stas2503 Posted November 22, 2020 Posted November 22, 2020 15 minutes ago, Aki K said: Thank you very much. I don't fully understand your first answer but I am on the latest cursed loot version that I am aware of. I do use MO2 but I have no idea what you said or how to do it lol. Maybe surprising, but I am not super good with computer stuff. That I got as far as I did is something I am super proud of. Oh ... I'll explain in pictures. I have several profiles in MO2. SKYGS HDT PE is the profile on which I play, SKYGS Tools is the profile on which I work with Bodyslide. Spoiler In the example, I connected the DX Druid Armor mod for conversion. Everything that goes into the overwrite folder I immediately move to the folder with the connected mod. After conversion, I disconnect this mod and connect another mod, which I need to convert via Bodyslide. Spoiler
Kimy Posted November 22, 2020 Author Posted November 22, 2020 16 hours ago, Nymra said: IIRC it is not necessary to "register" the ZAZ animations in Zap Animation Pack. Just skip that part and you should not see any of them. With Sexlab Utility Plus (I think) you can also toggle DD animations that you dont want to see (they appear in SLAL MCM) and also the ZAP Animations. Its a bit of work but worth it. Animations are the key to all our fun. Registering DD's internal animations to SLAL is not only unsupported, but highly discouraged. Not sure why people think I went through all this trouble to AVOID registering these animations to the general database? If people register these animations to SLAL, every Tom, Dick and Harry mod not explicitly ruling them out, will randomly play these animations even when nobody's bound. And they look broken without any DD devices worn, because they are not designed to be used without DD devices. Broken as in "This doesn't look right! Let's send Kimy a bug report, because her stuff doesn't work!" broken. I would not rely on this advice working for too much longer, for one reason or the other. I do not enjoy getting bug reports because of 3rd party patches breaking my mods. Official advice for anyone using this patch to register DD animations to SLAL is to stop using it and unregister them.
Aki K Posted November 22, 2020 Posted November 22, 2020 2 hours ago, stas2503 said: Oh ... I'll explain in pictures. I have several profiles in MO2. SKYGS HDT PE is the profile on which I play, SKYGS Tools is the profile on which I work with Bodyslide. Hide contents In the example, I connected the DX Druid Armor mod for conversion. Everything that goes into the overwrite folder I immediately move to the folder with the connected mod. After conversion, I disconnect this mod and connect another mod, which I need to convert via Bodyslide. Hide contents I'm still not sure I understand. It might be above my level atm. But I appreciate the effort. I'll just have to wing it. I do have another question. When building in bodyslide I encountered duplicates of some items but with no clear distinction between them. For example: one item was labeled "LeatherHobbleSkirtwithStraightJacketOpen" and another would be labeled "Leatherskirtwithstraightjacketopenhobble" or something like that. Seemingly the same item but with the order of the words rearranged. Not sure what the deal is with that or which one I should select. I double checked and my old versions are disabled so it's not from a mod overlap. EDIT: Ok so far the mod is working and working with my older mods as far as I can tell. But I do have a request. I've noticed now that removing items ALWAYS has an animation now which really slows down some of the fun. Is there anyway to disable that? The animations of taking items off is a bit annoying for me because sometimes I like to swap through multiple pieces before deciding on the part I want to wear. Also a question. The MCM mentions something about devious contraptions and a "pageup" hotkey. I'm not super familiar with devious contraptions, so what does the hotkey do?
