Taki17 Posted March 13, 2023 Posted March 13, 2023 11 hours ago, IzeMahn00 said: I've tried batch building the outfits and yet it doesnt seem to be working. Make sure you have built everything correctly in the DD Framework CBBE slider group, and the output of bodyslide is set to the game folder (unlikely to be an issue, but possible). Â 11 hours ago, IzeMahn00 said: I have a feeling it may be what im using for the body, but Im pretty sure its CBBE compatible and I so I dont know what I should do to fix it. What I am using for the body is the "All in One CBBE HDT Animated Pussy" Mod(?). Is this just not compatible with your mod? Shouldn't be an issue except for possibly ill-fitting outfits. AIO HDT Animated Pussy has wonky weights on the body, but otherwise should and could not prevent outfits from loading properly.
IzeMahn00 Posted March 14, 2023 Posted March 14, 2023 On 3/13/2023 at 4:03 AM, Taki17 said: Make sure you have built everything correctly in the DD Framework CBBE slider group, and the output of bodyslide is set to the game folder (unlikely to be an issue, but possible). Â Shouldn't be an issue except for possibly ill-fitting outfits. AIO HDT Animated Pussy has wonky weights on the body, but otherwise should and could not prevent outfits from loading properly. Okay, I want to make sure Im doing this right, In order to build stuff Ive been clicking the COS preset/body and then using the batch build/morph button, then having everything that shows up on the next menu checkmarked. Am I doing this right or do I need to do more?
Thornagar Posted March 15, 2023 Posted March 15, 2023 On 3/11/2023 at 1:07 PM, Naps-On-Dirt said: If you use Aroused Nips, bodyslide doesn't know how to adjust for those changes so piercings might not line up properly. Hi thank you for the response, I have found out it was that I pressed a wrong selection durring batchbuild Â
IzeMahn00 Posted March 18, 2023 Posted March 18, 2023 I wasn't sure if anyone saw this, so I'm pasting it again. I want to make sure Im doing this right, In order to build stuff Ive been clicking the COS preset/body and then using the batch build/morph button, then having everything that shows up on the next menu checkmarked. Am I doing this right or do I need to do more?
tinkerbelle Posted March 18, 2023 Posted March 18, 2023 16 hours ago, IzeMahn00 said: I wasn't sure if anyone saw this, so I'm pasting it again. I want to make sure Im doing this right, In order to build stuff Ive been clicking the COS preset/body and then using the batch build/morph button, then having everything that shows up on the next menu checkmarked. Am I doing this right or do I need to do more? Sounds about right. Scan through the list presented to see if any choices show up. Sometimes a selection will present an outfit which comes from two or more mods and a choice needs to be made. Â
csdado Posted March 20, 2023 Posted March 20, 2023 is there a possibility to mirror the download to another site or to split it in two parts? MEGA is kinda of a pain in the ass with that transfer limit they have.
IzeMahn00 Posted March 21, 2023 Posted March 21, 2023 Â So I've been doing this for a while and its not working. Ive even tried using just regular CBBE and the body/outfit arent showing at all when I put on the restraints. I make sure to click batch build and select all after installing and then choose CBBE body when asked, but when IÂ start a new game nothing shows up. What am I doing wrong?! Â Â
jouda1212 Posted March 22, 2023 Posted March 22, 2023 Hello, can i ask (hope) simple question? Some time ago got my follower (Mirabelle Ervine, from other mod if this matter) stuck in XCross, and i'm not able to release her in any way. Menu does not contain nothing like "Strugle" etc, only normal follower menu items. waiting / releasing / giving her lockpicks does not help. When commanded to "walk to", she slides on xcross etc. In Console, there is nothing more, only AI package from DD Contraptions. Â Is there any way to release her via console etc? Â
Drifter442 Posted March 24, 2023 Posted March 24, 2023 hi does anyone know how to solve this problem?
Naps-On-Dirt Posted March 24, 2023 Posted March 24, 2023 1 hour ago, Drifter442 said: hi does anyone know how to solve this problem? Well one problem is that you're on the LE page and those are both for SE. Its a strange error though because DD is a master of DCL, its required.
zarantha Posted March 25, 2023 Posted March 25, 2023 6 hours ago, Drifter442 said: hi does anyone know how to solve this problem?  5 hours ago, Naps-On-Dirt said: Well one problem is that you're on the LE page and those are both for SE. Its a strange error though because DD is a master of DCL, its required.  Someone else mentioned it elsewhere and was told it's a vortex problem and to go to vortex help or some such thing. Here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=4033119 Â
megger35 Posted March 25, 2023 Posted March 25, 2023 hi , having an issue , when i install the new mod 5.2LE on a total clean build my char is stuck walking with hands behind her back , and my follower is crawling on the floor. any one have any ideas what i missing.Â
zdwzvgwdkarwvqmheb Posted March 28, 2023 Posted March 28, 2023 Hi, i need an advice how to fix issues with pony boots (those that changing moving animation):  1) Whenever boots equipped with any armbinder device (except for straitjacket and boxbinder) movement in "combat mode" looks like this: Spoiler  2) For some reason equipping those boots disables "sneaking". Why? how to enable it back?
scottstein001 Posted April 1, 2023 Posted April 1, 2023 Contraptions are not working for me. PgUp does nothing and once furniture is placed and an npc is in the furniture, there is no one of getting them out, besides killing them. Why is this happening and what might be the issue? Â
xyzxyz Posted April 3, 2023 Posted April 3, 2023 Is it possible to prevent chastity bras and belts from clipping/beeing visible through worn latex suits?
