Airock Posted April 8, 2013 Author Posted April 8, 2013 Arrok, first of all thank you because your animations are amazing. I've a couple of little requests, if possible: 1. About "replacers" animations, I suggest you to use the SexiS' "Boobjob" instead of the "OnBack" because I don't like so much the boobjob one and it has the same Off/Def numbers of animations. 2. Priority to Lesbian animations as next ones. As female characters we really need them. Keep your good job. That may be possible,..boobjobs scripts are -102,...and on back is -105 Actually, if you renamed the on back to the boobjob right now,..you would notice little difference. 3 units difference is like the width of an NPC's finger And about the lesbian animations,..sure I'll do those next.
Airock Posted April 8, 2013 Author Posted April 8, 2013 if you need, i can even come up with stages for each of the suggested 5 poses It couldn't hurt I can't believe I'm almost finished with the future plans list. Pretty soon, all im gonna have left to animate is requests.
Airock Posted April 8, 2013 Author Posted April 8, 2013 awesome, just bookmarked your thread BravilScum, thanks for the link to kuni xD I'll go test the two new animations which you added today:) Yes one is in the mod update,..and the other is a replacer.
NicoleDragoness Posted April 8, 2013 Posted April 8, 2013 Arrok, first of all thank you because your animations are amazing. I've a couple of little requests, if possible: 1. About "replacers" animations, I suggest you to use the SexiS' "Boobjob" instead of the "OnBack" because I don't like so much the boobjob one and it has the same Off/Def numbers of animations. 2. Priority to Lesbian animations as next ones. As female characters we really need them. Keep your good job. That may be possible,..boobjobs scripts are -102,...and on back is -105 Actually, if you renamed the on back to the boobjob right now,..you would notice little difference. 3 units difference is like the width of an NPC's finger And about the lesbian animations,..sure I'll do those next. Yes, I did it. I renamed the new reverse cowgirl in the boobjob animations and I saw a little misalignement. Easy to correct with the movement keys. Btw, great "introduction" stage!
Bullfye Posted April 8, 2013 Posted April 8, 2013 Arrok's SexiS BBP Animation Extension Mod & Sex Animation Resource for Modders Ok guys, heres the thread for all my animations. I will only link them on this thread from now on so that people will be able to easily locate and download new animations I create. I'm not a professional animator, and I make all my animations using autokey in 3ds max 2011 (student version). I use Havok Content Tools 2010-2 to export the animations. I do not have any motion capture/professional animation hardware. Feel free to request animations in this thread, or to point out problems with any uploaded animations. New Replacer (not in extension mod) 4 / 8 / 2013 BBP Reverse Cowgirl (On Back Replacer).rar Check out the intro stage,...switch positions back an forth if you must to get it right I'm not gonna update the .esp everytime I make a new animation set b/c its a lot of work for such a small addition, so while I'm waiting for enough to update, ill post them here as I finish them so you can try them as they are created. They are also gonna be mostly "On Back" replacers because that position is easy to replace. So unless I have more than one animation waiting to be added to the mod, it will always be an "On Back" replacer. New Non-replacer mod: Just finished working on a Non-replacer animation extension mod for SexiS, the framework provided by Redneck2x, so thanks. I will now be shifting my focus over to adding animations to this plugin, and have no intentions to continue making replacers. I'll be leaving up the old ones, but all new animations will be as an update to this mod. Mod Description; Specifically, this mod will replace 3 of the original 20 SexiS animations those are,... AP Cowgirl (with my BBP cowgirl) MLA Sidefuck (with my BBP Sidefuck (and yes I did align it, it was extremely hard to b/c that position doesn't obey position scripts)) Leg Up (with mithosanimation) - I did edit the SexiS behaviors to make his intro work almost everytime though. It looks nice working as intended. EVERYthing else is now a Non-replacer,...they have their own positions, and stages numbers ect. I actually added a stage to each the Standing , and to the On back animations. Also discarded the