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Cyberpunk 2077 Mod Creation Thread


shouganai

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Posted (edited)

i feel that some of you modders could do some pretty cool stuff on thi game,  i dont know how to mod lol

Edited by t20ryan
Posted
On 12/26/2022 at 11:44 AM, rafal112 said:

You don't need animation to make porn

Eh, I'd rather have animations, text mods are a thing of the past at this point, unless the entire game is text based, but in cyberpunk? completely out of place

Posted (edited)
On 12/11/2020 at 1:51 AM, shouganai said:

Cyberpunk 2077 modding will fall in line with Witcher 3 modding for the time being. I don't think CDPR plan on doing any mod tools so we will have limited scripting functionality. They did promise mod tools for Witcher but never delivered, so take any rumors for CP2077 with a grain of salt.

 

Wolven tool kit for Witcher 3 is working on CP2077 support already.

https://github.com/Traderain/Wolven-kit/issues/286

 

 

Rfuzzo has working extraction support already as well, as seen below

https://www.nexusmods.com/cyberpunk2077/mods/8

https://github.com/rfuzzo/CP77Tools

 

This was extracted with rfuzzo's tools. The user posted this in the Wolven git linked above, though.

 

cBOXvjO.png.1d7698d865e97c291f6788e7c581722b.png

 

Someone already extracted the TV videos, so it seems we could already swap or slice in some adult content there. This game also has a TON of billboards so making the ads more extreme should be simple. Who's ready for ACTUAL futanari ads?

 

Video files are Oodle. https://github.com/Traderain/Wolven-kit/files/5669868/oodle_dictionary.zip

 

sounds like the work is in progress hopefully will see some cool stuff 

there are so many billboards ! 

maybe we will get to a point where we have something like aff on fallout ?

 

found this from 3 months ago i would try it out but wouldnt know where to start but 

 

We just launched our new project called REDmod – a free set of tools for Cyberpunk 2077 which adds integrated support for installing and loading mods into the game. It also provides an official tool that will help you use, modify and create your own experiences in the world of Cyberpunk 2077, including custom sounds, animations, scripts, and more.

 

For more information (and download links), check out our dedicated REDmod website & FAQ: cyberpunk.net/modding-support

Edited by t20ryan
Posted
On 12/28/2022 at 2:21 AM, fonixphoenix said:

I noticed Cyberpunk released a kind of creation kit, might warrant it's own section on this site.

their creation kit is now 1-2 years old and there are 0 adult mods. i reinstalled the game recently to test the progress out and the old problems are still there. yes there are new clothing mods and reshading tools.... but the 3person is still not functional. imo the game remains beyond one play through a hard pass

Posted
17 hours ago, Algene said:

Eh, I'd rather have animations, text mods are a thing of the past at this point, unless the entire game is text based, but in cyberpunk? completely out of place

Well, someone make a mod that sells porn pictures (photo mode)
That V is to go to a photo session and strip naked and you have to take 10 photos of her vaginas and then the money is transferred to your account.

Posted
11 hours ago, 0wnyx said:

their creation kit is now 1-2 years old and there are 0 adult mods. i reinstalled the game recently to test the progress out and the old problems are still there. yes there are new clothing mods and reshading tools.... but the 3person is still not functional. imo the game remains beyond one play through a hard pass

ive downloaded some mods that work fine like body retextures and gear removal ect 

 

 

im temped to have a go but i have 0 experiance and this seems to be a bad starting point lol 

but if anyone gets bored some some slightly more adult billboards ect would be a good start :)

Posted

Considering the romance options and joytoys are already a part of the game, the next step "up" (the metric in question being depravity) is a Defeat mod.

In the initial design of that, the modder could:

-Recycle the joytoy animations

-Swap out the audio for some sampled lines of a more aggressive nature

-***Show it in the offender's POV, to see V actually experience the event***

-Use the "Sweet Dreams" sidequest (captured by Scavs) as a template for post-Defeat capture/escape.

 

It's far from a fully elucidated plan, but it's more than what already exists...

...even though it 99% slaps together what does already exist.

Posted
On 12/28/2022 at 10:55 PM, User39042 said:

 

You know, I took a break after spending a week pounding my head against the wall trying to fix my FreeBody Mod UV seems last week, after messing with upscaling. I fixed it, but yeah, anyways.. I decided to give RED a try in the mean time. Oof. Major Oof.

