Spiritseer Posted September 28, 2022 Posted September 28, 2022 1 hour ago, peculiaris said: It's honestly hilarious reading posts here, like there's public data available for investors that anyone can download that shows what CDPR is working on. Why would anyone trust 4Chan over literal legal documents. Reveal hidden contents I wouldn't trust those documents because they're put together to manipulate data for the benefit of investors, i.e. they might not count staff currently training on Unreal Engine as being part of any specific team or studios onboarding that don't have a project as part of this. This is incredibly common; feel free to google this, or honestly and more broadly, statistical manipulation. It's why you can jokingly say that, statistically, one in 5 every children born is Asian because it's statistically true, but wouldn't be the case in the vast majority of individual places in the world. Regardless, I don't know why it matters. I'm zero problems saying I was wrong about them mostly working on other projects, it's completely irrevelant to any of the points being made at hand regardless. 1 hour ago, fishburger67 said: Why unfortunately? It is obvious you are a hater and I can't for the life of me understand why. It's a fucking game after all. I'm not a hater, way to be ironically hateful though, lmao. Edgerunners was fantastic, the unfortunate part was that it's the only reason people went back to Cyberpunk.. instead of because Cyberpunk drew them in. They wanted to relive the anime. Sadly, the anime does a better job of capturing the setting, as I said. 1 hour ago, fishburger67 said: That is exactly what the execs said they were going to do. Yeah, okay, go ahead and link that big d, because it'd be all over the news not just the leaker community, and I haven't heard shit about it. I don't think you understand what that would entail. Even porting Unreal Engine 4 games to 5 is a huge pain in the ass, straight from the mouth of developers, that many have given up and will instead simply start fresh with Unreal 5 next time. 1 hour ago, fishburger67 said: Once again, look at the news releases for the financial statements. The (slim) majority are working on CP2077. 1 hour ago, fishburger67 said: And, once again, read the press material for for CDPR. A majority of their staff is working on next CP2077 upgrade, not that it makes much difference. What the fuck is your issue here? Why all the bashing? Read above, I guess. I'll admit I was wrong that the majority of them are currently working on Witcher 4, but what I was getting at is that once Phantom Liberty is done, it's going to be all hands on deck for Witcher 4, which is why they bothered announcing it at all in the first place instead of any other project. It's what CDPR is known for, it's continuing that legacy by being the 4th instead of a different name, so the idea that any substantial amount of staff will be left on Cyberpunk after the xpac they literally said would be it is silly. They also said the xpac would be their last project on redengine, and I'm like 99.9% they ain't porting Cyberpunk to Unreal Engine lmao. I think you guys need to step out of your basement churches and get some sunlight. The sole point I'm making is that you guys are literally trying to compare Cyberpunk's modding scene to Skyrim or others while missing a lot of key points. For instance, even now, Cyberpunk's mod count may be high but most of it is junk compared to, say, games with smaller communities that have far more high quality mods/content, or mega-mod games like Skyrim that have a massive variety of high-quality mods at every level. Cyberpunk just isn't there and just doesn't have much of a game foundation to support it well. There are a ton of rough problems to handle too like the lack of third person that might get in the way of certain experiences. The modding community is also somewhat finite and most modders stick to games they play/enjoy and games where their mods will be appreciated. With Elder Scrolls 6 and Starfield releasing sometime soon, as well as Avowed, GT6, Fable, and Witcher 4 eventually, I just have a hard time seeing people continue to struggle modding Cyberpunk when there will be bigger, more popular, and easier to mod games. Like, some of the best mods for Cyberpunk 2077 right now are kind of pathetic in scope. I hope I'm wrong, but the modding scene so far has been lukewarm as hell and modders apparently aren't all that estatic about redmod from what I'm hearing, so those of you trying to claim it's poised to be the next Skyrim are, as I said, just flatly delusional. 1
fishburger67 Posted September 28, 2022 Posted September 28, 2022 35 minutes ago, Spiritseer said: I wouldn't trust those documents because they're put together to manipulate data for the benefit of investors, i.e. they might not count staff currently training on Unreal Engine as being part of any specific team or studios onboarding that don't have a project as part of this. It is against the law to doctor these documents dude. You get that right? It is against the fucking law. And furthermore, where they so inclined, why would they take the chance on something so trivial. 2
