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Posted

Thanks HexBolt. I have searched a lot but so far no definitive answers. I think it may be a skeleton thing but I am reluctant to reinstall that cos that could open up a whole can of worms. Is it safe to reinstall xpmse skeleton?

Posted
13 minutes ago, maxsteiner said:

Thanks HexBolt. I have searched a lot but so far no definitive answers. I think it may be a skeleton thing but I am reluctant to reinstall that cos that could open up a whole can of worms. Is it safe to reinstall xpmse skeleton?

SOS (at least on LE) comes with it's own skeleton. Either don't install it (you get asked during installation) and/or make sure XPMSE overwrites SOS.

 

Posted
9 hours ago, HexBolt8 said:

As far as I know, yes.

I fixed it, yay! I just held my nose and jumped in. I unistalled xpmsse, AIO Animated pussy, SOS, etc. reinstalled everything, the skeleton last, run FNIS and my God it worked. Thanks for all your patients and help guys. 

Posted (edited)

i  will make a loc for defeat.

 

another point said before is the PURCHASE COSTS for the pc at SS++ and the Prostitution money she has to make.

i would like to have a line in mcm where this purchase cost is listed, best automatical sended from ss++ or at least an amount to be written by the player.

then a second line where the amount of money pc must get, related to the purchase costs with a heavy profit, a multiplier like x2 or x3 of the purchase costs. 

This amount should be in the locked list to prevent any cheat on that.

then a third line where the actual amount of gold made by prostitution is listed and the amount which is still open to do to reach the final amount.

 

the slavery will not end without reaching that amount of money from prostitution. 

 

Additionally  the money granted for added an additional week in slavery should be added to the prostition amount.

 

it is clear that getting datas from ss++ and radiant prostituion can only be done if these mods are installed.  they are recommended and if they are not installed, this feature will not work. that is a common utility made by many mods. 

Alternative from stop working, the purchase costs can be written manually, the mulitplier will be set anyway ro get the final amount.  if RP is not installed, their datas will be done from the internal prostitution.

So, yes, it can be done and would set a good relation between spending money for a slave and get it back with profit.

you may say that this would make prostitution too important and you would prefer cooking food.  then you should go on nexus and not on loverslab.

Edited by shiagwen
Posted (edited)
37 minutes ago, shiagwen said:

i would like to have a line in mcm where this purchase cost is listed, best automatical sended from ss++ or at least an amount to be written by the player.

then a second line where the amount of money pc must get, related to the purchase costs with a heavy profit, a multiplier like x2 or x3 of the purchase costs. 

This amount should be in the locked list to prevent any cheat on that.

then a third line where the actual amount of gold made by prostitution is listed and the amount which is still open to do to reach the final amount.

 

Or just use Take Notes and keep track of it all in the journal.

Edited by just_Gina
Posted
37 minutes ago, just_Gina said:

 

Or just use Take Notes and keep track of it all in the journal.

i dont have 10 hotkeys free. i do use pen and paper, but that is a bit weird for a pc game.

Posted
5 hours ago, shiagwen said:

another point said before is the PURCHASE COSTS for the pc at SS++ and the Prostitution money she has to make.

i would like to have a line in mcm where this purchase cost is listed, best automatical sended from ss++ or at least an amount to be written by the player.

As I've previously explained more than once, SS++ has no purchase price.  The auction haggling is only for an amount over an unspecified minimum price, so the total price could be any amount. 

 

If you want to record something for your own use, the Take Notes mod (as just_Gina suggested) is great for that, and it's not limited to a few lines or benefitting just one mod.  It stays with your game and can't get lost.  It needs just one hot key to work (the rest are optional or context sensitive, like using arrows key to navigate).

 

6 hours ago, shiagwen said:

the slavery will not end without reaching that amount of money from prostitution. 

You're describing the Public Whore mod.  It does all that, and more.  Anticipating a response that it's buggy, you don't seem very happy with Submissive Lola, either.  How many times have you announced to anyone who cares that you're not going to use it anymore?  If I were to go to the trouble to duplicate an entire mod as a feature in this mod, you'd have something that you might dislike slightly less than the other mod.