Now, don't get me wrong, everyone dogs on RED and bugs, but the engine and toolkit are fine, better than fine, it's like an ue4 fork, but honestly, after taking a closer look into the assets, CDPR needs to sell their company. Like, imagine a Bethesda 3d character artist, then feed them bath salts everyday for a month, you'd then have a CDPR character modeler. Now, there are people who put me to shame on ArtStation, that would make me look like an imbecile, and that's who CDPR should have hired. But CDPR modelers are so bad.... like they should put a warning on the game saying that in game assets will give you a brain aneurysm. Give me a week with anybody on LL and they'd be 10x better than these CDPR 3d "artists".

 

Asking for someone to turn CP2077 into a modded fo4 is like an Atheist asking for a miracle. However, that all said, some mods that have come out blow my mind. Like legit, the real McCoys of modding. As an example, the Appearance Mod Menu is like taking Jaxon's Positioner from Skyrim and feeding it crack cocaine mixed with TMNT ooze. You can literally change an entire interior cell with a single click to something entirely different. That's insane. And that's only one of the many incredible mods. Also, lua > papyrus.

 

I'm with you, I wanted a new fo4 engine to mess around with that wasn't held together by duct tape and bubblegum, but CP2077 is beyond broke. It's a train wreck of greater proportions than fo76, and I don't say that lightly. Although, there is some really good talent working to salvage some of it and turn it into something that resembles a game worthy of your play time.

Hopefully when we get games released on UE5 the modding will be better although I know little about modding UE5 tbh. Next CP will be UE5 surely as redengine is on the way out.

Posted

So, I am new to the Cyberpunk scene but not LL or the modding scene overall. Been here while, just in hibernation. Trying to catch up on things here in Cyberpunk. 

Two questions.

Is there a Cyberpunk script extender like in the way of Beth games to get certain mods working and (far easier question), do we have any good LL exclusive Ads/Billboard and poster mods. Some good slutty shit. Stuff at nexus has not really impressed me much for street aesthetics. Body mods are coming along though. I need to figure out textures though. My girls nips look like whipped mocha topping. No definition.  

Posted

It seems things picked up fast these past few months. After a while where seemed like the game was done for, the updates, along with the anime did gave it a Trauma Team like special treatment and recovery.

 

So we got animations and we got items added, not only replaced, we got NPC behavior changes with added dialogue and interactions, being able to go to a bar have a drink and talk to an NPC.

 

There's changes in the way NPC behave with added interactions and we got things like Cyberscript Core that let's you add quests apparently, I still need to check it out.

 

Survival mod, where your character has to eat, drink and sleep. A mod that tries to simulate cyberpsychosis and adds an attribute that tracks actions the player does in games, in this case, kills and gives side effects including visual and NPC reactions. Body mod replacers to give V the booty and also clothes replacers and added clothes with virtual store to access those items in-game.

 

It does look like it's just a matter of time and putting all these pieces together there will be adult mods.

 

And looking at the mods created for CP2077, there's this idea of making mods that allow other people to add their own mods more easily aka frameworks, since the beginning with Cyber Engine Tweaks it's been like that which just shows how much people want this game to be modded to death.

Posted

I think the past month (and in general since the Edgerunner update) did wonders for the game, the active playerbase even months past the update is 3-4x what it was pre 1.6.

We now got mods that can play any animation on NPCs, including a NPC version of the PC. We got a transmog mod coming out which increases the amount of items you can equip from basegame 6-7 to 3-4x that allowing for far greater customisation.

 

There are something like 10 female body mods out now and most baseline clothing works on them, the only thing they seem to miss quality wise is the nipples.

Even photomode got a ton of new poses, even custom ones are happening now and 1.7 is right around the corner with the big expansion not to far ahead as well.

 

The game probably needs a year or so more for mods to be fleshed out and for CDPR to launch their big updates this year but by the end of 2023 I think even the community here could take a look into CP2077. Also hoping CDPR will allow full access to Redengine for moding and tbh I see no reason why they shouldn't as they are discontinuing support for it with the switch to UE5 and all.