fishburger67 Posted September 29, 2022 Posted September 29, 2022 40 minutes ago, Spiritseer said: I think you guys need to step out of your basement churches and get some sunlight. The sole point I'm making is that you guys are literally trying to compare Cyberpunk's modding scene to Skyrim or others while missing a lot of key points. For instance, even now, Cyberpunk's mod count may be high but most of it is junk compared to, say, games with smaller communities that have far more high quality mods/content, or mega-mod games like Skyrim that have a massive variety of high-quality mods at every level. False, once again. I have said several times in these forums (and just repeated that today) that Redmod cannot be compared to Creation Kit. As I said, I spent several hours trying to understand just what kind of effort it would take and walked away and said "fuck this". However, it IS a powerful environment if they ever get something reasonably easy to use beyond reskins. 1
DORODERE Posted September 29, 2022 Posted September 29, 2022 33 minutes ago, fishburger67 said: False, once again. I have said several times in these forums (and just repeated that today) that Redmod cannot be compared to Creation Kit. As I said, I spent several hours trying to understand just what kind of effort it would take and walked away and said "fuck this". However, it IS a powerful environment if they ever get something reasonably easy to use beyond reskins. My man, learn some forum etiquette for the love of God. Make ONE post to respond to someone. Not SIX in a row with two more right after. This entire page of the thread is you making post after post responding to individual lines of a single post. 7
roohx Posted September 29, 2022 Posted September 29, 2022 (edited) 12 hours ago, Spiritseer said: No, it's easier to put on blindfolds real snug and tight and imagine a rainbow world while ignoring all nuance. I would absolutely love a sex mod for Cyberpunk, and there is no reason why anyone would care if it was sucessful. All I said was that it was highly unrealistic to expect it to ever happen. And what advice exactly are you giving? You have any coding knowledge? Modding experience? Financial support to offer? Or are you, like 99% of everyone else, just twidling your thumbs dreaming about someone else doing all the hard work for you to enjoy for free as usual? Like dude, don't act like a saint while wearing the devil's horns. I see that the hood fits well. >"All I said was that it was highly unrealistic to expect it to ever happen" I wasnt speaking directly or only about you, but since you take the hood, well, isnt unrealistic, again, its just YOU being pessimist because its easier to be like that, probably a self defense mechanism for avoid getting disappointed or idk. Its not EVEN CLOSE to be unrealistic, let alone "highly unrealistic", theres new cool mods popping everyday, theres hype with the game, theres a new tool available, maybe we dont have the best chances in the world, maybe we cant be sure about the future, but highly unrealistic? Just cheap pessimism. >"And what advice exactly are you giving? You have any coding knowledge? Modding experience? Financial support to offer? Or are you, like 99% of everyone else, just twidling your thumbs dreaming about someone else doing all the hard work for you to enjoy for free as usual? Like dude, don't act like a saint while wearing the devil's horns" If I dont, so what? Why people make mods? Just for his self use? NO! People was already doing mods much probably before you born, just for fun, just for have their work praised by the community, to improve their skills, or just to kill time as a hobby (or all together). Sure we have modders who work for money today, but the majority still do it for hobby. Downloading mods without having knowledge to offer or money to spent never was and never will be a problem or a individual flaw, otherwise nobody would post his work in internet and this forum wouldnt exist, or would be hidden behind a paywall or a "programming test" method. For some, just knowing that there's people interested in their work is enough to make him want to do something special. But you know what dont add shit to the table? Free pessimism, a person who are willing to spread all his negativity in the thread (as we dont have enough of it). And no, you arent being "realistic" before you say that. What is worst, the 99% who dream about "someone else doing the hard work" but are still cheering and giving a reason for someone try, or you who put down who are willing to try because you want to believe that its a impossible task who nobody in the world can accomplish? If something I learned in my life is that positive attitude doesnt hurt, but negative does. So, if it are really inviable or not worth, the time will answer, but the better we, mortals, can do for now is cheer for who have knowledge, time and will, instead of say "DONT DO IT, BECAUSE *insert any cheap excuse for your negativity here*!". For the thread sake, it's all you'll get from me, don't bother to answer, or just do it, I cant care less. Edited September 29, 2022 by roohx 3
fishburger67 Posted September 29, 2022 Posted September 29, 2022 10 hours ago, DEMONDICE said: My man, learn some forum etiquette for the love of God. Make ONE post to respond to someone. Not SIX in a row with two more right after. This entire page of the thread is you making post after post responding to individual lines of a single post. You are right. I was making responses as I read them. Not a good idea.