acyclic intro on my former replacers, and now the first animation is view able indefinitely. ( Like the Boobjob ) I have tested and aligned many of my animations better than previously. The only animation not alinged (for me) is the Arrok_Sidepostion I think its animation 19. Reason is I plan to replace it soon (probably gonna be one of my last replacers), since I improved and aligned the sideposition replacing the original MLA. Theres really no need for 2 sidepositions. I think Cupid has a total of 27 positions with this plugin (definitely feels bigger). Installation; Just merge data folders, but please Back up your Data. Because I am new to the CK and papyrus,...and you can bet I wont know much more than you about a problem. I will try to help, but I don't know much. Generate FNIS for USERS - 100% Required - along with SexiS and anything SexiS requires (SKSE ect.) Download; Arrok's SexiS BBP Animation Extenstion Mod.rar"> Arrok Sexis Extender v1.1 Updates; 4/7/2013 : v1.1 - Added New BBP Doggystyle Position 4/5/2013 : v1.0 - Release I've been working on this for a few days now in order to build a foundation for me to animate without limits (like replacers). So I haven't been animating much due to the time-consuming nature of scripting and testing ect. It feels good to be done with it,...and I'd like to thank DDproductions83 for helping me get started scripting. Future Plans: 1.) New BBP Blowjob animation 2.) New BBP Handjob animation 3.) New BBP Doggystyle animation 4.) New BBP Reverse Cowgirl animations 5.) New BBP Missionary animation 6.) New BBP Standing animation 7.) New BBP Lesbian animations 8.) Solo Masturbation animations 9.) New BBP Hugfuck animations I can change priorities / add new animations based on popular demand. On Credit: As I've stated before, any animations I make are open to all modders for use on any mod. I won't require credit, but I do appreciate it. Feel free to rename, re-upload on another site, mix and match, and edit in any modeling program all animations I upload. Installation (for SexiS Replacers) Simply merge the data folder from the .rar file with the data folder in your skyrim directory. (Running FNIS is unnecessary when replacing animations) Note: Back up your SexiS folder in the skyrim/data/meshes/actors/character/animations directory in case you decide you want the original SexiS animations restored. Uninstallation (for SexiS Replacers) Overwrite the animations in your SexiS folder with those in your backup SexiS folder. Or simply redownload the original SexiS animation folder and overwrite the animation files. Credits: Fore (FNIS creator) - for helping me learn to correctly export Skyrim animations, and creating FNIS Cherry Hotling (CHSBHC creator) - for supplying a skeleton with breast bones & an animation rig. Cmod (SexiS creator) - for making a great animation engine to mod for WaxenFigure (Sex Addict creator) - for ongoing project to create an animation sequence selector and simplify the process of aligning new animations. Mithos56 - for a great rape animation Redneck2x - plugin to add non-replacer foreplay to SexiS. SexiS Replacer Downloads: - All of these animations are in the BBP extension mod. BBP Boobjob (Boobjob replacer).rar BBP Cowgirl (Cowgirl Replacer).rar BBP Foreplay Animations (Missionary Replacer).rar BBP Standing Foreplay Animations (Fisting Replacer).rar BBP New Oral Animations (Improved) (Arrok Oral Replacer).rar BBP Sideposition (Improved) (Sidefuck Replacer).rar MithosSexAnimation.rar BBP Blowjob&Handjob (Arrok Sideposition Replacer).rar BBP Sideposition.rar BBP Missionary (On Back Replacer).rar BBP Standing Animations (Missionary Replacer).rar 4/7/2013 NEW! -But already included in SexiS Extension,.... BBP Doggystyle (On Back Replacer).rar Devil's Threeway 3 actor animation (currently only a modders resource) - NOT a replacer, still in testing. [spoiler=Devil s Threeway correct alignment image']Devil's Threeway.png BBP Devil's Threeway Blowjob + Doggystyle.rar Foreplay Plugin for SexiS (by Redneck2x) - Just a lighter version of the BBP extenstion mod (this was the framework) [spoiler=Plugin Instructions] NON Replacer Arrok's Foreplay Animations. The attached file adds new small mod that instead replacing current SexiS animations adds them as new additional animations to SexiS. Animations included: Arrok's Foreplay Arrok's Standing Foreplay Those are no mine animations, nor new ones, I can not animate a pencil. All credit for animations go to Arrok. Installation instructions: 1. (Optional) Overwrite Original SexiS Data Pack in case you want to restore original SexiS animations 2. Copy files from attached ZIP file to /Data/ directory 3. MUST! Run GenerateFNISforUsers.exe 4. Enable SexiSArrokAnimations.esp, at any load order. 