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Posted
On 1/6/2025 at 9:22 PM, ttpt said:

 

We really shouldn't expect mod authors to make patches for mods they don't really like, but I personally do like CRF so here you go.

 

This should remove all the houses and items that CRF adds to Frost River, as well as revert any landscape and navmesh modifications to either vanilla or to the values that version 4.1 of SLUTS has, which isn't a lot, so it should be easy to update on future SLUTS versions.

 

if there should be a rock out of place or something on your game, click on it and type recycleactor, it should go back to the value on the patch, or if you see a rock or a tree or something out of place that shouldn't be there, I probably forgot to take it out, so let me know. I intentionally also kept the Frost River Guard NPCs from CRF.

 

PatchSLUTS-CRF.esp 138.9 kB · 290 downloads

I downloaded the patch but when using MO2 it says Error 'File format "esp" not supported'. Am I missing something?

Posted
16 minutes ago, TajZ said:

I downloaded the patch but when using MO2 it says Error 'File format "esp" not supported'. Am I missing something?

Well, lets see if this does it, made a RAR archive and that allowed me to install it, lets see.

Posted

Ok, so it seems that the CRF patch solved a few problems for me, but still trying to get Velasco to show up at "the gate" so I can do a job or even the intro quest. How do I start this?

Posted

Hi, how can I get the uniform upgrades? Do I just have to play until I get the option, or do I have to do something specific? (The times I've traveled were without being enslaved, in case that's related)

Posted
14 hours ago, SoulDanielo said:

Hi, how can I get the uniform upgrades? Do I just have to play until I get the option, or do I have to do something specific? (The times I've traveled were without being enslaved, in case that's related)

You haven't been able to upgrade your uniform since 4.0. If you look at the previous page, it's expected to return in a future update, after the smithery is recreated for the new HQ location.

Posted
On 6/23/2025 at 4:02 AM, Scrab said:

 

Can I ask you to make another screenshot like that without the quest markers to use on the main page? (I wouldnt know the setup you use for the map)

 

 

 

 

I’m currently far away from my rig. Will retry when I get back home. 

 

Linked a few that may help you. Let me know.  This is second try, first try the site went into a meltdown while gathering source links, will not try again, i’m doing this in a cave with a bunch of scraps with an iphone. 

 

Spoiler

63086-1644004550-358289306.png

 

 

 

Spoiler

106483-1702062843-1598667407.jpeg

 

 

 

Spoiler

64493-1646338877-105444247.png

 

 

 

Spoiler

29932-1627848625-38211528.png

 

Posted

I just downloaded the S.L.U.T.S. Resume mod, it's really great but, I have a small problem with the cart, I don't know why when I walk, the cart doesn't move forward, I already tried with ctrl+e but it still doesn't work, am I doing something wrong?

Posted

I have the mod downloaded, but nothing happens after I take the first job. The carriage driver says to let me see what I have then it stops. Anyone else have this issue?

Posted
6 hours ago, SKyModsLab said:

I have the mod downloaded, but nothing happens after I take the first job. The carriage driver says to let me see what I have then it stops. Anyone else have this issue?

The mod equips devices at this point. My game did not equip the devices here. (I watched the gameplay on a video). I noticed I had no scripts on equiping DD devices. I had to go back and reinstall both Devious Devices NG and the base file DD 5.27 listed in NG's requirements. Then it all worked perfectly.

Posted
13 hours ago, golingarf said:

I have not been able to install this because I am missing hdtHighHeel.esm. Do you have any idea what dependency I might need?

That's HDT High Heels, but that mod isn't needed for SLUTS and has been outdated for years.

Posted

I'm running SSE 1.6.1170 and Sexlab 1.66b. I currently have v 4.2 of this mod. I do not have SLSO installed, and I am not interested in doing so. So, when I read the changelog for v. 4.4 I got the impression that SLSO is a hard requirement based on my setup. Is that correct? And if it's more recommended because some things won't be available w/o it, what will not be available? Quest stuff? Effects? Something else? Anything mod-or-game breaking?

Thanks.

Posted

Is there any way to check for changelogs for people who can't access patreon (because it's blocked)?

And also, just curious, is it planned to make more "consensual" route as stated in tags?

Last time I was able to play the mod properly (before headquarters were moved, after that I couldn't make it work), NPCs kept treating PC without a tiny hint of respect, even if player voluntarily joined them. Like I'm not saying everyone should be kind and sweet of course, but I feel like NPCs should treat PC differently if she's volunteer or if she's forced to join (e.g. from doing crime and rehabilitation way).

Of course not forcing anything, just my thoughts after I've noticed "Consensual" tag

Posted
On 6/22/2025 at 11:02 PM, SwampFoxxx said:

I'm running into a bug where if I'm caught by a guard and choose the rehabilitation option. My character is unable to move, the guard then starts talking to the carriage driver who isn't present, then my character is stuck and completely unable to move. 

 

Any thoughts on how to fix this bug or a workaround?

Replying for visibility. Also having this issue 

Posted

I updated the mod from v3 to the latest v4 after a long break, but now I'm not able to trigger the event, since the corresponding dialog option is missing in all carriage driver's dialogs. Is there a way to make updated version work without starting a new game?

Posted
2 hours ago, vimpes said:

I updated the mod from v3 to the latest v4 after a long break, but now I'm not able to trigger the event, since the corresponding dialog option is missing in all carriage driver's dialogs. Is there a way to make updated version work without starting a new game?

No, stay on v3 unless unless you want to start a new save

Posted
On 6/22/2025 at 11:02 PM, SwampFoxxx said:

I'm running into a bug where if I'm caught by a guard and choose the rehabilitation option. My character is unable to move, the guard then starts talking to the carriage driver who isn't present, then my character is stuck and completely unable to move. 