orbmace Posted September 29, 2022 Posted September 29, 2022 Anyone ever use the mod cyberscript before? CyberScript at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com) 1 of the datapacks Joytoy of Night City, sounds like has some adult potential. looks like a good sandbox mod, think it's time to spin up cyberpunk again and find out 1
fishburger67 Posted September 29, 2022 Posted September 29, 2022 6 hours ago, roohx said: Sure we have modders who work for money today, but the majority still do it for hobby. Downloading mods without having knowledge to offer or money to spent never was and never will be a problem or a individual flaw, otherwise nobody would post his work in internet and this forum wouldnt exist, or would be hidden behind a paywall or a "programming test" method. For some, just knowing that there's people interested in their work is enough to make him want to do something special. There are dozens of reason why mod creators spend their time doing it. I can only speak for myself. I write mods for myself. If I love the game but it is missing some things that would make it more amazing, I want to be able to add those missing things. And then, if the work is worth sharing, let other people use it. I don't get, want or need money for it. I could care less what people think of my work. If I am satisfied that it solve the problem I was working on, I am thrilled. I love Cyberpunk and I am guessing that it shows in my fervent defense of it's quality. I don't much care about the less than compelling sex it contains. What I want is to be able to build a fuller city where I can eat and dance and visit my love interest. I want to be able to talk to the people on the street like you can mostly do in Skyrim and Fallout. Want to take your love interest to the Bannered Mare and clap and dance? Fairly easy to do. I want to be able to do the same with CP2077. Actually, I can probably mod all that stuff into CP2077 today. I am just not interested in spending the next year reading through thousands of pages of Discord and as of today, that is the only documentation they have in what otherwise looks like a pretty powerful environment.
fishburger67 Posted September 29, 2022 Posted September 29, 2022 (edited) 8 minutes ago, orbmace said: Anyone ever use the mod cyberscript before? CyberScript at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com) 1 of the datapacks Joytoy of Night City, sounds like has some adult potential. looks like a good sandbox mod, think it's time to spin up cyberpunk again and find out Here is a better tool that is part of RedMod that does exactly the same thing. https://wiki.redmodding.org/redscript/ Both however have almost no documentation. Edited September 29, 2022 by fishburger67
peculiaris Posted September 29, 2022 Posted September 29, 2022 18 hours ago, Spiritseer said: I'm not a hater lol 1
Lewd_Lad Posted September 30, 2022 Posted September 30, 2022 14 hours ago, fishburger67 said: You are right. I was making responses as I read them. Not a good idea. You say that, but then you continue doing the shit you're doing anyway. If you want to append information to a post, just edit your post. If no one else has posted since you've posted, that's the best time to do it! Otherwise you can also hit multiquote to reply to multiple people at once! 3
libertyordeath Posted October 1, 2022 Posted October 1, 2022 What's wrong with hate? I mean we're talking about an engine that is literarily coded like an 80s arcade game: Almost everything is framebased, and if you run too high a refreshrate, the game will "stream itself to death". That's the kind of tek we're talking here. About the only "modern" thing about it is, that it properly scales to multicore. And it desperately needs to, because of how badly optimized it is for what it's trying to do. This is what happens when you take an engine that was way obsolete in 2010, and then try to expand it so it can do a 2020 game, with a scale and scope of features (i.e. think NPC count and intelligence) was never designed to handle. Cyberpunk didn't just disappoint on launch, because it wasn't given enough polish. Or because it tried make too many things work on 2,5 hardware generations. Most of all it disappointed in features, because the engine simply cannot handle what they promised. It must have been hell for the devs, hearing the promises from PR and management, while tearing their hairs off thinking "Holy fk it's already bursting at the seams and held together with duct tape. Please stop adding more feature hell - we don't even know how to do what you promised yesterday!" Now compare that to something like UE? Anyone who thinks you can just "port" a giant project like cyberpunk from that stoneage redengine to UE, clearly has never done any real programming or even just developed a large mod. You're talking outta your as if you think that's possible. And yes: If someone at CDPR says that, he also is clearly talking outta his as - and he damn certainly is not programmer. The only way to bring cyberpunk to UE would be to literarily rewrite the whole game from scratch. The only thing you'll be able to copy is ideas - like mission design, dialogue, game mechanics - but the actuall implementation would have to be redone from scratch. So that's what? 5 years of work? Who wants to play cyberpunk 1 in 2027 on UE, when in about the same time you could just design a whole new game - a successor - on UE? TLDR: CP2077 on UE is a crackpipe-dream, full of hopium and zero facts. 3