Posted

What if I use this mod with Player Succubus Quest? Transformation will wipe DD restraints from the character. But I used to play previous versions of Submissive Lola and transformation didn't touch a collar and piercings. But as I understand. you've added more support for DD restraints now. What kind of restraints the character will wear now and can it conflict with PSQ's transformation function?

Posted
3 hours ago, Delite said:

What if I use this mod with Player Succubus Quest? Transformation will wipe DD restraints from the character.

The collar is the only device that is required all the time.  That should be okay, because if the collar is removed, this mod will just replace it after a few seconds.  Piercings are optional.  If the owner puts them on you, you're not required to keep wearing them.

 

Because it's an important guideline for the mod to not interfere much with your gameplay, other devices are situationally required only for a few hours.  As long as you do not enable the spontaneous transformation option in PSQ, you can choose to transform whenever you're not wearing a device that's required for a short-term event, and the collar will reequip itself.

 

A few devices are sometimes required to be worn for a little longer by optional events (those events can be turned off).  Lights Out has you wear a blindfold during daylight hours.  Fashion Slave requires wearing bondage gear in Solitude.  (Although it could last for as long as you stay in Solitude, you can end it at any time just by going outside the city walls and walking back in.  It won't restart for a day, so you can easily avoid it or just turn it off.)

Posted

            Thank you for actively working on this mod, probably one of my favorites.

 

I have some suggestions if I may. Here is a thought:

 

If your owner is a vampire, and you reach the "kept forever" stage, the owner then could turn the player into some lesser vampire or blood thrall. 

After all your owner could live forever, and why not ensure that their new toy can too? 

 

I can for sure see some of the complications of this, mainly the dawnguard quest and Rising at Dawn. If the player tries to cure themselves maybe their owner could see this and potentially sabotage the ritual?

 

Thanks again.

Posted

I was initially skeptical of the update with the new potion addition during bleedout, but it turns out I was wrong, it works great / seamlessly, cool! At some point I realized the player was essential (probably from messing with other mods) and I had to use the command "setessential 00000007 0" to fix it when hitting 0 health. Anyways it reminded me of the follower potion bleedout and gave me an idea:

 

It would be cool if the player was essential and unable to access the menu when downed (opening the items menu and consuming potions while downed apparently revives the player). Then a timer initiates where if your follower is unable to win the combat within the next 30 seconds or something, you just die. If your follower wins within that time, then they will help you back up at a cost by saying something like "Don't worry I have a "special" potion  that will get you back up on your feet" or "You really should leave the combat to me" and have submission consequences for the player.  This can greatly mitigate really unpleasant situations like one-hit melee or fall damage kills.

 

There are a lot of good defeat mods already out there but I personally don't use them because because they disrupt the gameplay or are bloated with features, would rather just load a previous save that's hopefully not too far back. Something barebones like this would be preferred, a simple mcm "Followers can revive player... at a cost" option . Otherwise a plugin for an existing defeat mod (death alternative has this through Party gameplay) if the follower wins? idk, just another thought.

Posted

I am sorry if that question was already asked and answered, but I couldn't find it by using the search button, so... I am thinking of doing a Werewolf playthrough. Does transforming into Werewolf while being Lola incur submission penalties, such as for not wearing the collar?

Posted

Hey @HexBolt8 - I was looking to add support for your mod to GIFT. GIFT works either by catching mod events from compatible mods, or by watching the papyrus.0.log output for specific lines from them.

 

I took a look through the source for your mod, and this looks easy enough. I'd like to detect when there's an increase in the number of days on the contract (From the player being punished) for starters. Looking at the source for your mod, it looks like I could pretty easily achieve this by patching vkjmq.psc to modify ExtendContract to write to the log. Something like this:

 

Function ExtendContract(int days)
	LogAndPrint("Lola - Extended Contract by " + days + " days. Original time:" + slaveContract.GetValue())
	SetContractDays(slaveContract.GetValue() + days)
EndFunction

 

When I was still maintaining Devious Devices, it irked me a bit when modders would distribute modified versions of my scripts that would override my updates and break things. Would you mind making the above change (And logging anywhere else you think could be fun to integrate IRL devices with) for the next release of your mod? Or, if you would prefer not to, I can just patch it / bundle the patched version with my mod, though that seems messier.

