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Posted
4 hours ago, rain0001 said:

Not sure I can follow you entirely though, does this mean that with the next update Simple Slavery will be able to automatically (without editing the list) sell you to Uthgerd or Benor?

No, it pretty much means what is says, that you won't have to beat them up before you can ask them to be your master.

Posted

A new feature that I'm testing is allowing the playmate to spank or whip you when you've earned punishment.  The playmate will whip you while the owner observes and exhorts the playmate to do a good job.  This is the counterpart to the existing "Chance to play with playmate" setting for pleasurable activities.  It's configurable, so players can decide if it is appropriate for the playmate.

Posted
14 minutes ago, Alongexp1976 said:

RZAZZ pose is invalid when whipping.

Okay, I see from the video that you have the animations from RohZima's Animated Poser installed.  Good.  However, you might have misunderstood when the pose is used.  It is only for reward whippings, ones that you request.  If you are whipped for punishment, a different pose is used.

 

16 minutes ago, Alongexp1976 said:

No music while dancing

By design, there is no music when you are previewing dances in the MCM.  Since it's the same music for every dance, listening to it over and over would be annoying.  Music should play when your master tells your character to dance.

 

It's looks like you're using the setting for custom music.  You should provide a file named Dance.wav in the folder Data\sound\fx\Lola.  The file format should be PCM uncompressed 44100 Hz, 16 bits.

Posted
On 6/19/2023 at 3:32 PM, HexBolt8 said:

Dancing ends immediately when combat starts.  In a Falmer lair, it's possible that a Falmer detected your friend.  Depending on threat level and music settings, combat music might not have started, so it would not have been obvious.

 

I was just looking into this yesterday and making some changes.  The next update will reverse the positions for lesbian sex, which should help you, but the deeper problem that the mod cannot address is that lesbian animations are inconsistent between animation authors.  They probably were not thinking about dominant and submissive positions, and even if they were, they'd have no way to know if the PC is dominant or submissive.   Therefore, whatever this mod does, some lesbian animations will look "wrong".

 

I used the Animation Editor in SexLab's MCM to play each lesbian animation that I have installed.  For what it's worth, I decided that these four were backwards relative to the majority of lesbian animations, so for my own setup I renamed the animation files to switch the positions and reran FNIS to make these consistent with the other lesbian animations:

 

From SexLab:  Arrok Lesbian and Zyn Licking
Nibbles Cunnilingus
Leito Cunnilingus2

 

Now all my lesbian animations consistently have the PC on the bottom (or what looks like the more submissive position).  Players who have inconsistent lesbian animations will have to do something like this to make them all behave the same, or just use SexLab's hot key to switch actor positions as needed.

 

The next update will also better handle owner demands for oral sex, so in a FF situation you should not get a tribbing animation.  For a male slave and female owner, the mod will look for cunnilingus animations, filtering out any with Lesbian or FF tags.  Likewise, FF oral sex will exclude cunnilingus animations with the MF tag.

 

Combat didn't start, the animation started and almost immediately ended while the owner is there still clapping and shouting lines, after standing there awkwardly for a bit finally the buff is applied to the owner, although I can actually re-equip and move around while the owner is still doing this.

 I've had this happening for several versions now and it always goes like this, regular dancing works completely usually, it's the lair dancing that seems bugged, and as for combat I'm pretty sure on one of the occasions the dungeon was already cleared and I was leaving.

Posted
38 minutes ago, archerthegrey said:

Combat didn't start, the animation started and almost immediately ended while the owner is there still clapping and shouting lines, after standing there awkwardly for a bit finally the buff is applied to the owner....

Yeah, it's not combat if the owner is still cheering you on.

 

40 minutes ago, archerthegrey said:

...although I can actually re-equip and move around while the owner is still doing this.

The movement keys are left enabled so players can adjust their position, but accessing inventory should be disabled (unless you're equipping armor with SkyUI or an outfit mod's hot keys).

 

Falmer lair dancing uses the same script function as regular dancing, just with a parameter set to buff the owner afterwards, so something is different for you in the lair.  Player dancing is just an idle animation that's easy to interrupt or override with another idle animation.  However, if you can open your inventory, something also did EnablePlayerControls.  This mod's dance function stops the dance animation and music at the same time (unless the music file was too short and already ended).

