blocking dialog and something got stuck.  I don't know how to fix that, since we don't know which mod is doing it.  You can end Time to Relax with "SetStage vkjEnoughAction 20", but I doubt that it will clear the "...".

 

That does stop 'Time to Relax' OK.  But as you thought might be the case, it didn't stop the ellipse dialogue. 

 

One thought, though, does Lola's mistress depend on having magic active?  I disabled the set buyer's Magic capabilities, with iAFT, a long time before Simple Slavery called her into action.  If SLTR is dependent on the 'Mistress' having magic capability, that might also throw a spanner in the works

 

... and

 

5 hours ago, SkyAddiction said:

 

Unless there's another mod using it, the ellipse is 100% from DCL. It's a blocking dialogue that's conditioned on NPCs noticing equipped restraints on the player. It's an option in the MCM that can be disabled.

 

... I also tried enabling Follower Comments on DCL, but despite 'waiting' 24+hrs etc, trying the mods 'Fix Followers', 'soft' and 'hard' game restarts etc, none of these would get rid of the ellipse either  ?

 

But 'Thanks!' anyway for all the help and suggestions, folks. 

 

Someday, somebody will have a 'Eureka' moment and work out just why this might have happened, but as a glutton for punishment I've gone back about 130 saves to the very first time 'Lola' was bought in Riften.  I've chaanged DCL to enable Follower Comments and exclude NPC's 'Action' on Player and Followers.   The dialogue is all fine and we'll see what happens when she goes out into the big wide world this time

 

DQW

Posted
1 hour ago, DonQuiWho said:

One thought, though, does Lola's mistress depend on having magic active?

No, no magic needed.  If conversation hadn't been blocked by another mod, I don't think you'd have had any trouble.  The situation you got into is very unusual for SLTR.

Posted
1 hour ago, akssi said:

Is there any console code that enables the "Time to Relax" task? I want to experience it directly.

 

'player.additem 5ace4 300' gives you 300 iron ingots. Should be enough to trigger this (not in a dungeon, city or dwelling though)

Posted

Alternately, you could just use the MCM to set the trigger percentage very low... but I'm not sure how guaranteed it is for it to trigger. There may be other requirements as well (submission level, RNG % chance).

Posted
1 hour ago, Anunya said:

Alternately, you could just use the MCM to set the trigger percentage very low... but I'm not sure how guaranteed it is for it to trigger.

100%, if you're in the wilderness and over the weight threshold setting.

Posted
On 9/10/2023 at 5:57 AM, DonQuiWho said:

Someday, somebody will have a 'Eureka' moment and work out just why this might have happened, 

@DonQuiWhoI've had this happen to me as well. It is caused by something to do with Sexlab Defeat. The best way to fix it in your current save, unfortunately, is to reload the save prior to being defeated. I've had some varying degrees of success in cleaning Sexlab Defeat using the debug menu if you want to try that instead. This will *sometimes* reset your companion's "?defeat status?" allowing you to talk with your companion again. You can also disable Sexlab Defeat and that will work as well, however the downside to that is that Sexlab Defeat is disabled... Generally when it happens to me (if the above options don't work), I'll disable Sexlab Defeat, send my follower packing, and find a new companion/owner. To avoid this in the future, I recommend turning off npc vs npc defeat scenarios for sure (mod author has stated that this is a buggy mess and shouldn't be used anyways) and if it is a consistent issue you'll likely need to turn off follower vs npc as well...   Hope this helps!

Posted
11 hours ago, Dogduigi said:

@DonQuiWhoI've had this happen to me as well. It is caused by something to do with Sexlab Defeat. The best way to fix it in your current save, unfortunately, is to reload the save prior to being defeated. I've had some varying degrees of success in cleaning Sexlab Defeat using the debug menu if you want to try that instead. This will *sometimes* reset your companion's "?defeat status?" allowing you to talk with your companion again. You can also disable Sexlab Defeat and that will work as well, however the downside to that is that Sexlab Defeat is disabled... Generally when it happens to me (if the above options don't work), I'll disable Sexlab Defeat, send my follower packing, and find a new companion/owner. To avoid this in the future, I recommend turning off npc vs npc defeat scenarios for sure (mod author has stated that this is a buggy mess and shouldn't be used anyways) and if it is a consistent issue you'll likely need to turn off follower vs npc as well...   Hope this helps!

