RoxDox Posted July 2, 2021 Posted July 2, 2021 5 hours ago, Monoman1 said: I've added Nomkaz's conversion to the post This is all you need to get started. Do not install anything else from the SE page. I don't know what most of the files there actually do or even what version they are. I don't know much about SE so I don't know exactly which of the 'addon' files will be compatible. Scripts should be ok. I'd imagine Immersive Fashion tweak and Amputator tweak need to be converted as they have meshes and textures. SLAC Tweak Tweak - Not sure but it's just an esp. Sorry but you'd need someone more familiar with SE to tell you. No offense but SE people tend to be very quiet unless they want something Controversial Thank you very much, I ended up installing more than that file and it broke a lot lol. 1
Silvain Posted July 2, 2021 Posted July 2, 2021 10 hours ago, Monoman1 said: I've added Nomkaz's conversion to the post This is all you need to get started. Do not install anything else from the SE page. I don't know what most of the files there actually do or even what version they are. I don't know much about SE so I don't know exactly which of the 'addon' files will be compatible. Scripts should be ok. I'd imagine Immersive Fashion tweak and Amputator tweak need to be converted as they have meshes and textures. SLAC Tweak Tweak - Not sure but it's just an esp. Sorry but you'd need someone more familiar with SE to tell you. No offense but SE people tend to be very quiet unless they want something Controversial Good to know that my posts are controversial. Regarding the conversions: Running everything through CAO (https://www.nexusmods.com/skyrimspecialedition/mods/23316?tab=files) is enough. No need to go crazy with the CK. These conversions for the requirements work fine for me: Yps Tweak: yps-ImmersiveFashion Tweak BETA v1.7 (25-May-2020) SE.zip Amputator: Amputator Framework Tweaked v1.6 (07-May-2021) SE.zip I don't use SLAC so can't say anything about it. But I see no reason why it shouldn't work. 1
Martok73 Posted July 2, 2021 Posted July 2, 2021 This may be a dumb question, but I'm curious, why is the SE converted file smaller than the LE original file? SE 1.11mb, LE 1.35mb? Just curious.
Silvain Posted July 3, 2021 Posted July 3, 2021 Probably because I forgot to deactivate the texture compression. CAO is a nifty tool, it does a lot more than making meshes and textures SE ready. Usually I don't bother with optimizing filesize, but I compressed a texture replacer I use and just didn't turn it off. Doesn't seem to make a difference though. At least not as far as I can tell. If you do, just run CAO with default settings and you are good to go. Takes a minute.
Monoman1 Posted July 3, 2021 Posted July 3, 2021 10 hours ago, Martok73 said: This may be a dumb question, but I'm curious, why is the SE converted file smaller than the LE original file? SE 1.11mb, LE 1.35mb? Just curious. Comparing them there are differences in the face gen data for meshes and textures. Its probably something SE does differently. If the npc heads look OK then its nothing to worry about. 13 hours ago, Silvain said: Good to know that my posts are controversial Wasn't directed at any one person. Just a general vibe I get from SE users. Probably because many of them are newer. Ignore me. I'm in a snippy mood lately. Appreciate the files. Thanks
Silvain Posted July 3, 2021 Posted July 3, 2021 5 hours ago, Monoman1 said: Comparing them there are differences in the face gen data for meshes and textures. Its probably something SE does differently. If the npc heads look OK then its nothing to worry about. Wasn't directed at any one person. Just a general vibe I get from SE users. Probably because many of them are newer. Ignore me. I'm in a snippy mood lately. Appreciate the files. Thanks Sorry, my comment was supposed to be more on the funny side. No offense taken, I can see where you are comming from since I losely follow the SLS thread. And yes that sounds about right. Seems like I really forgot to turn off the compression. *shrug* I'm playing with it like this and it works fine. On that note, I'm now at the point where I can test the degrading process of the makeup/nail polish with DD enquipped. Is this still something you want to know?
Monoman1 Posted July 3, 2021 Posted July 3, 2021 (edited) 1 hour ago, Silvain said: On that note, I'm now at the point where I can test the degrading process of the makeup/nail polish with DD enquipped. Is this still something you want to know? Ah just keep a look out for makeup not degrading. It's kind of hard to spot because you just stop paying attention to it. Over the years I've noticed that sometimes makeup just seems to stop. Meaning there's no need to refresh your lipstick/eyeshadow etc. There's probably some conditions attached. IF goes OTT on checks IMO. It kind of breaks wartimes fashion gold supplements from father if makeup is stuck - If makeup is stuck and you keep getting gold from father without needing to spend it on makeup then it's a bit of an exploit. Edited July 3, 2021 by Monoman1
Silvain Posted July 4, 2021 Posted July 4, 2021 So as far as I can tell - at least for nail polish - it works as itended. It degraded and became chipped. Dunno about Makeup though. It felt like it should have been degraded already but then a SLS smudge event happenend so meh, sorry can't say anything defintiv. I must admit, I still like the fashion feature more. Would it be hard to include a toggle to disable the gloves/boots progression?
