myrrdhin Posted February 24, 2023 Posted February 24, 2023 8 hours ago, HexBolt8 said: That's a question for ZAP 9. The problem has to be resolved there; it can't be fixed by this mod. I believe that I saw a patch in the ZAP 9 support topic to handle the whipping problem. My assumption is that the fix will become part of a future ZAP update. Ah thanks. I was under the impression there would need to be a fix in Lola mod.
Dradknight Posted February 25, 2023 Posted February 25, 2023 Hey, a dumb question, but, can I somehow reduced/increased the contract time? I f-d up in the menu screen, and noticed it to late
Hex Bolt Posted February 25, 2023 Author Posted February 25, 2023 37 minutes ago, Dradknight said: can I somehow reduced/increased the contract time? Increasing contract time can usually be done by asking for gold in exchange for more contract days (the owner loses interest in this arrangement around 30 days of contract time). But you're probably just interested in reducing the time. That can only be done by cheating with the console: Set vkjContract to xxx 1
Dradknight Posted February 25, 2023 Posted February 25, 2023 32 minutes ago, HexBolt8 said: Increasing contract time can usually be done by asking for gold in exchange for more contract days (the owner loses interest in this arrangement around 30 days of contract time). But you're probably just interested in reducing the time. That can only be done by cheating with the console: Set vkjContract to xxx Thanks, you are a saint ❤️
shiagwen Posted February 25, 2023 Posted February 25, 2023 (edited) Some questions please : 1. What exactly must i do to reduce masters piercing vibration activation ? 2. can i dismiss a playmate ? 3. can i make playmate to new owner without trouble ? 4. in which direction must the slider of boredom be moved when service offer is reduced and master shall not become bored ? 5. can i change a hair style/color combination (if ugly) by /showracemenu ? Thanks Edited February 25, 2023 by shiagwen
zhuguannan123 Posted February 25, 2023 Posted February 25, 2023 Yeah... i think you should look into the vibration duration.... it became so annoying that I had to remove all device via DD's menu
Hex Bolt Posted February 25, 2023 Author Posted February 25, 2023 5 hours ago, shiagwen said: What exactly must i do to reduce masters piercing vibration activation ? Reduce the "Vibration troll arousal" setting. Remember that Devious Devices has its own separate chance for its own vibration event. I recommend setting that chance (in the DD MCM) very low, even zero, unless you like frequent vibrations. 5 hours ago, shiagwen said: can i dismiss a playmate ? Yes, the same way you added the playmate, where the help text says "CLICK HERE TO REMOVE THE CURRENT PLAYMATE". 5 hours ago, shiagwen said: can i make playmate to new owner without trouble ? Yes. System page, "Make new owner". 5 hours ago, shiagwen said: in which direction must the slider of boredom be moved when service offer is reduced and master shall not become bored ? You seem to be asking two different things. "Offer service cooldown" controls how often you can kneel and offer service to your owner. Increase the value to have more time before you're notified that you can offer service. "Owner boredom delay" sets how long between the time when you can offer service and when your owner gets bored waiting for you to offer and decides to just make you do something. Increasing these values has more time pass before you can offer service, and when the owner starts an event because you didn't offer service. 5 hours ago, shiagwen said: can i change a hair style/color combination (if ugly) by /showracemenu ? Yes.
Hex Bolt Posted February 25, 2023 Author Posted February 25, 2023 (edited) 10 hours ago, zhuguannan123 said: i think you should look into the vibration duration.... it became so annoying that I had to remove all device via DD's menu That's a drastic solution. I would suggest giving yourself a piercing removal tool with the console to remove the piercings. In regard to the vibration duration, you have several ways to control that: 1a. Turn off the "Vibrating piercings" MCM option before you get equipped with them. 1b. Unlock and remove the piercings if you already have them. You're not forced to wear them. 2. Reduce the "Vibration troll arousal" setting. It goes as low as -1 (never). 3. Reduce the vibration event chance in the Devious Devices MCM (this is a separate event not from this mod). 4. Reduce the setting for "Vibration duration multiplier". 5. Reduce the setting for "Forced orgasm vibration duration". There are various options to reduce or even completely stop vibrations, but you have to use them. Edited February 26, 2023 by HexBolt8
Delite Posted February 25, 2023 Posted February 25, 2023 On 2/21/2023 at 4:23 PM, belegost said: Or you can convert BSDismemberSkinInstance -> Block -> Convert -> NiSkinInstance. This completely ditches the body slot information and the need for it from the .nif file and has no downsides. That way you can control the slots just by simple edits to .esp (ARMA and ARMO records) without having to tinker with .nif files ever again. Sounds nice, I took a note about it. Next time I try to change slots in NifSkope, I will definitely use this method. Thank you.
