whatto51 Posted July 6, 2013 Posted July 6, 2013 I'd like to update to newest SkyUI (4.1), is it compatible with SD? Many thanks
AwfulArchdemon Posted July 6, 2013 Posted July 6, 2013 Dude...Mod Organizer..is..AAAAAAWESOOOOOOME!! F*** YEAH! (ahem)...So I'm about to change every little thing to MO, with no data. Period. New Skyrim. Soooo, I'm going to go snag SexLab (finally!), and a SL mod or 2 (or 3). Aside from Lovers Hook, should I not get any particular SL mods? I plan on using SD (SL ver), and very few other mods. I want SD, SL, and any excellent mods that compliment those. I'm thinking about Defeated, and I don't wanna live in a world that doesn't have Private Needs active, but are there any must haves out there that give the reaction: "I don't know how you ever played without it"? I'll be using ning's skeleton (god I hope that works with SL...). OH! And is there any way to toss jackbite69's voice mods in SD SL, or SL in general? Those voices are beloved by me now... I've never messed with sound files, so I don't know how to do that on my own. @CGI, thanks for the link! Yay Painslut! (I love saying that)
CGi Posted July 6, 2013 Posted July 6, 2013 Dude...Mod Organizer..is..AAAAAAWESOOOOOOME!! F*** YEAH! This says it all. (ahem)...So I'm about to change every little thing to MO, with no data. Period. New Skyrim. Soooo, I'm going to go snag SexLab (finally!), and a SL mod or 2 (or 3). Aside from Lovers Hook, should I not get any particular SL mods? I plan on using SD (SL ver), and very few other mods. I want SD, SL, and any excellent mods that compliment those. I'm thinking about Defeated, and I don't wanna live in a world that doesn't have Private Needs active, but are there any must haves out there that give the reaction: "I don't know how you ever played without it"? I'll be using ning's skeleton (god I hope that works with SL...). i don't know what you like or not. But if you install simply every mod, that's available for SL, you'll have a fucking (and i mean it) good time ... or not so good time, unless your toon loves getting raped.There are no mods, that do the same thing ... except SD SL and Defeated, as both of them use the near death situation. But knowing how to setup SexiS Defated and SD, helps in this case. I'm thinking about Defeated, and I don't wanna live in a world that doesn't have Private Needs active, but are there any must haves out there that give the reaction: "I don't know how you ever played without it"? I'll be using ning's skeleton (god I hope that works with SL...). Definitly LoversComfort and WorkingGirl. Won't play Skyrim w/o those 2. if you read all the comments about not working 3 way: works for me. i just follow what the author said, on how to initiate them. Yay Painslut! (I love saying that) You got some strange hobbies.
AwfulArchdemon Posted July 6, 2013 Posted July 6, 2013 @CGI, thanks again (and again, and again, etc). Getting all of SexLab now ... (sure am glad my comp dl's at super speed...)
DeepBlueFrog Posted July 6, 2013 Posted July 6, 2013 Defeat looks very promising (especially now it has support for a lower range of health detection). It is also in flux at this time - I prefer using a smaller mod 'simple rape' until Defeat is more stable. I am using these SL mods and they coexist well together (and with SD SL): SexLab Solutions.esp SexLab Theft and Seduction.esp SexLab Romance.esp SexLabWorkingGirl.esp SexLab_Rape_Simple.esp LoversComfort.esp LoversHook.esp A few configuration tips: - LoversHooks has a configuration for stepping back in the animation sequence during rape. Set both sliders to 0% for better compatibility with SD SL. - I set SD SL way down (5% health) and SexLab Rape Simple around 70% to 50% depending on my level (starting with 70%). I also customized SD SL to remove the sex animation during enslavement since I have more than a chance of Rape Simple kicking in earlier, but it still works without that customization - you will just have one extra sequence when being enslaved
AwfulArchdemon Posted July 6, 2013 Posted July 6, 2013 You gotta love the Lab! Thanks skyrimll, thanks CGI, thanks jbezorg,.....fuckin'.....THANKS !!!
WaxenFigure Posted July 6, 2013 Posted July 6, 2013 You gotta love the Lab! Thanks skyrimll, thanks CGI, thanks jbezorg,.....fuckin'.....THANKS !!! The best bit about Mod Organizer is that you can set up multiple profiles, each one having just the "sex mods" you want. You can share save games or have unique saves by profile as well.
CGi Posted July 6, 2013 Posted July 6, 2013 100% agreed.Makes testing mods and different installations (w/o real different installations of Skyrim, eating up HD space) for adult and standard gameplay so much easier.
cypherous Posted July 7, 2013 Posted July 7, 2013 Hi all, I've ran into this problem today and I am at my wits' end. I ran through the uninstall process on one of my saves, and ever since none of the NPCs are stripping during "action," not even in my earlier saves. The only mods I have added today are a few armor mods and SexAddict, which I have removed since entirely. NPCs are still not stripping, but everything else is working properly. Anyone else ever had this problem?
WaxenFigure Posted July 7, 2013 Posted July 7, 2013 Hi all, I've ran into this problem today and I am at my wits' end. I ran through the uninstall process on one of my saves, and ever since none of the NPCs are stripping during "action," not even in my earlier saves. The only mods I have added today are a few armor mods and SexAddict, which I have removed since entirely. NPCs are still not stripping, but everything else is working properly. Anyone else ever had this problem? Sounds like you broke the SKSE mod or failed to load the game with the SKSE loader.
cypherous Posted July 7, 2013 Posted July 7, 2013 I reinstalled SKSE that that seemed to have fixed the problem!