Monoman1 Posted July 4, 2021 Posted July 4, 2021 3 hours ago, Silvain said: must admit, I still like the fashion feature more. Would it be hard to include a toggle to disable the gloves/boots progression? Already implemented. But personally ill be disabling the bondage job entirely using the existing toggle as the leg cuffs can interfere too.
Silvain Posted July 4, 2021 Posted July 4, 2021 Ah ups, didn't see that. 4 hours ago, Monoman1 said: But personally ill be disabling the bondage job entirely using the existing toggle as the leg cuffs can interfere too. Right, not only the makeup but the stockings as well. I just had that problem. Something (don't know what since I disabled most of the force unequip) unequipped the stockings. And the leg cuffs disabled equipping it again.
Iroha Posted July 4, 2021 Posted July 4, 2021 (edited) 1 hour ago, Silvain said: Ah ups, didn't see that. Right, not only the makeup but the stockings as well. I just had that problem. Something (don't know what since I disabled most of the force unequip) unequipped the stockings. And the leg cuffs disabled equipping it again. that was FillHerUp perhaps - by default, it unequips nylons/stockings before deflating if there is no foorwear equipped. You can unequip cuffs, equip stockings, and go further. Edited July 4, 2021 by Iroha 1
Monoman1 Posted July 4, 2021 Posted July 4, 2021 2 hours ago, Silvain said: Ah ups, didn't see that. Right, not only the makeup but the stockings as well. I just had that problem. Something (don't know what since I disabled most of the force unequip) unequipped the stockings. And the leg cuffs disabled equipping it again. Yea FHU baka edition appears to not be performing any basic checks on what it's unequipping. Might be worth bring up there but it's surely been reported already by now I'd imagine. 1
Silvain Posted July 4, 2021 Posted July 4, 2021 It does have a MCM page to define what should be stripped and what not. I'm pretty sure I did that, so I think it might have been something else.
skywolf713 Posted July 4, 2021 Posted July 4, 2021 I can't get it to run. It just crashes the game when I click 'New' to start a new game. When I deactivate it in the plugins section of nexus mod manager (which is where it puts it after I manually downloaded and moved the files into the skyrim data folder as other mods have told me to do), the game runs fine, but that defeats the purpose of having downloaded all the other mods this mod requires. Yes everything else is active. But as soon as I activate this one, when I try to run the game, it crashes. Deactivate it, game runs fine. Is there a specific load order for it that somehow the mod manager might not be doing correctly? (I don't know a lot of this stuff; I'm still learning as I go; pardon my lack of jargon).
Monoman1 Posted July 4, 2021 Posted July 4, 2021 (edited) Was hoping to get an update out this weekend but got held up on two silly things. 1. Trying to lock a door! Had to give up in the end. And I've locked doors a lot before. Might be a package thing. Wasn't even that important but wasted a lot of time on it 2. What appear to be bugs in piercings in YPS. Specifically around welding. Get pierced. Apply weld. Get message that you're now welded and it can't be removed. Open inventory, remove piercing. Piercing removed... ? It looks like some variables in yps weren't being set so I think I've fixed it now. I've not got a clear understanding of the full function of some of these variables though. Hope it doesn't cause any problems. But welding is working as expected now. Can someone with more experience with yps than I tell me how, normally, you go about removing welded piercings? I'm sure I've seen it in the past but the dialogue for welding just isn't showing up right now - welding or unwelding. Edited July 4, 2021 by Monoman1
Darkwing241 Posted July 4, 2021 Posted July 4, 2021 57 minutes ago, Monoman1 said: Can someone with more experience with yps than I tell me how, normally, you go about removing welded piercings? I'm sure I've seen it in the past but the dialogue for welding just isn't showing up right now - welding or unwelding. I don't recall it ever working quite correctly for me either. I think Emily had trouble making locked items work, because there is an added feature that penalizes you (with gold) for dropping the items to circumvent them being locked on. There is also a feature where earrings occasionally fall out sending you scurrying back looking for your lost jewelry. I believe the point of the weld was more to interact with this feature then to do a directly bondage-y thing.