Posted
20 hours ago, billybobdole said:

If your owner is a vampire, and you reach the "kept forever" stage, the owner then could turn the player into some lesser vampire or blood thrall. 

After all your owner could live forever, and why not ensure that their new toy can too? 

 

I can for sure see some of the complications of this, mainly the dawnguard quest and Rising at Dawn. If the player tries to cure themselves maybe their owner could see this and potentially sabotage the ritual?

Well, as you said, there would be complications, and the mod doesn't cross the line of transforming the PC.  However, that is an interesting roleplaying idea which might be handled by the player, just using the console at the time to bestow Sanguinare Vampiris.

 

5 hours ago, Kharadin said:

I am thinking of doing a Werewolf playthrough. Does transforming into Werewolf while being Lola incur submission penalties, such as for not wearing the collar?

You should not be punished for being in werewolf (or vampire lord) form.  The mod checks for that.

 

11 hours ago, 834159672 said:

It would be cool if the player was essential and unable to access the menu when downed (opening the items menu and consuming potions while downed apparently revives the player).

That would be cool, but I'd be concerned about potentially breaking defeat mods, and player defeat is really outside the scope of Submissive Lola.

 

11 hours ago, 834159672 said:

If your follower wins within that time, then they will help you back up at a cost by saying something like "Don't worry I have a "special" potion  that will get you back up on your feet" or "You really should leave the combat to me" and have submission consequences for the player.  This can greatly mitigate really unpleasant situations like one-hit melee or fall damage kills.

I think there'd be too many possible conflicts with defeat mods, but this mod does offer some optional penalties for each time the owner goes into bleedout.

Posted
29 minutes ago, Min said:

Hey @HexBolt8 - I was looking to add support for your mod to GIFT. GIFT works either by catching mod events from compatible mods, or by watching the papyrus.0.log output for specific lines from them.

 

I took a look through the source for your mod, and this looks easy enough. I'd like to detect when there's an increase in the number of days on the contract (From the player being punished) for starters. Looking at the source for your mod, it looks like I could pretty easily achieve this by patching vkjmq.psc to modify ExtendContract to write to the log. Something like this:

 

Function ExtendContract(int days)
	LogAndPrint("Lola - Extended Contract by " + days + " days. Original time:" + slaveContract.GetValue())
	SetContractDays(slaveContract.GetValue() + days)
EndFunction

 

When I was still maintaining Devious Devices, it irked me a bit when modders would distribute modified versions of my scripts that would override my updates and break things. Would you mind making the above change (And logging anywhere else you think could be fun to integrate IRL devices with) for the next release of your mod? Or, if you would prefer not to, I can just patch it / bundle the patched version with my mod, though that seems messier.

Yeah, for the reasons you mentioned, I really don't want modified versions of the mod's scripts to be distributed, but I have an update for the mod coming out soon and I can certainly add things to support what you're doing.  If possible, a mod event would be better, since the mod already uses that mechanism to notify add-ons (or other mods like Devious Followers) when certain events or changes start.  That way, other mods could benefit too from knowing about contract extensions.  I'll message you to discuss options and work out details, but this seems very doable.

Posted

Hello !

 

I have an issue with the Parade event:

When it occurs, even if I follow Mistress, i'm getting shocked all along the walk, even when i'm very close to her. I have the message "Stay close!" occuring all along.

Is there any way I can deal with this ?

 

Thank you ! :)

Posted
7 hours ago, Hellethia_ said:

I have an issue with the Parade event:

When it occurs, even if I follow Mistress, i'm getting shocked all along the walk, even when i'm very close to her. I have the message "Stay close!" occuring all along.

I should improve the message.  It is a recent addition.  Before that, you'd just get shocked with no message at all.  If you're staying close, the shocks are for violating the requirement to be naked.  I will add a separate message to indicate that this is the violation.  During the walk, the PC must not wear anything with any of these keywords:  ArmorLight, ArmorHeavy, ClothingBody, ClothingHands, or ClothingHead.  Footwear is permitted, if is not armored.

