Sissy-Amber132 Posted November 29, 2025 Posted November 29, 2025 Hi! my game crashes after speaking to a carriage driver and attempting to start. specifically, the dialogue box right after "let me get this stupid spell working" scene (i see tats on and wagon moving fot a sec). i have devious devices and ng, i am using anniversary edition 1.6.1170, i ran bodyslide before starting. i have basic mods installed such as cbbe and 3ba version too, sexlab framework ae latest, cbpc physics with collision, xp32 extended, dialogue replacer, and other random mods that do not affect my character or shouldn't have issues with this mod. any help?
Caligula Big Posted November 29, 2025 Posted November 29, 2025 15 hours ago, Sissy-Amber132 said: Hi! my game crashes after speaking to a carriage driver and attempting to start. specifically, the dialogue box right after "let me get this stupid spell working" scene (i see tats on and wagon moving fot a sec). i have devious devices and ng, i am using anniversary edition 1.6.1170, i ran bodyslide before starting. i have basic mods installed such as cbbe and 3ba version too, sexlab framework ae latest, cbpc physics with collision, xp32 extended, dialogue replacer, and other random mods that do not affect my character or shouldn't have issues with this mod. any help? Can you post your crashlog?
Sissy-Amber132 Posted November 29, 2025 Posted November 29, 2025 6 hours ago, Caligula Big said: Can you post your crashlog? hi! so, after yesterday's crashes and testing waters, it seems to work now. i did nothing different and i did install new content mods. i will post the crash logs (i think these are the logs, i am new to modding for skyrim, so if i am posting wrong logs, teach me how to post correct ones). i will also post load order in a .txt as well. i think i posted correct files... it works now though i have yet to save and exit to try a second time. Papyrus.1.log loadorder.txt
UncontrolledShadowComment Posted November 30, 2025 Posted November 30, 2025 Using 4.5. Getting an error when Starting SLUTS enslaved event from Simple Slavery ++ the second time. Apparently this was fixed in SLUTS Redux; was it ever fixed in resume?
Caligula Big Posted November 30, 2025 Posted November 30, 2025 17 hours ago, Sissy-Amber132 said: hi! so, after yesterday's crashes and testing waters, it seems to work now. i did nothing different and i did install new content mods. i will post the crash logs (i think these are the logs, i am new to modding for skyrim, so if i am posting wrong logs, teach me how to post correct ones). i will also post load order in a .txt as well. i think i posted correct files... it works now though i have yet to save and exit to try a second time. Papyrus.1.log 853.49 kB · 0 downloads loadorder.txt 3.75 kB · 0 downloads Glad to hear its working now. I recommend using this for future issue diagnosing. https://www.nexusmods.com/skyrimspecialedition/mods/59818
Marguisa Posted December 3, 2025 Posted December 3, 2025 (edited) I know the mod doesn't have support anymore, but... I'm using Submissive Lola, I get the quest from there, which tells me to talk to the carriage driver, but the carriage driver doesn't have a line that allows me to start the quest I don't have the input to start a job from the inn or carriage driver too Edited December 3, 2025 by Marguisa 1
Miley303 Posted December 3, 2025 Posted December 3, 2025 Hello, can anyone help me? I'm talking to the innkeepers, merchants, and coachmen, but nothing new appears: no new dialogue options, no other content. I decided to cheat and issued a leaflet through the console; the quest appeared, but there's no marker. What am I doing wrong? 2
someacid1234 Posted December 4, 2025 Posted December 4, 2025 (edited) 13 hours ago, Miley303 said: Hello, can anyone help me? I'm talking to the innkeepers, merchants, and coachmen, but nothing new appears: no new dialogue options, no other content. I decided to cheat and issued a leaflet through the console; the quest appeared, but there's no marker. What am I doing wrong? Same happening for me. Running on latest Skyrim version. I run with DeviousDev and Sexlab (not NG and P+ ones) . Edited December 4, 2025 by someacid1234 mistake 1