Nymra Posted November 22, 2020 Posted November 22, 2020 4 hours ago, Kimy said: Registering DD's internal animations to SLAL is not only unsupported, but highly discouraged. Not sure why people think I went through all this trouble to AVOID registering these animations to the general database? If people register these animations to SLAL, every Tom, Dick and Harry mod not explicitly ruling them out, will randomly play these animations even when nobody's bound. And they look broken without any DD devices worn, because they are not designed to be used without DD devices. Broken as in "This doesn't look right! Let's send Kimy a bug report, because her stuff doesn't work!" broken. I would not rely on this advice working for too much longer, for one reason or the other. I do not enjoy getting bug reports because of 3rd party patches breaking my mods. Official advice for anyone using this patch to register DD animations to SLAL is to stop using it and unregister them. I cannot talk for the mods author but Sexlab Utility Plus also comes with its own DD and ZAP Animation filter integrated, maybe to avoid exactly that kind of isse. Still not sure how this will work out with the new DD5 filter system. We'll see. I wont say anything else to this because we already stepped on all that filter related toes before. As for bug reports: yeah, well. Every second bug report in my numerous own mod support threads is not related to my mods, too. Its just the nature of things here I m afraid 2
junky1234 Posted November 22, 2020 Posted November 22, 2020 I noticed there is a conflict with straight jackets, SoS and male characters. I think they need flagging as "revealing" as that seems to fix it manually
Pixeletta Posted November 22, 2020 Posted November 22, 2020 Hi Kimy! I'd like to report a bug The Beast Race gag patch breaks gags for Elven characters, making them render as invisible. Removal of the Beast Race patch fixes the issue, and human races work with and without the patch. Unsure why it happens, but it's reproducible. I should add that I am playing Skyrim Requiem, but I doubt that would have anything to do with gag rendering. Thanks for all your hard work! ~Pix
Aki K Posted November 22, 2020 Posted November 22, 2020 Is there a way for me to manually remove the chastity effect from the plugs? I miss being able to have sex with them in. In addition, when I try to have sex with the iron handcuffs it forces my character into masturbation even though the character should be able to have sex and the handcuffs are the only thing equipped. And for some reason I can't equipped the iron chain harness (the complete set/single equip). It just tells me its equipped in the menu and I see nothing. it doesn't even have any of the DD menus. Also despite installing the "devices for him" part, nothing seems to happen and males can't seem to equip devices. It just gets stored in their inventory. I liked this upgrade at first, but I'm starting to encounter tons of issues and I honestly might downgrade until all the kinks are ironed out (pun not intended)
Skullered Posted November 23, 2020 Posted November 23, 2020 1 hour ago, Pixeletta said: Hi Kimy! I'd like to report a bug The Beast Race gag patch breaks gags for Elven characters, making them render as invisible. Removal of the Beast Race patch fixes the issue, and human races work with and without the patch. Unsure why it happens, but it's reproducible. I should add that I am playing Skyrim Requiem, but I doubt that would have anything to do with gag rendering. Thanks for all your hard work! ~Pix The BRRF .esp needs to be placed *AFTER* For Him if you're using both, otherwise For Him will invalidate the changes to Beast Races. EDIT: @Kimy For an automated solution to this problem, maybe Devious Devices For Him.esp could be flagged as an ESM while retaining the .esp extension? This should automatically make the plugin load early, without breaking backwards compatibility since the extension is the same.
Guest Posted November 23, 2020 Posted November 23, 2020 Probably someone already asked, but @Kimy, would it be possible to make a mcm setting for the animations lenght? Just like in SexLab. The animations are awesome (like everything in your mods actually?), but since you don't like Quick Time Events... (probably the game engine doesn't like QTEs too much either ?) Otherwise, always like in SexLab, you could add a Free Camera option or anything else just to make struggling a bit more interactive and fun.
