Violence6884 Posted August 24, 2021 Share Posted August 24, 2021 Is it normal, not being able to move while waiting in the cage after Simple Slavery ++ triggers? If Defeat takes me there as an outcome for example, I remain in the defeated pose. I can talk to the handler NPC normally since he's close enough, which can then get me to the auction chained up and all, but I'd like to make sure that's how things are supposed to be. At least as far as Defeat into SS++ goes. One more thing, and this might be just me not reading throughout the whole description admittedly- Throughout testing SS++ with SD+ the only outcome after the auction concludes, seems to be to randomly spawn at any location and get a message that my owner wants to go for a walk. Then they will immediately start a scene with me, then go for that walk. Is that normal? And to expand on that, once or twice me and my owner spawned at a hostile location and things got really weird, doesn't SS++ exclude hostile locations? It breaks the whole thing, being attacked by NPCs there. Link to comment
jfraser Posted August 24, 2021 Share Posted August 24, 2021 13 minutes ago, Violence6884 said: Is it normal, not being able to move while waiting in the cage after Simple Slavery ++ triggers? If Defeat takes me there as an outcome for example, I remain in the defeated pose. I can talk to the handler NPC normally since he's close enough, which can then get me to the auction chained up and all, but I'd like to make sure that's how things are supposed to be. At least as far as Defeat into SS++ goes. One more thing, and this might be just me not reading throughout the whole description admittedly- Throughout testing SS++ with SD+ the only outcome after the auction concludes, seems to be to randomly spawn at any location and get a message that my owner wants to go for a walk. Then they will immediately start a scene with me, then go for that walk. Is that normal? And to expand on that, once or twice me and my owner spawned at a hostile location and things got really weird, doesn't SS++ exclude hostile locations? It breaks the whole thing, being attacked by NPCs there. You should be able to move around in the cell once you've been sent there. The walking thing is just part of SD+ - the master is supposed to take you somewhere because it would be boring to be just stuck in one place. I did stick a couple of the Masters in places where it turns out they got attacked. I don't remember the logic behind that. Except maybe I tried to set the factions so that they wouldn't be attacked and then never fixed it? I'm not sure. 1 Link to comment
Violence6884 Posted August 24, 2021 Share Posted August 24, 2021 (edited) 20 minutes ago, jfraser said: You should be able to move around in the cell once you've been sent there. That's interesting, because I'm always stuck in one of Defeat's defeated idles- Which happens only when I'm TPed into the cell. So the transition from Defeat into SS++ clearly is problematic on my end at least. Any suggestions? Should I try to convert Bane's version of Defeat using CAO? The one I'm currently using seems to also have some issues with guards too, perhaps Bane's is worth a try. One more clarification on that SD+ stuff; I'm aware that's the one taking me for a walk, but is it also responsible for the sex scene right after I press OK on the "Going for a Walk" message box? It feels... Junky. I mean, either take me for a ride, or ride me. Trying to do many things at once will usually mess it all up as far as LL mods are concerned. Lastly, it would be greatly appreciated if you excluded hostile locations. It really isn't working out I think, IMHO. Edited August 24, 2021 by Violence6884 Link to comment
HexBolt8 Posted August 24, 2021 Author Share Posted August 24, 2021 2 hours ago, Violence6884 said: I'm always stuck in one of Defeat's defeated idles It happens sometimes in my games, but other times it doesn't. It's an issue with Defeat. In SS++, I moved the starting point in the slave pen so that at least the slave master is in reach, so the player can still start a conversation to initiate the auction. Defeat's animation gets cleared during the auction set-up, so at least it's only be a brief problem. 2 hours ago, Violence6884 said: One more clarification on that SD+ stuff; I'm aware that's the one taking me for a walk, but is it also responsible for the sex scene right after I press OK on the "Going for a Walk" message box? Yes, that would be SD+ (or possibly a third mod). Simple Slavery is already done with you at that point. 2 Link to comment
jfraser Posted August 24, 2021 Share Posted August 24, 2021 2 hours ago, Violence6884 said: That's interesting, because I'm always stuck in one of Defeat's defeated idles- Which happens only when I'm TPed into the cell. So the transition from Defeat into SS++ clearly is problematic on my end at least. Any suggestions? Should I try to convert Bane's version of Defeat using CAO? The one I'm currently using seems to also have some issues with guards too, perhaps Bane's is worth a try. One more clarification on that SD+ stuff; I'm aware that's the one taking me for a walk, but is it also responsible for the sex scene right after I press OK on the "Going for a Walk" message box? It feels... Junky. I mean, either take me for a ride, or ride me. Trying to do many things at once will usually mess it all up as far as LL mods are concerned. Lastly, it would be greatly appreciated if you excluded hostile locations. It really isn't working out I think, IMHO. 11 minutes ago, HexBolt8 said: It happens sometimes in my games, but other times it doesn't. It's an issue with Defeat. In SS++, I moved the starting point in the slave pen so that at least the slave master is in reach, so the player can still start a conversation to initiate the auction. Defeat's animation gets cleared during the auction set-up, so at least it's only be a brief problem. Yes, that would be SD+ (or possibly a third mod). Simple Slavery is already done with you at that point. Step further: yes, that is SD+ but in my experience, there is not sex right after the owner starts the walk. it's always, "c'mon, we're walking," and then he starts walking. Although it has been a few versions since i played, but I don't thing that has changed. 1 Link to comment