fishburger67 Posted October 2, 2022 Posted October 2, 2022 4 hours ago, libertyordeath said: What's wrong with hate? I mean we're talking about an engine that is literarily coded like an 80s arcade game: Almost everything is framebased, and if you run too high a refreshrate, the game will "stream itself to death". That's the kind of tek we're talking here. About the only "modern" thing about it is, that it properly scales to multicore. And it desperately needs to, because of how badly optimized it is for what it's trying to do. This is what happens when you take an engine that was way obsolete in 2010, and then try to expand it so it can do a 2020 game, with a scale and scope of features (i.e. think NPC count and intelligence) was never designed to handle. Cyberpunk didn't just disappoint on launch, because it wasn't given enough polish. Or because it tried make too many things work on 2,5 hardware generations. Most of all it disappointed in features, because the engine simply cannot handle what they promised. It must have been hell for the devs, hearing the promises from PR and management, while tearing their hairs off thinking "Holy fk it's already bursting at the seams and held together with duct tape. Please stop adding more feature hell - we don't even know how to do what you promised yesterday!" Now compare that to something like UE? Anyone who thinks you can just "port" a giant project like cyberpunk from that stoneage redengine to UE, clearly has never done any real programming or even just developed a large mod. You're talking outta your as if you think that's possible. And yes: If someone at CDPR says that, he also is clearly talking outta his as - and he damn certainly is not programmer. The only way to bring cyberpunk to UE would be to literarily rewrite the whole game from scratch. The only thing you'll be able to copy is ideas - like mission design, dialogue, game mechanics - but the actuall implementation would have to be redone from scratch. So that's what? 5 years of work? Who wants to play cyberpunk 1 in 2027 on UE, when in about the same time you could just design a whole new game - a successor - on UE? TLDR: CP2077 on UE is a crackpipe-dream, full of hopium and zero facts. Who gives a flying fuck about your opinions concerning the game engine quality? And, do you have access to the source so you can offer a qualified opinion? Cyberpunk is a blast to play. THAT is all that matters. 5
libertyordeath Posted October 2, 2022 Posted October 2, 2022 (edited) 17 hours ago, fishburger67 said: Who gives a flying fuck about your opinions concerning the game engine quality? And, do you have access to the source so you can offer a qualified opinion? Cyberpunk is a blast to play. THAT is all that matters. I give a fuck, and that's enough for me fanboy. As for my "qualifications": 30 years programming experience, sucker. But anyways, sounds like hit a nerve and hurt your feefees. Sorry about that. And now that we're done comparing dicksizes, let's take a closer look at your "Wah, you don't have sourcecode, so you don't know anything" argument. After all you keep repeating this over and over throughout this topic. Anytime someone doubts the engine's capabilities, your only argument is "you don't have sourcecode". And the reason you keep spamming this over and over is, because you think it's a bulletproof argument. In reality it shows how little you know about development or testing. Here, lemme break it down in terms a child can understand: A ? B ? C = X Now if you paid attention in maths class, then you know if know enough parts in the above formula, then you can calculate the missing pieces. In this case we have all the variables and the result, but the operators (marked as ?) are missing. How do we know A, B and C? Simple: They're system parameters (like monitor refreshrate), or documented settings in configfiles. How do we know X (the result)? Reproducable measurements! En masse: System ressource monitors (like drive access, ram, etc), and we can even attach debuggers to the game at see exactly what it's spending time on at any given moment. Therefore we know all the values and the result, so we can compute what the operators (which represent how the engine works) must look like. In this case, when a game is highly framesynced like an 80's arcade game, then it's very easy to test and verify this. After all we literarily just need to keep raising the refreshrate and see the engine going nuts in our debugger, by spending time on things like streaming, that should have nothing to do with framerate. You're welcome. I'm not gonna charge for teaching development 101 this one time. Edited October 2, 2022 by libertyordeath 4
Crusaya Posted October 2, 2022 Posted October 2, 2022 On 9/28/2022 at 9:23 AM, Alexi-0 said: There is currently a hunger for Cyberpunk mods and I don't think that hunger is going to disappear. Trigger's incredibly bleak take on the setting does a much better job than any of cdpr's writing and has reinvigorated the playerbase, the expected expansion is going to follow which will likely bring it to a place where all the old negativity is finally put to sleep. The question is whether a modscene will develop quickly enough to meet the demand. If it does, if the ability to mod in new quests, building interiors and make use of the millions of locked doors in the game as locations for mods, if scripting a quest is simple enough, if adding in NPCs and fleshing things out is quick and easy enough for new modders to jump in on (the experienced modders are too jaded)... Then there is a good chance that it will get some momentum going and develop into something. There's a lot of more inexperienced modders that are really eager to make interiors and quests but need the guidance. Some of them are probably excellent story writers that will write better content that cdpr who don't really seem to understand how bleak this world is supposed to be. Some excellent mods will propel further interest and momentum will build, but a new generation of modders needs to be taught. Funnily you didn't researched well... Because "Trigger's