5. Have fun. The animations can be accessed via SexiS Cupid. I am not planning to extend it or/and add more animations, anyone is welcome to improve it. More I encourage to use it as a template for adding animation into SexiS. SexiSArrokAnimations v20130324.zip | / \ | \ | |/ _ /) (_\ _ / \ ( Y \ \ ( o / \ o ) | | \ / | | ) | ( | | \ / . \ / / ( )/ | \/ | \ | / | | | \ | / \ | / / | \ | | | Mate this adds lots more fun and options to the Sexis, awesome work and damn good for sure... I would like to suggest a little detail, if would be possible to add screens of this new positions cause this way we would have a idea of what they are, Specially on the replacer versions mate. Beside all that, I Thank you a lot for the improvements you are making for us cause it is getting better and better with every new add-on. TY
Caturday Posted April 8, 2013 Posted April 8, 2013 any plans for rough sex animations? Not specifically, if you got some good ideas then share em. Only thing I was planning in the future was maybe some rape animations. But I didn't have anything in mind really. O: *cough* *cough cough cough* Doggystyle Rough Starting animation: Mood: Rape The starting pose of the female should be the same as the defeated one after a fight once you go below 10%(See sexis defeated plugin), the male character will grab the female by the hips and will pull her towards him. As the pulling is being done, the female character will land on her stomache and try to claw herself to the ground or simply put her hands open on the ground trying to push herself forward/not get pulled back to him. A Nice addition would be if she tried that multiple times, aka would lose traction with her hands, lift em up and smash em down in order to try again. Kind of hard to explain, but Im sure youve seen a lot of horror movies where the victim would try not to get pulled back as shes layin on her stomache) A good thing here would be to have the speed of him pulling her back and her being pulled back vary depending on her arm movement. First animation: Mood: still rape~ At this point her legs should be close together, not wide open and she should be on her hands or arms. While at the same time the guy would have his hand pulling her hair(the positioning is debatable, especially as hairs dont have bones(or do they?)either way to have it most compatible to most hairstyles, it would be good if his hand was at the top back corner of her head, along with his body movement, her head and body should move as well, however due to his hand on her hair, her head should move slightly behind the rhytm of his thrusts. Also noteworthy is that her head should be forced diagonally upwards, as if she was looking into the sun. As much as its possible at least without making it look like a circus . Second animation: Mood: Given up. In this animation her upper body should be on the ground, with her face lying on its side on the ground as well which should however move slightly as he thrusts away at her, also her legs should be wiiiide open, with his hands on her legs pulling her onto his dick with each thrust, so that her getting pulled back + him thrusting are in sync.(Kind of like that one awesome missionary animation you did, just the other way around) Noteworthy should be that therefore her body would go "diagonally" down, which however means that due to the many different boob sizes ppl are using with CBBE or UNP that it could become tricky to not have it look weirdly. Oh! and her arms should be laying on her side going towards him(but still, just laying there) Third animation: Mood: Given in. Here, her legs should be close again aka she should be on her knees, but to have it make more sense, his legs should be inbetween hers in terms positioning of her legs. Also she should be on her forearms(not hands). While thrusting he should be slapping her butt, and with each slap she should be throwing her head up, Finish animation: Mood: Climax. For this one she should simply have her head upwards with him pulling her hair again, however he should make no thrusts at all and instead she should be the one thrusting her hips back n forth, of course in a rhytm that would make sense with an orgasm.