Kimy Posted November 23, 2020 Author Posted November 23, 2020 10 hours ago, Nymra said: As for bug reports: yeah, well. Every second bug report in my numerous own mod support threads is not related to my mods, too. Its just the nature of things here I m afraid < rant> Yes. I guess it really is. It's one the things that continues to be a minor irritation for me, honestly. Because I am not used to this kind of thing. In the modding scene, every Tom, Dick and Harry thinks they have a natural right to "tweak" or "patch" somebody else's mod, just because they have read a Papyrus primer for five minutes and now assume they know it better than the person who wrote the original mod, who spent five years working on it. They don't care about "Hey, don't release unsanctioned patches against my mod!" clauses, or their spirit, either. Because, hey, they're God's gift to coding, so why would they! The result is wild and/or faulty behavior patched into somebody's mod, and the original author having to scramble to figure out whether the plethora of bug reports they're receiving is actually because of their own fault, or just happens because said Tom, Dick and Harry whacked away at their keyboard like the proverbial chimp on a typewriter for fun and giggles. And since the compiler didn't explicitly complain about the result, they assumed whatever they did must be the best thing to happen to humanity since sliced bread and Netflix, so they released it for all the world to enjoy! No need to talk to the original author first! It happens so often that it's not even funny. Let's just say that's not how professional software development works. Not even in the open source scene. Particularly not there. < /rant> 8
Laura Posted November 23, 2020 Posted November 23, 2020 1 hour ago, Kimy said: < rant> Yes. I guess it really is. It's one the things that continues to be a minor irritation for me, honestly. Because I am not used to this kind of thing. In the modding scene, every Tom, Dick and Harry thinks they have a natural right to "tweak" or "patch" somebody else's mod, just because they have read a Papyrus primer for five minutes and now assume they know it better than the person who wrote the original mod, who spent five years working on it. They don't care about "Hey, don't release unsanctioned patches against my mod!" clauses, or their spirit, either. Because, hey, they're God's gift to coding, so why would they! The result is wild and/or faulty behavior patched into somebody's mod, and the original author having to scramble to figure out whether the plethora of bug reports they're receiving is actually because of their own fault, or just happens because said Tom, Dick and Harry whacked away at their keyboard like the proverbial chimp on a typewriter for fun and giggles. And since the compiler didn't explicitly complain about the result, they assumed whatever they did must be the best thing to happen to humanity since sliced bread and Netflix, so they released it for all the world to enjoy! No need to talk to the original author first! It happens so often that it's not even funny. Let's just say that's not how professional software development works. Not even in the open source scene. Particularly not there. < /rant> This is so true. We can be knee deep into troubleshooting an issue when they suddenly remember all the weird things they did with their game. I never go at them because they're almost never doing that on purpose, but it can be annoying. The worst ones are people who swear that it's not their game's fault. That their game is perfectly stable and that their 6 gb papyrus log after 5 min of play is totally normal. 4
GreatCroco Posted November 23, 2020 Posted November 23, 2020 2 hours ago, Laura 'Lokomootje' said: The worst ones are people who swear that it's not their game's fault. That their game is perfectly stable and that their 6 gb papyrus log after 5 min of play is totally normal. And that's why I made it a habit to close every bug report that misses one thing on the "must include list" without even reading it. Yes even those from my superiors. Got me more than one stern talk about "you can't do that" and "we need that fixed". But when I tell them that searching for the bug with incomplete reports costs the company way more money, they usually come around. 1
sonjohandbzx Posted November 23, 2020 Posted November 23, 2020 The 10-15 CTD's I had every hour (even with the brand new character) seem to have stopped since I killed POP. Maybe I'll go back to my L45 character and see if that one has become more stable. Not using POP a lot since I'm a law-abiding slaver/assassin/thief. I just need to avoid the Dagomar prison for women, because it takes ages in there...