incredibly bleak take on the setting" was reusing "CDPR's writting", they reused what was supposed to be the original story of the game, before Keanu wanting more screen time. CDPR was very hesistant that Trigger wanted to add new characters (Rebecca) and if you see the anime properly, Rebecca sometimes seems a bit lackluster, while she's a great character, she didn't had enough screentime to develop itself... The original story wasn't meant to have Smasher as final boss, but some "force" preventing you from reaching your path, perse escaping from him rather than fighting (Like Vader from Fallen Order)... Basically the Plaza Heist was meant to be the "beginning of the end" rather than the beginning we got. It's all known at this point that we didn't got the original script for the game, and that's what Trigger used for it. Even David's design was taken from the original V's Concept art / alpha designs, which had the exact same outfit and looked more like Miles Morales
Garnet Dawn Posted October 3, 2022 Posted October 3, 2022 3 hours ago, Xaleya said: Funnily you didn't researched well... Because "Trigger's incredibly bleak take on the setting" was reusing "CDPR's writting", they reused what was supposed to be the original story of the game, before Keanu wanting more screen time. CDPR was very hesistant that Trigger wanted to add new characters (Rebecca) and if you see the anime properly, Rebecca sometimes seems a bit lackluster, while she's a great character, she didn't had enough screentime to develop itself... The original story wasn't meant to have Smasher as final boss, but some "force" preventing you from reaching your path, perse escaping from him rather than fighting (Like Vader from Fallen Order)... Basically the Plaza Heist was meant to be the "beginning of the end" rather than the beginning we got. It's all known at this point that we didn't got the original script for the game, and that's what Trigger used for it. Even David's design was taken from the original V's Concept art / alpha designs, which had the exact same outfit and looked more like Miles Morales If what you say is true, then we got shafted real bad. I'd have loved to play the anime's story instead of what we got with the game. It definitely felt more like the zero to hero CDPR was making it out to be than with the whole Silverhand-centric story we got. Basically, both the anime and game was rushed as fuck. As much as I love the anime, it really needed more episodes. A lot of the characters weren't shown much screen time, prime example being Kiwi. Her betrayal would've been more impactful if we got to see more of her, thus giving us more time to feel attached to her. This could've easily been two seasons long with twelve episodes each. Pre time skip, and post time skip. If we were to be given the in between, that could've easily been one whole season. 1
libertyordeath Posted October 3, 2022 Posted October 3, 2022 1 hour ago, Garnet Dawn said: If what you say is true, then we got shafted real bad. I'd have loved to play the anime's story instead of what we got with the game. It definitely felt more like the zero to hero CDPR was making it out to be than with the whole Silverhand-centric story we got. Basically, both the anime and game was rushed as fuck. As much as I love the anime, it really needed more episodes. A lot of the characters weren't shown much screen time, prime example being Kiwi. Her betrayal would've been more impactful if we got to see more of her, thus giving us more time to feel attached to her. This could've easily been two seasons long with twelve episodes each. Pre time skip, and post time skip. If we were to be given the in between, that could've easily been one whole season. Different mediums have different constraints. And so have production environements( (also called "frameworks/engines"). The good thing about anime: No need to simulate anything - not even static environments. So long as you have all the homework done - which involves hundreds of hours in spreadsheets and worldbuilding - you can just go ahead and start PAINTING your vision. That sounds great in theory. Just one problem: If that was all there is to anime, then we should be seeing just as many high quality animes as textual novals. Okay maybe reduced by additional effort of painting stuff, and the target audience needed to make it profitable. Sorry, it still doesn't add up. There must be some factors missing. Now for most animes that were never made but should have been based on interest, there are lazy explanations: Corpos bad, industry too stupid to see potential, yadayada. Not so with Edgerunners: If CP2077 had lived up to its own hype - or even just half of it - the anime would've had more than enough money to tell any story that needed to be told. Consumers would eat it up like vacuum cleaners, no matter how many extra episodes and or cost would be involved. Money would not have been an issue. On the contrary: Edgerunners would have been bottlenecked by recruitable talent, not available capital or profit expectations. So yeah: If you haven't been guessing it already, my point is: Cyberpunk the game was held back by management trying to cut corners in framework investment, and then as a result of depressed sales (yes, i know they still made lots of money - nothing compared to potential. But more importantly: What matters for a subsequent anime project is not just game profits, but but simpy how many will watch the anime. And that is based on retained fanbase interest, not sales. Does anyone here want to challenge me on the claim, that if CP2077 lived up to the hype from the start, more would have watched edgerunners, more users would have become hardcore fans, so there would be a larger permanent fanbase of the franchise? Anyone wanna challenge that? I didnt think