Violence6884 Posted August 25, 2021 Share Posted August 25, 2021 13 hours ago, HexBolt8 said: 12 hours ago, jfraser said: I see, so there is no doubt about it. Thank you both for the answer, two more things if you don't mind; Is there a quick way to tell which mod is butting in like that, and should I run Bane Master's Defeat version through CAO and use that one instead of this? Link to comment
HexBolt8 Posted August 25, 2021 Author Share Posted August 25, 2021 9 hours ago, Violence6884 said: Is there a quick way to tell which mod is butting in like that No, not for behavior. If there's dialog, you could write down the exact words and then try to find which mod that comes from. 9 hours ago, Violence6884 said: should I run Bane Master's Defeat version through CAO Bane Master just posted a version for SE (and LE). Link to comment
BruhMoment4444 Posted August 25, 2021 Share Posted August 25, 2021 I CTD every time Simple Slavery kicks in. I play SE and (currently) I am using Defeat and Devious Followers for Simple Slavery. Every time I am supposed to be sent to an auction the game crashes in the loading screen. Does anyone know what might be causing this? Link to comment
HexBolt8 Posted August 25, 2021 Author Share Posted August 25, 2021 48 minutes ago, BruhMoment4444 said: Every time I am supposed to be sent to an auction the game crashes in the loading screen. Just checking obvious things, did you download the SE version, and have you installed the requirements for this mod? If you do "coc sslvmarket" in the console, does the cell load? Link to comment
Violence6884 Posted August 26, 2021 Share Posted August 26, 2021 (edited) 14 hours ago, HexBolt8 said: If there's dialog, you could write down the exact words and then try to find which mod that comes from. I'm afraid that there's no dialogue, and the one informing me about that walk is just regular SD+ things. 14 hours ago, HexBolt8 said: Bane Master just posted a version for SE (and LE). That's great, though I found out that LRG's SD+/Defeat bridge is only compatible with regular Defeat for SE, the one I linked to. I considered switching to Naked Defeat which has a built in bridge to SD+ but the latter's latest version broke that. Sigh... >.< Edit - I'll try asking Bane for a bridge to SD+ but I feel it may be a bit too much to ask. Edited August 26, 2021 by Violence6884 Link to comment
jfraser Posted August 26, 2021 Share Posted August 26, 2021 18 minutes ago, Violence6884 said: I'm afraid that there's no dialogue, and the one informing me about that walk is just regular SD+ things. That's great, though I found out that LRG's SD+/Defeat bridge is only compatible with regular Defeat for SE, the one I linked to. I considered switching to Naked Defeat which has a built in bridge to SD+ but the latter's latest version broke that. Sigh... >.< Edit - I'll try asking Bane for a bridge to SD+ but I feel it may be a bit too much to ask. Dare I suggest Death Alternative? I don't understand why people are so against it - it has always worked great for me. Instant bridge between all these mods. As long as your version of defeat isn't one where DA compatibility was removed. Link to comment
Violence6884 Posted August 26, 2021 Share Posted August 26, 2021 8 minutes ago, jfraser said: Dare I suggest Death Alternative? Aaaaaah!? *Backs Away Slowly* On a serious note, I've been using DA for a very long time and at one point I got fed up with the CTDs, spawning in all kinds of wrong places(Falling from the sky, below ground, ETC), stuck animations, stuck states and a lot more. Built in support or individual bridges take time and effort- And newer versions break them... Sure... But DA is not the solution. Even the newer version for SE isn't working properly. Bridges it is, until someone manages to create a more permanent, unified solution... That works without breaking more than it builds. Link to comment
jfraser Posted August 26, 2021 Share Posted August 26, 2021 19 minutes ago, Violence6884 said: Aaaaaah!? *Backs Away Slowly* On a serious note, I've been using DA for a very long time and at one point I got fed up with the CTDs, spawning in all kinds of wrong places(Falling from the sky, below ground, ETC), stuck animations, stuck states and a lot more. Built in support or individual bridges take time and effort- And newer versions break them... Sure... But DA is not the solution. Even the newer version for SE isn't working properly. Bridges it is, until someone manages to create a more permanent, unified solution... That works without breaking more than it builds. So weird. I have never had those issues with it. Ah well! Link to comment
ninjabot117 Posted August 26, 2021 Share Posted August 26, 2021 No clue what I did wrong but when I'm put in the slave market I'll be on the platform and nothing happens after that. I have SD+, DCL, Submissive Lola and S.L.U.T installed and checked in the MCM. Link to comment
Herowynne Posted August 26, 2021 Share Posted August 26, 2021 4 minutes ago, ninjabot117 said: No clue what I did wrong but when I'm put in the slave market I'll be on the platform and nothing happens after that. I have SD+, DCL, Submissive Lola and S.L.U.T installed and checked in the MCM. This problem is often due to a missing or outdated Fuz Ro D-oh. 4 Link to comment
ninjabot117 Posted August 26, 2021 Share Posted August 26, 2021 21 minutes ago, Herowynne said: This problem is often due to a missing or outdated Fuz Ro D-oh. That was in fact what I fucked up. Link to comment
BruhMoment4444 Posted August 27, 2021 Share Posted August 27, 2021 On 8/26/2021 at 2:03 AM, HexBolt8 said: Just checking obvious things, did you download the SE version, and have you installed the requirements for this mod? If you do "coc sslvmarket" in the console, does the cell load? I have the SE version, reqs are installed. Same thing happens when I enter it to console; empty loading screen for a sec and CTD. Link to comment