 

Thanks for that. 

 

You don't say which version you are using but I use the @Bane Master 5.3.6 version with the AndrewLRG addon and, whilst I had seen Defeat do a couple of 'odd' things of late, I'd not really thought it through as to be a 'real' cause of the issue I was seeing. 

 

However I suppose it could be possible that the SLTR follower could be whipping Lola sufficiently to cause defeat to trigger, making her both follower AND conqueror - which would happen if the Follower's whipping caused sufficient damage in the LRG add on's damage measure - NOT the mod's basic 'health' measure - to initiate a 'defeat' in that way. 

 

Normally Defeat's 'clean up options sort out any weirdness arising, but it might not here.   Looking back at my saves, that, in conjunction with what you've described, fits fairly well in the sequence of events than I preserved in those

 

I've been away, but have just reset the game to go back to before the Simple Slavery Sale that kicked off SLTR, to try to clear out the issues that arose post Lolafication with a view to seeing if. without the enforced sale, any of the issues replicate again.  Also I've removed my SLTR 'set' follower as a prospective SS buyer to see if that removes the now suddenly appeared one or two missing script instances etc that have shown up in ReSaver, which are clearly to an SLTR script

 

If I can come up with anything more definitive, I'll be sure to let you know!

 

DQW

Posted
11 hours ago, Dogduigi said:

@DonQuiWhoI've had this happen to me as well. It is caused by something to do with Sexlab Defeat.

Hmm, it might.  SL Defeat has a few blocking topics.  One that catches my attention is DefeatDuringSLBranchTopic, which simply has an ellipsis ("...") for one its responses.  It looks like it's only intended for Defeat aggressors, but if a follower accidentally gets assigned to that faction, this blocking topic will prevent most (but not all) of the player's attempts to talk to that follower.

 

As a test, I added a follower to the Defeat aggressor faction DefeatAggFaction (AddToFaction xx08C862 1).  Attempts to talk to the follower then cause the follower's lips to move, but no conversation is possible.  I had to turn on subtitles to see the ellipsis (I play with subtitles off, since people don't usually hold up sign cards when they speak).  This seems to duplicate the problem.

 

I think a good workaround is to simply remove the follower from DefeatAggFaction, which seems reasonable since a follower shouldn't attack the PC during a defeat:  RemoveFromFaction xx08C862.

 

I will report this finding and propose a fix on the SL Defeat support topic.

Posted

@DonQuiWho, I just noticed that you responded while I had been typing.  See my post just above.  I think you can clear the problem with RemoveFromFaction xx08C862 (xx is the Defeat mod index, in hexadecimal) in the console on the affected follower.  That would save you from having to roll back a lot of your game.

Posted
4 minutes ago, HexBolt8 said:

@DonQuiWho, I just noticed that you responded while I had been typing.  See my post just above.  I think you can clear the problem with RemoveFromFaction xx08C862 (xx is the Defeat mod index, in hexadecimal) in the console on the affected follower.  That would save you from having to roll back a lot of your game.

 

Thank you very much

 

But I got there first .... LOL

 

I'll bear that in mind - and put it in my little set of saved notes

 

However, thanks for taking the effort to try to nail this.  It's been by far one of the best conundrums out there for a while and it will be interesting to see how it progresses from here

 

DQW

 

 

Posted (edited)

i keep getting punished for not asking "how may i be of service?" enough. but i literally cant find that dialogue option anywhere Dx pls help

 

EDIT: i figured it out, the service cooldown was set to 200 hrs for some reason

Edited by TheSoss
Posted
1 hour ago, TheSoss said:

i figured it out, the service cooldown was set to 200 hrs for some reason

That is weird.  The maximum slider value is 8.  If you had imported your settings, you might want to export again to be sure that your updated cooldown setting is saved.

