Desvati Posted July 19, 2021 Posted July 19, 2021 On 7/18/2021 at 12:20 PM, valeforgery said: Here's the patch I mentioned. Since I was a little late on getting mine in, I threw yours in for comparison and there's a lot that we did the same on certain parts of dialogue and a lot that's not. Main differences I could catch: I normalised references to the PC's father and mother (referring to both the same way instead of one formal and one informal/slang). I left most of the "action" dialogue in its original bracket form but made them all consistent outside of the Favour checks which I left as they were. I tried to add some additional flavour to certain dialogue, particularly around the mundane tasks like food and drink so it doesn't feel as same-y as quickly. Like your version, there are a few dialogue choices I made for personal taste (it looks like we both think sodomy is about as sexy a term as sand paper), particularly in referencing the PC as a "daughterslut" at some points. The biggest one, of course is that your version is easier to compare as it was done overrides while mine is just direct .esp edits (I honestly don't know how to do the former, I'm pretty clearly new on this side of modding). Judging by the fact our edits are both .esps though, that just leaves the script text boxes in their original form, which I'm a little hesitant to touch! pchsWartimes.esp
lcewolf Posted July 19, 2021 Posted July 19, 2021 11 hours ago, executaball said: Hey all, I've just finished my voice pack for Wartimes Tweak v5.2 (SE and LE). Based on (LE) Wartimes Tweak v5.2 (14-July-2021) LE tweak by @Monoman1 Based on (SE) Wartimes Tweak v5.2 (14-Jully-2021) SE conversion by @Silvain More information and download here~ I can't see the voice pack for wartimes with the link
Executaball Posted July 19, 2021 Posted July 19, 2021 2 minutes ago, lcewolf said: I can't see the voice pack for wartimes with the link ? Click here and scroll to the very bottom.
lcewolf Posted July 19, 2021 Posted July 19, 2021 55 minutes ago, executaball said: ? Click here and scroll to the very bottom. Thank you.
lcewolf Posted July 20, 2021 Posted July 20, 2021 6 hours ago, executaball said: ? Click here and scroll to the very bottom. You made a crazy amazing work! Wow seriously! I will without a doubt use all your mod in the future. 1
valeforgery Posted July 20, 2021 Posted July 20, 2021 8 hours ago, Desvati said: Since I was a little late on getting mine in, I threw yours in for comparison and there's a lot that we did the same on certain parts of dialogue and a lot that's not. Main differences I could catch: I normalised references to the PC's father and mother (referring to both the same way instead of one formal and one informal/slang). I left most of the "action" dialogue in its original bracket form but made them all consistent outside of the Favour checks which I left as they were. I tried to add some additional flavour to certain dialogue, particularly around the mundane tasks like food and drink so it doesn't feel as same-y as quickly. Like your version, there are a few dialogue choices I made for personal taste (it looks like we both think sodomy is about as sexy a term as sand paper), particularly in referencing the PC as a "daughterslut" at some points. The biggest one, of course is that your version is easier to compare as it was done overrides while mine is just direct .esp edits (I honestly don't know how to do the former, I'm pretty clearly new on this side of modding). Judging by the fact our edits are both .esps though, that just leaves the script text boxes in their original form, which I'm a little hesitant to touch! pchsWartimes.esp 652.73 kB · 3 downloads I took the liberty of merging our changes together - I hope you don't mind! I like the extra flavour you've added to a lot of the lines. (And yeah, "sodomy" is a distinctly unsexy term, in my opinion, haha.) With the PC's mother and father, I figured it was showing a difference in relationship, like she was closer to her mother and so would call her "Ma" normally and "Mama" when particularly upset or worried, whereas she'd called him "Father" normally and then "Daddy" deeper in the story progression when she's trying to make him happy or get him to forgive her for something. I didn't touch the scripted message boxes - I think at least one will still say that the mother is at a healing house in Whiterun, rather than Cyrodiil. @Monoman1 Here's a combined version of the two rewrites, as a patch for the original .esp. Also, I noticed while playing that a lot of the lines that have idle animations attached are playing when the speaking (Father or a party guest) is sitting down, which makes them snap immediately into doing the idle anim while standing on top of the chair. I don't know whether there's any way to deal with that other than just removing the animations entirely, though. pchsWartimes_TextEdits_v2.esp