DisarmingSnail Posted July 5, 2021 Posted July 5, 2021 Hi Monoman, enjoying the tweaked version so far, I noticed a small bug where I was able to pay father gold when I had less than the amount needed to treat mother. I believe its due to the following conditions, gold check is against a static value instead of against pchsMHealCost. Spoiler 1
Monoman1 Posted July 5, 2021 Posted July 5, 2021 12 hours ago, Darkwing241 said: I don't recall it ever working quite correctly for me either. I think Emily had trouble making locked items work, because there is an added feature that penalizes you (with gold) for dropping the items to circumvent them being locked on. There is also a feature where earrings occasionally fall out sending you scurrying back looking for your lost jewelry. I believe the point of the weld was more to interact with this feature then to do a directly bondage-y thing. Balls. So it sounds like I might have turned something on that was intended to be off. I can see the issue with items that have an equipable inventory item. But if the item doesn't then it shouldn't be an issue.... so I'm tempted to leave it. 'Weld' the slave tats via script. Allow unwelding via dialogue for a price. But don't allow welding via dialogue. Its more about your transformation into fathers sex toy than a bondagy thing. 5 hours ago, DisarmingSnail said: Hi Monoman, enjoying the tweaked version so far, I noticed a small bug where I was able to pay father gold when I had less than the amount needed to treat mother. I believe its due to the following conditions, gold check is against a static value instead of against pchsMHealCost. Reveal hidden contents Thanks you haven't got a formid handy?
DisarmingSnail Posted July 5, 2021 Posted July 5, 2021 (edited) 5 hours ago, Monoman1 said: Thanks you haven't got a formid handy? I believe Dialogue Topic is 0x000755AA (pchsWartimesDialStage200B001T005), both child topics 0x000755AB and 0x000755AC are using the static values. Edited July 5, 2021 by DisarmingSnail 1
kapibar Posted July 5, 2021 Posted July 5, 2021 @Monoman1 I've been meaning to ask you this before, but it always slipped my mind. You didn't add father's request to dye PC's hair. I assume it was an educated decision. Mind if I ask why you decided not to use this functionality? Btw.: It would be quite cool if father had specific request about daughter's hairstyle. She's a slave after all and shouldn't have freedom to choose how she looks.
Monoman1 Posted July 5, 2021 Posted July 5, 2021 2 hours ago, DisarmingSnail said: I believe Dialogue Topic is 0x000755AA (pchsWartimesDialStage200B001T005), both child topics 0x000755AB and 0x000755AC are using the static values. Cheers. 39 minutes ago, kapibar said: @Monoman1 I've been meaning to ask you this before, but it always slipped my mind. You didn't add father's request to dye PC's hair. I assume it was an educated decision. Mind if I ask why you decided not to use this functionality? Btw.: It would be quite cool if father had specific request about daughter's hairstyle. She's a slave after all and shouldn't have freedom to choose how she looks. Slipped my mind too. Dont know if I'll get to it at this point. I want to wrap up development sooner rather than later. I'd agree about the lack of choice but I wonder how'd that work though. Allowing it to be configurable because you know nobody is going to agree on one colour and having father tell you what colour he wants is not simple. You can't make nocs say dynamic things. Its the reason in SLS the guards ask the player what her licence name instead of the guard reading it out himself. I guess I could just say 'its a surprise'.
kapibar Posted July 5, 2021 Posted July 5, 2021 8 minutes ago, Monoman1 said: Slipped my mind too. Dont know if I'll get to it at this point. I want to wrap up development sooner rather than later. Oh come on, don't do it to us, man! Think about the coolness of this feature! My knowledge about actual modding is nonexistent, so - sadly - I'm unable to help you figure out the "how's".
Mushikisai Posted July 5, 2021 Posted July 5, 2021 Although it's a little off topic,I think it might be cool to add some tasks during the seven days being drove out.
Monoman1 Posted July 5, 2021 Posted July 5, 2021 3 hours ago, dayangvvv said: Although it's a little off topic,I think it might be cool to add some tasks during the seven days being drove out. No. Sorry. I have to draw the line somewhere. 3 hours ago, kapibar said: Oh come on, don't do it to us, man! Think about the coolness of this feature! My knowledge about actual modding is nonexistent, so - sadly - I'm unable to help you figure out the "how's". We'll see, depending on time/difficulty. 2
DisarmingSnail Posted July 7, 2021 Posted July 7, 2021 (edited) Hi Monoman, Currently, the check on player wearing heels is done by searching for certain keywords (zad_DeviousBoots), would it be better if there is a minimum heel height check instead? Similar to the feature you implemented for the Bikini curse in SLS. Would be easier since I wouldn't need to attach the keyword to custom heels. Edited July 7, 2021 by DisarmingSnail 1
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