Visdagon Posted July 7, 2013 Posted July 7, 2013 @Jbezorg - I read you were working on an SD2. Is it anywhere near done and is there anyplace your posting news/updates? Or any info for that matter like is it running off of Sexlab Framework and such.
AwfulArchdemon Posted July 7, 2013 Posted July 7, 2013 @Jbezorg - I read you were working on an SD2. Is it anywhere near done and is there anyplace your posting news/updates? Or any info for that matter like is it running off of Sexlab Framework and such. http://www.loverslab.com/blog/41/entry-170-sanguines-debauchery-2/
trees Posted July 7, 2013 Posted July 7, 2013 I think I may have broken the Flowering Spriggan quest. I got the Spriggan Host thing and everything, and I have been triggering the random NPC greetings, but after talking (or just walking by to trigger greetings) to about 400 NPCs (yes I have been keeping track), I still haven't gotten anything like a unique greeting, much less a quest update. Can anyone give me either A), the best place to get to to trigger the random greetings I need, , a list of the random greetings so I can see which ones I should look for, and how many of the unique greeting I need, or C) both A and B?
AwfulArchdemon Posted July 7, 2013 Posted July 7, 2013 I think I may have broken the Flowering Spriggan quest. I got the Spriggan Host thing and everything, and I have been triggering the random NPC greetings, but after talking (or just walking by to trigger greetings) to about 400 NPCs (yes I have been keeping track), I still haven't gotten anything like a unique greeting, much less a quest update. Can anyone give me either A), the best place to get to to trigger the random greetings I need, , a list of the random greetings so I can see which ones I should look for, and how many of the unique greeting I need, or C) both A and B? Check out my response to Shadowman here. I get the phrase everywhere, all the time. If you talked to 400 goddam people and didn't hear this phrase even once, then yeah, your quest got broken. Pehaps load to before it and try again. That's what I did, and it never happened again. Not a fix, but you might have the same good luck I had. Hope it helps.
Agnes_ Posted July 7, 2013 Posted July 7, 2013 I think I may have broken the Flowering Spriggan quest. I got the Spriggan Host thing and everything, and I have been triggering the random NPC greetings, but after talking (or just walking by to trigger greetings) to about 400 NPCs (yes I have been keeping track), I still haven't gotten anything like a unique greeting, much less a quest update. Can anyone give me either A), the best place to get to to trigger the random greetings I need, , a list of the random greetings so I can see which ones I should look for, and how many of the unique greeting I need, or C) both A and B? The comment you're looking for is something like "What kind of magic is this?". I would only get one comment per day, and it's random, so after running around for 2 hours in real time, what I did was, save the game, sleep until the next day, run into an npc, if he doesn't give me the magic comment, reload and try again.
jbezorg Posted July 7, 2013 Author Posted July 7, 2013 i hope skyrimll somename.sn doesn't mind that i repost it, but it's burried pretty deep in the thread. :/ As for Defeat in combo with SD: Set Defeats HP higher than SDs one. With the next version of defeat, you can specify an area of health. Below the set amount, SD should be setup to kick in. But defeated should go first than, as else both mods may fire up again. 1. SD, 2. Defated = to fast loss in health and SD + Defated kick in 1. Defeated, 2. SD = to fast loss in health and Defeated skipped - SD kicks in, else you step down the HP until SD kicks in ... or you die, as the attacking faction is not supported by SD Good day to all. Why not add sexlab port of sd to downloads section ? i have tested it a little and looks like it have not critical bugs. Alright. Done.
Adam Jensen Posted July 7, 2013 Posted July 7, 2013 I am having an odd issue where even though I installed the SD Dawnguard patch, it is not being recognized by the mod.
jbezorg Posted July 7, 2013 Author Posted July 7, 2013 I am having an odd issue where even though I installed the SD Dawnguard patch, it is not being recognized by the mod. Are you using the SexLab Version of SD? If so there is the probability that something was changed that removed that functionality.
jbezorg Posted July 7, 2013 Author Posted July 7, 2013 I'm using SD.2013.04.24.02 I think that version had missing property settings. There was a rollback on some change made with that version in the next. 2013.04.26 Final™: 2013042601 Rollback on the changes that I think are causing CTDs. Debris blocking the cage in Mistwatch disabled.
jbezorg Posted July 7, 2013 Author Posted July 7, 2013 i hope skyrimll somename.sn doesn't mind that i repost it, but it's burried pretty deep in the thread. :/ As for Defeat in combo with SD: Set Defeats HP higher than SDs one. With the next version of defeat, you can specify an area of health. Below the set amount, SD should be setup to kick in. But defeated should go first than, as else both mods may fire up again. 1. SD, 2. Defated = to fast loss in health and SD + Defated kick in 1. Defeated, 2. SD = to fast loss in health and Defeated skipped - SD kicks in, else you step down the HP until SD kicks in ... or you die, as the attacking faction is not supported by SD Actually... I may try the following. Just for the heck of it. 1 - Defeated 2 - SD 3 - No Death Mod
Adam Jensen Posted July 7, 2013 Posted July 7, 2013 I'm using SD.2013.04.24.02 I think that version had missing property settings. There was a rollback on some change made with that version in the next. 2013.04.26 Final™: 2013042601 Rollback on the changes that I think are causing CTDs. Debris blocking the cage in Mistwatch disabled. I had actually stopped using the last version you uploaded because I had issues in my save file with it. But since I'm starting a new playthrough right now, I might as well download it.
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