Delite Posted February 25, 2023 Posted February 25, 2023 On 2/17/2023 at 12:35 PM, belegost said: Install Bimbos of Skyrim on top of that, activate "super hardcore mode" and see what happens. Come back when your Lola won't be able to lift a dagger or forgets how to cast even Clairvoyance. I didn't know about this mod. Looks interesting. Maybe someday I will try it. Thanks for the tip.
myrrdhin Posted February 25, 2023 Posted February 25, 2023 On 2/24/2023 at 3:26 AM, HexBolt8 said: That's a question for ZAP 9. The problem has to be resolved there; it can't be fixed by this mod. I believe that I saw a patch in the ZAP 9 support topic to handle the whipping problem. My assumption is that the fix will become part of a future ZAP update. So after you pointed out that the issue is with ZAP9 I went to their thread and low and behold there is an updated esm that fixes the whipping issue. I tested it by getting whipped across town thatnks to the lola expansion^^ It can be found in this comment, just not on the main download page for now: 1
Zaflis Posted February 26, 2023 Posted February 26, 2023 Somehow i have 2 blank buyers set for Simple Slavery. I can't even remove them. Also i'm not sure what's the correct way, i should have it as an active follower when adding? Maybe the issue then is that it is letting me add even if i have no follower?
Hex Bolt Posted February 26, 2023 Author Posted February 26, 2023 2 hours ago, Zaflis said: Somehow i have 2 blank buyers set for Simple Slavery. I can't even remove them. The list of buyers is stored in SimpleSlaveryBuyers.json in Data\SKSE\Plugins\Lola. You can look at it to see what happened, or just delete the file if want to clear all buyers. The MCM won't let you add a blank buyer. If you're not targeting (or near) an NPC with a non-blank name, the "Add buyer" option will be disabled. Also, when a real NPC is targeted, there are other checks to ensure that it's a valid buyer. If you edited the buyers file at some point, an editing error might have confused the mod. Conceivably, the import/export process might have a glitch, though it worked okay for me when I tested that back when I added the feature. 2 hours ago, Zaflis said: Also i'm not sure what's the correct way, i should have it as an active follower when adding? Maybe the issue then is that it is letting me add even if i have no follower? Any potential follower is valid. It doesn't have to be following you at the time, so it's okay to add a buyer when you have no follower.
Talesien Posted February 26, 2023 Posted February 26, 2023 15 minutes ago, HexBolt8 said: The MCM won't let you add a blank buyer. If you're not targeting (or near) an NPC with a non-blank name, the "Add buyer" option will be disabled. Also, when a real NPC is targeted, there are other checks to ensure that it's a valid buyer. If you edited the buyers file at some point, an editing error might have confused the mod. Conceivably, the import/export process might have a glitch, though it worked okay for me when I tested that back when I added the feature. What happens if you set a custom follower as buyer and later remove that follower addon? I'm pretty sure if starting a new game, SLTR checks for that, but does it also after loading an existing save?
Zaflis Posted February 26, 2023 Posted February 26, 2023 This is how it looks like: { "form" : { "lydia" : "0xa2c94|Skyrim.esm" }, "stringList" : { "buyers" : [ "", "Lydia" ] } } I guess i'll just edit the brackets to: [ "Lydia" ] But i'm still curious why the delete options didn't show anything even though second string looks valid. It's case sensitive and comparing to that "form" list? Or maybe the first blank threw it off.
Hex Bolt Posted February 26, 2023 Author Posted February 26, 2023 (edited) 3 hours ago, Talesien said: What happens if you set a custom follower as buyer and later remove that follower addon? I'm pretty sure if starting a new game, SLTR checks for that, but does it also after loading an existing save? There's no check when starting a new game. It's up to the player to look over the list and be sure that it makes sense. 3 hours ago, Zaflis said: But i'm still curious why the delete options didn't show anything even though second string looks valid. The mod assumes that the length of the form and stringList arrays are the same (they always should be). The number of buyers is based on the length of the stringList. The process likely glitched and reused the first name ("") when it reached the end of the form array prematurely. As the saying goes, "garbage in, garbage out". As you said, changing stringList to ["Lydia"] will fix the problem. If you ever figure out how the data got in that messed-up state, please let me know and I'll add something to prevent it, if that occurs just by using the MCM. (Obviously, there are various ways to mess up the data by editing the file. Rather than try to check for every case, I leave that as the player's responsibility.) Edited February 26, 2023 by HexBolt8 1
Talesien Posted February 26, 2023 Posted February 26, 2023 49 minutes ago, HexBolt8 said: There's no check when starting a new game (or when importing settings). It's up to the player to look over the list and be sure that it makes sense. Interesting, I could've sworn SLTR removed an entry for a no longer existing follower when I started a new game ... well must've been my imagination then. Still good to know that we should check for such occurrences.
