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Posted
2 minutes ago, jfraser said:

install or update Fuz ro doh - Silent Voice

Yea just did that and fixed, thank you! Btw, is it possible to influence the auction price of my character?

Posted
9 minutes ago, FredOof said:

Yea just did that and fixed, thank you! Btw, is it possible to influence the auction price of my character?

 

that was part of the original plan but it never got implemented. I don't think Hex has done that on this version either.

Posted
3 minutes ago, jfraser said:

 

that was part of the original plan but it never got implemented. I don't think Hex has done that on this version either.

Thanks, also my player was sold to the prison quest from DCL, but the quest immediately ended, have I done something wrong again?

Posted
39 minutes ago, FredOof said:

Thanks, also my player was sold to the prison quest from DCL, but the quest immediately ended, have I done something wrong again?

that would be a question for DCL, i'm afraid. maybe there wasn't some number attached to you that told it how long you were supposed to be imprisoned?

Posted
31 minutes ago, jfraser said:

maybe there wasn't some number attached to you that told it how long you were supposed to be imprisoned?

DCL will make its own determination of the length of the prison stay, so it doesn't expect a number.  As you said, it's really a question for DCL.

Posted
44 minutes ago, HexBolt8 said:

DCL will make its own determination of the length of the prison stay, so it doesn't expect a number.  As you said, it's really a question for DCL.

yeah, i wasn't suggesting SS should have sent a number. just speculation on why they were released immediately. :)

Posted

y is this crashing my game win i go into rifton and i know it is this mod as win i trined it off i was able to inter the city just fine

Posted
2 minutes ago, Jimmy_G said:

crashing my game win i go into rifton

Be sure that you're not using any patches for this mod, since they might have bad behavior (as far as I know, the Open Cities door patch works okay, though).  If you previously used an older version of the mod, check that that you've completely removed it (along with any loose script files), so you're only running the current version.  You should be using the correct download (LE or SE).  Otherwise, you shouldn't be getting a crash.  This mod does add a few static items to the city, and reposition a woodpile, but that won't crash a game.

Posted
1 hour ago, HexBolt8 said:

Be sure that you're not using any patches for this mod, since they might have bad behavior (as far as I know, the Open Cities door patch works okay, though).  If you previously used an older version of the mod, check that that you've completely removed it (along with any loose script files), so you're only running the current version.  You should be using the correct download (LE or SE).  Otherwise, you shouldn't be getting a crash.  This mod does add a few static items to the city, and reposition a woodpile, but that won't crash a game.

Open Cities door what dose that do and what kind of patches

Posted
19 minutes ago, Jimmy_G said:

Open Cities door what dose that do and what kind of patches

Open cities is a mod that makes it so you don't have a loading screen to get into the cities. So entering, say, whiterun is as quick and easy as entering Riverwood. 

 

And any patches that you may have downloaded in the past for previous versions of Simple Slavery.

Posted
37 minutes ago, Jimmy_G said:

Open Cities door what dose that do and what kind of patches

Adding to what jfraser said, you'd only need the Open Cities patch if you're using Open Cities.  (I want to be clear that I'm not suggesting that you install that mod.  In fact, if you're having problems with crashes, a mod like Open Cities that burdens your CPU will make matters worse.)

Posted
5 hours ago, HexBolt8 said:

Adding to what jfraser said, you'd only need the Open Cities patch if you're using Open Cities.  (I want to be clear that I'm not suggesting that you install that mod.  In fact, if you're having problems with crashes, a mod like Open Cities that burdens your CPU will make matters worse.)

k

Posted

I asked DeepBlueFrog of Sanguine Debauchery if we could get more masters to go with his mod through simple slavery:

 

 

 

He said it would be a question for the simple slavery owner.

Posted
34 minutes ago, Lenore said:

I asked DeepBlueFrog of Sanguine Debauchery if we could get more masters to go with his mod through simple slavery:

 

 

 

He said it would be a question for the simple slavery owner.

That is true - SS' SD owners are part of SS. Did you go through all of them in one playthrough? That's impressive, if so.

Posted
6 minutes ago, jfraser said:

That is true - SS' SD owners are part of SS. Did you go through all of them in one playthrough? That's impressive, if so.

Maybe not, lol .. how many are there? I got the mage one and was immediately killed. 