HexBolt8 Posted August 27, 2021 Author Share Posted August 27, 2021 42 minutes ago, BruhMoment4444 said: Same thing happens when I enter it to console; empty loading screen for a sec and CTD. Okay, so it's the cell itself. The slave market does have several NPCs, but no more than in the center of Riften, nothing that should crash a game. There's nothing special going on inside, just NPCs with simple AI packages to stand here or sit there. Unfortunately, I have no idea what the problem could be. Link to comment
Herowynne Posted August 27, 2021 Share Posted August 27, 2021 1 hour ago, BruhMoment4444 said: I have the SE version, reqs are installed. Same thing happens when I enter it to console; empty loading screen for a sec and CTD. The .NET Script Framework saves a crash log when you encounter a CTD. That is really the only way to troubleshoot a CTD. After you get a crash log from the .NET Script Framework, you can post it here in a spoiler tag. Please be sure to enclose the crash log in a spoiler tag because they are quite long. Link to comment
BruhMoment4444 Posted August 27, 2021 Share Posted August 27, 2021 1 hour ago, HexBolt8 said: Okay, so it's the cell itself. The slave market does have several NPCs, but no more than in the center of Riften, nothing that should crash a game. There's nothing special going on inside, just NPCs with simple AI packages to stand here or sit there. Unfortunately, I have no idea what the problem could be. 1 hour ago, Herowynne said: The .NET Script Framework saves a crash log when you encounter a CTD. That is really the only way to troubleshoot a CTD. After you get a crash log from the .NET Script Framework, you can post it here in a spoiler tag. Please be sure to enclose the crash log in a spoiler tag because they are quite long. Here's the crash log. Spoiler Unhandled native exception occurred at 0x7FF7EE42DDDA (SkyrimSE.exe+D6DDDA) on thread 14132! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 27 Aug 2021 06:05:09.737 Possible relevant objects (6) { [ 206] BSLightingShaderProperty(Name: null) [ 217] NiNode(Name: `SkirtBBone03`) [ 358] NiNode(Name: `cuirass_0.nif`) [ 424] BSFadeNode(Name: `CivilWarMap01`) [ 428] TESObjectCONT(Name: `Cupboard`, FormId: 240619F7, File: `SimpleSlavery.esp`) [ 428] TESObjectREFR(FormId: 24061A1C, File: `SimpleSlavery.esp`, BaseForm: TESObjectCONT(Name: `Cupboard`, FormId: 240619F7, File: `SimpleSlavery.esp`)) } Probable callstack { [0] 0x7FF7EE42DDDA (SkyrimSE.exe+D6DDDA) unk_D6DD70+6A [1] 0x7FF7EE3362F5 (SkyrimSE.exe+C762F5) BSResourceNiBinaryStream::ctor_C76170+185 [2] 0x7FF7EE9E83B5 (SkyrimSE.exe+13283B5) unk_1328370+45 [3] 0x7FF7EE328CEF (SkyrimSE.exe+C68CEF) unk_C68BA0+14F [4] 0x7FF7EE3FA58E (SkyrimSE.exe+D3A58E) unk_D3A4D0+BE [5] 0x7FF7EDBDE646 (SkyrimSE.exe+51E646) unk_51E440+206 [6] 0x7FF7EE3F9445 (SkyrimSE.exe+D39445) unk_D392B0+195 [7] 0x7FF97BD03C92 (d3d11.dll+23C92) [8] 0x180063840 (d3d11.dll+63840) [9] 0x180048ACB (d3d11.dll+48ACB) [10] 0x7FF7EE955D93 (SkyrimSE.exe+1295D93) unk_1295C30+163 [11] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) unk_C43890+5E [12] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) unk_C43890+5E [13] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) unk_C43890+5E [14] 0x7FF7EE302AC8 (SkyrimSE.exe+C42AC8) unk_C42A20+A8 [15] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) unk_C43890+5E [16] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) unk_C43890+5E [17] 0x7FF7EE9DC0EB (SkyrimSE.exe+131C0EB) BSShaderMaterial::ComputeCRC32_131C0B0+3B [18] 0x7FF7EE2C624C (SkyrimSE.exe+C0624C) unk_C061C0+8C [19] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) BSSmallBlockAllocator::unk_C0CD60+83 [20] 0x7FF7EE2C2352 (SkyrimSE.exe+C02352) Memory::Allocate_C02260+F2 [21] 0x7FF7EE98ED5E (SkyrimSE.exe+12CED5E) BSShaderMaterial::unk_12CED50+E [22] 0x7FF7EE98EF5A (SkyrimSE.exe+12CEF5A) BSLightingShaderMaterialBase::CopyMembers_12CEF40+1A [23] 0x7FF7EE9CC077 (SkyrimSE.exe+130C077) unk_130BFD0+A7 [24] 0x7FF7EE9A53DE (SkyrimSE.exe+12E53DE) BSShaderTextureSet::SetTexture_12E5390+4E [25] 0x7FF7EE98F537 (SkyrimSE.exe+12CF537) BSLightingShaderMaterialBase::OnLoadTextureSet_12CF480+B7 [26] 0x7FF7EE99050A (SkyrimSE.exe+12D050A) BSLightingShaderMaterialEnvmap::OnLoadTextureSet_12D04D0+3A [27] 0x7FF7EE984E76 (SkyrimSE.exe+12C4E76) BSLightingShaderProperty::unk_12C4CC0+1B6 [28] 0x7FF7EE33DC51 (SkyrimSE.exe+C7DC51) NiSkinInstance::LinkObject_C7DB60+F1 [29] 0x7FF7EE31BD71 (SkyrimSE.exe+C5BD71) NiStream::Func15_C5BA80+2F1 [30] 0x7FF7EE2E5B2B (SkyrimSE.exe+C25B2B) BSNiAllocator::Allocate_C25AB0+7B [31] 0x7FF7EE319FBE (SkyrimSE.exe+C59FBE) NiStream::Func1_C59F90+2E [32] 0x7FF7EE3F69D8 (SkyrimSE.exe+D369D8) BSStream::unk_D36950+88 [33] 0x7FF7EE3EE949 (SkyrimSE.exe+D2E949) unk_D2E880+C9 [34] 0x7FF7EE2C3A34 (SkyrimSE.exe+C03A34) ScrapHeap::Allocate_C034A0+594 [35] 0x7FF7EE2C3E53 (SkyrimSE.exe+C03E53) ScrapHeap::unk_C03DB0+A3 [36] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) BSSmallBlockAllocator::unk_C0CD60+83 [37] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) BSSmallBlockAllocator::unk_C0CD60+83 [38] 0x7FF7EE2C4D12 (SkyrimSE.exe+C04D12) ArrayAllocate_C04CC0+52 [39] 0x7FF7EE7BF09A (SkyrimSE.exe+10FF09A) MovementControllerAI::Func3_10FEFF0+AA [40] 0x7FF7EE2C520A (SkyrimSE.exe+C0520A) unk_C051F0+1A [41] 0x7FF7ED7E21D6 (SkyrimSE.exe+1221D6) unk_122190+46 [42] 0x7FF7EE320B89 (SkyrimSE.exe+C60B89) NiAVObject::GetExtraDataByName_C60AD0+B9 [43] 0x7FF7ED954541 (SkyrimSE.exe+294541) TESObjectREFR::unk_2944F0+51 [44] 0x7FF7ED7F2BEA (SkyrimSE.exe+132BEA) Mutex::Lock1_132BD0+1A [45] 0x7FF7EE2EA689 (SkyrimSE.exe+C2A689) unk_C2A590+F9 [46] 0x7FF7ED963053 (SkyrimSE.exe+2A3053) TESObjectREFR::PopulateGraphProjectsToLoad_2A2FA0+B3 [47] 0x7FF7EE2E8DEA (SkyrimSE.exe+C28DEA) unk_C28D60+8A [48] 0x7FF7ED7C35B1 (SkyrimSE.exe+1035B1) unk_1033E0+1D1 [49] 0x7FF7EE3EC490 (SkyrimSE.exe+D2C490) unk_D2C370+120 [50] 0x7FF7ED87A12F (SkyrimSE.exe+1BA12F) unk_1BA000+12F } Registers { AX: 0x0 (NULL) BX: 0x44 (u8):[68] CX: 0x7FF7EF57D280 (SkyrimSE.exe+1EBD280) (void*) DX: 0x0 (NULL) SI: 