aziko___ Posted December 7, 2025 Posted December 7, 2025 (edited) Hi after installing i have an odd issue where the map and MCM menu are loaded, but some doors are missing and generally its not working correctly/won't actually start. I also dont get the flyer. Edited December 7, 2025 by aziko___ more info 1
riko3 Posted December 7, 2025 Posted December 7, 2025 On an existing save carriage drivers, inn keepers do not have a dialogue. On a new save you can get the dialogue to start SLUTS but you need to be careful most times when talking to the carriage driver you get stuck into your position and he never continues explaining the SLUTS mechanic, if you "debug" yourself and move towards him and talk again the carriage driver says: Aren't on you on a job already? Hmm ... 4.5 SLUTS RESUME. Using Sexlab framework 1.66 and SL separate Orgasms. + Other requirements. I might try an older version of SLUTS Resume and check that out. I wonder if anyone was able to get it to start on an existing save. 1
Elsidia Posted December 8, 2025 Posted December 8, 2025 9 hours ago, riko3 said: I might try an older version of SLUTS Resume and check that out. I wonder if anyone was able to get it to start on an existing save. This mod not work on save, only new game. 1
riko3 Posted December 8, 2025 Posted December 8, 2025 3 hours ago, Elsidia said: This mod not work on save, only new game. Gotcha yeah, I also got the "bugged -> stuck -> the first carriage driver never puts on the filly outfits on you" problem fix using the newest Devious Devices NG. Thanks. I was using 0.3.? DD NG upgraded to 0.4.? DD NG and was able to play 4.5 SLUTS Resume.
riko3 Posted December 8, 2025 Posted December 8, 2025 Is it ok to use SLUTS Resume 3.1 voice pack for SLUTS Resume 4.5?
AndrewLRG Posted December 9, 2025 Posted December 9, 2025 2 hours ago, riko3 said: Is it ok to use SLUTS Resume 3.1 voice pack for SLUTS Resume 4.5? Hi! If you are referring to my voice pack, there is a version made for SLUTS Resume 4.5. 1
riko3 Posted December 9, 2025 Posted December 9, 2025 16 minutes ago, AndrewLRG said: Hi! If you are referring to my voice pack, there is a version made for SLUTS Resume 4.5. I had found this some time ago: https://mega.nz/folder/5eQGBJpA#-Z4xzQBqLgDnn6CQ_OPizw/file/oC5HBIoa The 3.1 voice pack for sluts resume in a multi different SL mods voice pack mega file. Ok thanks, I'll grab your 4.5 one, tyvm!
Elsidia Posted December 9, 2025 Posted December 9, 2025 20 hours ago, riko3 said: Gotcha yeah, I'd like to say, that it is original Skyrim bug. Mod uses push to game aliases using quest, but Skyrim do it only on new game, when you load a save it not update quest variables and mod ini procedure failed. Other mods at ini start push those variables force by papirus, but i still think this is vanilla Skyrim quest bug. 1
Archemist Posted December 12, 2025 Posted December 12, 2025 There is some incomptibilitie issues with the City of Winterhold with the Carriage and Chest placement, is it posible to move these further up the road?
sen4mi Posted December 13, 2025 Posted December 13, 2025 On 11/12/2025 at 6:57 AM, chaimhewast said: The upgrade system was ripped out in 4.0. 4.6 looks to have some progress towards restoring it, but it's behind a paywall and Scrab's burned out on developing this mod. You'll have to roll back to 3.5 if you want to upgrade your gear. Is there a list of issues where the mod implementation conflicts with the description on the download page? (Because the download page says you can upgrade your uniform by talking with a carriage driver.)
katrina.balanchuk Posted January 2 Posted January 2 I canrt find the carriage drivers and the inkeeper I spoke to had nothing to say to me on this subject. Any tips which oens it is? or is it not working?
katrina.balanchuk Posted January 3 Posted January 3 I got the mod to activate but the cart wont attach itself. It says "E activate cart' but pushing E does nothing.