Posted
36 minutes ago, Lenore said:

I asked DeepBlueFrog of Sanguine Debauchery if we could get more masters to go with his mod through simple slavery

There are 12 available, randomly chosen, though taking into account SD+ gender preference settings you'd see up to 6 in a playthrough.  That seems to be a reasonable amount, doesn't it?

Posted
25 minutes ago, HexBolt8 said:

There are 12 available, randomly chosen, though taking into account SD+ gender preference settings you'd see up to 6 in a playthrough.  That seems to be a reasonable amount, doesn't it?

Ohh it does, that's much more than I thought .. sorry to bother you and thank you.

Posted
On 7/10/2021 at 4:29 PM, HexBolt8 said:

Adding to what jfraser said, you'd only need the Open Cities patch if you're using Open Cities.  (I want to be clear that I'm not suggesting that you install that mod.  In fact, if you're having problems with crashes, a mod like Open Cities that burdens your CPU will make matters worse.)

 

I've been playing just fine for quite a while. Finished main quest and civil war. Figured i'd go do Dawnguard but when heading into Volkihar, game immediately CTD's right when it should load through the door.

Later, i load up the save right next to the boat that leads to Volkihar and immediately CTD's after a few seconds having loaded into the game.

Now it just won't load any save at all.

I've been disabling mods at a time and the game just refuses to load EXCEPT when this mod is disabled. Now, it doesn't FULLY load though. It loads in the sense that i can see the world and characters but another issue arises.. the dreaded 'save is corrupt and could not be loaded'.

This happens with ONLY this mod disabled and not others. Game 'loads' with ONLY this mod disabled and not others.

Now, i'm not blaming SS, been using it since forever but it is rather curious. Mostly asking if you have any thoughts on why this might happen with ONLY this mod disabled.

And no, i don't have any patches for it installed.

Posted (edited)
27 minutes ago, Saya_Scarlett said:

Now, i'm not blaming SS, been using it since forever but it is rather curious. Mostly asking if you have any thoughts on why this might happen with ONLY this mod disabled.

Unfortunately, I've no idea.  Unless you're in the slave market, the mod isn't even doing anything except listening for its mod event trigger.  I'm assuming that you're using the most recent version.

Edited by HexBolt8
Posted
1 hour ago, HexBolt8 said:

Unfortunately, I've no idea.  Unless you're in the slave market, the mod isn't even doing anything except listening for its mod event trigger.  I'm assuming that you're using the most recent version.

 

Not even in the slave market and i am running the latest version. Been troubleshooting this for a while and i'm honestly lost as to why only without this one the game finally 'loads' but at the same time gets the 'save corrupted and cannot be loaded' error.

Since it's just without this one that it finally 'loads', figured i'd ask here but oh well. Time for a restart i guess.

Posted

So I am troubleshooting and have a couple of probably pretty basic questions. My MCM menu is working and detecting the mods midas lair whatevet else but the mcm menu seems to be missing a tab with the enslave me now option is that a problem occurance? I have been around the forms reinstalled and uninstalled all LL dlc mods to see if i can trigger the auction and get released but i dont seem to be able to trigger it. where is the slave platform located in riften and does it possibly conflict with jk skyrim? any advice aprecieated.   

Posted (edited)
29 minutes ago, gavin621 said:

does it possibly conflict with jk skyrim?

As far as I know, it does not.  I'm using one of the "lite" versions of JK Riften and there's no problem.  The door to the slave market is here.

 

29 minutes ago, gavin621 said:

My MCM menu is working and detecting the mods midas lair whatevet else but the mcm menu seems to be missing a tab with the enslave me now option is that a problem occurance?

If you're missing a tab, that's a big problem.  The mod isn't working right.  Check that you've completely removed any old versions of the mod, especially any loose script files.  Check that you're not using any patches for the mod.  It doesn't need them.  (The only one that you might need is the patch for Open Cities, if and only if you're using Open Cities).

Edited by HexBolt8
Posted
50 minutes ago, gavin621 said:

does it possibly conflict with jk skyrim?

 

I use JK Skyrim and Dawn of Skyrim and the patch that combines JK Skyrim and Dawn of Skyrim, and there is no conflict with Simple Slavery++.

 

@HexBolt8 provided a link to my post illustrating where the slave market door is located. That is a screenshot from my game, which is using JK Skyrim and Dawn of Skyrim and the combination patch.

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