Airock Posted April 8, 2013 Author Posted April 8, 2013 any plans for rough sex animations? Not specifically, if you got some good ideas then share em. Only thing I was planning in the future was maybe some rape animations. But I didn't have anything in mind really. O: *cough* *cough cough cough* Doggystyle Rough Starting animation: Mood: Rape The starting pose of the female should be the same as the defeated one after a fight once you go below 10%(See sexis defeated plugin), the male character will grab the female by the hips and will pull her towards him. As the pulling is being done, the female character will land on her stomache and try to claw herself to the ground or simply put her hands open on the ground trying to push herself forward/not get pulled back to him. A Nice addition would be if she tried that multiple times, aka would lose traction with her hands, lift em up and smash em down in order to try again. Kind of hard to explain, but Im sure youve seen a lot of horror movies where the victim would try not to get pulled back as shes layin on her stomache) A good thing here would be to have the speed of him pulling her back and her being pulled back vary depending on her arm movement. First animation: Mood: still rape~ At this point her legs should be close together, not wide open and she should be on her hands or arms. While at the same time the guy would have his hand pulling her hair(the positioning is debatable, especially as hairs dont have bones(or do they?)either way to have it most compatible to most hairstyles, it would be good if his hand was at the top back corner of her head, along with his body movement, her head and body should move as well, however due to his hand on her hair, her head should move slightly behind the rhytm of his thrusts. Also noteworthy is that her head should be forced diagonally upwards, as if she was looking into the sun. As much as its possible at least without making it look like a circus . Second animation: Mood: Given up. In this animation her upper body should be on the ground, with her face lying on its side on the ground as well which should however move slightly as he thrusts away at her, also her legs should be wiiiide open, with his hands on her legs pulling her onto his dick with each thrust, so that her getting pulled back + him thrusting are in sync.(Kind of like that one awesome missionary animation you did, just the other way around) Noteworthy should be that therefore her body would go "diagonally" down, which however means that due to the many different boob sizes ppl are using with CBBE or UNP that it could become tricky to not have it look weirdly. Oh! and her arms should be laying on her side going towards him(but still, just laying there) Third animation: Mood: Given in. Here, her legs should be close again aka she should be on her knees, but to have it make more sense, his legs should be inbetween hers in terms positioning of her legs. Also she should be on her forearms(not hands). While thrusting he should be slapping her butt, and with each slap she should be throwing her head up, Finish animation: Mood: Climax. For this one she should simply have her head upwards with him pulling her hair again, however he should make no thrusts at all and instead she should be the one thrusting her hips back n forth, of course in a rhytm that would make sense with an orgasm. I'd have thought you'd be well on your way to releasing an animation such as this lol. How goes your animating? Have you gotten as far as replacing the standard game idle?