 

Any thoughts on how to fix this bug or a workaround?

Got around to getting the Papyrus log error: 

[07/08/2025 - 11:11:05AM] Error: Cannot call GetLinkedRef() on a None object, aborting function call
stack:
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_0() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 38
[07/08/2025 - 11:11:05AM] Error: alias PlayerLoc on quest SLUTS_Rehab00 (176986BB): Cannot force the alias's reference to a None reference.
stack:
    [alias PlayerLoc on quest SLUTS_Rehab00 (176986BB)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_0() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 38
[07/08/2025 - 11:11:15AM] Error:  (00000014): cannot be moved to a None object's location.
stack:
    [ (00000014)].Actor.MoveTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_2() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 13
[07/08/2025 - 11:11:15AM] Error:  (0003704E): cannot be moved to a None object's location.
stack:
    [ (0003704E)].Actor.MoveTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_2() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 14

Posted (edited)
8 hours ago, UncontrolledShadowComment said:

Got around to getting the Papyrus log error: 
 

 

 

Scrab fixed it in version 4.50, but is not currently in public release. 

The following experimental community patch copied the fix to version 4.40, it is a plugin replacer. If you want the new content, you need 4.50 from Scrab Patreon or wait for the public release. 

 

Discard my old experimental override patch for 4.30.

Do not nag Scrab for issues if using a not-from-Scrab experimental patched version.

I think you need to load a save before affected scenes because old quest script maybe instanced (copied) in save file.  

It is experimental because may not work for many Skyrim modding reasons. Try a new game before reporting it did not work. In that case, get 4.50.

 

Spoiler

Requires Slut 4.40

 

SLUTS 4.40 Do Not nag Scrab-Hotfix1.zip

 

 

Spoiler

Patchnotes: 4.40

  • Added Yagdo's Lotions

  • Added dialogue to Yagdo

  • Yagdo can now be bantered with

  • Regenerated SLUTS Seq file

Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms

Scrab: They are required to make use of Yagdos feature introduced in this update, there is no concrete dependency on them for now.

 

Patchnotes: 4.50

  • Added the Smithery Building

  • Added Trophy Room interior

  • Added Mirec Varn

  • Added Portia

  • Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod

  • Fixed a bug causing Rehab Events to get stuck

 

 

Edited by safado
Posted

when i come to the HQ, some of the door are blacked out like this and no door to interact with. Is this a bug or something not work correctly? i have cutting room floor and got the patch from the download page

20250710172414_1.jpg

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20250710172844_1.jpg

Posted
1 hour ago, keldes said:

when i come to the HQ, some of the door are blacked out like this and no door to interact with. Is this a bug or something not work correctly? i have cutting room floor and got the patch from the download page

HQ is implemented building-by-building. Houses without doors arent implemented yet, 4.5 will complete the small building next to the shop and the remaining doors next to the alchemy lab which will be the last building added in V4 (remaining content updates will remove sex and race restrictions from the mod, introduce filly ranks and reimplement upgrade systems, customization and filly collectable rewards)

 

The large wooden building will be introduced in the V5 cycle, the mines (small building in the back) and the small house next to the Planning Room V6, the Manager House (in the far back) has no ETA

Posted
On 7/4/2025 at 5:40 PM, Xenoramos said:

And also, just curious, is it planned to make more "consensual" route as stated in tags?

The mod is, in essence, always consensual. The company isnt forcing you to work for it (external factors might, but this, too, is optional and can be declined/disabled)

As for general tone, I removed or lessened a lot of the sexism that was present in previous versions already, the tone of dialogue is more diverse than before (assuming you play V4)

Posted (edited)

Does SLUTS add a spell while on duty?  I have "License Player Oppression" and any time I deliver a package, the guards arrest me for having magic cast on me.  LPO is what caused me to pay (SLUTS) for not having a license in the first place.  Can SLUTS give me a license for clothes and magic while on duty?  (Life insurance as well...) Then, once off duty, remove license.

 

Edit:  I think it's the frost resistance that is causing the issue...

Edited by myhouseatl
Posted
On 7/10/2025 at 10:59 AM, Scrab said:

The mod is, in essence, always consensual. The company isnt forcing you to work for it (external factors might, but this, too, is optional and can be declined/disabled)

As for general tone, I removed or lessened a lot of the sexism that was present in previous versions already, the tone of dialogue is more diverse than before (assuming you play V4)

 

Hi! May I upload a patch that changes some modded NPCs voice types? Nothing else, just the voice type. :)

Posted
On 7/8/2025 at 7:33 PM, safado said:

 

 

Scrab fixed it in version 4.50, but is not currently in public release. 

The following experimental community patch copied the fix to version 4.40, it is a plugin replacer. If you want the new content, you need 4.50 from Scrab Patreon or wait for the public release. 

 

Discard my old experimental override patch for 4.30.

Do not nag Scrab for issues if using a not-from-Scrab experimental patched version.

I think you need to load a save before affected scenes because old quest script maybe instanced (copied) in save file.  

It is experimental because may not work for many Skyrim modding reasons. Try a new game before reporting it did not work. In that case, get 4.50.

 

  Reveal hidden contents

 

  Reveal hidden contents

Patchnotes: 4.40

  • Added Yagdo's Lotions

  • Added dialogue to Yagdo

  • Yagdo can now be bantered with

  • Regenerated SLUTS Seq file

Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms

Scrab: They are required to make use of Yagdos feature introduced in this update, there is no concrete dependency on them for now.

 

Patchnotes: 4.50

  • Added the Smithery Building

  • Added Trophy Room interior

  • Added Mirec Varn

  • Added Portia

  • Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod

  • Fixed a bug causing Rehab Events to get stuck

 

 

Thanks for the heads up, was able to get 4.5 and that fixed the issue

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