0x1C16FDBB4CF (void*) DI: 0x1C1AD794078 (char*) "(" BP: 0x8 (u8):[8] SP: 0x2B82E5EB90 (void*) IP: 0x7FF7EE42DDDA (SkyrimSE.exe+D6DDDA) (void*) R8: 0x2B82E5EB01 (void*) R9: 0x2B82E5EBD0 (void*) R10: 0x0 (NULL) R11: 0x2B82E5EC58 (void*) R12: 0x2B82E5EE58 (void*) R13: 0x7FF7F06DD8B0 (SkyrimSE.exe+301D8B0) (void*) R14: 0x2B82E5EE20 (BSResource::CompressedArchiveStream**) R15: 0x7FF7EF4C6520 (SkyrimSE.exe+1E06520) (void*) Flags: 0x10202 XMM0: (double)0 / (float)0 XMM1: (double)0 / (float)0 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)5.85292456305481E-315 / (float)20000 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x4FC434CD (u32):[1338258637] [SP+8] 0x1C16FDBB4CF (void*) [SP+10] 0x1C1AD794078 (char*) "(" [SP+18] 0x44 (u8):[68] [SP+20] 0xFFFFFFFF00000000 (i64):[-4294967296] [SP+28] 0x1C100000000 (char*) "'" [SP+30] 0x0 (NULL) [SP+38] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+40] 0x1C1762D9F30 (BSResource::CompressedArchiveStream**) [SP+48] 0x0 (NULL) [SP+50] 0x1C16FDBB4CF (void*) [SP+58] 0x1 (u8):[1] [SP+60] 0x2B82E5EC88 (BSResourceNiBinaryStream*) [SP+68] 0x7FF7EE3362F5 (SkyrimSE.exe+C762F5) (void*) [SP+70] 0x0 (NULL) [SP+78] 0x1C16D62B450 (void*) [SP+80] 0x1C16D62B454 (void*) [SP+88] 0x4 (u8):[4] [SP+90] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+98] 0x7FF7EE300740 (SkyrimSE.exe+C40740) (void*) [SP+A0] 0x7FF7EF4C6520 (SkyrimSE.exe+1E06520) (void*) [SP+A8] 0x2B82E5EE20 (BSResource::CompressedArchiveStream**) [SP+B0] 0x2B82E5EE58 (void*) [SP+B8] 0x1C1762D9EF0 (NiSourceTexture*) [SP+C0] 0x1C1762D9EF0 (NiSourceTexture*) [SP+C8] 0x7FF7EE9E83B5 (SkyrimSE.exe+13283B5) (void*) [SP+D0] 0x1C1762D9EF0 (NiSourceTexture*) [SP+D8] 0x1C1762D9EF0 (NiSourceTexture*) [SP+E0] 0x8 (u8):[8] [SP+E8] 0x2B00000044 (u64):[184683593796] [SP+F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+F8] 0x7FF7EEE29330 (SkyrimSE.exe+1769330) (void*) [SP+100] 0xFFFFFFFF00000000 (i64):[-4294967296] [SP+108] 0x7FF7EE3367B0 (SkyrimSE.exe+C767B0) (void*) [SP+110] 0x7FF7EE336820 (SkyrimSE.exe+C76820) (void*) [SP+118] 0x1C16E7EA6C8 (BSResource::CompressedArchiveStream*) [SP+120] 0x0 (NULL) [SP+128] 0x0 (NULL) [SP+130] 0x1C16FDBB4CC (char*) "dds" [SP+138] 0x7FF7EE328CEF (SkyrimSE.exe+C68CEF) (void*) [SP+140] 0x0 (NULL) [SP+148] 0x1C16FDBB4CC (char*) "dds" [SP+150] 0x8 (u8):[8] [SP+158] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+160] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+168] 0x7FF7F06D13B0 (SkyrimSE.exe+30113B0) (void*) [SP+170] 0x2B82E5EE20 (BSResource::CompressedArchiveStream**) [SP+178] 0x1C1AD7942F0 (void*) [SP+180] 0x1C17600A7A8 (void*) [SP+188] 0x7FF7EE3FA58E (SkyrimSE.exe+D3A58E) (void*) [SP+190] 0x0 (NULL) [SP+198] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+1A0] 0x3 (u8):[3] [SP+1A8] 0x1C1AD794078 (char*) "(" [SP+1B0] 0x0 (NULL) [SP+1B8] 0x1C16E7EA6C8 (BSResource::CompressedArchiveStream*) [SP+1C0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1C8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1D0] 0x0 (NULL) [SP+1D8] 0x7FF7F06DDCE8 (SkyrimSE.exe+301DCE8) (void*) [SP+1E0] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+1E8] 0xA0000002 (u32):[2684354562] [SP+1F0] 0x20000000 (u32):[536870912] [SP+1F8] 0x7FF7EDBDE646 (SkyrimSE.exe+51E646) (char*) "??" [SP+200] 0x7FF7F06E1C08 (SkyrimSE.exe+3021C08) (void*) [SP+208] 0x1E (u8):[30] [SP+210] 0x1C17600A780 (void*) [SP+218] 0x1C17600A780 (void*) [SP+220] 0x2B82E5EE20 (BSResource::CompressedArchiveStream**) [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+240] 0x1 (u8):[1] [SP+248] 0x2B82E5F140 (void*) [SP+250] 0x2B82E5F490 (BSStream*) [SP+258] 0x0 (NULL) [SP+260] 0xFFFFFFFF (u32):[4294967295] [SP+268] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+270] 0x7FF7F06DD7E0 (SkyrimSE.exe+301D7E0) (BSResource::EntryDB<BSTextureDB::DBTraits>*) [SP+278] 0x7FF7EE3F9445 (SkyrimSE.exe+D39445) (void*) [SP+280] 0x1 (u8):[1] [SP+288] 0x7FF7F06DD7E0 (SkyrimSE.exe+301D7E0) (BSResource::EntryDB<BSTextureDB::DBTraits>*) [SP+290] 0x1C16E7EA6C8 (BSResource::CompressedArchiveStream*) [SP+298] 0x2B82E5EE50 (void*) [SP+2A0] 0x2B82E5EE58 (void*) [SP+2A8] 0x1C338780978 (void*) [SP+2B0] 0x1801D4EC8 (d3d11.dll+1D4EC8) (void*) [SP+2B8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2C0] 0x0 (NULL) [SP+2C8] 0x3 (u8):[3] [SP+2D0] 0x1C17600A780 (void*) [SP+2D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2E0] 0x736464E398B288 (u64):[32480006799667848] [SP+2E8] 0xDC55AD1F (u32):[3696602399] [SP+2F0] 0x7FF97BEC8BF0 (d3d11.dll+1E8BF0) (void*) [SP+2F8] 0x1DD4149B82ED (u64):[32796716008173] [SP+300] 0x7FF97BEB7908 (d3d11.dll+1D7908) (void*) [SP+308] 0x78 (u8):[120] [SP+310] 0x1C338780978 (void*) [SP+318] 0x2 (u8):[2] [SP+320] 0x0 (NULL) [SP+328] 0x28 (u8):[40] [SP+330] 0x0 (NULL) [SP+338] 0x7FF97BD03C92 (d3d11.dll+23C92) (void*) [SP+340] 0x2B82E5EF80 (void*) [SP+348] 0x28 (u8):[40] [SP+350] 0x1801D4EC8 (d3d11.dll+1D4EC8) (void*) [SP+358] 0x1C338780978 (void*) [SP+360] 0x1C200000000 (void*) [SP+368] 0x1C338780978 (void*) [SP+370] 0x1 (u8):[1] [SP+378] 0x180063840 (d3d11.dll+63840) (void*) [SP+380] 0x1C338780978 (void*) [SP+388] 0x2B82E5F008 (void*) [SP+390] 0x2B82E5EFF8 (void*) [SP+398] 0x1C17628AB18 (void*) [SP+3A0] 0x1C17628AB18 (void*) [SP+3A8] 0x180048ACB (d3d11.dll+48ACB) (void*) [SP+3B0] 0x2B82E5F008 (void*) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x2B82E5F008 (void*) [SP+3C8] 0x2B82E5EFF8 (void*) [SP+3D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3D8] 0xF0 (u8):[240] [SP+3E0] 0x2 (u8):[2] [SP+3E8] 0x0 (NULL) [SP+3F0] 0xF000000003 (u64):[1030792151043] [SP+3F8] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+400] 0x1C1AD794078 (char*) "(" [SP+408] 0x0 (NULL) [SP+410] 0x1C16FDBB4A0 (char*) "textures\armor\ebonyarmor\m\EbonyArmorBodyM.dds" [SP+418] 0x7FF7EE955D93 (SkyrimSE.exe+1295D93) (void*) [SP+420] 0xFFFFFFFF (u32):[4294967295] [SP+428] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) (void*) [SP+430] 0x2B82E5F0B0 (void*) [SP+438] 0x2B82E5F198 (void*) [SP+440] 0x2B00000003 (u64):[184683593731] [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) (void*) [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+468] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) (void*) [SP+470] 