elekszid Posted November 23, 2020 Posted November 23, 2020 6 hours ago, Kimy said: < rant> Yes. I guess it really is. It's one the things that continues to be a minor irritation for me, honestly. Because I am not used to this kind of thing. In the modding scene, every Tom, Dick and Harry thinks they have a natural right to "tweak" or "patch" somebody else's mod, just because they have read a Papyrus primer for five minutes and now assume they know it better than the person who wrote the original mod, who spent five years working on it. They don't care about "Hey, don't release unsanctioned patches against my mod!" clauses, or their spirit, either. Because, hey, they're God's gift to coding, so why would they! The result is wild and/or faulty behavior patched into somebody's mod, and the original author having to scramble to figure out whether the plethora of bug reports they're receiving is actually because of their own fault, or just happens because said Tom, Dick and Harry whacked away at their keyboard like the proverbial chimp on a typewriter for fun and giggles. And since the compiler didn't explicitly complain about the result, they assumed whatever they did must be the best thing to happen to humanity since sliced bread and Netflix, so they released it for all the world to enjoy! No need to talk to the original author first! It happens so often that it's not even funny. Let's just say that's not how professional software development works. Not even in the open source scene. Particularly not there. < /rant> Well, this is why it is better to make a submod. At least in FO4 the submod system works very well. Not sure about Skyrim LE. Submods make people not forget that they have installed a tweak because they see it in their load order, and you can just tell people to remove submods before they ask you a question.
jigwigigx Posted November 23, 2020 Posted November 23, 2020 On 11/21/2020 at 4:53 PM, cciao613 said: can the possibility of wearing the chastity belt be added together with the harness? Is there a guide on how to create a new quest for LAL using this framework? I will second this. I would also like to see the belt restored to the corsets as I like the restrictive outfits best. In the meantime has anybody got a temporary fix that can do that?
sissypaula Posted November 23, 2020 Posted November 23, 2020 I have a small and possibly stupid question. Are there any beast refits for the gags? I can't seem to find them or build the meshes for them with bodyslide. Because of this I only have invisible gags for my Orc Lady Edit: Ok nevermind me there are no meshes for gags which can be build in bodyslide Edit2: The Gags are also invisible for Kahjit and Argonian Ok What could be another reason that there is an invisble gag?
Nymra Posted November 23, 2020 Posted November 23, 2020 7 hours ago, Kimy said: < rant> Yes. I guess it really is. It's one the things that continues to be a minor irritation for me, honestly. Because I am not used to this kind of thing. In the modding scene, every Tom, Dick and Harry thinks they have a natural right to "tweak" or "patch" somebody else's mod, just because they have read a Papyrus primer for five minutes and now assume they know it better than the person who wrote the original mod, who spent five years working on it. They don't care about "Hey, don't release unsanctioned patches against my mod!" clauses, or their spirit, either. Because, hey, they're God's gift to coding, so why would they! The result is wild and/or faulty behavior patched into somebody's mod, and the original author having to scramble to figure out whether the plethora of bug reports they're receiving is actually because of their own fault, or just happens because said Tom, Dick and Harry whacked away at their keyboard like the proverbial chimp on a typewriter for fun and giggles. And since the compiler didn't explicitly complain about the result, they assumed whatever they did must be the best thing to happen to humanity since sliced bread and Netflix, so they released it for all the world to enjoy! No need to talk to the original author first! It happens so often that it's not even funny. Let's just say that's not how professional software development works. Not even in the open source scene. Particularly not there. < /rant> while really understanding your point behind this rant: I really really love that Tom, Dick and Harry do what they do. They make the modding scene actually exist and Skyrim worth playin still in 2020. If we would enforce what you propose in your rant, the modding scene would be dead in no time. I have also yet so see a professional software that is worth praising ^^most of the time I just wonder how it can be legal to release "professional" stuff for money that is so bugged or problematic. Adobe... *cough cough*.... just my rant As for the Sexlab Utility Plus defense: It does not change anything inside DDs script or architecture, just seems to scan for its HKX files. The same way people use "Estrus" Animations in their mods since the author is not responding to any kind of request. So basically with this enforced we would have no Estrus Chaurus, Estrus Spider, Estrus Traps in Deviously Enchanted Chests and many other mods also would not be possible. 2
jigwigigx Posted November 23, 2020 Posted November 23, 2020 3 hours ago, jigwigigx said: I will second this. I would also like to see the belt restored to the corsets as I like the restrictive outfits best. In the meantime has anybody got a temporary fix that can do that? More on this, I have noticed a new cum effect possibly coming from DD5 (I always disable the SL version as I'm not a fan of these effects) and also that none of the device hider functions work at all. Could the 2 be linked and be the source missing belt from corset issue?