 

As a test, I used "coc Chillwinddepths01" and "StartQuest vkjTrick" to start the falmer lair dance.  It played out as expected.

 

It's probably another mod that's situationally changing your idle pose.  DAR can do that, depending on how it's being used.  If you equip different weapons in a lair than you would normally, or had weapons drawn when you were told to dance, something possibly could have decided that you needed a different idle.

 

55 minutes ago, archerthegrey said:

I've had this happening for several versions now and it always goes like this, regular dancing works completely usually, it's the lair dancing that seems bugged....

If you added a mod during that time, or changed settings on a mod that might affect PC animations (such as weapon poses), you might look there for something that might be interfering.

Posted

Hey HexBolt idk what it is but i'd love to see a sparring feature between slave and owner, this could happen in two ways 1 if the slave gets a -33 score with the owner and the owner engages as hostile towards the slave and begins to fight him as an enemy

or 2 a gentle sparr where the owner fights the slave until the slave's health drops below 50%, then he or she stops attacking, she could proceede to tell the slave that they're weak and need to rely on her for help.

or if you hurt your owner too much let's say more than 50% she will stop fighting and demand you to stop at once, and then she will remove submission points for not going "easy" on her, she could even persuade u to give her better enchanted armor or weapons to outlive enemies later on.

the point of this idea i have is that i love your mod too much but i would die and go to heaven if you could focus a bit more on dialogue that highlights your slave master actually being stronger than us the player.

any ideas on how to implement that? a way that your slave master recognizes you're inferior in battle?

Posted
3 hours ago, Sabertoothtigerz89 said:

i love your mod too much but i would die and go to heaven if you could focus a bit more on dialogue that highlights your slave master actually being stronger than us the player.

It already does a lot of that, especially in regard to prostitution.  There are even some NPC remarks to that effect.  If you have specific ideas for areas that could use more, feel free to make suggestions.

 

Keep in mind though that it won't always be true, particularly if the PC is a sturdy warrior type, so the talk would just be mind games.  This is actually how I view the relationship.  It's the mindset that I have when I write these lines, that the PC is physically stronger and more capable in combat (which is often true in gameplay, with the poor follower AI, the large number of perks and enchantments that mainly benefit player characters, and the player's easy access to potions).  Therefore, the owner undermines the PC's confidence to maintain control.  Even if a slave willingly put on the collar (which is the normal path), the owner wants to ensure that the slave keeps and deepens that submissive attitude.  As one of the mod's load screens says, "Size doesn't matter.  Attitude does.  You can make an obedient slave of someone twice your size & many times your strength."

Posted
3 hours ago, HexBolt8 said:

Keep in mind though that it won't always be true, particularly if the PC is a sturdy warrior type, so the talk would just be mind games. 

Sorry, can't resist, so what if he is? ^^
 

Fighters_and_Wizards.png

Posted
12 minutes ago, Talesien said:

Sorry, can't resist, so what if he is?

Indeed, the classic case of Linear Warriors, Quadratic Wizards.  Unfortunately, without heavy modding, magic in Skyrim is pretty disappointing.  I have some decent magic mods, but NPCs (including followers) don't use them effectively.

Posted
9 hours ago, HexBolt8 said:

It already does a lot of that, especially in regard to prostitution.  There are even some NPC remarks to that effect.  If you have specific ideas for areas that could use more, feel free to make suggestions.

 

Keep in mind though that it won't always be true, particularly if the PC is a sturdy warrior type, so the talk would just be mind games.  This is actually how I view the relationship.  It's the mindset that I have when I write these lines, that the PC is physically stronger and more capable in combat (which is often true in gameplay, with the poor follower AI, the large number of perks and enchantments that mainly benefit player characters, and the player's easy access to potions).  Therefore, the owner undermines the PC's confidence to maintain control.  Even if a slave willingly put on the collar (which is the normal path), the owner wants to ensure that the slave keeps and deepens that submissive attitude.  As one of the mod's load screens says, "Size doesn't matter.  Attitude does.  You can make an obedient slave of someone twice your size & many times your strength."

 

What you say is true, pc is indeed much stronger than follower by having access to shouts, potions, stronger magic spells and free reign to chose it's own weapons and armor.