safado Posted January 3 Posted January 3 (edited) 45 minutes ago, katrina.balanchuk said: I got the mod to activate but the cart wont attach itself. It says "E activate cart' but pushing E does nothing. You're maybe missing the skeleton requirement. Maybe your PC is using a custom race asset that includes a custom limited skeleton. The tether node is not found in the original Skyrim humanoid character skeleton, only in horses. Try original Skyrim race character with proper full feature Skeleton installed as a test. By the way, the requirement list is incomplete. This rework documentation is missing the original mod requirements that are still needed in their updated version for SkyrimSE\AE. Spoiler Skeletal animation is a technique in computer animation where a character is represented by a mesh and a hierarchical set of bones or joints that control its movement. This method allows for more fluid and complex animations by manipulating the bones to deform the mesh, making it widely used in video games and films. from original SkyrimLE SLUT Spoiler You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended(SkyrimLE) and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart. Edited January 3 by safado
katrina.balanchuk Posted January 3 Posted January 3 (edited) 18 minutes ago, safado said: You're maybe missing the skeleton requirement. Maybe your PC is using a custom race asset that includes a custom limited skeleton. Try original races with proper full feature Skeleton as a test. By the way, the requirement list is incomplete. This rework documentation is missing the original mod requirements that are still needed in their updated version for SkyrimSE\AE. Hide contents Skeletal animation is a technique in computer animation where a character is represented by a mesh and a hierarchical set of bones or joints that control its movement. This method allows for more fluid and complex animations by manipulating the bones to deform the mesh, making it widely used in video games and films. from original SkyrimLE SLUT Hide contents You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended(SkyrimLE) and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart. Thank you for the quick response. it makes perfect sensetoo, except I already have XP32MSSE Also I could not find the various SLUTS armors seem to be missing in my bodyslide. But they were incldued in the file yes? Maybe I will try a reinstall and uninstall and then a rerun of BS and of FNIS...? Also the SLUTS tail was dragging on the ground barely visible by the upper tip PS: Sexlabframework 166b, + seperate orgasm, CBBE -3BA, Win 11. plenty of CPU and RAM. Plus rest of requirements. Edited January 4 by katrina.balanchuk
safado Posted January 4 Posted January 4 (edited) 2 hours ago, katrina.balanchuk said: Thank you for the quick response. it makes perfect sensetoo, except I already have XP32MSSE Also I could not find the various SLUTS armors seem to be missing in my bodyslide. But they were incldued in the file yes? Maybe I will try a reinstall and uninstall and then a rerun of BS and of FNIS...? Also the SLUTS tail was dragging on the ground barely visible by the upper tip PS: Sexlabframework 166b, + seperate orgasm, CBBE -3BA, Win 11. plenty of CPU and RAM. Plus rest of requirements. Only mods from Factoryclose or MNC can be allowed to override XP32MSSE, everything else not, unless is a patch for the MCM or scripts. Stretched meshes to under character feet (skeleton-root) may mean that the asset has simulated physics and the framework is not installed or incomplete. It needs DD 5.2, ( Mega and Google links in Spoiler. ) and in SkyrimAE it also needs DD-NG that will make DD-5.2 AE compatible. It also needs the simulated physics framework from nexus fast-SMP. Most of the devious devices used for the pony uniform are from DD collection. They all need building with morphs in bodyslide. Do not install older than DD 5.2 in SkyrimSE\AE. Installing DD-NG over DD-5.2 and redoing the body slides. Recommend, while testing, setting DD MCM to easy difficulty and disable the menu lock while slaved option. Edited January 4 by safado 1