 

The likely cause for the problem you had is an improper or unexpected keyword on one or more worn items.  A clothing accessory (belt, cloak, panties, bra, etc.) with the ClothingBody keyword is a violation.  Mods that add armor to devious devices all trigger violations because things like the collar will have the ArmorLight or ArmorHeavy keyword.  A decorative headpiece (circlet, tiara, hair pin, hair ribbon, etc.) that has the ClothingHead is a violation (and ClothingHead really does not belong on hair ornaments, those are more like jewelry).

 

Unequip the items that have these keywords during Parade to avoid the punishments.  Better yet, remove the clothing or armor keywords from those items, since they might trigger violations from other nudity rules.

Posted

Version 2.1.1

 

NOTE:  The "Offer service cooldown" MCM setting has changed.  This affects ongoing games.  Read the details below.

 

New:  A new game for 80+ score, Counting Is Fun.
- Although it's not a reward, you will receive the buff for a reward whipping if you succeed on the first try.
- Although it's not punishment, the playmate might participate if the new "Playmate punishes you" setting is nonzero.

 

New:  A new Roleplay setting, "Playmate punishes you", the chance that your owner will have the playmate spank or whip you when you've earned punishment.  It complements the existing "Chance to play with playmate" setting for pleasurable activities.  It does not apply in all situations.  For "Bring me something to beat you with", it would be strange for the owner to delegate the job to the playmate, and whipping instead zapping ("Sometimes a slave just needs a good whipping.") is not a true punishment, just the owner having "fun".

 

New:  You can ask your owner to vibrate your playmate, if the playmate has piercings equipped.
- You can ask your owner to equip clitoral piercings on your playmate.
- You now have a choice of asking for jewel or stud nipple piercings for your playmate.  They now will automatically be equipped.

 

New:  You can submit to Uthgerd or Benor without beating your future master into the dirt and then requesting a strong hand.  If the Strong Hand quest is active, the topic "I need a strong hand to guide me" will be available without recruiting these two.  If you complete the enslavement, the NPC becomes your follower, and the brawling topic disappears.

 

New:  A new "Seductive" choice in "Follower's reaction" main page menu.  It's the opposite of "Forceful" in that the follower does entice you to enslave yourself, but it's similar in that the follower knows your desires and plays on them.

 

New:  A new Roleplay setting, "Your enjoyment of rough sex".
- Your character's arousal will be reduced by this extra amount after rough sex with the owner or playmate (no one else).  A higher value might indicate greater enjoyment and lower final arousal, or greater trauma and less desire for sex afterwards.  Negative values indicate that the sex left your needs unfulfilled, possibly even needing sex more than before.
- The "Your satisfaction with sex with owner" setting now only applies to non-rough sex.

 

New:  A new prostitution setting, Prostitution Fee.  The owner must pay this flat amount for any fee, tax, or bribes.  It is deducted from the owner's gold when the prostitution quest ends.  Default is 0.

 

New:  Playmate vampires can feed on you too.  If your owner is also a vampire, one or the other will feed each time.

 

New:  A new Cheat Prevention setting, "No dismissing the owner".  It's off by default (no change to your game).  For compatibility with follower mods and frameworks, this setting will not stop you from dismissing your owner as a follower.  However, it will make the owner a follower again after a few seconds.  Be careful!  Some mod quests might require you to dismiss your followers.

 

Changed:  The "Offer service cooldown" setting is now game hours rather than a percentage.
- The default is 2 game hours.  You must change this in the MCM if you want a different value.
Changed:  Pony Express is no longer limited to starting inside inns.  It can also start outdoors within the 5 walled cities.
- If it starts outside, the owner will walk to the inn and wait for you to finish your job.
Changed:  Equipping pony gear is up to 20 times faster in most situations.
Changed:  Damage from punishment whipping or spanking should be more consistently applied.
Changed:  The owner can no longer vibrate you during short term events (such as Parade and Run, Lola, Run).
Changed:  Devious Devices periodic effects (vibrations and other animations) are now disabled during Parade.
Changed:  A New Look (the hair change) is now available at score 50, down from 80.
Changed:  The hair change event no longer blocks "Lights Out" and "Inflatable Toy Challenge", but those two will be mutually exclusive.
Changed:  If the owner buys you back at the slave auction, your next prostitution quota will be a lot higher.
Changed:  If you are sold when you leave enslavement, the mod now attempts to dismiss your owner as a follower.
Changed:  Playmates like to watch!  They can no longer wander off while you're being spanked or whipped.
Changed:  The enslavement talk now explicitly tells you that you're expected to offer service (only on the first enslavement).