Slavery in this mod is purely just an imagination and nothing more, it's a willing servitude the dragonborn has to his or her master/mistress, however u did allow me to make some suggestions, given how much little room i have to actually come up with something easy to implement i don't know if u would like it or not, it's entirely up to u.

 

I feel like roleplaying as a serious slave is more fun than being asked to but regardless anytime i make my follower my mistress i want to be sure i'm nothing compared to her, she takes 90% of all gold i earn, i modified her combat attributes via console command plus her level magicka health and stamina to godly levels, but that's me.

 

just as the master/mistress can teach the slave a new skill advancement after tomb raiding quest is complete, we could also train our master in that regard to make him or her more powerfull, and to make matters more interesting it could be her/him asking us no demanding us to teach them to get better at a certain skill, the skill would be up to us, they just want to get stronger.

 

an option where owner removes your potions and keeps them all to herself aswell, similarly how she keeps our lockpicks.

 

as for enchated gear..that's tough and i can see how difficult it would be to code that.

 

but perhaps the same way ur owner asks for specific types of soup in small towns, maybe he or she could ask u for enchanted gear or weapons, it could be something u already found or forces u to make it, she or he would give u 10 minutes to craft it and then this item would always be theirs once u give it to them, and they'll only change it if u give them something much better later on.

 

also i have a weird suggestion..any chance in the future we can ask our owner to be stepped on? idk if there's an animation out there where we can ask followers to step on us but i'd love to see that.

 

also minor bug...idk if it's just me but the dialogue sometimes skips itself when i'm talking to my mistress.

Posted (edited)
5 hours ago, HexBolt8 said:

but NPCs (including followers) don't use them effectively.

True enough, but I've hopes that some enterprising soul will find a way to use a small specially trained AI to control at least followers and bosses in the near future. There is already a follower using a large language model and text to speech to have custom follower comments, but using the ChatGPT API via internet makes it a bit ... problematic. I doubt general large language models are a solution, but a more specialized, small one (small large language model ... ah well, you my drift, "LLaMA class" if you will) specially trained and running locally, that could do wonders to things like enemy combat behavior or follower behavior.

Edited by Talesien
Posted
52 minutes ago, Sabertoothtigerz89 said:

idk if it's just me but the dialogue sometimes skips itself when i'm talking to my mistress.

If you mean that sometimes the text disappears but the owner is still talking, that seems to be a Fuz Ro D-oh thing that can happen during multi-line topics.  I see that sometimes.  If it skips the first line during a force greeting, that's an odd glitch that can occur if the owner beckons while you're in close proximity.  Taking a few steps away until the owner initiates conversation will avoid that.

Posted
5 hours ago, HexBolt8 said:

If you mean that sometimes the text disappears but the owner is still talking, that seems to be a Fuz Ro D-oh thing that can happen during multi-line topics.  I see that sometimes.  If it skips the first line during a force greeting, that's an odd glitch that can occur if the owner beckons while you're in close proximity.  Taking a few steps away until the owner initiates conversation will avoid that.

no it happened during the introduction meeting to slavery when i was in active conversation with my owner, but yes i do have fuz ro dah idk if the load order has anything to do with it, i put submissive lola near the bottom 

Posted
On 6/22/2023 at 10:48 AM, HexBolt8 said:

Okay, I see from the video that you have the animations from RohZima's Animated Poser installed.  Good.  However, you might have misunderstood when the pose is used.  It is only for reward whippings, ones that you request.  If you are whipped for punishment, a different pose is used.

 

By design, there is no music when you are previewing dances in the MCM.  Since it's the same music for every dance, listening to it over and over would be annoying.  Music should play when your master tells your character to dance.

 

It's looks like you're using the setting for custom music.  You should provide a file named Dance.wav in the folder Data\sound\fx\Lola.  The file format should be PCM uncompressed 44100 Hz, 16 bits.

Thank you so much for your patience in explaining that everything is now fine. Is the whipping animation bad for Nemesis support?

Posted
25 minutes ago, Alongexp1976 said:

Is the whipping animation bad for Nemesis support?

I don't know, but I have not heard anyone mention a problem there.  The whipping in ZAP 9.2 currently does not work, but it works with older versions.

Posted

Hi! First time posting here. Im loving this mod, amazing work!