Caturday Posted April 8, 2013 Posted April 8, 2013 any plans for rough sex animations? Not specifically, if you got some good ideas then share em. Only thing I was planning in the future was maybe some rape animations. But I didn't have anything in mind really. O: *cough* *cough cough cough* "1364922579"> Doggystyle Rough Starting animation: Mood: Rape The starting pose of the female should be the same as the defeated one after a fight once you go below 10%(See sexis defeated plugin), the male character will grab the female by the hips and will pull her towards him. As the pulling is being done, the female character will land on her stomache and try to claw herself to the ground or simply put her hands open on the ground trying to push herself forward/not get pulled back to him. A Nice addition would be if she tried that multiple times, aka would lose traction with her hands, lift em up and smash em down in order to try again. Kind of hard to explain, but Im sure youve seen a lot of horror movies where the victim would try not to get pulled back as shes layin on her stomache) A good thing here would be to have the speed of him pulling her back and her being pulled back vary depending on her arm movement. First animation: Mood: still rape~ At this point her legs should be close together, not wide open and she should be on her hands or arms. While at the same time the guy would have his hand pulling her hair(the positioning is debatable, especially as hairs dont have bones(or do they?)either way to have it most compatible to most hairstyles, it would be good if his hand was at the top back corner of her head, along with his body movement, her head and body should move as well, however due to his hand on her hair, her head should move slightly behind the rhytm of his thrusts. Also noteworthy is that her head should be forced diagonally upwards, as if she was looking into the sun. As much as its possible at least without making it look like a circus . Second animation: Mood: Given up. In this animation her upper body should be on the ground, with her face lying on its side on the ground as well which should however move slightly as he thrusts away at her, also her legs should be wiiiide open, with his hands on her legs pulling her onto his dick with each thrust, so that her getting pulled back + him thrusting are in sync.(Kind of like that one awesome missionary animation you did, just the other way around) Noteworthy should be that therefore her body would go "diagonally" down, which however means that due to the many different boob sizes ppl are using with CBBE or UNP that it could become tricky to not have it look weirdly. Oh! and her arms should be laying on her side going towards him(but still, just laying there) Third animation: Mood: Given in. Here, her legs should be close again aka she should be on her knees, but to have it make more sense, his legs should be inbetween hers in terms positioning of her legs. Also she should be on her forearms(not hands). While thrusting he should be slapping her butt, and with each slap she should be throwing her head up, Finish animation: Mood: Climax. For this one she should simply have her head upwards with him pulling her hair again, however he should make no thrusts at all and instead she should be the one thrusting her hips back n forth, of course in a rhytm that would make sense with an orgasm. I'd have thought you'd be well on your way to releasing an animation such as this lol. How goes your animating? Have you gotten as far as replacing the standard game idle? I actually wanted to focus first on creating an animation in ahk before implenting it, as I saw the converting etc as nothing Id really have to learn in order to advance with the actual animating.(Correct me if Im wrong ) Other than that Ive been trying to create a "solo" animation for my character to get warm with animating itself, however due to the wedding preparations and the wedding of my big sister itself + the whole family coming over I couldnt advance very far yet in the past few days. Just started again yesterday evening. So Im sadly not as far as I want to be but I got allllnight today! Still, Id rather have you make that animation I talked about as you are far more experienced. I used to play a game called APB there you could design your own symbols and slap them onto your character(as tattoo), clothes and cars. If I compare what I did when I started to what I did when I was experienced, lifetimes apart. See the clothing n tattoos in the spoilers. When I started: When I was experienced: Thats why Id rather have you do it for now Dont worry, I got a lot more kinky scenarios in my head to go on forever with animating.