0x2B82E5F1F8 (void*) [SP+478] 0x1 (u8):[1] [SP+480] 0x4 (u8):[4] [SP+488] 0x7FF7EE302AC8 (SkyrimSE.exe+C42AC8) (void*) [SP+490] 0x1C16D62A7E0 (BSResource::anonymous_namespace::LooseFileStream**) [SP+498] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) (void*) [SP+4A0] 0x4 (u8):[4] [SP+4A8] 0x7FF7EE3038EE (SkyrimSE.exe+C438EE) (void*) [SP+4B0] 0x1C2C15A0440 (BSShaderMaterial*) [SP+4B8] 0x7FF7EE9DC0EB (SkyrimSE.exe+131C0EB) (void*) [SP+4C0] 0x1C175CF1359 (void*) [SP+4C8] 0x30 (u8):[48] [SP+4D0] 0x0 (NULL) [SP+4D8] 0x7FF7EE2C624C (SkyrimSE.exe+C0624C) (void*) [SP+4E0] 0x1C17621C450 (BSLightingShaderMaterialEnvmap*) [SP+4E8] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) (void*) [SP+4F0] 0x0 (NULL) [SP+4F8] 0x2B82E5F1F8 (void*) [SP+500] 0x7FF7F062A558 (SkyrimSE.exe+2F6A558) (void*) [SP+508] 0x7FF7F0629F00 (SkyrimSE.exe+2F69F00) (BSSmallBlockAllocator*) [SP+510] 0x7FF7F0629F00 (SkyrimSE.exe+2F69F00) (BSSmallBlockAllocator*) [SP+518] 0x7FF7EE2C2352 (SkyrimSE.exe+C02352) (void*) [SP+520] 0x0 (NULL) [SP+528] 0xB8 (u8):[184] [SP+530] 0x7FF7EF57D280 (SkyrimSE.exe+1EBD280) (void*) [SP+538] 0x0 (NULL) [SP+540] 0x1E00000000 (u64):[128849018880] [SP+548] 0x7FF7EE98ED5E (SkyrimSE.exe+12CED5E) (void*) [SP+550] 0x0 (NULL) [SP+558] 0x7FF7EE98EF5A (SkyrimSE.exe+12CEF5A) (void*) [SP+560] 0x1 (u8):[1] [SP+568] 0x7FF7F0B55BF0 (SkyrimSE.exe+3495BF0) (void*) [SP+570] 0x1C17621C450 (BSLightingShaderMaterialEnvmap*) [SP+578] 0x7FF7EE9CC077 (SkyrimSE.exe+130C077) (void*) [SP+580] 0x1C2C15A0440 (BSShaderMaterial*) [SP+588] 0xFFFFFFFF (u32):[4294967295] [SP+590] 0x0 (NULL) [SP+598] 0x7FF7EE9A53DE (SkyrimSE.exe+12E53DE) (void*) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x0 (NULL) [SP+5B0] 0x0 (NULL) [SP+5B8] 0x1C17621C498 (void*) [SP+5C0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5C8] 0xCA4A9299 (u32):[3393884825] [SP+5D0] 0x1C176286058 (BSShaderTextureSet*) [SP+5D8] 0xFFFFFFFF (u32):[4294967295] [SP+5E0] 0x1 (u8):[1] [SP+5E8] 0x7FF7EE98F537 (SkyrimSE.exe+12CF537) (void*) [SP+5F0] 0xBBB4D8BE00000030 (i64):[-4921070182253723600] [SP+5F8] 0x1C17621C450 (BSLightingShaderMaterialEnvmap*) [SP+600] 0x0 (NULL) [SP+608] 0x0 (NULL) [SP+610] 0x1C17621C4E8 (void*) [SP+618] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+620] 0x0 (NULL) [SP+628] 0x7FF7EE99050A (SkyrimSE.exe+12D050A) (char*) "H???" [SP+630] 0x1C2C15A04F8 (void*) [SP+638] 0x1C17621C450 (BSLightingShaderMaterialEnvmap*) [SP+640] 0x2B82E5F2D9 (void*) [SP+648] 0xFFFFFFFF (u32):[4294967295] [SP+650] 0x1C1AD793FE0 (ScrapHeap*) [SP+658] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+660] 0x1C1762D3080 (BSLightingShaderProperty*) -> (Name: null) [SP+668] 0x7FF7EE984E76 (SkyrimSE.exe+12C4E76) (void*) [SP+670] 0x0 (NULL) [SP+678] 0x0 (NULL) [SP+680] 0xFFFFFFFF (u32):[4294967295] [SP+688] 0x1C2C15A0440 (BSShaderMaterial*) [SP+690] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+698] 0x7FF7EE33DC51 (SkyrimSE.exe+C7DC51) (void*) [SP+6A0] 0x30 (u8):[48] [SP+6A8] 0x2B82E5F400 (char**) "(" [SP+6B0] 0x7FF7F06D38B0 (SkyrimSE.exe+30138B0) (char**) "NiSkinPartition" [SP+6B8] 0x1C1762DADE0 (NiNode*) -> (Name: `SkirtBBone03`) [SP+6C0] 0x2 (u8):[2] [SP+6C8] 0x7FF7EE31BD71 (SkyrimSE.exe+C5BD71) (void*) [SP+6D0] 0x2B0000000D (u64):[184683593741] [SP+6D8] 0x2B82E5F490 (BSStream*) [SP+6E0] 0x2B82E5F2D9 (void*) [SP+6E8] 0x2B82E5F2D9 (void*) [SP+6F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+6F8] 0x7FF7EEBE11A8 (SkyrimSE.exe+15211A8) (void*) [SP+700] 0x2B82E5F2C8 (ScrapHeap**) [SP+708] 0x7FF7EEBE11A8 (SkyrimSE.exe+15211A8) (void*) [SP+710] 0x2B82E5F2A8 (ScrapHeap**) [SP+718] 0x1C1AD793FE0 (ScrapHeap*) [SP+720] 0x1C2C15A09D8 (void*) [SP+728] 0x7FF900000080 (u64):[140707423584384] [SP+730] 0x7FF700000072 (u64):[140698833649778] [SP+738] 0x1C1AD793FE0 (ScrapHeap*) [SP+740] 0x1C2C15A05C8 (void*) [SP+748] 0x2B00000100 (u64):[184683593984] [SP+750] 0x2B000000AD (u64):[184683593901] [SP+758] 0x7FF7EE2E5B2B (SkyrimSE.exe+C25B2B) (void*) [SP+760] 0x1C1AD794000 (void*) [SP+768] 0x7FF7F06DB3A0 (SkyrimSE.exe+301B3A0) (void*) [SP+770] 0x2B82E5F490 (BSStream*) [SP+778] 0x7FF7F06DB3A0 (SkyrimSE.exe+301B3A0) (void*) [SP+780] 0x1C17600A6B8 (void*) [SP+788] 0x2B82E5F458 (BSResourceNiBinaryStream*) [SP+790] 0x2B82E5F458 (BSResourceNiBinaryStream*) [SP+798] 0x2B82E5F490 (BSStream*) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x7FF7EE319FBE (SkyrimSE.exe+C59FBE) (void*) [SP+7B0] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+7B8] 0x0 (NULL) [SP+7C0] 0x2BFFFFFFFF (u64):[188978561023] [SP+7C8] 0x0 (NULL) [SP+7D0] 0x1C1AD794000 (void*) [SP+7D8] 0x7FF7EE3F69D8 (SkyrimSE.exe+D369D8) (void*) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x128 (u16):[296] [SP+7F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+7F8] 0x0 (NULL) [SP+800] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+808] 0x7FF7EEC01F98 (SkyrimSE.exe+1541F98) (void*) [SP+810] 0x0 (NULL) [SP+818] 0x1C1AD794078 (char*) "(" [SP+820] 0x0 (NULL) [SP+828] 0x7FF7EE3EE949 (SkyrimSE.exe+D2E949) (void*) [SP+830] 0x1C1AD793910 (void*) [SP+838] 0x2B82E5F4C0 (IMovementPlannerAgent**) -> MovementAgentPathFollowerVirtual [SP+840] 0x0 (NULL) [SP+848] 0x0 (NULL) [SP+850] 0x1C17600B1E0 (void*) [SP+858] 0x7FF7EE2C3A34 (SkyrimSE.exe+C03A34) (void*) [SP+860] 0x1C200000002 (void*) [SP+868] 0x1C2C15A0D60 (void*) [SP+870] 0x1C1AD794078 (char*) "(" [SP+878] 0x7FF7EE2C3E53 (SkyrimSE.exe+C03E53) (void*) [SP+880] 0x1C1AD7942F0 (void*) [SP+888] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+890] 0x1C175F3EF40 (IMovementPathManagerAgent**) -> MovementAgentPathFollowerVirtual [SP+898] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) (void*) [SP+8A0] 0x1C175F3EF20 (IMovementPlannerAgent**) -> MovementAgentPathFollowerVirtual [SP+8A8] 0x7FF7EE2CCDE3 (SkyrimSE.exe+C0CDE3) (void*) [SP+8B0] 0x7FF7F062A000 (SkyrimSE.exe+2F6A000) (void*) [SP+8B8] 0x7FF7F0629F00 (SkyrimSE.exe+2F69F00) (BSSmallBlockAllocator*) [SP+8C0] 0x7FF7F062A000 (SkyrimSE.exe+2F6A000) (void*) [SP+8C8] 0x7FF7EEE29330 (SkyrimSE.exe+1769330) (void*) [SP+8D0] 