Monoman1 Posted July 20, 2021 Posted July 20, 2021 21 hours ago, executaball said: I've just finished my voice pack for Wartimes Tweak v5.2 (SE and LE). Good work Aahhh.... how difficult is the process? Call it a case of perfect timing but I've been submitted dialogue edits to implement... 1
Executaball Posted July 20, 2021 Posted July 20, 2021 1 hour ago, valeforgery said: I took the liberty of merging our changes together - I hope you don't mind! I like the extra flavour you've added to a lot of the lines. (And yeah, "sodomy" is a distinctly unsexy term, in my opinion, haha.) With the PC's mother and father, I figured it was showing a difference in relationship, like she was closer to her mother and so would call her "Ma" normally and "Mama" when particularly upset or worried, whereas she'd called him "Father" normally and then "Daddy" deeper in the story progression when she's trying to make him happy or get him to forgive her for something. I didn't touch the scripted message boxes - I think at least one will still say that the mother is at a healing house in Whiterun, rather than Cyrodiil. @Monoman1 Here's a combined version of the two rewrites, as a patch for the original .esp. Also, I noticed while playing that a lot of the lines that have idle animations attached are playing when the speaking (Father or a party guest) is sitting down, which makes them snap immediately into doing the idle anim while standing on top of the chair. I don't know whether there's any way to deal with that other than just removing the animations entirely, though. pchsWartimes_TextEdits_v2.esp 286.81 kB · 0 downloads If @Monoman1 decides to use this to create a new version of the tweak patch I'll get to redoing the dialogue voice pack. ^^
Executaball Posted July 20, 2021 Posted July 20, 2021 (edited) 9 minutes ago, Monoman1 said: Good work Aahhh.... how difficult is the process? Call it a case of perfect timing but I've been submitted dialogue edits to implement... It's no problem, I can redo the voices after you release the patched dialogue update. Edited July 20, 2021 by executaball 1
Monoman1 Posted July 20, 2021 Posted July 20, 2021 (edited) 2 hours ago, executaball said: It's no problem, I can redo the voices after you release the patched dialogue update. Great. 4 hours ago, valeforgery said: I noticed while playing that a lot of the lines that have idle animations attached are playing when the speaking (Father or a party guest) is sitting down, which makes them snap immediately into doing the idle anim while standing on top of the chair. I don't know whether there's any way to deal with that other than just removing the animations entirely, though. Yea I've noticed Father jumping up to stand on chairs occasionally. It's a bit annoying but I'm not sure I'll do anything about it. Pchs took a lot of time and effort to configure all the idles and moods etc and mostly it works well. Ideally there should be conditions on the idle animation that prevent it from playing while sitting or in furniture. Many idles do. Again it's a case of bethesda being sloppy. And I'm not sure it'd be within the scope of this mod to add conditions... Edit: I've added a condition to what I think are the most common culprit idles. Hopefully it doesn't cause any complications. Edited July 20, 2021 by Monoman1
Desvati Posted July 20, 2021 Posted July 20, 2021 9 hours ago, valeforgery said: I took the liberty of merging our changes together - I hope you don't mind! I like the extra flavour you've added to a lot of the lines. (And yeah, "sodomy" is a distinctly unsexy term, in my opinion, haha.) With the PC's mother and father, I figured it was showing a difference in relationship, like she was closer to her mother and so would call her "Ma" normally and "Mama" when particularly upset or worried, whereas she'd called him "Father" normally and then "Daddy" deeper in the story progression when she's trying to make him happy or get him to forgive her for something. Hell yeah, that's dope! Glad I could contribute in some way! As for the relationship stuff, while I agree that that's what it was trying to convey, the complete shift between the two is super jarring. Referring to father strictly formally while using slang contractions like "ma'" with mother is a little nonsensical to me. I would've went with mum (or mom, I guess) but chose to go with mother instead since it feels a little more natural for TES.