Posted
16 hours ago, HexBolt8 said:

Version 2.1.1

 

NOTE:  The "Offer service cooldown" MCM setting has changed.  This affects ongoing games.  Read the details below.

 

New:  A new game for 80+ score, Counting Is Fun.
- Although it's not a reward, you will receive the buff for a reward whipping if you succeed on the first try.
- Although it's not punishment, the playmate might participate if the new "Playmate punishes you" setting is nonzero.

 

New:  A new Roleplay setting, "Playmate punishes you", the chance that your owner will have the playmate spank or whip you when you've earned punishment.  It complements the existing "Chance to play with playmate" setting for pleasurable activities.  It does not apply in all situations.  For "Bring me something to beat you with", it would be strange for the owner to delegate the job to the playmate, and whipping instead zapping ("Sometimes a slave just needs a good whipping.") is not a true punishment, just the owner having "fun".

 

New:  You can ask your owner to vibrate your playmate, if the playmate has piercings equipped.
- You can ask your owner to equip clitoral piercings on your playmate.
- You now have a choice of asking for jewel or stud nipple piercings for your playmate.  They now will automatically be equipped.

 

New:  You can submit to Uthgerd or Benor without beating your future master into the dirt and then requesting a strong hand.  If the Strong Hand quest is active, the topic "I need a strong hand to guide me" will be available without recruiting these two.  If you complete the enslavement, the NPC becomes your follower, and the brawling topic disappears.

 

New:  A new "Seductive" choice in "Follower's reaction" main page menu.  It's the opposite of "Forceful" in that the follower does entice you to enslave yourself, but it's similar in that the follower knows your desires and plays on them.

 

New:  A new Roleplay setting, "Your enjoyment of rough sex".
- Your character's arousal will be reduced by this extra amount after rough sex with the owner or playmate (no one else).  A higher value might indicate greater enjoyment and lower final arousal, or greater trauma and less desire for sex afterwards.  Negative values indicate that the sex left your needs unfulfilled, possibly even needing sex more than before.
- The "Your satisfaction with sex with owner" setting now only applies to non-rough sex.

 

New:  A new prostitution setting, Prostitution Fee.  The owner must pay this flat amount for any fee, tax, or bribes.  It is deducted from the owner's gold when the prostitution quest ends.  Default is 0.

 

New:  Playmate vampires can feed on you too.  If your owner is also a vampire, one or the other will feed each time.

 

New:  A new Cheat Prevention setting, "No dismissing the owner".  It's off by default (no change to your game).  For compatibility with follower mods and frameworks, this setting will not stop you from dismissing your owner as a follower.  However, it will make the owner a follower again after a few seconds.  Be careful!  Some mod quests might require you to dismiss your followers.

 

Changed:  The "Offer service cooldown" setting is now game hours rather than a percentage.
- The default is 2 game hours.  You must change this in the MCM if you want a different value.
Changed:  Pony Express is no longer limited to starting inside inns.  It can also start outdoors within the 5 walled cities.
- If it starts outside, the owner will walk to the inn and wait for you to finish your job.
Changed:  Equipping pony gear is up to 20 times faster in most situations.
Changed:  Damage from punishment whipping or spanking should be more consistently applied.
Changed:  The owner can no longer vibrate you during short term events (such as Parade and Run, Lola, Run).
Changed:  Devious Devices periodic effects (vibrations and other animations) are now disabled during Parade.
Changed:  A New Look (the hair change) is now available at score 50, down from 80.
Changed:  The hair change event no longer blocks "Lights Out" and "Inflatable Toy Challenge", but those two will be mutually exclusive.
Changed:  If the owner buys you back at the slave auction, your next prostitution quota will be a lot higher.
Changed:  If you are sold when you leave enslavement, the mod now attempts to dismiss your owner as a follower.
Changed:  Playmates like to watch!  They can no longer wander off while you're being spanked or whipped.
Changed:  The enslavement talk now explicitly tells you that you're expected to offer service (only on the first enslavement).