Posted (edited)
1 hour ago, iguchi said:

It seems things picked up fast these past few months. After a while where seemed like the game was done for, the updates, along with the anime did gave it a Trauma Team like special treatment and recovery.

 

So we got animations and we got items added, not only replaced, we got NPC behavior changes with added dialogue and interactions, being able to go to a bar have a drink and talk to an NPC.

 

There's changes in the way NPC behave with added interactions and we got things like Cyberscript Core that let's you add quests apparently, I still need to check it out.

 

Survival mod, where your character has to eat, drink and sleep. A mod that tries to simulate cyberpsychosis and adds an attribute that tracks actions the player does in games, in this case, kills and gives side effects including visual and NPC reactions. Body mod replacers to give V the booty and also clothes replacers and added clothes with virtual store to access those items in-game.

 

It does look like it's just a matter of time and putting all these pieces together there will be adult mods.

 

And looking at the mods created for CP2077, there's this idea of making mods that allow other people to add their own mods more easily aka frameworks, since the beginning with Cyber Engine Tweaks it's been like that which just shows how much people want this game to be modded to death.

someone has to want to redo it
because there are only complicated things left to do.

Maybe it's better to look for a partner on Speed Dating

 

 

Edited by rafal112
Posted
On 12/29/2022 at 9:54 AM, VenomousOuroboros said:

Considering the romance options and joytoys are already a part of the game, the next step "up" (the metric in question being depravity) is a Defeat mod.

There's already a defeat-like system in the game. You can:

  • Non-lethally takedown an NPC in a variety of ways.
  • Carry unconscious NPC's on your shoulder.
  • Put that NPC in the trunk of your car.
  • Take that NPC on a trip to wherever.

That, right there, is like most of what a defeat system does. Way back in patch 1.1 I discovered that, if you want to display all of your vehicles for photomode you can do so by stashing bodies in the trunk. The vehicles will not despawn if you have a body in the trunk, and unconscious people never wake up, so your vehicles just end up staying wherever you left them.

 

So, it would seem what is needed is: 

  • A way to "dump" the unconscious into a cage, chains, ropes, or whatever (like we dump them into our car trunks).
  • Once dumped, they need to wake up and be able to assume idle animations (some of which are already in the vanilla game in the assaults in progress NCPD thingies).

Once they're in a position where they are awake, aware, and locked up, your defeat mod is pretty much done. All that is needed is a way to hand the NPC off to another mod, like sex framework or torture framework.

 

 

Posted
2 hours ago, Jarnin said:

There's already a defeat-like system in the game. You can:

  • Non-lethally takedown an NPC in a variety of ways.
  • Carry unconscious NPC's on your shoulder.
  • Put that NPC in the trunk of your car.
  • Take that NPC on a trip to wherever.

That, right there, is like most of what a defeat system does.

 

I get what you mean, but that's perfectly 50 percent of what a defeat system does.

What about when the PC gets defeated?  I don't think you really read what I posted.

Posted
7 hours ago, VenomousOuroboros said:

What about when the PC gets defeated?  I don't think you really read what I posted.

Right, because reading a couple of paragraphs is so hard.

 

Modders can keep V from dying and teleport V around. They can call up that static scene change effect so it looks vanilla. They can reposition V and keep the player from moving the character. The animations for being a prisoner are already in the game.

 

I'm not saying making mods is easy. I'm saying that all the pieces of a defeat mod already exist, and just need a talented modder to stitch everything together and make it playable.

Posted
3 hours ago, Jarnin said:

Right, because reading a couple of paragraphs is so hard.

 

Modders can keep V from dying and teleport V around. They can call up that static scene change effect so it looks vanilla. They can reposition V and keep the player from moving the character. The animations for being a prisoner are already in the game.

 

I'm not saying making mods is easy. I'm saying that all the pieces of a defeat mod already exist, and just need a talented modder to stitch everything together and make it playable.

Whatever, guy - you're essentially repeating what I've said.

 

Ultimately, we understand that we already have the systems in place to create a player defeat/death-alternative framework.  All that it would take is for somebody to rearrange mostly pre-existing assets/resources, create some preset scenarios (depending on the type of NPC who defeats V), and perhaps chop some audio.

 

I'm just wondering how long it's going to take until somebody who understands CP2077 modding can throw this together and get some good credit in this community for it.