so. Good night. P,S,: Like practically everyone i love the visual and spiritual groundwork that was done with CP2077. This is not just a game, but an idea that was WAY AHEAD OF IT'S TIME, and i belive gaming history will someday judge CP2077 similiar in influence to system shock and deus ex. Problem is: SS and DE were successful, satisfying, playable and adequate in UX for the time they were released. CP2077 is not. It's a spiritual trailblazer at the cost of everything else. And unlike No Man's Sky, this is not simply a matter of adding more devwork. I mean, at this point it seems blatantly obvious to me, but apparently many people still don't get it: Think about what reputation GOG and CDPR commanded before. Do you reall think a fuckup like CP2077 could have happened, simply by the game being released too early? Do you really still believe that? Fuck, i'll play devil's advocate: Do you really believe CDPR are such assholes and traitors? They are not! GOG and CDPR never went "evil". This isn't google 2.0. It's corporate shit - which apparently now is needed to stay competitive in fundraising alone - creating a perfect corpo-shit storm. GOG and CDPR never wanted this: They just wanted to go real big and create the ultimate vision. Problem is the cost of that was, suddenly being confronted with all the corposhit they previously managed to avoid. By "going big", CDPR put itself at the same rules as EA, and guess what? You cannot keep your ethics and principles when playing on that level. It gets way too dirty, way too corrupt, way too distracted by motives that should not direct games development. More importantly if you start such a project, you have to generate "means to do" above your capability, and that means cutting corners. Like: Instead of realizing your engine is 1 decades obsolete, you try to create the greatest game ever,, on a platform that on release will be 20 FKING YEARS out of date. Sure, you can add fancy graphical fx - at double the cost of UE, because your whole rending pipeline is from 20 years ago, and then comes AI, which is 80% physics and your concepts are from... nevermind, Creation Engine suddenly looks like a saint. The real concept i'm trying to explain here - maybe to CDPR and any sane developer at the same time: Yes, things like unity and unreal engine are inferior to native purpose built engines. Every game nowadays could be 4 times faster, if it did things like ID-software: Design your very own engine, for your very own purposes. But if your engine is 20 years old in principle operation, ANYTHING ELSE is better than you. And you will spend 2-4x times the amount of development, on the same content. CP2077 could have reached the state of 2020 release, in 2018 if developers and designers weren't fighting engine limitations all the fucking time. So i guess my point is: If you can develop your own engine to keep up with tek progress, then all the power to you! In fact you should be in the business of selling engines. But if you can't do that: Before even starting a new game, abandon everything you have and go straight for the bleeding 3rd-party tek available. It''s that simple: Either you are at the top of engines, or you rent someone elses work. There now is nothing in between, and yes it makes me sad. 2
27X Posted October 3, 2022 Posted October 3, 2022 2 hours ago, Garnet Dawn said: If what you say is true, then we got shafted real bad. I'd have loved to play the anime's story instead of what we got with the game. It definitely felt more like the zero to hero CDPR was making it out to be than with the whole Silverhand-centric story we got. Basically, both the anime and game was rushed as fuck. As much as I love the anime, it really needed more episodes. A lot of the characters weren't shown much screen time, prime example being Kiwi. Her betrayal would've been more impactful if we got to see more of her, thus giving us more time to feel attached to her. This could've easily been two seasons long with twelve episodes each. Pre time skip, and post time skip. If we were to be given the in between, that could've easily been one whole season. CDPR ain't paying for that 1 and 2 this anime's arc was decided four years ago, and has nothing to do with how much money CDPR made. It was funded fully before the game was launched by years. 1
Algene Posted October 3, 2022 Posted October 3, 2022 6 hours ago, Garnet Dawn said: both the anime and game was rushed as fuck. Agree with that, Both anime and especially game were rushed and feel too short, I can rush the game in less than 8 hours, comparing it to the witcher, it just feels lackluster, the anime suffers from the same problem, but Trigger had less time to develop their piece of media, while CDPR had 8 years to make the game since announcement. I hope the new DLC adds some slower pacing for the game. 1
MilfSimmer Posted October 3, 2022 Posted October 3, 2022 The anime is a recycled version of a previous movie the same creators did before, they just changed few things and copy pasted them in the Cyberpunk story. Spoiler 2