0x7FF7000508E9 (u64):[140698833979625] [SP+8D8] 0x7FF7EE3367B0 (SkyrimSE.exe+C767B0) (void*) [SP+8E0] 0x7FF7EE336820 (SkyrimSE.exe+C76820) (void*) [SP+8E8] 0x1C17577DFB8 (BSResource::ArchiveStream*) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x508E9 (u32):[329961] [SP+900] 0x7FF7EEBF0FA8 (SkyrimSE.exe+1530FA8) (void*) [SP+908] 0x6E69717900000064 (u64):[7956014981231673444] [SP+910] 0x69647261682E00 (u64):[29665314977885696] [SP+918] 0x1 (u8):[1] [SP+920] 0x0 (NULL) [SP+928] 0x1C175F50650 (void*) [SP+930] 0x1C16E7FB818 (IMovementPlannerAgent*) -> MovementAgentPathFollowerVirtual [SP+938] 0x7FF7EE2C4D12 (SkyrimSE.exe+C04D12) (void*) [SP+940] 0x1C175F77300 (MovementPathManagerArbiter*) [SP+948] 0x6974704F00000008 (u64):[7598821955885596680] [SP+950] 0x69772064657A696D (u64):[7599578511782340973] [SP+958] 0x4E20455353206874 (u64):[5629575758392354932] [SP+960] 0x6D6974704F204649 (u64):[7883960648401438281] [SP+968] 0x2E33002E72657A69 (u64):[3329004749044677225] [SP+970] 0x1002E372E30 (u64):[1100286996016] [SP+978] 0x1C2C15A0C30 (void*) [SP+980] 0x1C2C15A0C30 (void*) [SP+988] 0x20455000C15A0C30 (u64):[2325352746780855344] (f32):[-13.62798] [SP+990] 0x2064656E6E696B53 (u64):[2334102031857970003] [SP+998] 0x797274656D6F6547 (u64):[8751185004910830919] [SP+9A0] 0x6D656D7369442820 (u64):[7882827065236662304] [SP+9A8] 0x1C2C15A0029 (void*) [SP+9B0] 0x1C1AD793FE0 (ScrapHeap*) [SP+9B8] 0x7FF7EE7BF09A (SkyrimSE.exe+10FF09A) (void*) [SP+9C0] 0x1 (u8):[1] [SP+9C8] 0x7FF7EE2C520A (SkyrimSE.exe+C0520A) (void*) [SP+9D0] 0x2B80000004 (u64):[186831077380] [SP+9D8] 0x0 (NULL) [SP+9E0] 0x7FF7F05F5D60 (SkyrimSE.exe+2F35D60) (void*) [SP+9E8] 0x2 (u8):[2] [SP+9F0] 0x1C175C00AE0 (MovementControllerNPC*) [SP+9F8] 0x7FF700000001 (u64):[140698833649665] [SP+A00] 0xC14020007 (u64):[51875282951] [SP+A08] 0x53454D5C61746100 (u64):[6000287137708400896] [SP+A10] 0x2D5A615A5C534548 (u64):[3268031520334628168] [SP+A18] 0x6574616D69746C55 (u64):[7310575217677724757] [SP+A20] 0x6B63615061746144 (u64):[7738135582612939076] [SP+A28] 0x46202D205A615A5C (u64):[5053088398888229468] [SP+A30] 0x65727574696E7275 (u64):[7310034288021238389] [SP+A38] 0x615A5C787572435C (u64):[7015021042019222364] [SP+A40] 0x4C7875724350415A (u64):[5510283277703856474] (f32):[208.2553] [SP+A48] 0x6E72754674686769 (u64):[7958552436978247529] [SP+A50] 0x6C6B630066696E2E (u64):[7812446831973592622] [SP+A58] 0x616C6C6F435C7365 (u64):[7020105144291062629] (f32):[220.4508] [SP+A60] 0x6D65466E6F724972 (u64):[7882784162912029042] [SP+A68] 0x696E2E305F656C61 (u64):[7597060406714395745] [SP+A70] 0x696E2E305F650066 (u64):[7597060406714368102] [SP+A78] 0x66 (u8):[102] [SP+A80] 0x200000000 (u64):[8589934592] [SP+A88] 0x7FF900000000 (u64):[140707423584256] [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x7FF900000000 (u64):[140707423584256] [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0xF98200000000 (u64):[274336741064704] [SP+B08] 0x10100000000 (u64):[1103806595072] [SP+B10] 0x0 (NULL) [SP+B18] 0x7FF7EEE258D0 (SkyrimSE.exe+17658D0) (void*) [SP+B20] 0x1C1761D64A0 (NiNode**) -> (Name: `cuirass_0.nif`) [SP+B28] 0x3000000030 (u64):[206158430256] [SP+B30] 0x40000000030 (u64):[4398046511152] [SP+B38] 0x7FF7EEE258F0 (SkyrimSE.exe+17658F0) (void*) [SP+B40] 0x1C1762178C0 (void*) [SP+B48] 0x3000000030 (u64):[206158430256] [SP+B50] 0x100000030 (u64):[4294967344] [SP+B58] 0x7FF7EEE258D0 (SkyrimSE.exe+17658D0) (void*) [SP+B60] 0x1C1762A5D78 (NiNode**) -> (Name: `cuirass_0.nif`) [SP+B68] 0x100000001 (u64):[4294967297] [SP+B70] 0x100000001 (u64):[4294967297] [SP+B78] 0x7FF7EEE25910 (SkyrimSE.exe+1765910) (void*) [SP+B80] 0x1C175EE4278 (char**) "cuirass_0.nif" [SP+B88] 0x2600000026 (u64):[163208757286] [SP+B90] 0x8000000026 (u64):[549755813926] [SP+B98] 0x2B82E5F458 (BSResourceNiBinaryStream*) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x600000054 (u64):[25769803860] [SP+BB0] 0x7FF7EEE25960 (SkyrimSE.exe+1765960) (void*) [SP+BB8] 0x2B00000025 (u64):[184683593765] [SP+BC0] 0x1C1762D5720 (void*) [SP+BC8] 0x2B00000000 (u64):[184683593728] [SP+BD0] 0x0 (NULL) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x500000030 (u64):[21474836528] [SP+BE8] 0x2B00000000 (u64):[184683593728] [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0xFFFFFFFF00000002 (i64):[-4294967294] [SP+C08] 0xFFFFFFFF (u32):[4294967295] [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x0 (NULL) [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x7FF7ED7E21D6 (SkyrimSE.exe+1221D6) (void*) [SP+D20] 0x1C173AD6A00 (void*) [SP+D28] 0x1 (u8):[1] [SP+D30] 0x1C1761A8810 (BSFadeNode*) -> (Name: `CivilWarMap01`) [SP+D38] 0x7FF7EE320B89 (SkyrimSE.exe+C60B89) (void*) [SP+D40] 0x2B82E5FAC8 (char*) "??" [SP+D48] 0x1 (u8):[1] [SP+D50] 0x1C173AD6980 (TESObjectREFR*) -> (FormId: 24061A1C, File: `SimpleSlavery.esp`, BaseForm: TESObjectCONT(Name: `Cupboard`, FormId: 240619F7, File: `SimpleSlavery.esp`)) [SP+D58] 0x7FF7ED954541 (SkyrimSE.exe+294541) (void*) [SP+D60] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D68] 0x7FF7ED7F2BEA (SkyrimSE.exe+132BEA) (void*) [SP+D70] 0x2B82E5FCA8 (BSResource::EntryDB<BSModelDB::DBTraits>**) [SP+D78] 0x0 (NULL) [SP+D80] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D88] 0x1C1761A8810 (BSFadeNode*) -> (Name: `CivilWarMap01`) [SP+D90] 0x7FF7F06B7528 (SkyrimSE.exe+2FF7528) (void*) [SP+D98] 0x7FF7EE2EA689 (SkyrimSE.exe+C2A689) (void*) [SP+DA0] 0x7FF7F06B7528 (SkyrimSE.exe+2FF7528) (void*) [SP+DA8] 0x9597 (u16):[38295] [SP+DB0] 0x4C (u8):[76] [SP+DB8] 0x2B82E5F9E0 (void*) [SP+DC0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+DC8] 0x7FF7ED963053 (SkyrimSE.exe+2A3053) (void*) [SP+DD0] 0x7FF7F06DAD40 (SkyrimSE.exe+301AD40) (void*) [SP+DD8] 0x1C1760D8E70 (void*) [SP+DE0] 0x40000000 (u32):[1073741824] (f32):[2] [SP+DE8] 0x2B82E5FB38 (void*) [SP+DF0] 0x1 (u8):[1] [SP+DF8] 0x7FF7EE2E8DEA (SkyrimSE.exe+C28DEA) (void*) [SP+E00] 0x7FF7F06B7528 (SkyrimSE.exe+2FF7528) (void*) [SP+E08] 0x2B82E5FB38 (void*) [SP+E10] 0x0 (NULL) [SP+E18] 0x0 (NULL) [SP+E20] 0x0 (NULL) [SP+E28] 0x0 (NULL) [SP+E30] 0x0 (NULL) [SP+E38] 0x0 (NULL) [SP+E40] 0x0 (NULL) [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x0 (NULL) [SP+E70] 0x0 (NULL) [SP+E78] 0x0 (NULL) [SP+E80] 0x0 (NULL) [SP+E88] 0x0 (NULL) [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x0 (NULL) [SP+EB0] 0x0 (NULL) [SP+EB8] 0x0 (NULL) [SP+EC0] 0x0 (NULL) [SP+EC8] 0x0 (NULL) [SP+ED0] 0x0 (NULL) [SP+ED8] 0x0 (NULL) [SP+EE0] 0x0 (NULL) [SP+EE8] 0x0 (NULL) [SP+EF0] 0x0 (NULL) [SP+EF8] 0x0 (NULL) [SP+F00] 0x0 (NULL) [SP+F08] 0x0 (NULL) [SP+F10] 0x0 (NULL) [SP+F18] 0x7FF700000000 (u64):[140698833649664] [SP+F20] 0x0 (NULL) [SP+F28] 0x0 (NULL) [SP+F30] 0x7FF7F06DB3A0 (SkyrimSE.exe+301B3A0) (void*) [SP+F38] 0x1C17600A690 (void*) [SP+F40] 0x7FF7F06D5580 (SkyrimSE.exe+3015580) (void*) [SP+F48] 0x40000000 (u32):[1073741824] (f32):[2] [SP+F50] 0x1C17577DFB8 (BSResource::ArchiveStream*) [SP+F58] 0x1 (u8):[1] [SP+F60] 0x0 (NULL) [SP+F68] 0x7FF7ED7C35B1 (SkyrimSE.exe+1035B1) (void*) [SP+F70] 0x1C17577DFB8 (BSResource::ArchiveStream*) [SP+F78] 0x0 (NULL) [SP+F80] 0x3 (u8):[3] [SP+F88] 0x7FF7EE3EC490 (SkyrimSE.exe+D2C490) (void*) [SP+F90] 0x1C17600A6A0 (void*) [SP+F98] 0x0 (NULL) [SP+FA0] 0x1C17577DFB8 (BSResource::ArchiveStream*) [SP+FA8] 0x0 (NULL) [SP+FB0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+FB8] 0x0 (NULL) [SP+FC0] 0x38 (u8):[56] [SP+FC8] 0x7FF7F06D54B0 (SkyrimSE.exe+30154B0) (BSResource::EntryDB<BSModelDB::DBTraits>*) [SP+FD0] 0x1C17600A690 (void*) [SP+FD8] 0x7FF7ED87A12F (SkyrimSE.exe+1BA12F) (void*) [SP+FE0] 0x7FF7F06DB3A0 (SkyrimSE.exe+301B3A0) (void*) [SP+FE8] 0x1C0A4CFB800 (void*) [SP+FF0] 0xA0000001 (u32):[2684354561] [SP+FF8] 0x2B82E5FC50 (void*) } Modules { SkyrimSE.exe: 0x7FF7ED6C0000 ntdll.dll: 0x7FF982870000 KERNEL32.DLL: 0x7FF981C00000 KERNELBASE.dll: 0x7FF9802D0000 apphelp.dll: 0x7FF97D4E0000 USER32.dll: 0x7FF9825B0000 win32u.dll: 0x7FF980110000 GDI32.dll: 0x7FF980F00000 gdi32full.dll: 0x7FF980000000 msvcp_win.dll: 0x7FF980700000 ucrtbase.dll: 0x7FF9807A0000 ADVAPI32.dll: 0x7FF982750000 msvcrt.dll: 0x7FF981DE0000 sechost.dll: 0x7FF981E80000 RPCRT4.dll: 0x7FF981F30000 SHELL32.dll: 0x7FF981180000 ole32.dll: 0x7FF980DD0000 combase.dll: 0x7FF9809A0000 WS2_32.dll: 0x7FF980FB0000 SETUPAPI.dll: 0x7FF982060000 XINPUT1_3.dll: 0x400000 cfgmgr32.dll: 0x7FF980220000 X3DAudio1_7.dll: 0x752D0000 DINPUT8.dll: 0x7FF96C8B0000 bcrypt.dll: 0x7FF9801F0000 OLEAUT32.dll: 0x7FF9808D0000 IPHLPAPI.DLL: 0x7FF97F3D0000 WINHTTP.dll: 0x7FF972740000 steam_api64.dll: 0x75290000 MSVCP140.dll: 0x7FF97AA60000 WSOCK32.dll: 0x7FF96DBD0000 VCRUNTIME140.dll: 0x7FF97AB00000 d3d11.dll: 0x180000000 d3dx9_42.dll: 0x7FF936980000 WINMM.dll: 0x7FF96CD70000 HID.DLL: 0x7FF97E7F0000 dxgi.dll: 0x7FF97E870000 VCRUNTIME140_1.dll: 0x7FF97AA20000 d3dx11_43.dll: 0x7FF94ED10000 D3DCOMPILER_43.dll: 0x7FF934FB0000 binkw64.dll: 0x7FF94D2C0000 dbghelp.dll: 0x7FF97DD70000 CRYPTBASE.DLL: 0x7FF97F940000 IMM32.DLL: 0x7FF9808A0000 binkw64_.dll: 0x1C0E4720000 skse64_steam_loader.dll: 0x7FF94CC20000 VERSION.dll: 0x7FF978E50000 windows.storage.dll: 0x7FF97E060000 Wldp.dll: 0x7FF97F9D0000 SHCORE.dll: 0x7FF9824E0000 shlwapi.dll: 0x7FF980D00000 profapi.dll: 0x7FF97FEB0000 inputhost.dll: 0x7FF969930000 CoreMessaging.dll: 0x7FF97D290000 wintypes.dll: 0x7FF97BB80000 PROPSYS.dll: 0x7FF97B950000 CoreUIComponents.dll: 0x7FF97CBB0000 bcryptPrimitives.dll: 0x7FF97FF70000 ntmarta.dll: 0x7FF97ED90000 kernel.appcore.dll: 0x7FF97E830000 steamclient64.dll: 0x7FF928800000 CRYPT32.dll: 0x7FF9805A0000 imagehlp.dll: 0x7FF982590000 PSAPI.DLL: 0x7FF981110000 vstdlib_s64.dll: 0x7FF9499E0000 tier0_s64.dll: 0x7FF938AF0000 MSWSOCK.dll: 0x7FF97F730000 Secur32.dll: 0x7FF96EFC0000 SSPICLI.DLL: 0x7FF97FE60000 NetScriptFramework.Runtime.dll: 0x7FF94CA40000 mscoree.dll: 0x7FF976C30000 mscoreei.dll: 0x7FF976740000 clr.dll: 0x7FF9336A0000 ucrtbase_clr0400.dll: 0x7FF949130000 VCRUNTIME140_CLR0400.dll: 0x7FF96B580000 mscorlib.ni.dll: 0x7FF92FC80000 clrjit.dll: 0x7FF934BF0000 amsi.dll: 0x7FF963D60000 USERENV.dll: 0x7FF97FE30000 antimalware_provider.dll: 0x7FF962510000 product_info.dll: 0x7FF922AE0000 System.ni.dll: 0x7FF92F000000 System.Core.ni.dll: 0x7FF92CAD0000 urlmon.dll: 0x7FF9724C0000 iertutil.dll: 0x7FF96B9B0000 srvcli.dll: 0x7FF96B510000 netutils.dll: 0x7FF97F410000 NetScriptFramework.SkyrimSE.dll: 0x7FF9460C0000 skse64_1_5_97.dll: 0x7FF936810000 cbp.dll: 0x7FF945EA0000 DeviousDevices.dll: 0x7FF968F70000 hdtSMP64.dll: 0x7FF92DA90000 JContainers64.dll: 0x7FF934700000 PapyrusUtil.dll: 0x7FF9353E0000 po3_PapyrusExtender.dll: 0x7FF934570000 MSVCP140_ATOMIC_WAIT.dll: 0x7FF9713E0000 SchlongsOfSkyrim.dll: 0x7FF945DC0000 SexLabUtil.dll: 0x7FF941130000 skee64.dll: 0x7FF931300000 uxtheme.dll: 0x7FF97D610000 gameoverlayrenderer64.dll: 0x7FF92D8B0000 MSCTF.dll: 0x7FF981CC0000 textinputframework.dll: 0x7FF9793B0000 d3dcompiler_46e.dll: 0x7FF928440000 d3d11.dll: 0x7FF97BCE0000 nvldumdx.dll: 0x7FF939CD0000 msasn1.dll: 0x7FF97FB50000 cryptnet.dll: 0x7FF978E10000 WINTRUST.DLL: 0x7FF980270000 CRYPTSP.dll: 0x7FF97F920000 rsaenh.dll: 0x7FF97F040000 nvwgf2umx.dll: 0x7FF8FB0B0000 nvspcap64.dll: 0x7FF928170000 dxcore.dll: 0x7FF964C70000 igd10iumd64.dll: 0x7FF954AB0000 ncrypt.dll: 0x7FF97FA40000 NTASN1.dll: 0x7FF97FA00000 igdgmm64.dll: 0x7FF966BE0000 igc64.dll: 0x7FF943140000 dwmapi.dll: 0x7FF97D9C0000 clbcatq.dll: 0x7FF9819A0000 OneCoreCommonProxyStub.dll: 0x7FF960AE0000 OneCoreUAPCommonProxyStub.dll: 0x7FF96F9A0000 dcomp.dll: 0x7FF97C970000 WindowsCodecs.dll: 0x7FF96E860000 MMDevApi.dll: 0x7FF978630000 DEVOBJ.dll: 0x7FF97FD10000 AUDIOSES.DLL: 0x7FF9788A0000 powrprof.dll: 0x7FF97F540000 UMPDC.dll: 0x7FF97F3B0000 Windows.UI.dll: 0x7FF96C980000 WindowManagementAPI.dll: 0x7FF96DBE0000 twinapi.appcore.dll: 0x7FF977930000 XAudio2_7.dll: 0x7FF926A10000 resourcepolicyclient.dll: 0x7FF97D6F0000 avrt.dll: 0x7FF979B70000 DSOUND.DLL: 0x7FF952470000 winmmbase.dll: 0x7FF9621D0000 wbemprox.dll: 0x7FF963D80000 wbemcomn.dll: 0x7FF96AAF0000 wbemsvc.dll: 0x7FF96B790000 fastprox.dll: 0x7FF963A40000 NSI.dll: 0x7FF981F20000 dhcpcsvc6.DLL: 0x7FF978EE0000 dhcpcsvc.DLL: 0x7FF978E80000 DNSAPI.dll: 0x7FF97F420000 webio.dll: 0x7FF964DD0000 WINNSI.DLL: 0x7FF978F00000 rasadhlp.dll: 0x7FF977ED0000 fwpuclnt.dll: 0x7FF971F70000 