pandamarie1983 Posted February 26, 2023 Posted February 26, 2023 i really want this, but MO2 tells me DD is required, I thought this was optional? Am i doing something wrong?
pandamarie1983 Posted February 26, 2023 Posted February 26, 2023 i really want this, but MO2 tells me DD is required, I thought this was optional? Am i doing something wrong?
Miauzi Posted February 26, 2023 Posted February 26, 2023 9 minutes ago, pandamarie1983 said: Ich möchte das wirklich, aber MO2 sagt mir, dass DD erforderlich ist, ich dachte, das wäre optional? Mache ich etwas falsch? It could have been written more clearly in the mod description - I just looked at it but the DD requirement makes perfect sense because of the "restraint" system of the collars so there's nothing left for you to do but install it
Hex Bolt Posted February 26, 2023 Author Posted February 26, 2023 1 hour ago, Talesien said: Interesting, I could've sworn SLTR removed an entry for a no longer existing follower when I started a new game ... well must've been my imagination then. Yeah, there's no special check for a new game. However, I noticed that my other statement that there's no check when importing settings is not quite accurate (I just now edited that post to remove that part). Although it's true that there's no explicit check for a valid NPC when importing buyers from saved settings, adding that buyer will fail if the NPC is not in the game, so the invalid ones do get filtered out. As I'm thinking about this, I'm starting to conclude that I should remove buyers from the import/export settings process. They're already saved in the buyers json file, so it could confuse or surprise players to import settings and suddenly have more buyers (the import process only adds buyers, it doesn't remove any that are already in the list). It seemed good at the time to include everything when exporting settings, but having two lists of buyers that could be out of sync is a little strange. Looking at the selection of a buyer for the auction, I see that if the randomly selected buyer is invalid, it's not used and he process falls back on the no-buyer option for the Submissive Lola outcome. I believe I should at least display a clear error message if that happens, and probably add some sort of validation process somewhere.
Hex Bolt Posted February 26, 2023 Author Posted February 26, 2023 (edited) 37 minutes ago, pandamarie1983 said: i really want this, but MO2 tells me DD is required, I thought this was optional? Devious Devices is required. It's listed in the requirements. The part that might have been confusing to you is that the mod accepts both DD and ZAP collars. That's true, but the mod is built on the DD framework and uses a good number of devious devices for non-collar restraints, and it makes use of other DD features (such as vibration events), so DD is required. The next time I update the mod, I will reword the description of "compatibility" with Devious Devices. I'm sorry for the confusion. Edited February 26, 2023 by HexBolt8 2
Miauzi Posted February 27, 2023 Posted February 27, 2023 2 hours ago, HexBolt8 said: Devious Devices ist erforderlich. Es ist in den Anforderungen aufgeführt. Der Teil, der Sie vielleicht verwirrt hat, ist, dass der Mod sowohl DD- als auch ZAP-Halsbänder akzeptiert. Das stimmt, aber der Mod basiert auf dem DD-Framework und verwendet eine gute Anzahl von hinterhältigen Geräten für Nicht-Kragen-Fesseln, und er nutzt andere DD-Funktionen (wie Vibrationsereignisse), sodass DD erforderlich ist. Das nächste Mal, wenn ich den Mod aktualisiere, werde ich die Beschreibung der "Kompatibilität" mit Devious Devices umformulieren. Die Verwirrung tut mir leid. Please update that... ...otherwise someone will come up with the idea of the long outdated DD 4.3. to install.
Hex Bolt Posted February 27, 2023 Author Posted February 27, 2023 18 minutes ago, Miauzi said: ...otherwise someone will come up with the idea of the long outdated DD 4.3. to install. At this time, the mod still works with DD 4.3, so the requirements list is correct. As I'd previously announced, my intention is to update this mod to take advantage of DD 5's improved features after DD 5.2 is released (5.2 went live earlier this month). So, that will probably be with the next update, though if a serious problem surfaces before then, it might be after that. DD 5 is now mature, feature rich, and solid (no known serious bugs after a lengthy beta test period), but for players who wish to stay on DD 4 (4.3 came out in 2019 -- pre-pandemic times), I will leave up the last version of this mod that doesn't require DD 5. No one will be forced to update, but after that, future mod development will be for the DD 5 version.
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