Jump to content

Recommended Posts

Posted
6 hours ago, SKyModsLab said:

I have the mod downloaded, but nothing happens after I take the first job. The carriage driver says to let me see what I have then it stops. Anyone else have this issue?

The mod equips devices at this point. My game did not equip the devices here. (I watched the gameplay on a video). I noticed I had no scripts on equiping DD devices. I had to go back and reinstall both Devious Devices NG and the base file DD 5.27 listed in NG's requirements. Then it all worked perfectly.

Posted
13 hours ago, golingarf said:

I have not been able to install this because I am missing hdtHighHeel.esm. Do you have any idea what dependency I might need?

That's HDT High Heels, but that mod isn't needed for SLUTS and has been outdated for years.

Posted

I'm running SSE 1.6.1170 and Sexlab 1.66b. I currently have v 4.2 of this mod. I do not have SLSO installed, and I am not interested in doing so. So, when I read the changelog for v. 4.4 I got the impression that SLSO is a hard requirement based on my setup. Is that correct? And if it's more recommended because some things won't be available w/o it, what will not be available? Quest stuff? Effects? Something else? Anything mod-or-game breaking?

Thanks.

Posted

Is there any way to check for changelogs for people who can't access patreon (because it's blocked)?

And also, just curious, is it planned to make more "consensual" route as stated in tags?

Last time I was able to play the mod properly (before headquarters were moved, after that I couldn't make it work), NPCs kept treating PC without a tiny hint of respect, even if player voluntarily joined them. Like I'm not saying everyone should be kind and sweet of course, but I feel like NPCs should treat PC differently if she's volunteer or if she's forced to join (e.g. from doing crime and rehabilitation way).

Of course not forcing anything, just my thoughts after I've noticed "Consensual" tag

Posted
On 6/22/2025 at 11:02 PM, SwampFoxxx said:

I'm running into a bug where if I'm caught by a guard and choose the rehabilitation option. My character is unable to move, the guard then starts talking to the carriage driver who isn't present, then my character is stuck and completely unable to move. 

 

Any thoughts on how to fix this bug or a workaround?

Replying for visibility. Also having this issue 

Posted

I updated the mod from v3 to the latest v4 after a long break, but now I'm not able to trigger the event, since the corresponding dialog option is missing in all carriage driver's dialogs. Is there a way to make updated version work without starting a new game?

Posted
2 hours ago, vimpes said:

I updated the mod from v3 to the latest v4 after a long break, but now I'm not able to trigger the event, since the corresponding dialog option is missing in all carriage driver's dialogs. Is there a way to make updated version work without starting a new game?

No, stay on v3 unless unless you want to start a new save

Posted
On 6/22/2025 at 11:02 PM, SwampFoxxx said:

I'm running into a bug where if I'm caught by a guard and choose the rehabilitation option. My character is unable to move, the guard then starts talking to the carriage driver who isn't present, then my character is stuck and completely unable to move. 

 

Any thoughts on how to fix this bug or a workaround?

Got around to getting the Papyrus log error: 

[07/08/2025 - 11:11:05AM] Error: Cannot call GetLinkedRef() on a None object, aborting function call
stack:
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_0() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 38
[07/08/2025 - 11:11:05AM] Error: alias PlayerLoc on quest SLUTS_Rehab00 (176986BB): Cannot force the alias's reference to a None reference.
stack:
    [alias PlayerLoc on quest SLUTS_Rehab00 (176986BB)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_0() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 38
[07/08/2025 - 11:11:15AM] Error:  (00000014): cannot be moved to a None object's location.
stack:
    [ (00000014)].Actor.MoveTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_2() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 13
[07/08/2025 - 11:11:15AM] Error:  (0003704E): cannot be moved to a None object's location.
stack:
    [ (0003704E)].Actor.MoveTo() - "<native>" Line ?
    [ (176986BC)].SF_SLUTS_Rehab00Scene_0B6986BC.Fragment_2() - "vydtbxgiwyrzxrmibmvvztklyxfgqxdwtg" Line 14

Posted (edited)
8 hours ago, UncontrolledShadowComment said:

Got around to getting the Papyrus log error: 
 

 

 

Scrab fixed it in version 4.50, but is not currently in public release. 

The following experimental community patch copied the fix to version 4.40, it is a plugin replacer. If you want the new content, you need 4.50 from Scrab Patreon or wait for the public release. 

 

Discard my old experimental override patch for 4.30.

Do not nag Scrab for issues if using a not-from-Scrab experimental patched version.

I think you need to load a save before affected scenes because old quest script maybe instanced (copied) in save file.  

It is experimental because may not work for many Skyrim modding reasons. Try a new game before reporting it did not work. In that case, get 4.50.

 

Spoiler

Requires Slut 4.40

 

SLUTS 4.40 Do Not nag Scrab-Hotfix1.zip

 

 

Spoiler

Patchnotes: 4.40

  • Added Yagdo's Lotions

  • Added dialogue to Yagdo

  • Yagdo can now be bantered with

  • Regenerated SLUTS Seq file

Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms

Scrab: They are required to make use of Yagdos feature introduced in this update, there is no concrete dependency on them for now.