Airock Posted April 8, 2013 Author Posted April 8, 2013 After playing around for a while I got the changed idle working in game, I've tried using Blender and 3dMax+Havok both workflows worked without problem. But now I have more questions: What custom skeletons do you guys use to make the animations? And is there any file with an IK setup? I have used the blender and max files provided, also the txt file to export the skeleton, but what if I want to make a male animation? should I use the same female files and import the male meshes over them? Also how can I import more skeletons/mesh to work on 2+ actors animations? And how they should be placed/animated? Thanks. Thanks Arrok!! I got the CHSBHC, and now I have a 'boobs gone wild' idle animation working in game! Also the Xref merging works great, and to avoid deleting the wrong stuff before exporting I noticed that it keeps the layers from the template scenes, so now I am organizing everything in my template scene before merging them. I have been playing around with IK setups, thanks to Canderes509's vid... working fine so far. Now I have to see how to get an 2+ actor animation in game... I have just downloaded your new file and the new animations look amazing!! Hey Kha, I wanted to get back to you earlier,..it looks like you're making good progress. About an IK setup,....I , personally, prefer not to have IK set on my actor template scenes,...because when I'm animating 2+ actors simultaneously I like to manually position them into the main positions I desire them to cycle through. So if I'm doing a simple back and forth sex animation (like a standard missionary) I would rather manually decide the positioning of the limbs for the main reference frames, rather than the sometimes bland inverse motion calculations from IK solvers. Once I have keyed the 2 (or more) main reference frames,.. I then add IK solvers to smooth the animation. On positioning the actors: first let me say no mod will you be able to straight up import the animations without offsetting one of your actors. This is because of a bug that forces modders to script offset values to paired animations. If there was no offset you could export your actors positioned exactly as you animated them, but when you do the animation loads, but there is infinite non-stop actor sliding. I have tested it myself, and its true. They slide all over the place even without using the repositioning keys. So to properly align your animation in-game you need the scripted offset values. I'll give you the one I use now, and fyi its the same values as the "on Back" animation in SexiS So if you want to test your own animations in sexis rename your animations to replace the On back sexis animations. The offsets for the on back is ( 0, off, -105) That means the the offender or "male" actor is thrown back -105 on the y axis. The 0 means the female actor is not offset and will appear in-game as you have positioned in MAX So if you want your animation to align,...you need to throw your female back -105 on the y-axis as well (Note: this will cause your animation in MAX to be way off, but as long as they were perfectly aligned in MAX before you offset your female -105, then they will appear aligned in-game. Now every position in SexiS has unique offsets,...but you can find them in the SexiS source scripts (in the sexis thread) . You'll see scripts named the same as positions. Open the script up in a txt file and look for this line of code: [spoiler=SexiS Source Script (position data)]ScriptName SexiSAnimBBPOnBack Extends SexiSAnim2Scr Idle Property SexiS_BBP_OnBackDef1 Auto Idle Property SexiS_BBP_OnBackDef2 Auto Idle Property SexiS_BBP_OnBackDef3 Auto Idle Property SexiS_BBP_OnBackDef4 Auto Idle Property SexiS_BBP_OnBackOff1 Auto Idle Property SexiS_BBP_OnBackOff2 Auto Idle Property SexiS_BBP_OnBackOff3 Auto Idle Property SexiS_BBP_OnBackOff4 Auto Keyword Property SexiSTagMF Auto Keyword Property SexiSTagAggressive Auto Keyword Property SexiSTagVaginal Auto Keyword Property SexiSTagAnal Auto Keyword Property SexiSTagBed Auto Idle[] defAnims Idle[] offAnims Event OnInit() defAnims = new Idle[4] offAnims = new Idle[4] defAnims[0] = SexiS_BBP_OnBackDef1 defAnims[1] = SexiS_BBP_OnBackDef2 defAnims[2] = SexiS_BBP_OnBackDef3 defAnims[3] = SexiS_BBP_OnBackDef4 offAnims[0] = SexiS_BBP_OnBackOff1 offAnims[1] = SexiS_BBP_OnBackOff2 offAnims[2] = SexiS_BBP_OnBackOff3 offAnims[3] = SexiS_BBP_OnBackOff4 ClearKeywords() AddKeyword( SexiSTagMF ) AddKeyword( SexiSTagVaginal ) AddKeyword( SexiSTagAnal ) AddKeyword( SexiSTagBed ) AddKeyword( SexiSTagAggressive ) SetDistance( 0, Off, -105 ) EndEvent Idle Function GetAnim( int stage, int position ) Idle[] anims if position == Def anims = defAnims elseif position == Off anims = offAnims Else Debug.Trace( "SexiSAnimBBPOnBack: Unknown Position: " + position ) return None EndIf return anims[stage] EndFunction bool Function DoesAutoAdvance( int stage ) return False EndFunction String Function GetName() return "_SexiSAnimBBPOnBack" EndFunction The highlighted txt is your offset. Hope this helps all animators who were having trouble with this.