katrina.balanchuk Posted January 4 Posted January 4 (edited) 8 hours ago, safado said: Only mods from Factoryclose or MNC can be allowed to override XP32MSSE, everything else not, unless is a patch for the MCM or scripts. Stretched meshes to under character feet (skeleton-root) may mean that the asset has simulated physics and the framework is not installed or incomplete. It needs DD 5.2, ( Mega and Google links in Spoiler. ) and in SkyrimAE it also needs DD-NG that will make DD-5.2 AE compatible. It also needs the simulated physics framework from nexus fast-SMP. Most of the devious devices used for the pony uniform are from DD collection. They all need building with morphs in bodyslide. Do not install older than DD 5.2 in SkyrimSE\AE. Installing DD-NG over DD-5.2 and redoing the body slides. Recommend, while testing, setting DD MCM to easy difficulty and disable the menu lock while slaved option. thank you for the quick response. It would be sad if I cant run this mod because I must confess this is one of the main mods that i knew existed and made me buy Skyrim in the first place Nohting is overiding XP32, in my mod manager (I checked). I do run DD 5.2 and have it overwritten by DD-NG according to instructions I found on the internet. Am on game version 1170 (SE w/o the AE CC content) I did build all the bodyslides too BUT one thing you mentioend I do not have, is fast HDT-SMP. For some reason it makes my new game CTD as soon as I touch racemenu or often will even CTD on bootup. Obviously its conflicting with one of my othermods or its not compatible with 1170 Also I do get an error ,message every time I build on BS for a few DD elements, yokes and the like, not being built successfully. I dont know why, but its a repeatable error msg. I usually dont think too much of it, because I been playing on FO4 with error message like that for years and (almost) no in-game problems at all. Edited January 4 by katrina.balanchuk
safado Posted January 4 Posted January 4 (edited) 13 hours ago, katrina.balanchuk said: thank you for the quick response. It would be sad if I cant run this mod because I must confess this is one of the main mods that i knew existed and made me buy Skyrim in the first place Nohting is overiding XP32, in my mod manager (I checked). I do run DD 5.2 and have it overwritten by DD-NG according to instructions I found on the internet. Am on game version 1170 (SE w/o the AE CC content) I did build all the bodyslides too BUT one thing you mentioend I do not have, is fast HDT-SMP. For some reason it makes my new game CTD as soon as I touch racemenu or often will even CTD on bootup. Obviously its conflicting with one of my othermods or its not compatible with 1170 Also I do get an error ,message every time I build on BS for a few DD elements, yokes and the like, not being built successfully. I dont know why, but its a repeatable error msg. I usually dont think too much of it, because I been playing on FO4 with error message like that for years and (almost) no in-game problems at all. I expect you are using 3bav2, similar requirement for BHUNP. Do not understand what you mean about incompatible with 1.6.1170 because you can see the version installed during installation menu. Install CBPC - Physics with Collisions for SSE: Select 1.6.1170 in second install page, Spoiler choose bodyshape similar to chosen in bodyslide (it is likely it going to be replaced by body install anyway), 60FPS (unless you have a mega GPU), Bounce Any, Breast, butt, belly Amplitude - any, gravity install, finish. Those settings are mostly for normal CBBE-SE and 3BA\BHUNP install will replace them. Faster HDT-SMP: Download latest version and re-install. Spoiler Your hardware drivers may be incompatible with other selection in the installation menu: Choose NOT CUDA and AVX (not AVX2 or AVX512). During testing, choose No MCM extreme performance. If it does not CTD and your other issue get resolved, then you can try to install MCM option that allows for changing preset in game. Reinstall bodymod: In body, choose all simulation CBPC first. Nothing for SMP. Remember to allow the bodymod to overwrite CBPC and SMP mods. Rebuild body meshes in bodyslide. Choose installed body type in selections. Spoiler Bodyslide errors normally means missing files. You may be building meshes for different body type. Example installed 3BA but building meshes for BHUNP. By the way, 3BAv2 needs CBBE-SE installed first and 3BA over it. Do not try softbody 3BA, until you understand SMP. Do not use UBE, until you understand you need to change a lot in your game. If you build bodyslide meshes in groups, then conflicts will force a selection, choose the ones for your installed body from the presented menu one by one. Edited January 5 by safado
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