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Posted
2 minutes ago, kinkeag said:

@Monoman1 ya think you could give us a cheeky hint at what your currently working on?

Aaahh... MWA. Sorry. I have modding ADHD. 

 

I was working on WT. Then for some reason (that I don't even remember now) I needed to do something in SLS to mesh with something I wanted to do in WT. And eh... then I thought I'd try a new approach with MWA. 

 

You see. In my mind right now, I actually really just want to play Skyrim. I'm fed up modding. But I can't do that until I get all the stuff out of the way that will require a new game because what's the point in starting a new game if I have to start another one later, right? And sure if I'm requiring a new game for WT, then I might as well look at improving the licence system in SLS which could probably also do with a new game. And sure while I'm at that I might as well try making a new version of MWA because swapping between versions would not be possible and I can't start a new game before I finish them.....

 

FS.

 

It's a pity cloning isn't a thing by now...

Posted

Hay man, its chill, take your time, don't work yourself into the grave. We'll wait, the main priority should be your mental! And yeh cloning would be tight and very.... Useful.

Posted
28 minutes ago, unchipeach said:

Sir, i wonder if i can get character's head chopped off with the hat on?(while using the chopping block)

 

I don't see why not.

Wait...

What?

Posted

I am playing with Skyrim AE, and beeing female is incompatable, so I have been using the fertility mod. However coming up to the slave wife portion of the wartimes story quest, the fertility mod doesnt have the nesecary requirements to have this part of wartimes work properly, meaning that without beeing female, mother stays alive and nothing changes upon becoming a slave wife... Is there a work around to get this to work with fertility mod? I tried running beeing female, but it is outdated... Help :)

Posted
23 minutes ago, Sierrok said:

mother stays alive and nothing changes upon becoming a slave wife...

Well, that seems about right. Because nothing changes when you become a slave wife. Mother should starve to death, how long it will take depends on how much you filled her tank. Sometimes it can take days. Beside that everything stays the same.

Posted

As slave wife, I am still able to purchase the brews to feed mother. I thought what you said was whats what, but there was no point depreciation for continuing to care for mother.

Posted
7 minutes ago, Sierrok said:

As slave wife, I am still able to purchase the brews to feed mother. I thought what you said was whats what, but there was no point depreciation for continuing to care for mother.

In theory you shouldn't be able to buy it. But yeah, I encountered the same bug where I could still buy the nursing soup. For RP purpose you could just not do that. But nothing will actually change other than mother being dead.

Posted
9 hours ago, Sierrok said:

I am playing with Skyrim AE, and beeing female is incompatable, so I have been using the fertility mod.

 

Beeing Female is compatible with Wartimes on LE.

Posted (edited)

how essential is having a pregnancy mod for wartimes? will i miss content without it? pregnancy mods seem script heavy and i would rather not use them because of that.

Edited by pippin8
Posted
1 hour ago, pippin8 said:

how essential is having a pregnancy mod for wartimes? will i miss content without it? pregnancy mods seem script heavy and i would rather not use them because of that.

Yes, you'll miss a lot of content. I'd argue pregnancy is the very essence of the mod. So if you want a full experience, you should get a pregnancy mod.

Posted (edited)

@Monoman1 I'd like to report a probable bug related to supply runs (along with possible cause).

 

Recently started a new game and was wondering why the supply run quests never started. 

 

So I looked at the force greet that starts it: ##25B9C4. This has the condition that "pchsSupplyRuns == -1". This variable is initialized to -1 and when I start a new game, I can indeed see it as -1. However, in my "broken" game it is not -1, but 0.

 

I did a little digging to see what would cause this variable to change and it turns out that if you change the supply run min/max recurrence (which I did!) it is set to 0, meaning father never force greets you to start supply run. As far as I can search there is no code that sets this variable back to -1, so I think it is stuck as 0 unless is reset it to -1 manually using the console. Looking at the code it is quite obvious it is set to 0 from the MCM script when changing the min/max values for supply run recurrence.

 

UPDATE:

 

Setting the variable to -1, does trigger the force greet. Alternative if you wait until pchsSupplyRunNext (which was at more than 10 for me!?) the supply run also triggers. Although without any force greet start to indicate what you're supposed to do. :)

 

Not sure how it got to more than 10 for me. I initially set the supply run to 6-8 days, but later thought it was too much (well it never triggered!) so changed it to 4-6 days.

 

Edited by leakim
Posted
1 hour ago, kapibar said:

Yes, you'll miss a lot of content. I'd argue pregnancy is the very essence of the mod. So if you want a full experience, you should get a pregnancy mod.

Thanks, then it might even turn out well for me, since I should rebuild my modlist anyways considering how many mods i dont really use, or are simply redunant because other mod already provides what they do in a slightly different way. 

Posted (edited)
2 hours ago, leakim said:

I'd like to report a probable bug

Good bug report, thanks.

 

This sound like your bug @kapibar

I'll look when I can get a chance. 

 

Regarding the time discrepancy, I remember erring on the side of caution for fear of... something. 

Edited by Monoman1
Posted
4 hours ago, pippin8 said:

how essential is having a pregnancy mod for wartimes? will i miss content without it? pregnancy mods seem script heavy and i would rather not use them because of that.

 

Original pchs Wartimes story path branching. It is posted in the first page.  The mod have been altered/expanded by Monoman, but the original content endings are still mostly unmodified.

Spoiler

Wt 20200920.jpg

 

Monomans mainly expanded integration of the pregnancy mods, but the ending is the same.   BeingFemale is very heavy script, and you need the community patches that fix save corruption in a long game, infamous for that.  Fertility Mode 3.01 has better code, no known save corruption issues like BF.  In SkyrimSE there is also a community "patch" feature expansion mod for it, "Fertility Mode v3 Fixes and Tweaks".  Do not think you need it for LE, and could not find a version for LE anyway. 

 

The core of the mod is in the indenture stage (quest stage 200), the pregnancy conclusion is a branch to a split ending.  You should be aware that once the mod quest ends, the NPC will be offloaded to normal Skyrim or a slavery mod.  The dialogue and options from Wartimes will be gone.

 

 

Posted
2 hours ago, pippin8 said:

Thanks, then it might even turn out well for me, since I should rebuild my modlist anyways considering how many mods i dont really use, or are simply redunant because other mod already provides what they do in a slightly different way. 

You can probably disable Npc pregnancy to reduce the majority of script load. 

Posted
1 hour ago, Monoman1 said:

You can probably disable Npc pregnancy to reduce the majority of script load. 

and it will also reduce the chances of this pregnancy mod corrupting my save in any way?

thanks for the tip

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