Airock Posted April 8, 2013 Author Posted April 8, 2013 Thats why Id rather have you do it for now Dont worry, I got a lot more kinky scenarios in my head to go on forever with animating. Ok then, I'll do it. First rape animation I make will be as close to what you describe as I can understand. It will likely be in May sometime. After today I wont be home again till 1st week in May, so I'll be unavailable for the next 3 weeks. I'm gonna put this up on my OP too just so people will know I am returning. By then I'm sure Ashal's mod will be released or close to it, and there will be many animation requests. Which is a good thing considering my future plans list is being completed twice as fast as I thought.
Airock Posted April 8, 2013 Author Posted April 8, 2013 I encourage everyone to make requests and post pictures of what animations they'd like to see in Skyrim for the whole 3 weeks I'm gone,...the more the better. And remember,...none of my uploads require permission,....so take what you want and use it however. (to the modders)
Suludi Posted April 8, 2013 Posted April 8, 2013 Is it possible to glue some "untangle and stand up" animation to the end of the respective sex acts? The animations are nice but it's horrible to wach the physics engine screw the partners apart and fling them through the air like some piece of garbage. I accidentally killed a Windhelm guard today with this. You already did some smooth ending for the "fuck from behind while lying" animation for which I'm grateful. And I wonder if it's possible for the player char to decide where the sex act happens, since almost every NPC loves to choose a) stairs, b ) narrow doorways, and c) walls. If this isn't easy to change, perhaps reduce the distance from where the "fuck you" spell is cast so they can actually get off their damned stairs. ^^
Airock Posted April 8, 2013 Author Posted April 8, 2013 Oh yes and don't forget to point out which positions I've already completed that need work or could be done a better way. Like if you have a good idea for a position I've already done,...share it,...I plan to revisit most of my early animations someday as I have learned things I could have done better.
Airock Posted April 8, 2013 Author Posted April 8, 2013 Is it possible to glue some "untangle and stand up" animation to the end of the respective sex acts? The animations are nice but it's horrible to wach the physics engine screw the partners apart and fling them through the air like some piece of garbage. I accidentally killed a Windhelm guard today with this. You already did some smooth ending for the "fuck from behind while lying" animation for which I'm grateful. And I wonder if it's possible for the player char to decide where the sex act happens, since almost every NPC loves to choose a) stairs, b ) narrow doorways, and c) walls. If this isn't easy to change, perhaps reduce the distance from where the "fuck you" spell is cast so they can actually get off their damned stairs. ^^ I know what you mean,...and yes I cant stand it. What causes the wild flying and flipping is when a script rotates an actor. Its most noticeable between the laying and standing foreplays. This is because I replaced an AP animation when I originally made the standing foreplay, and I replaced a MLA animation with the laying foreplay. The MLA position scripts have no rotation scripts, but the AP does. So you get that mess when cycling between positions with different rotations. The sex act (from what I have noticed) occurs where the common center between the player and NPC lies. So the midpoint between the 2 actors is the destination. Fixing these things atm may be possible (probably pretty difficult though), however it would be in vain considering the SexiS mod's author is MIA. And Ashals new framework is on the way. Maybe his .esm wont share the same problems,....and if it does it will be easier to fix with the author helping.
Cyndi Posted April 8, 2013 Posted April 8, 2013 Just throwing out some ideas..... http://forum.santabanta.com/showthread.htm?235928-45-Sex-Positions-Every-Man-(and-Woman!)-Must-Try!/page3 Post# 35: The Pretzel http://forum.santabanta.com/showthread.htm?235928-45-Sex-Positions-Every-Man-(and-Woman!)-Must-Try! Post# 15: Spork Maybe even transition 1 into the other. Also #31 from that first link looks ... uhm fun. and I don't recall seeing anything similar anywhere. Didn't know if you were still looking for ideas and what not.