CaptainJ03 Posted April 3, 2023 Posted April 3, 2023 1 hour ago, xyzxyz said: Is it possible to prevent chastity bras and belts from clipping/ beeing visible through worn latex suits? You could set the device hider for the body armour (32) to hide chastity belts (49) and bras (56) - but of course that would apply to any other worn clothing.
cciao613 Posted April 8, 2023 Posted April 8, 2023 (edited) When I struggle out, use sharp item or use a key, the devious device remain equip even if I get the message box that I have success. Disable SexLab Inflation Framework 1.2.2 beta Installer and SexLab Inflation Framework Patch Installer 2018.12.01, it works again. Any idea why this mod have conflicts? I have fill her up and in requirments these are highly recommended Edited April 8, 2023 by cciao613
El_Duderino Posted April 9, 2023 Posted April 9, 2023 Hi all, Â I have a question about bondage furniture (DD Contraptions) and NPCs using them. Â Might it be possible to assign NPCs to contraptions through their packages? So far, my setup works for them getting into furniture devices reliably (and that works as easy as using the "Activate" package template and picking the contraption as the SingleRef target). Â What I can't figure out though is how to automatically free them from their furniture again at the end of the package's timer. They are just staying locked in their furniture and the rest of the package stack is stalled. Nothing changes after waiting or cell changing and returning. Â I've tried freeing them through script in the package's "On End" fragment. Script compiles all fine, property has been filled, but furniture locks remain stuck. Â Do I have an error in my logic here or am I simply going about this all wrong? Can anybody spot something wrong in the script below? This is the "On End" fragment and the only fragment I've assigned to this package. "On Start", "On Change" are empty. I've tested the very simple code in a reasonably similar environment, using akActor.SetOutfit(TestOutfit) instead of the UnlockActor line and that worked okay as long as the TestOutfit property is filled. Â Spoiler ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname PF_ARNPCRestraintInnPonyWall_0D0DB46B Extends Package Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(Actor akActor) ;BEGIN CODE clibs.UnlockActor(akActor) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment zadcLibs Property clibs Auto Â
deviant51 Posted April 11, 2023 Posted April 11, 2023 can I update from 5.1 to 5.2 mid save without complications? or would it be better to wait until I start a new game?
CaptainJ03 Posted April 11, 2023 Posted April 11, 2023 2 hours ago, deviant51 said: can I update from 5.1 to 5.2 mid save without complications? or would it be better to wait until I start a new game? Works midgame w/o issues. I've updated from one 5.1 beta to another and further to 5.2 without problems. 1
El_Duderino Posted April 15, 2023 Posted April 15, 2023 On 4/10/2023 at 12:24 AM, El_Duderino said: Might it be possible to assign NPCs to contraptions through their packages? So far, my setup works for them getting into furniture devices reliably (and that works as easy as using the "Activate" package template and picking the contraption as the SingleRef target). Sorry to bump my own post here, but I've figured it out. What's was causing the package-based furniture unlocking to fail for NPCs was that their packages are getting overridden by ZadC's own ActorUtil package calls. Â One can still use packages quite conveniently for NPCs though. Locking them in is as easy as running a package with the "Activate" template that points to a DDC furniture that was placed in the game. The NPC's unlocking must then be done externally from the package. The most convenient option that I've found so far is to enable the timed unlock function on the furniture device before locking them in. Â I'm using a Quest to control the NPC schedules (still mainly with packages) and it's quite simple: Â zadcFurnitureScript fscr = ZadcStablesGallowsHogtie.GetReference() as zadcFurnitureScript fscr.SelfBondageReleaseTimer = 4.0Â Â {release timer in hours -- when using unmodified DDC furniture, the auto-unlock (b ForceTimer) defaults to false and needs to be enabled in this script too} ActorUtil.AddPackageOverride(Pony001Actor, StablesGallowsHogtie, 50) {use prio < 90 so that it won't interfere with DDC's own overrides) Â 1
Prime66 Posted April 17, 2023 Posted April 17, 2023 (edited) Hi @Kimy Found an Issue with the noTripping Keyword attached to the Socks and Boots. In the zadEventBoots Script the HasKeyword Function searches for this Keyword by Sting: HasKeyWordString("zad_eff_noTripping") but the actual Keyword is named: zad_effect_noTripping  Edit: Attached a script where I just replaced the Keyword name and recompiled. If the tripping over with Boots and Socks bothers anyone here is a fix for it until the next DD release  zadEventBoots.pex Edited April 17, 2023 by Prime66 1
Kimy Posted April 17, 2023 Author Posted April 17, 2023 1 hour ago, Prime66 said: Hi @Kimy Found an Issue with the noTripping Keyword attached to the Socks and Boots. In the zadEventBoots Script the HasKeyword Function searches for this Keyword by Sting: HasKeyWordString("zad_eff_noTripping") but the actual Keyword is named: zad_effect_noTripping  Edit: Attached a script where I just replaced the Keyword name and recompiled. If the tripping over with Boots and Socks bothers anyone here is a fix for it until the next DD release  zadEventBoots.pex 1.19 kB · 0 downloads  Good find! Will merge this fix in the next version! 1
Alpha719 Posted April 25, 2023 Posted April 25, 2023 The only thing I noticed from this update was that I can’t use straitjacket dresses my character turns invisible with just her heels and head showing but I know I checked the body morphs and all that the other items work properly so idk if it is just me or it is the update but nonetheless I do love the new update with the new body harness with no collar and keep up the good work love the mod
Sir Walter Ratleigh Posted April 25, 2023 Posted April 25, 2023 Okay, installed newest version of DD, run bodyslide and when my character gets devices equipped nothing shows up with a few exceptions. Collars and gags are visible, nothing else is. Either she looks totally normal without devices showing (according to game they are equipped) or her body is invisible. I have run bodyslide several times, redownloaded DD and reinstalled. Nothing. The devices don't show up in bodyslide at all. I am at a loss of how to fix this.
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