Kimy Posted November 23, 2020 Author Posted November 23, 2020 4 hours ago, jigwigigx said: I will second this. I would also like to see the belt restored to the corsets as I like the restrictive outfits best. In the meantime has anybody got a temporary fix that can do that? There is no need to "fix" anything, because this feature isn't broken. The corsets in DD5 work as intended. But yes, I can bring back the restrictive corsets with belt attachment as a standalone, dual-slot item, no problem. I like the item, too. I will not bring back the old corset implementation, though. 5
jigwigigx Posted November 23, 2020 Posted November 23, 2020 38 minutes ago, Kimy said: There is no need to "fix" anything, because this feature isn't broken. The corsets in DD5 work as intended. But yes, I can bring back the restrictive corsets with belt attachment as a standalone, dual-slot item, no problem. I like the item, too. I will not bring back the old corset implementation, though. Thanks for clarifying that for me Kimy you at least saved me from wasting time trying to modify it and please do bring back the belt attachment in the next update. Don't know what you mean by implementation as I am not a modder. One more thing, how does the device underneath function in mcm work in this version?
JahReit Posted November 23, 2020 Posted November 23, 2020 42 minutes ago, Kimy said: I love your work Kimy, and high praise for continuing. I would certainly be glad to help monetarily, but alas, small VA pension doesn't allow much extra cash ? 1
Richard1234 Posted November 24, 2020 Posted November 24, 2020 13 hours ago, jigwigigx said: One more thing, how does the device underneath function in mcm work in this version? Same as before. Works perfectly fine for me.
Skullered Posted November 24, 2020 Posted November 24, 2020 20 hours ago, sissypaula said: I have a small and possibly stupid question. Are there any beast refits for the gags? I can't seem to find them or build the meshes for them with bodyslide. Because of this I only have invisible gags for my Orc Lady Edit: Ok nevermind me there are no meshes for gags which can be build in bodyslide Edit2: The Gags are also invisible for Kahjit and Argonian Ok What could be another reason that there is an invisble gag? On 11/23/2020 at 1:01 AM, Skullered said: The BRRF .esp needs to be placed *AFTER* For Him if you're using both, otherwise For Him will invalidate the changes to Beast Races. ^^ | | I think Devious Lore's patches could also potentially break beast race gags, or males, they'd need to be patched.
jigwigigx Posted November 24, 2020 Posted November 24, 2020 3 hours ago, Richard1234 said: Same as before. Works perfectly fine for me. Doesn't work at all for me, but maybe it's temperamental like a lot of things in my game.
lopez123456 Posted November 24, 2020 Posted November 24, 2020 @Kimy,Hey everyone, I managed to convert this mod to SE and actually make it work, scripts and all after playing around with re-compiling the .dll in visual studio I can't really upload a 3gb file so I'll just leave the tutorial here incase someone is as impatient as me and wants to play with this on SSE 1. Dl this 5.0 version and run it through cathedral's optimizer, use all optimizations and don't forget to extract BSA 2. Install the version that you optimized with cathedral's using your favorite mod manager (I use MO2) 3. Open the folder where you installed the mod in explorer and go to YourInstallationPath/SKSE/Plugins/ and replace the DeviousDevices.dll with the one I uploaded here Would be happy if y'all try it too, I tried playing for about an hour and everything worked so far ( I tried manually equipping devices, having them locked on me through mods such as SL survival ) The only disadvantage is that the bodyslide files aren't fully converted because Cathedral's cant make that perfect a conversion and it may not fit your original body but I have no idea how to do bodyslide conversions from oldrim to SSE PS: Would be really glad if you try it Kimy, I can provide you with source if you wish, didn't want to bloat this post too much The sooner SSE releases the better for all of us SSE plebs DeviousDevices.dll 2
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