Suludi Posted April 8, 2013 Posted April 8, 2013 Fixing these things atm may be possible (probably pretty difficult though), however it would be in vain considering the SexiS mod's author is MIA. And Ashals new framework is on the way. Maybe his .esm wont share the same problems,....and if it does it will be easier to fix with the author helping. Awesome, thanks for the explanation. So I'll be looking forward to Ashal's work, too.
Airock Posted April 8, 2013 Author Posted April 8, 2013 Just throwing out some ideas..... http://forum.santabanta.com/showthread.htm?235928-45-Sex-Positions-Every-Man-(and-Woman!)-Must-Try!/page3 Post# 35: The Pretzel http://forum.santabanta.com/showthread.htm?235928-45-Sex-Positions-Every-Man-(and-Woman!)-Must-Try! Post# 15: Spork Maybe even transition 1 into the other. Also #31 from that first link looks ... uhm fun. and I don't recall seeing anything similar anywhere. Didn't know if you were still looking for ideas and what not. Definitely,...from this alone I'm already thinking of 7 or 8 more animation sets I can do. Probably one of the best references ever. Gonna have to bookmark. I just want to say you're awesome. No Billy, you're awesome
Airock Posted April 8, 2013 Author Posted April 8, 2013 Kama sutra all the way in Arrok! hahaha XD I like these Probably gonna do animations for all of these
Airock Posted April 8, 2013 Author Posted April 8, 2013 Mate this adds lots more fun and options to the Sexis, awesome work and damn good for sure... I would like to suggest a little detail, if would be possible to add screens of this new positions cause this way we would have a idea of what they are, Specially on the replacer versions mate. Beside all that, I Thank you a lot for the improvements you are making for us cause it is getting better and better with every new add-on. TY You think the drawings above would work for this? Or you mean like a in-game screenshot?
Airock Posted April 8, 2013 Author Posted April 8, 2013 hahaha XD Well, you mentioned some Ashal's mod Arrok... What's that? Btw, dont know what you'll be doing in these 3 weaks, but i wish you had good days! Thnx for the hard work ^^ Thanks, and its gonna be a full sex mod framework like SexiS, but with more expanded options.
Caturday Posted April 8, 2013 Posted April 8, 2013 Enjoy your 3 weeks in...some place! Ill hopefully have some animations thrown out til then Edit: before you leave~ Is it normal for AHK to sometimes just randomly freeze for a few secs? Ever since the chsbhc skeleton its doing that(+ grid is gone) D:
Airock Posted April 9, 2013 Author Posted April 9, 2013 Enjoy your 3 weeks in...some place! Ill hopefully have some animations thrown out til then Edit: before you leave~ Is it normal for AHK to sometimes just randomly freeze for a few secs? Ever since the chsbhc skeleton its doing that(+ grid is gone) D: AHK? you mean 3dsmax? Yes it stalls out at times when you load/save If its doing it randomly, then you probably have the every 5 min autosave option turned on The grid disappears when you load cherry's animation rig (if thats what you mean) b/c you have single viewport enabled. All the way in the bottom right corner of 3dsmax theres a button to toggle the 4 viewports back on,...3 have a grid,...but the main viewport doesnt
Caturday Posted April 9, 2013 Posted April 9, 2013 Enjoy your 3 weeks in...some place! Ill hopefully have some animations thrown out til then Edit: before you leave~ Is it normal for AHK to sometimes just randomly freeze for a few secs? Ever since the chsbhc skeleton its doing that(+ grid is gone) D: AHK? you mean 3dsmax? Yes it stalls out at times when you load/save If its doing it randomly, then you probably have the every 5 min autosave option turned on The grid disappears when you load cherry's animation rig (if thats what you mean) b/c you have single viewport enabled. All the way in the bottom right corner of 3dsmax theres a button to toggle the 4 viewports back on,...3 have a grid,...but the main viewport doesnt Well, the thing is, as soon as I load cherrys rig, its taking ages to load anything, if I import a mesh it takes far longer to load as well. Im actually thinking theres something wrong, and I dont have random freezes if I use the normal skeleton.
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