Posted

I am in some kind of an impase.

 

I can't free myself from my master each time i choice i don't want to be a slave anymore

i get gagged. My serving time is done but i can get free.

 

Maybe it good interfer with the addon but in all case i was wondering if there is any cc command to clear

me from be slave or make the master accept to let me go?

 

Thank you

Posted
2 hours ago, lcewolf said:

I can't free myself from my master each time i choice i don't want to be a slave anymore

i get gagged. My serving time is done but i can get free.

I think you meant to say, "My serving time is done but I can't get free."

 

Your master will not free you if you're indecisive about ending the enslavement.  You got gagged because the first time you asked not to be a slave anymore, your master offered you a deal and you chose the response, "What are you offering?"  If had been serious about not being a slave anymore, you would not have asked about any deal that would have kept you as a slave.  The offer was a test of your determination.  If you ask about the deal and decline, the master warns you, "Don't talk to me about this business again until you've thought it through."  If you quickly ask again to end the enslavement, after being warned to think about it first, you get gagged for disobedience.

 

You just have to wait 6 game hours (you can use the game's Wait function) for the gag to be removed.  The next time you ask to not a be slave, don't be distracted by enticing offers to remain a slave.  Be decisive:  "I'd just like to end this now."   A slave who is too submissive or indecisive will stay that way forever.

Posted
2 hours ago, HexBolt8 said:

I think you meant to say, "My serving time is done but I can't get free."

 

Your master will not free you if you're indecisive about ending the enslavement.  You got gagged because the first time you asked not to be a slave anymore, your master offered you a deal and you chose the response, "What are you offering?"  If had been serious about not being a slave anymore, you would not have asked about any deal that would have kept you as a slave.  The offer was a test of your determination.  If you ask about the deal and decline, the master warns you, "Don't talk to me about this business again until you've thought it through."  If you quickly ask again to end the enslavement, after being warned to think about it first, you get gagged for disobedience.

 

You just have to wait 6 game hours (you can use the game's Wait function) for the gag to be removed.  The next time you ask to not a be slave, don't be distracted by enticing offers to remain a slave.  Be decisive:  "I'd just like to end this now."   A slave who is too submissive or indecisive will stay that way forever.

Oups it's was my own fault if it didn't work.

 

I figure it out.

 

I forget I did add a condition to spike think up a little. A pet cannot be free if the PC is required to be naked.

It why i always become gagged :D

 

Sorry about this ^^'

 

By the way it could be a nice option if you want to add it in all case it is working for me now ^^

Posted

Having a bit of a problem where the owner keeps starting "Time to Relax" inside player homes if I'm over my weight limit. I can then say "We're at home, will you untie my hands?" and get freed, only for it to start again a minute or so later. It's not a huge problem but it is a minor annoyance, and also provides an easy and unintended way to rack up submission score. I am on an older version (don't know which, but I apparently downloaded it in April of this year), is this something that has been fixed in subsequent versions?

Posted
24 minutes ago, ThatOneSpiderPhoenix said:

Having a bit of a problem where the owner keeps starting "Time to Relax" inside player homes if I'm over my weight limit....

The player home you're using probably lacks the LocTypeDwelling keyword, so this mod doesn't recognize it as a home.

Posted
4 minutes ago, HexBolt8 said:

The player home you're using probably lacks the LocTypeDwelling keyword, so this mod doesn't recognize it as a home.

Maybe, but what confuses me about it is that other events in the mod, and the option to have my hands freed, DO recognize it as a home. I can ask to be unbound because I am at home, and I've been ordered to sweep up and bring something to beat me with here before. Do those rely on different keywords to define "home" than the script that starts Time to Relax?

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