 

I have a suggestion, I was thinking, what if you owner ''suggested'' you to extend your contract when its about to finish. Or suggest you to start a new contract if you dont have one. I understand that its supposed to be voluntary enslavement, but i think it could work.

 

Sorry if this was already suggested or discussed. Keep up the good work!

Posted
1 hour ago, DeezNutz6969 said:

First time posting here. Im loving this mod, amazing work!

Thank you!

 

1 hour ago, DeezNutz6969 said:

I have a suggestion, I was thinking, what if you owner ''suggested'' you to extend your contract when its about to finish. Or suggest you to start a new contract if you dont have one. I understand that its supposed to be voluntary enslavement, but i think it could work.

The idea has been to not pester the player (not the PC), if the player chose not to have a contract for the PC.  It could be annoying to have periodic force greetings about a contract.  But, if you do have a contract, it's assumed that you're okay with having one.  If you don't, there are inducements, like receiving gold in exchange for a contract or contract extension.  If you say you want to leave, the owner will offer gold-for-contract to get you to change your mind, but that's the only time it's in your face about it.

Posted

More things coming for the next version.  Since A New Look (the hair change event) will be moving down to join the events at score 50+, the events at 80+ would have been back down to just two (with the recent addition of Inflatable Toy Challenge).  So, I'm adding a new game for the 80+ group.  It's a short game, pretty easy, but appropriate for a high level of submission.  I foolishly thought this could be done in an afternoon.  Several days later, it's done, and I learned some things.  Optimism starts many a journey; stubbornness sees it through to the conclusion.

Posted

I installed 6.1 mid-playthrough, none of the SLTR quests were running. Now enemies do not attack my character. The only change was updating SLTR, not sure why this happened? Thought I'd report it here though.

Posted
26 minutes ago, MysticDaedra said:

I installed 6.1 mid-playthrough, none of the SLTR quests were running.

Did you mean 2.1.0?  Or 2.0.61 (a couple of months old now)?

 

28 minutes ago, MysticDaedra said:

Now enemies do not attack my character. The only change was updating SLTR, not sure why this happened?

I can only say that this mod doesn't do much with factions.  It sometimes moves the PC in & out of the SexLab Having Sex faction, and it updates arousal, but that's about all.  For what it's worth, my current game is also my development environment, so my game sees a lot of SLTR updates, and I haven't noticed any problems.  Although you only updated one mod, did you perhaps change a setting in another mod around that time?  I know it's obvious, but if you happened to have used the TCAI console command at some point, enemies won't attack.  It sounds silly, but I did that to myself one time, so I remember that one.  :) 

Posted

Hello !

I have a strange behavior of the mod since I reached the Pet tag quest
 

Spoiler

Once reaching 100, i submitted for a life term contract

 

Since then, some events are happening, even if I put them to 0.0 to disable them (Adventuring slave, Tomb Raider)
Is it intended ?

Thank you !

Posted
18 minutes ago, Hellethia_ said:

I have a strange behavior of the mod since I reached the Pet tag quest

That is an option offered to you at the time in a way that fits the scene (some players even suggest holding off on such a contract until that moment because it's more meaningful).  However, that's just an option in the conversation, you're not forced to do it.

 

20 minutes ago, Hellethia_ said:

Since then, some events are happening, even if I put them to 0.0 to disable them (Adventuring slave, Tomb Raider)
Is it intended ?

No.  Setting the cooldown to zero actually sets the next available date to far in the future.  In a really long game (well over 5 years), they might occur.

Posted
10 hours ago, HexBolt8 said:

Did you mean 2.1.0?  Or 2.0.61 (a couple of months old now)?

 

I can only say that this mod doesn't do much with factions.  It sometimes moves the PC in & out of the SexLab Having Sex faction, and it updates arousal, but that's about all.  For what it's worth, my current game is also my development environment, so my game sees a lot of SLTR updates, and I haven't noticed any problems.  Although you only updated one mod, did you perhaps change a setting in another mod around that time?  I know it's obvious, but if you happened to have used the TCAI console command at some point, enemies won't attack.  It sounds silly, but I did that to myself one time, so I remember that one.  :) 

Yeah, 2.1 is the one. Whoops.

 

I actually think (after going back several saves and troubleshooting) that it was a CC, the Bloodchill Cavern CC to be exact, that caused the problem.

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