Monoman1 Posted July 20, 2021 Posted July 20, 2021 Posted 5.5. Also repacked and reuploaded SLS and YPS with the fixes posted earlier. So just download them and reinstall them again just so we're all on the same page. 4
Silvain Posted July 21, 2021 Posted July 21, 2021 This time around I have quite a good timing. Here are the SE conversions: Wartimes SE: Wartimes Tweak v5.5 (20-July-2021) SE.7z Yps Fashion: As before no conversion required, but you need to replace the underwear.json with the underwear se.json (rename and replace) Underwear SE.json Survival SE: Sexlab Survival 0.668 BETA REPACK (20-July-2021) SE.7z Same as before, I did not came around to test stuff, but they should work just fine. 3
jperrins66 Posted July 21, 2021 Posted July 21, 2021 (edited) Silvain : submission score not changing for me in current build, Nor is the shopping task progressing after being asked to do it, no dialogue option to do it Edited July 21, 2021 by jperrins66 Add more details
Monoman1 Posted July 21, 2021 Posted July 21, 2021 4 hours ago, jperrins66 said: submission score not changing for me in current build, 5.5? Submission change for what action? 4 hours ago, jperrins66 said: Nor is the shopping task progressing after being asked to do it, no dialogue option to do it Still seems fine to me.
jperrins66 Posted July 21, 2021 Posted July 21, 2021 6 minutes ago, Monoman1 said: Submission change for what action? All actions, it stays at zero and yes 5.5 on SE
Monoman1 Posted July 21, 2021 Posted July 21, 2021 43 minutes ago, jperrins66 said: All actions, it stays at zero and yes 5.5 on SE Submission seems ok to me. Went from 12 to 15 there on the regular appraisal that father does.
Monoman1 Posted July 21, 2021 Posted July 21, 2021 Posted 5.6 with a couple of little fixes. No changes for SLS or YPS since yesterday. Link above ^^ I think it's getting to the stage where 5.6 can replace 4.2 as the 'stable' version. 1
Executaball Posted July 21, 2021 Posted July 21, 2021 18 minutes ago, Monoman1 said: Posted 5.6 with a couple of little fixes. No changes for SLS or YPS since yesterday. Link above ^^ I think it's getting to the stage where 5.6 can replace 4.2 as the 'stable' version. Any dialogue changes in 5.6?
Monoman1 Posted July 21, 2021 Posted July 21, 2021 1 minute ago, Executaball said: Any dialogue changes in 5.6? Nope. None. 1
Silvain Posted July 21, 2021 Posted July 21, 2021 8 hours ago, jperrins66 said: All actions, it stays at zero and yes 5.5 on SE Can't confirm. Submission does go up for me as it should. Maybe using 5.6 will fix it? Wartimes Tweak v5.6 (21-July-2021) SE.7z 3
Silvain Posted July 22, 2021 Posted July 22, 2021 So I actually got to play quite a bit today. Mod works wonderfuly now. Since 4.9 the mod got a whole lot smoother to play, I had almost no hiccups in around 5h of play. Did the new piercing quest and that worked fine. Hair coloring plays fine. Though I did not get to the point that I needed a new color. Wearing heels instead of slave heels works. The mirror is super useful. Cooking failure is a great addition. And it fits really well into the build I'm trying this time around, so it's a good motivation to focus on Alchemy Quests now trigger reliably and no tinkering with the console is required. Also Submission absolutely works in SE. License blocking works. LAL works again. RapeTats dialog option works. Things I suspect that did not work as intended (these are probably old news and none of it was gamebreaking): - Cumslut quest did not trigger - did I misremember and swallowing father's and aldo's cum does not trigger it anymore? Or it is a random chance and I just got "unlucky"? The forced swallow event with Aldo did trigger. - Sometimes the bottle plugs you get from the party guests are not removable. - The task menu (I love the UI menu!) does not always show the tasks you get from father. Stuff like house quests show up realiably, but the "jobs" you get paid for don't. - My luck had it that the supply run started around 22h. With the curfew in place and not being able to buy the whore licence it was not doable. - STA and SLS while forced to be naked and doing the party quest caused the guests to flock around the player. Like they all stood around the toon trying to slap the devil out (or into) her. The amount of comments that fired and the body blocking were quite a sight. Maybe there was something wrong with my configuration but I haven't had it this... intense before. - The hood you get for the supply run does not have a blindfold effect (never had for me... but that may be due to my enb. Shoud it have one?) Things I did not test: - PAH Stuff -> I don't use those. - Endings -> did not play enough - Pregnancy -> did not get that far so no idea if the changes to the detection did something to SE and Fertility Mode Fixes users. - Brutus stuff... I do not even know who brutus is supposed to be yet. ^^' 1