xbrrrty Posted October 3, 2022 Posted October 3, 2022 On 9/29/2022 at 12:21 AM, Spiritseer said: I wouldn't trust those documents because they're put together to manipulate data for the benefit of investors, i.e. they might not count staff currently training on Unreal Engine as being part of any specific team or studios onboarding that don't have a project as part of this. This is incredibly common; feel free to google this, or honestly and more broadly, statistical manipulation. It's why you can jokingly say that, statistically, one in 5 every children born is Asian because it's statistically true, but wouldn't be the case in the vast majority of individual places in the world. Regardless, I don't know why it matters. I'm zero problems saying I was wrong about them mostly working on other projects, it's completely irrevelant to any of the points being made at hand regardless. I'm not a hater, way to be ironically hateful though, lmao. Edgerunners was fantastic, the unfortunate part was that it's the only reason people went back to Cyberpunk.. instead of because Cyberpunk drew them in. They wanted to relive the anime. Sadly, the anime does a better job of capturing the setting, as I said. Yeah, okay, go ahead and link that big d, because it'd be all over the news not just the leaker community, and I haven't heard shit about it. I don't think you understand what that would entail. Even porting Unreal Engine 4 games to 5 is a huge pain in the ass, straight from the mouth of developers, that many have given up and will instead simply start fresh with Unreal 5 next time. Read above, I guess. I'll admit I was wrong that the majority of them are currently working on Witcher 4, but what I was getting at is that once Phantom Liberty is done, it's going to be all hands on deck for Witcher 4, which is why they bothered announcing it at all in the first place instead of any other project. It's what CDPR is known for, it's continuing that legacy by being the 4th instead of a different name, so the idea that any substantial amount of staff will be left on Cyberpunk after the xpac they literally said would be it is silly. They also said the xpac would be their last project on redengine, and I'm like 99.9% they ain't porting Cyberpunk to Unreal Engine lmao. I think you guys need to step out of your basement churches and get some sunlight. The sole point I'm making is that you guys are literally trying to compare Cyberpunk's modding scene to Skyrim or others while missing a lot of key points. For instance, even now, Cyberpunk's mod count may be high but most of it is junk compared to, say, games with smaller communities that have far more high quality mods/content, or mega-mod games like Skyrim that have a massive variety of high-quality mods at every level. Cyberpunk just isn't there and just doesn't have much of a game foundation to support it well. There are a ton of rough problems to handle too like the lack of third person that might get in the way of certain experiences. The modding community is also somewhat finite and most modders stick to games they play/enjoy and games where their mods will be appreciated. With Elder Scrolls 6 and Starfield releasing sometime soon, as well as Avowed, GT6, Fable, and Witcher 4 eventually, I just have a hard time seeing people continue to struggle modding Cyberpunk when there will be bigger, more popular, and easier to mod games. Like, some of the best mods for Cyberpunk 2077 right now are kind of pathetic in scope. I hope I'm wrong, but the modding scene so far has been lukewarm as hell and modders apparently aren't all that estatic about redmod from what I'm hearing, so those of you trying to claim it's poised to be the next Skyrim are, as I said, just flatly delusional. Elder Scrolls 6 isn't releasing "sometime soon". It's years and years away. The modding scene has been impressive as of late for CP2077. Likely due to the excellent anime and the game simply being in a much better shape compared to over a year ago. I obviously don't know if it will continue but so far, so good. The future is looking much better for CP77.
xbrrrty Posted October 3, 2022 Posted October 3, 2022 On 10/2/2022 at 3:49 AM, fishburger67 said: Who gives a flying fuck about your opinions concerning the game engine quality? And, do you have access to the source so you can offer a qualified opinion? Cyberpunk is a blast to play. THAT is all that matters. Agreed. Too many unqualified opinions simply don't know what they are talking about. Entitled to their opinions of course. I rarely experience any problems playing it anymore. Far better than many other engines I've played on and one of the most beautiful games atm. Shame it had a janky start. 1
apathetic Posted October 3, 2022 Posted October 3, 2022 12 hours ago, MilfSimmer said: The anime is a recycled version of a previous movie the same creators did before, they just changed few things and copy pasted them in the Cyberpunk story. Hide contents Have you even seen Promare or are you going off the strange coincidence that Studio Trigger art looks like Studio Trigger art? Give me a synopsis of the movie and explain how it maps onto Edgerunners, ‘cos I can’t see it and I’ve watched Promare a couple of times since it came out and I don’t see it. The stories are nothing alike… and the green-haired person? That’s a dude. Those characters from Promare aren’t romantically involved, nor a mirror of David and Lucy in any sense. sounds like uninformed conspiracy bullshit to me. 7
fishburger67 Posted October 4, 2022 Posted October 4, 2022 On 10/2/2022 at 12:10 PM, libertyordeath said: I give a fuck, and that's enough for me fanboy. As for my "qualifications": 30 years programming experience, sucker. But anyways, sounds like hit a nerve and hurt your feefees. Sorry about that. And now that we're done comparing dicksizes, let's take a closer look at your "Wah, you don't have sourcecode, so you don't know anything" argument. After all you keep repeating this over and over throughout this topic. Anytime someone doubts the engine's capabilities, your only argument is "you don't have sourcecode". And the reason you keep spamming this over and over is, because you think it's a bulletproof argument. In reality it shows how little you know about development or testing. Here, lemme break it down in terms a child can understand: A ? B ? C = X Now if you paid attention in maths class, then you know if know enough parts in the above formula, then you can calculate the missing pieces. In this case we have all the variables and the result, but the operators (marked as ?) are missing. How do we know A, B and C? Simple: They're system parameters (like monitor refreshrate), or documented settings in configfiles. How do we know X (the result)? Reproducable measurements! En masse: System ressource monitors (like drive access, ram, etc), and we can even attach debuggers to the game at see exactly what it's spending time on at any given moment. Therefore we know all the values and the result, so we can compute what the operators (which represent how the engine works) must look like. In this case, when a game is highly framesynced like an 80's arcade game, then it's very easy to test and verify this. After all we literarily just need to keep raising the refreshrate and see the engine going nuts in our debugger, by spending time on things like streaming, that should have nothing to do with framerate. You're welcome. I'm not gonna charge for teaching development 101 this one time. You missed the "How to make friends and influence people" class in your education. You have nothing on me concerning software development. I have done it for the biggest software companies in the world. The credit card you are using is processed by software I wrote. If you use any of the big three database managers, my compiler code handles your queries. My software is still powering deep water robots even 20 years later. Finally, you missed the biggest thing. Cyberpunk is a blast to play. THAT is all that matters. I don't care how fucked up the code or engine is or isn't. You ever took the time to go back and look at the code you wrote 30 years ago? I personally am embarrassed at some of the shit I wrote 30 years ago. But, even fucked up and 30 years old, it works and still is used 30 years on. 3
Guest Posted October 4, 2022 Posted October 4, 2022 On 10/2/2022 at 11:39 PM, Xaleya said: Funnily you didn't researched well... Because "Trigger's incredibly bleak take on the setting" was reusing "CDPR's writting", they reused what was supposed to be the original story of the game, before Keanu wanting more screen time. CDPR was very hesistant that Trigger wanted to add new characters (Rebecca) and if you see the anime properly, Rebecca sometimes seems a bit lackluster, while she's a great character, she didn't had enough screentime to develop itself... The original story wasn't meant to have Smasher as final boss, but some "force" preventing you from reaching your path, perse escaping from him rather than fighting (Like Vader from Fallen Order)... Basically the Plaza Heist was meant to be the "beginning of the end" rather than the beginning we got. It's all known at this point that we didn't got the original script for the game, and that's what Trigger used for it. Even David's design was taken from the original V's Concept art / alpha designs, which had the exact same outfit and looked more like Miles Morales A vague idea of a player character joining a tabletop party of different people with different skillsets and going on missions together only to eventually fail isn't "writing an anime" it's just how every single tabletop game plays out eventually. If you've played the tabletop you know Smasher shows up in literally everyone's game. If you think the character design came from CDPR and not Trigger then you should their other shows as Trigger re-use their character designs over and over and over in their works. David in Cyberpunk isn't new he's the 4th iteration of Kamina. His design history started with Kamina in Gurren Lagann (when Trigger's staff were called Gainax), Tenga in Kiznaiver, Galo in Promare. Heck, Cyberpunk's relationship is basically "what if we made Lio from Promare into a woman and then they fucked?" which fanartists very much picked up on. CDPR gave it to Trigger with a very rough idea and what got made is extremely obviously almost entirely Trigger's work. It is a Trigger show with Trigger's writing and Trigger's animation and absolutely all the hallmarks of Trigger, it even ends up in fucking space which is literally a Trigger meme. Just about the only difference between this work and any of their other works is that there is absolutely no attempt to challenge the status quo, no attempt to change society, it is just the bleak outcome of someone whose entire life is controlled by Night City instead of by themselves, and it comes to the same logical outcome that comes to everyone in Night City. This is all painfully obvious stuff to anyone that's actually watched Trigger's other shows. I recommend you do. Not sure what to make of the comment about Rebecca being "underdeveloped" like every single character in every single show needs to be gone into in immense and completely unnecessary detail diverting away from the actual story being told. This is an aspect of TV Series writing that does not and should not exist in good story writing, the story is about David. Rebecca exists as a narrative tool to make scenes get the fuck on with it when they otherwise would have lagged, her job is to be Doom Slayer in a scene where every other character would stand around gawping or being emotional so that scenes don't unnecessarily drag on for completely unnecessary and annoying lengths of time. Do you complain that Doom Slayer is underdeveloped? Nah. It is the way it is in order to get the fuck on with it and everyone understands that "developing" his character would be detrimental rather than beneficial, same thing with Rebecca. She's a gremlin, that's it, that's all you need, she's the human equivalent of a literary device. Trigger's shtick is not being verbose, unlike my forum post writing. Luluco's episodes are 5 minutes long with stories that would typically be 24 minute episodes. Trigger have got trimming the fat down to an art form. It's their thing.
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