 

Patchnotes: 4.50

  • Added the Smithery Building

  • Added Trophy Room interior

  • Added Mirec Varn

  • Added Portia

  • Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod

  • Fixed a bug causing Rehab Events to get stuck

 

 

Edited by safado
Posted

when i come to the HQ, some of the door are blacked out like this and no door to interact with. Is this a bug or something not work correctly? i have cutting room floor and got the patch from the download page

20250710172414_1.jpg

20250710172435_1.jpg

20250710172451_1.jpg

20250710172627_1.jpg

20250710172642_1.jpg

20250710172824_1.jpg

20250710172844_1.jpg

Posted
1 hour ago, keldes said:

when i come to the HQ, some of the door are blacked out like this and no door to interact with. Is this a bug or something not work correctly? i have cutting room floor and got the patch from the download page

HQ is implemented building-by-building. Houses without doors arent implemented yet, 4.5 will complete the small building next to the shop and the remaining doors next to the alchemy lab which will be the last building added in V4 (remaining content updates will remove sex and race restrictions from the mod, introduce filly ranks and reimplement upgrade systems, customization and filly collectable rewards)

 

The large wooden building will be introduced in the V5 cycle, the mines (small building in the back) and the small house next to the Planning Room V6, the Manager House (in the far back) has no ETA

Posted
On 7/4/2025 at 5:40 PM, Xenoramos said:

And also, just curious, is it planned to make more "consensual" route as stated in tags?

The mod is, in essence, always consensual. The company isnt forcing you to work for it (external factors might, but this, too, is optional and can be declined/disabled)

As for general tone, I removed or lessened a lot of the sexism that was present in previous versions already, the tone of dialogue is more diverse than before (assuming you play V4)

Posted (edited)

Does SLUTS add a spell while on duty?  I have "License Player Oppression" and any time I deliver a package, the guards arrest me for having magic cast on me.  LPO is what caused me to pay (SLUTS) for not having a license in the first place.  Can SLUTS give me a license for clothes and magic while on duty?  (Life insurance as well...) Then, once off duty, remove license.

 

Edit:  I think it's the frost resistance that is causing the issue...

Edited by myhouseatl
Posted
On 7/10/2025 at 10:59 AM, Scrab said:

The mod is, in essence, always consensual. The company isnt forcing you to work for it (external factors might, but this, too, is optional and can be declined/disabled)

As for general tone, I removed or lessened a lot of the sexism that was present in previous versions already, the tone of dialogue is more diverse than before (assuming you play V4)

 

Hi! May I upload a patch that changes some modded NPCs voice types? Nothing else, just the voice type. :)

Posted
On 7/8/2025 at 7:33 PM, safado said:

 

 

Scrab fixed it in version 4.50, but is not currently in public release. 

The following experimental community patch copied the fix to version 4.40, it is a plugin replacer. If you want the new content, you need 4.50 from Scrab Patreon or wait for the public release. 

 

Discard my old experimental override patch for 4.30.

Do not nag Scrab for issues if using a not-from-Scrab experimental patched version.

I think you need to load a save before affected scenes because old quest script maybe instanced (copied) in save file.  

It is experimental because may not work for many Skyrim modding reasons. Try a new game before reporting it did not work. In that case, get 4.50.

 

  Reveal hidden contents

 

  Reveal hidden contents

Patchnotes: 4.40

  • Added Yagdo's Lotions

  • Added dialogue to Yagdo

  • Yagdo can now be bantered with

  • Regenerated SLUTS Seq file

Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms

Scrab: They are required to make use of Yagdos feature introduced in this update, there is no concrete dependency on them for now.

 

Patchnotes: 4.50

  • Added the Smithery Building

  • Added Trophy Room interior

  • Added Mirec Varn

  • Added Portia

  • Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod

  • Fixed a bug causing Rehab Events to get stuck

 

 

Thanks for the heads up, was able to get 4.5 and that fixed the issue

Posted
19 hours ago, Minako_Yumiko said:

I installed it with all its requirements but I can't play the mod, the options with the innkeepers and the stewards don't appear.

on a brand new save? like you started a totally new game?

Posted
On 7/20/2025 at 8:31 AM, Minako_Yumiko said:

I installed it with all its requirements but I can't play the mod, the options with the innkeepers and the stewards don't appear.

If you install on existing save, mod not update necessary variables and not work. Only new game updates this variables.  So you can play this mod only by starting new game.

 

Posted (edited)

Someone found a solution, when after driver cast a chest, humiliation boots is removed?

I try to find script where it happens, but failed to find it.

UPD: never mind i found it.

Script  SlutsAdSpell

 

Event OnEffectStart(Actor akTarget, Actor akCaster)
  Haul.HumilChest()
  akTarget.UnequipAll()  ; this part destroys DD items.
  nostrip = Keyword.GetKeyword("SexLabNoStrip")
EndEvent

 

Edited by Elsidia
Posted

I have a problem with an older version, 4.1 to be exact. I am not looking to upgrade since I don't want a new save or having to install DDR.

The mod loads correctly, MCM is there, the dialogue is there, but when I say "Ready to haul some freight", the driver will answer "Let's see what I've got" and then nothing happens. No errors, nothing in the logs, just silence.

Please don't just say "just upgrade". I am ok with digging around and fixing scripts, etc., but I think I need someone to point me in the right direction here.

Posted
On 7/24/2025 at 11:22 PM, Elsidia said:

If you install on existing save, mod not update necessary variables and not work. Only new game updates this variables.  So you can play this mod only by starting new game.

 

That's a pity. I think this great mod would be used by a lot more people if it could be installed/updated on an existing save. Isn't it possible to update those variables with the help of scripts or something?

I once read an article on Reddit which explained in great detail how to create mods so they can be installed on existing saves. Can't find the article right now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...