Impressive list and some features I really like. Thanks as always, your work and dedication is greatly appreciated.

One question, I wondered before if it would be possible to integrate the Coffees Task and TekknoTim's plugins for SLTR into extra tabs in the SLTR MCM proper? Would make it a lot neater.
(It would also save two MCM slots, something I'm starting to appreciate. Usually MenuMaid II takes care of this for me. Currently, however, I'm rebuilding my LO from scratch and due to that had to configure my mods (at least partially) a number of times. I use MCM Recorder for that, but that requires MenuMaid off and then silently fails to configure those MCM's that were invisible (which is random). Since even pure SKSE Mods can have an MCM nowadays, those things start to proliferate like rabbits. ?
Probably pretty niche, but perhaps it would be possible without too much fuss (okok, MCM and not much fuss don't vibe well together from what I heard ... still.) And it would be more neat. ^^

Posted

Had follower as mistress and fulfilled contract. Ended contract and dismissed follower. Added Serana as follower. Imported to NFF. SubLola recognizes Serana as new mistress with dialog Mistress? However, it's been a day and haven't had prompt for How May I be of Service? Is there anything I can do to kickstart?

Posted
59 minutes ago, ck2modfan said:

Had follower as mistress and fulfilled contract. Ended contract and dismissed follower. Added Serana as follower. Imported to NFF. SubLola recognizes Serana as new mistress with dialog Mistress? However, it's been a day and haven't had prompt for How May I be of Service? Is there anything I can do to kickstart?

You can find a lot of discussion in this threat about Serana. Bottom line, people had pretty mixed success in using her as the SLTR Mistress. It's the nature of the beast, this mod does a lot with the follower that can conflict with advanced follower features. As such, it's advisable to use a bog-standard follower for best results. You can use more advanced followers (like Serana, Sofia, Vayne, Recorder, etc.), but results will vary and more likely than not sooner or later things will break down.

Posted

Great job! I've been following this project for about a year and I find the continuous support and live state of this thread very motivating. Thank you for this.

 

However, I've been looking for the updated voice files and I can't find them anywhere. Did the DMCA cause this, or am I just looking in the wrong places?

Posted
8 hours ago, Talesien said:

Impressive list and some features I really like. Thanks as always, your work and dedication is greatly appreciated.

 

2 hours ago, DerrenEaton said:

Great job! I've been following this project for about a year and I find the continuous support and live state of this thread very motivating. Thank you for this.

 

Thank you so much!  That's really nice to hear.

 

 

8 hours ago, Talesien said:

I wondered before if it would be possible to integrate the Coffees Task and TekknoTim's plugins for SLTR into extra tabs in the SLTR MCM proper?

It's probably possible, but it's not something that I'd like to take on. The add-on authors have their own way of doing things and publish their updates independently, whenever they're ready.  I'd probably have to merge the MCMs (and have the up-to-date script sources), which would introduce time lag between an add-on's publication and the MCM update.  I understand that MCM proliferation is a problem, but this looks like it would be a good chunk of work, and potentially messy, just to remove from zero to two MCMs.

 

2 hours ago, DerrenEaton said:

I've been looking for the updated voice files and I can't find them anywhere.

LoversLab has an index here, but I don't know if it's updated or if the voice packs are recent.  My position with regard to voice packs is that I don't encourage or support them, but people are free to make them.  The difficulty they face is that frequently new lines are added, and existing lines can change fairly often.

 

2 hours ago, DerrenEaton said:

Did the DMCA cause this, or am I just looking in the wrong places?

I'm not aware of copyright problems, but I don't closely follow xVASynth news.  (I'm aware of the impressive quality of Eleven Labs voices, but I haven't looked into legal restrictions.  The cost factor seems to be the barrier for most people.)

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