valeforgery Posted July 22, 2021 Posted July 22, 2021 Nobody's standing on their chairs during dialogue any more - thank you! I think that the conditions on idle animations like that would be worth releasing as its own mod, honestly. I'm sure there are a lot of other mods that can run into the same issue. Scripted message boxes still refer to Mother as being in Whiterun's healing house, although the dialogue option when you find her in Dragonsreach always said that she was supposed to be in Cyrodiil (which is what Desvati and I went with in the dialogue edits, I believe, so I think all dialogue will now say that she's gone for healing "across the border in Cyrodiil" and that 2000 gold will send her to the Imperial City itself for treatment). There's also a repetitive dialogue sequence very early on, where pchsWartimesDialStage120B001T001 "Father, may I have some gold to buy medicine?" [DIAL:DF01EF37] leads to "Yes?" pchsWartimesDialStage120B001T003 "Give me some gold. Ma's sick. I need to buy herbs for her." [DIAL:DF019EAE] pchsWartimesDialStage120B001T002 "Father, can you give me some gold? I need to buy herbs for Ma." [DIAL:DF019EAC] I think that should be fixable by just changing "Father, may I have some gold to buy medicine?" to "Father, can I talk to you about Ma?" and then just swapping "Ma" to "her" in the next two player dialogue topics - which shouldn't change anything that would impact Executaball's xVASynth work, since it's player-only. The change to the meal/cooking task is really good. It adds a degree of uncertainty, and also incentivises actually increasing your skills. I did find that it rapidly accelerated the early stages of the quest, because it gives you way more opportunities to make mistakes and then to apologise. I think it meant I missed out on most of the "drool" events because of that. I was wondering if it was possible for there to be some sort of timer on those, either having it take a couple of days for Father to go from accepting that you're cooking to demanding that you cook well, or limiting the number of times you can lose favour for bad cooking in one day during the early stages. (I know I can do that by turning off the failure chance manually for the first few days, but I figured I'd mention it.) This isn't specific to the new version, but it also seems like each option for relieving tension only works once, at least until you've gone through all of them, and he'll immediately demand the next stage up, which pushes you through those really quickly. I'm not sure whether that's as intended or not, because the apologies seem to be a more natural framework for that escalation - having the tension release options stop working immediately after doing them the first time means that the PC doesn't really have a chance to get accustomed to the increase in "intimacy" before the next stage is required. The last thing is just a minor tweak I made to the interior of the house. A couple of the floor pieces were misaligned, so I've moved them to join up edge-to-edge. I've also marked some of the items/containers as being owned by pchsFatherFaction (things that are in his room, and the coinpurse and sword on the table near the cooking spit) so that the PC can't sell them to just any vendor, and disabled one of the healing potions. The other healing potion is kind of hidden in Father's room, so I just marked that as being owned by him as well, but since the start of the story involves needing to earn money for healing potions I felt like having one openly on display seemed a bit weird. pchsWartimes - house interior minor patch.esp 2