Posted

Has anyone been working on Trans or Futa mods for the game? The penis options for V are pretty lackluster and it would be nice to have some trans NPCs or Joytoys.

Posted (edited)
On 1/3/2023 at 2:04 PM, rafal112 said:

How to make the character stand in one place and wait for me to pick her up in the evening? 

Because I wanted to put the whores in the corners and take them back to the brothel in the evening.  (brothel in one of the apartments V) 

 

I need only
1- the teeth stood on the corner and did not disappear
2 - So that they do not leave the brothel

AMM has options to "Stay in Position" but they run away.

 

On 1/3/2023 at 2:04 PM, rafal112 said:

 

 

Ho.jpg

Edited by rafal112
Posted

Has anyone worked on a first-person masturbation mod yet? I imagine it would be a bit easier than a full blown sex mod with two NPCs but idk. Always wanted an option to finger blast V's cunt before bed or during the shower or ride passenger when no dialogue is left and you're just sitting there in silence. You can even integrate it into the stat system like 30:00 minute better accuracy and throwing distance. This is a huge stretch but with that in mind, masturbating during different parts of the game could give you negative effects as well. So for example masturbating in chapter 1 gives 0 negative effects but masturbating in chapter 2 gives 30% increase to negative effects with a chance of Johnny being either disgusted or says something smart from one of his pre-recorded dialogues. Chapter 3 is debatable considering in my eyes why would would V care about meaningless sex when they are on the verge of death? But at the same time you can still fuck hookers, in fact you get access to two NEW hookers in the same chapter.

 

So with all that said masturbating in chapter 3 would see an 50% increase(Total:80%) of negative effects with Johnny mainly being disgusted afterwards. So it would be encouraging to masturbate early in the game and a gamble later in the game.

 

I wish I knew how to mod, I would jumpstart this right away.

Posted

Haven't looked into cp since launch - (mostly)

Can someone tell me what the current situation is regarding mods? A few months back there was an update and people kept telling everyone this would enable 'skyrim-like modding' ... My question now, how much is currently possible?
I did a lot for other games in terms of texture and meshwork (mostly bethesda games) and i'm mostly interested in knowing how much we can do currently in regard to that and, if possible, if there's a system like Sexlab comin' or something in that direction. (From what i could gather new animations are only possible when overriding existing ones, but i could be very wrong since i haven't looked into this, really.)

Posted
On 1/12/2023 at 12:57 AM, SleepyNinja said:

Has anyone worked on a first-person masturbation mod yet? I imagine it would be a bit easier than a full blown sex mod with two NPCs but idk. Always wanted an option to finger blast V's cunt before bed or during the shower or ride passenger when no dialogue is left and you're just sitting there in silence. You can even integrate it into the stat system like 30:00 minute better accuracy and throwing distance. This is a huge stretch but with that in mind, masturbating during different parts of the game could give you negative effects as well. So for example masturbating in chapter 1 gives 0 negative effects but masturbating in chapter 2 gives 30% increase to negative effects with a chance of Johnny being either disgusted or says something smart from one of his pre-recorded dialogues. Chapter 3 is debatable considering in my eyes why would would V care about meaningless sex when they are on the verge of death? But at the same time you can still fuck hookers, in fact you get access to two NEW hookers in the same chapter.

 

So with all that said masturbating in chapter 3 would see an 50% increase(Total:80%) of negative effects with Johnny mainly being disgusted afterwards. So it would be encouraging to masturbate early in the game and a gamble later in the game.

 

I wish I knew how to mod, I would jumpstart this right away.

God, this would be great. I've been searching around for something like this but as far as I can tell there's nothing so far.

Posted
On 12/29/2022 at 10:54 AM, VenomousOuroboros said:

Considering the romance options and joytoys are already a part of the game, the next step "up" (the metric in question being depravity) is a Defeat mod.

In the initial design of that, the modder could:

-Recycle the joytoy animations

-Swap out the audio for some sampled lines of a more aggressive nature

-***Show it in the offender's POV, to see V actually experience the event***

-Use the "Sweet Dreams" sidequest (captured by Scavs) as a template for post-Defeat capture/escape.

 

It's far from a fully elucidated plan, but it's more than what already exists...

...even though it 99% slaps together what does already exist.

I like the way you think.

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