schannel.DLL: 0x7FF97EF60000 mskeyprotect.dll: 0x7FF951C30000 ncryptsslp.dll: 0x7FF951880000 DPAPI.DLL: 0x7FF97FD70000 } Plugins (0) { } Extra { Currently executing hooks (0) { } } Game plugins (89) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] SexLab.esm [07] Devious Devices - Assets.esm [08] SexLabAroused.esm [09] Devious Devices - Integration.esm [0A] Devious Devices - Expansion.esm [0B] Devious Devices - Contraptions.esm [0C] waterviewskyrim.esm [0D] HentaiPregnancy.esm [0E] SGEyebrows.esp [0F] Schlongs of Skyrim - Core.esm [10] CreatureFramework.esm [11] ZaZAnimationPack.esm [12] SkyUI_SE.esp [13] SMIM-SE-Merged-NoRiftenRopes-NoSolitudeRopes.esp [14] Devious Devices - BRRF.esp [15] icepenguinworldmapclassic.esp [16] MilkModNEW.esp [17] MilkModNEW CF.esp [18] MilkModNEW HF.esp [19] MilkModNEW ZaZ Sanbox.esp [1A] SnoipehMoreCreatures.esp [1B] SexLab More Creatures.esp [1C] magic items.esp [1D] BaboInteractiveDia.esp [1E] ssetweaks.esp [1F] MoreNastyCritters.esp [20] OneWithNature.esp [21] HornyCreatures.esp [22] DeviousFollowers.esp [23] MilkMod_MilkPumpsBasic.esp [24] SimpleSlavery.esp [25] MilkModNEW Sanbox.esp [26] AngrimApprentice.esp [27] DD_Helpers.esp [28] UIExtensions.esp [29] SexLabTools.esp [2A] SexLabMatchMaker.esp [2B] RaceMenuHH.esp [2C] Schlongs of Skyrim.esp [2D] SOS - Shop.esp [2E] SexLab Approach.esp [2F] SexLabHorribleHarassment.esp [30] SLALAnimObjBillyy.esp [31] ZAZpatch.esp [32] The Amazing World of Bikini Armors REMASTERED.esp [33] SexLabDefeat.esp [34] SLDrunkRedux.esp [35] Simple No More Stupid Dog.esp [36] RaceMenu.esp [37] RaceMenuPlugin.esp [38] ERF - Futanari CBBE - Equippable.esp [39] SOS - ERF - Futanari CBBE - Addon.esp [3A] SOSRaceMenu.esp [3B] SLAnimLoader.esp [3C] HentaiCreatures.esp [3D] art_woodelf_sp0ckrates.esp [3E] authenticeyes1dot1.esp [3F] comprehensivebow.esp [40] elementalarchery.esp [41] XPMSE.esp [42] FNIS.esp [43] SOS - VectorPlexus Muscular Addon.esp [44] SOS - VectorPlexus Regular Addon.esp [45] Animal_SOS.esp [46] Animal_SOS_Original_Mesh.esp [47] SOS - Animal Addon.esp [48] CBBE.esp [49] RaceMenuMorphsCBBE.esp [4A] SexLab Aroused Creatures.esp [4B] immersive citizens - ai overhaul.esp [4C] relationship dialogue overhaul.esp [FE 000] SRO.esp [FE 001] SRO2.esp [FE 002] SRO3.esp [FE 003] Skyrim_Realistic_Overhaul_Part_12.esp [FE 004] Skyrim_Realistic_Overhaul_Part_13.esp [FE 005] Skyrim_Realistic_Overhaul_Part_14.esp [FE 006] Devious Devices SE patch.esp [FE 007] 3BBB.esp [FE 008] SLATE.esp [FE 009] TAWOBA Remastered Leveled List.esp [FE 00A] SLAL_AnimationByBakaFactory.esp [FE 00B] (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp } Link to comment
YojimboRatchet Posted August 27, 2021 Share Posted August 27, 2021 16 hours ago, Herowynne said: The .NET Script Framework saves a crash log when you encounter a CTD. That is really the only way to troubleshoot a CTD. After you get a crash log from the .NET Script Framework, you can post it here in a spoiler tag. Please be sure to enclose the crash log in a spoiler tag because they are quite long. this, along with this ( https://www.nexusmods.com/skyrimspecialedition/mods/10546 ) are considered essentials, especially for troubleshooting and a bit more stability in things. I can't say enough great things to support these 2 mods. Link to comment
staffmage Posted August 29, 2021 Share Posted August 29, 2021 So I am not sure what I am doing wrong but every time I just am just released by the benefactor no matter what mod I seem to have selected. Link to comment
HexBolt8 Posted August 29, 2021 Author Share Posted August 29, 2021 9 hours ago, staffmage said: So I am not sure what I am doing wrong but every time I just am just released by the benefactor no matter what mod I seem to have selected. Being released like that is the default outcome if no enslavement mods are installed, or if no enslavement mods are toggled on in the MCM. Which enslavements mods did you toggle on? Link to comment
blackoperations Posted September 1, 2021 Share Posted September 1, 2021 On 8/29/2021 at 12:26 PM, HexBolt8 said: Being released like that is the default outcome if no enslavement mods are installed, or if no enslavement mods are toggled on in the MCM. Which enslavements mods did you toggle on? Fantastic upgrade. The biggest gap in SS++ is the lack of "simple" outcomes for vast replayability Slave for farmer x who puts you to work + benefits. Slave for miner who uses you to carry + benefits. Slave for hunter/bandit who uses you as bait (start at campfire, place to attract beasts/patrol/bandits). Slave for tavern owner (serve drinks and to please a particularly difficult patron). Slave for Jarl (eyecandy for use by a difficult visitor). Slave for shop owner (sell items to a difficult regular customer the hard way). Simple purchase process ("sold to the xyz as a tavern wench") + modules Each module is a short iteration (potentially 1-3x work/sex/punish/reward/feed with time-lapse between days and then a chance for escape via pity, loss of chains, missing owner, buyout, etc.) Link to comment
CaptainJ03 Posted September 1, 2021 Share Posted September 1, 2021 1 hour ago, blackoperations said: The biggest gap in SS++ is the lack of "simple" outcomes for vast replayability Slave for farmer x who puts you to work + benefits. Slave for miner who uses you to carry + benefits. Slave for hunter/bandit who uses you as bait (start at campfire, place to attract beasts/patrol/bandits). Slave for tavern owner (serve drinks and to please a particularly difficult patron). Slave for Jarl (eyecandy for use by a difficult visitor). Slave for shop owner (sell items to a difficult regular customer the hard way). Simple purchase process ("sold to the xyz as a tavern wench") + modules Each module is a short iteration (potentially 1-3x work/sex/punish/reward/feed with time-lapse between days and then a chance for escape via pity, loss of chains, missing owner, buyout, etc.) Uhmm, yes, but... Simple Slavery sends you to existing mods. Someone would need to write those from your ideas. 2 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now