Iroha Posted July 22, 2021 Posted July 22, 2021 10 hours ago, valeforgery said: Nobody's standing on their chairs during dialogue any more - thank you! I think that the conditions on idle animations like that would be worth releasing as its own mod, honestly. I'm sure there are a lot of other mods that can run into the same issue. Scripted message boxes still refer to Mother as being in Whiterun's healing house, although the dialogue option when you find her in Dragonsreach always said that she was supposed to be in Cyrodiil (which is what Desvati and I went with in the dialogue edits, I believe, so I think all dialogue will now say that she's gone for healing "across the border in Cyrodiil" and that 2000 gold will send her to the Imperial City itself for treatment). There's also a repetitive dialogue sequence very early on, where pchsWartimesDialStage120B001T001 "Father, may I have some gold to buy medicine?" [DIAL:DF01EF37] leads to "Yes?" pchsWartimesDialStage120B001T003 "Give me some gold. Ma's sick. I need to buy herbs for her." [DIAL:DF019EAE] pchsWartimesDialStage120B001T002 "Father, can you give me some gold? I need to buy herbs for Ma." [DIAL:DF019EAC] I think that should be fixable by just changing "Father, may I have some gold to buy medicine?" to "Father, can I talk to you about Ma?" and then just swapping "Ma" to "her" in the next two player dialogue topics - which shouldn't change anything that would impact Executaball's xVASynth work, since it's player-only. The change to the meal/cooking task is really good. It adds a degree of uncertainty, and also incentivises actually increasing your skills. I did find that it rapidly accelerated the early stages of the quest, because it gives you way more opportunities to make mistakes and then to apologise. I think it meant I missed out on most of the "drool" events because of that. I was wondering if it was possible for there to be some sort of timer on those, either having it take a couple of days for Father to go from accepting that you're cooking to demanding that you cook well, or limiting the number of times you can lose favour for bad cooking in one day during the early stages. (I know I can do that by turning off the failure chance manually for the first few days, but I figured I'd mention it.) This isn't specific to the new version, but it also seems like each option for relieving tension only works once, at least until you've gone through all of them, and he'll immediately demand the next stage up, which pushes you through those really quickly. I'm not sure whether that's as intended or not, because the apologies seem to be a more natural framework for that escalation - having the tension release options stop working immediately after doing them the first time means that the PC doesn't really have a chance to get accustomed to the increase in "intimacy" before the next stage is required. The last thing is just a minor tweak I made to the interior of the house. A couple of the floor pieces were misaligned, so I've moved them to join up edge-to-edge. I've also marked some of the items/containers as being owned by pchsFatherFaction (things that are in his room, and the coinpurse and sword on the table near the cooking spit) so that the PC can't sell them to just any vendor, and disabled one of the healing potions. The other healing potion is kind of hidden in Father's room, so I just marked that as being owned by him as well, but since the start of the story involves needing to earn money for healing potions I felt like having one openly on display seemed a bit weird. pchsWartimes - house interior minor patch.esp 1.74 kB · 1 download hehe, always sold all items in the house to Belethor while father did not spoil all)
Vuzzar Posted July 22, 2021 Posted July 22, 2021 On 7/11/2021 at 7:35 AM, Monoman1 said: At level 3 fashion demands you'll also have to wear heels. The high heels given to the player by father after the party task is done are not high enough to be treated as high heels with the default value of 5 for me. I found that lowering the NiO value to 4.5 in both Wartimes and YPS MCMs worked. I like the idea of adding high heels as a fashion requirement, however, no high heels are included in Immersive fashion, which mean I can't get them from the vendors and have to get a separate high heels mod that is compatible with my body type. If anyone could point me to a good mod compatible with UUNP that uses NiOverride, I'd be grateful.
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