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  1. Great work Nikoli*! Your edits look really good, looks like what should have came with the game. edit: BTW can I ask if you ever got ghosting like in this pic? Despite editing caliente_atlus, caliente_atlus_1080p and caliente_atlus_720p, it still shows some of the old picture for some reason. Is there other archives the ads show in besides basegame_4_gamedata? This has happened for a couple other ads I edited, too. >The one book re-texture and the Cromanticore vending machine still won't change, they were Photoshop saved correctly, I'm beginning to think that the textures are baked into the mesh... Yeah I had no luck too. Also tried editing the home screen so I can put "EcchiPunk" next to the cyberpunk logo, but nothing I do can change it.
  2. Yes I'd like to edit the videos too but I'm going to do all the other ads first. Videos will probably be a second mod if I am able to. I know it looks like a lot of futa in my screens but it is actually mostly female. Probably 80/20 female/futa. I will probably not do multiple versions because this mod is going to take well over 100 hours to complete. I've already put in around 40 hours and I'm not even close to half way done. Feel free to edit my files after I release something though! There are 109 billboard ads, and each one you need to find a picture with an angle or POV of a character that fits, often requiring cutting out backgrounds, resizing, fixing the colors so it appears right. I also try to match the theme of the ad, like a soda ad having a girl drinking soda, etc. Yesterday I spent almost 2 hours on a single ad and it's still not perfect. Because there are 4 or more different formats the ads need to fit you need to load up the game and check how it looks to see if it's ok. Often it ends up cropped weird, or the moving parts don't line up right. Trying to make everyone happy so I'm trying for a good balance of content.
  3. CDPR hasn't really released anything useful yet. I think just some extraction tool? We will have to see if they ever release anything more substantial, until then we will only have simple mods like what is already out. The source code was stolen and sold so hopefully modders can get their hands on that for some hardcore mods. But still, actual game dev tools would be the best and we don't really know when/what we will get. Still working on my mod, spent like 18 hours yesterday on it. Posters and holographics are pretty quick and easy, it's the billboard stuff that takes forever because you need to account for the moving parts and make it look good when it's animating and in various different size formats. Lots of trial and error! Maybe 25% of posters done. Maybe 20% of billboard ads done but many need to be re-done/fixed. Sometimes they don't look right or the sizes look bad, and many of them have multiple texture files you need to edit or you get something like this. Definitely gonna take a while more before I get anything worth releasing out.
  4. Making a hentai / ecchi advertising pack. Planning on changing 100% of ads.
  5. Yes sorry, that's the tool I'm using. But I don't think it can turn the dds back to xbm? If it can what command do I use? rebuild isn't seeing the dds I extracted with the export option. There supposed to be a bin (buffer?) file it splits with?
  6. Trying to work on ad textures. used wolvenkit: unbundled archive file found .xbm needed, ran export in wolvenkit to get .dds edited in gimp (none of the compression or type options matched what BruceBanner suggested above) saved edited dds ?????????????????????????????? Where is the import option on wolven kit to return this to .xbm? The 'rebuild' option doesnt seem to be it? it doesn't see the dds I point it to. So what now? Am I supposed to be editing the xbm directly? Because gimp can see them but will not load these filetypes.
  7. Hi, please follow the tutorial shown in the original post until you have the asset files open in UABE. Then find the image files inside which match the names of the ones in the zip. Select them and import the new images to overwrite the original image files. I dont know how to create an emip patch like in the original mod so if someone else could do it or help with that it would be cool. Sorry for the confusion.
  8. Here's my mod files, haven't had time to make it better or do the animation. OP can merge it to this mod if he likes. I don't know how to make one of those patch files, sorry. Penus.zip
  9. I added some stuff, still working on animation though
  10. https://www.nexusmods.com/cyberpunk2077/mods/23 Check out this mod, it extends ranges for some options and adds new ones. Might wanna look for the genital sliders and see what config line it's adjusting. If we are lucky you can just extend the numbers to be bigger, if not then we will need more to do it. If we can't just edit the config to have bigger numbers then we will need a few things. Right away you should also be able to use cheatengine to find the memory value and edit it directly, and for longer term we would need to find the value in the game files and add a custom slider with the tools above.
  11. Should just need to find the underwear texture and make it transparent, seems like something we should technically already be able to do. I'll be digging through the textures whenever I get a chance. This game probably has quite a lot of digging around needed, so everyone should help with finding textures and listing what they find here.
  12. Cyberpunk 2077 modding will fall in line with Witcher 3 modding for the time being. I don't think CDPR plan on doing any mod tools so we will have limited scripting functionality. They did promise mod tools for Witcher but never delivered, so take any rumors for CP2077 with a grain of salt. Wolven tool kit for Witcher 3 is working on CP2077 support already. https://github.com/Traderain/Wolven-kit/issues/286 Rfuzzo has working extraction support already as well, as seen below https://www.nexusmods.com/cyberpunk2077/mods/8 https://github.com/rfuzzo/CP77Tools This was extracted with rfuzzo's tools. The user posted this in the Wolven git linked above, though. Someone already extracted the TV videos, so it seems we could already swap or slice in some adult content there. This game also has a TON of billboards so making the ads more extreme should be simple. Who's ready for ACTUAL futanari ads? Video files are Oodle. https://github.com/Traderain/Wolven-kit/files/5669868/oodle_dictionary.zip
  13. http://www.mediafire.com/file/n5gj7vyi08hzw0p/Entrepreneur.7z/file Haven't tested it with newer versions of the game, might be broken. Main issue was I couldnt figure out how to change cost/income so the balance isnt great, I think currently it ends up taking a long time to get return on investment. Also note in the GUI folder it's easy to change the in game menu pictures if you want. Please feel free to inspect the source with DnSpy and update/edit as you please. Can share stuff here. Just please dont upload derivatives on modnexus unless you do a rewrite, the original author never responded to my permission request.
  14. Hi guys, I edited the Entrepreneur mod more. I just need to figure a few more things out that I wanna edit. I messaged the original mod creator for permission to share this here, as looking through the source code he put a lot of work in to this. Fingers crossed! Needs: -change the requirement for purchase from 5 tools/5 hardwood to 1 prisoner. -permission Wants: -change UI pictures depending on which culture the town is, or at least randomly cycle through a set of images.
  15. I edited the "entrepreneur mod" to have brothels instead of land buying. Not sure I can release it though, sorry. Maybe I'll ask the mod creator.
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