sen4mi Posted December 13, 2025 Posted December 13, 2025 On 11/12/2025 at 6:57 AM, chaimhewast said: The upgrade system was ripped out in 4.0. 4.6 looks to have some progress towards restoring it, but it's behind a paywall and Scrab's burned out on developing this mod. You'll have to roll back to 3.5 if you want to upgrade your gear. Is there a list of issues where the mod implementation conflicts with the description on the download page? (Because the download page says you can upgrade your uniform by talking with a carriage driver.)
katrina.balanchuk Posted January 2 Posted January 2 I canrt find the carriage drivers and the inkeeper I spoke to had nothing to say to me on this subject. Any tips which oens it is? or is it not working?
katrina.balanchuk Posted January 3 Posted January 3 I got the mod to activate but the cart wont attach itself. It says "E activate cart' but pushing E does nothing.
safado Posted January 3 Posted January 3 (edited) 45 minutes ago, katrina.balanchuk said: I got the mod to activate but the cart wont attach itself. It says "E activate cart' but pushing E does nothing. You're maybe missing the skeleton requirement. Maybe your PC is using a custom race asset that includes a custom limited skeleton. The tether node is not found in the original Skyrim humanoid character skeleton, only in horses. Try original Skyrim race character with proper full feature Skeleton installed as a test. By the way, the requirement list is incomplete. This rework documentation is missing the original mod requirements that are still needed in their updated version for SkyrimSE\AE. Spoiler Skeletal animation is a technique in computer animation where a character is represented by a mesh and a hierarchical set of bones or joints that control its movement. This method allows for more fluid and complex animations by manipulating the bones to deform the mesh, making it widely used in video games and films. from original SkyrimLE SLUT Spoiler You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended(SkyrimLE) and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart. Edited January 3 by safado
katrina.balanchuk Posted January 3 Posted January 3 (edited) 18 minutes ago, safado said: You're maybe missing the skeleton requirement. Maybe your PC is using a custom race asset that includes a custom limited skeleton. Try original races with proper full feature Skeleton as a test. By the way, the requirement list is incomplete. This rework documentation is missing the original mod requirements that are still needed in their updated version for SkyrimSE\AE. Hide contents Skeletal animation is a technique in computer animation where a character is represented by a mesh and a hierarchical set of bones or joints that control its movement. This method allows for more fluid and complex animations by manipulating the bones to deform the mesh, making it widely used in video games and films. from original SkyrimLE SLUT Hide contents You need an up to date skeleton. Specifically you need Groovtama's XP32 Maximum Skeleton Extended(SkyrimLE) and you need the latest version. This is because the process that tethers you to the cart uses a bone usually only found in horse skeletons. If you don't have this skeleton, the tethering will not work and will not be able to pull the cart. Thank you for the quick response. it makes perfect sensetoo, except I already have XP32MSSE Also I could not find the various SLUTS armors seem to be missing in my bodyslide. But they were incldued in the file yes? Maybe I will try a reinstall and uninstall and then a rerun of BS and of FNIS...? Also the SLUTS tail was dragging on the ground barely visible by the upper tip PS: Sexlabframework 166b, + seperate orgasm, CBBE -3BA, Win 11. plenty of CPU and RAM. Plus rest of requirements. Edited January 4 by katrina.balanchuk
safado Posted January 4 Posted January 4 (edited) 2 hours ago, katrina.balanchuk said: Thank you for the quick response. it makes perfect sensetoo, except I already have XP32MSSE Also I could not find the various SLUTS armors seem to be missing in my bodyslide. But they were incldued in the file yes? Maybe I will try a reinstall and uninstall and then a rerun of BS and of FNIS...? Also the SLUTS tail was dragging on the ground barely visible by the upper tip PS: Sexlabframework 166b, + seperate orgasm, CBBE -3BA, Win 11. plenty of CPU and RAM. Plus rest of requirements. Only mods from Factoryclose or MNC can be allowed to override XP32MSSE, everything else not, unless is a patch for the MCM or scripts. Stretched meshes to under character feet (skeleton-root) may mean that the asset has simulated physics and the framework is not installed or incomplete. It needs DD 5.2, ( Mega and Google links in Spoiler. ) and in SkyrimAE it also needs DD-NG that will make DD-5.2 AE compatible. It also needs the simulated physics framework from nexus fast-SMP. Most of the devious devices used for the pony uniform are from DD collection. They all need building with morphs in bodyslide. Do not install older than DD 5.2 in SkyrimSE\AE. Installing DD-NG over DD-5.2 and redoing the body slides. Recommend, while testing, setting DD MCM to easy difficulty and disable the menu lock while slaved option. Edited January 4 by safado 1
katrina.balanchuk Posted January 4 Posted January 4 (edited) 8 hours ago, safado said: Only mods from Factoryclose or MNC can be allowed to override XP32MSSE, everything else not, unless is a patch for the MCM or scripts. Stretched meshes to under character feet (skeleton-root) may mean that the asset has simulated physics and the framework is not installed or incomplete. It needs DD 5.2, ( Mega and Google links in Spoiler. ) and in SkyrimAE it also needs DD-NG that will make DD-5.2 AE compatible. It also needs the simulated physics framework from nexus fast-SMP. Most of the devious devices used for the pony uniform are from DD collection. They all need building with morphs in bodyslide. Do not install older than DD 5.2 in SkyrimSE\AE. Installing DD-NG over DD-5.2 and redoing the body slides. Recommend, while testing, setting DD MCM to easy difficulty and disable the menu lock while slaved option. thank you for the quick response. It would be sad if I cant run this mod because I must confess this is one of the main mods that i knew existed and made me buy Skyrim in the first place Nohting is overiding XP32, in my mod manager (I checked). I do run DD 5.2 and have it overwritten by DD-NG according to instructions I found on the internet. Am on game version 1170 (SE w/o the AE CC content) I did build all the bodyslides too BUT one thing you mentioend I do not have, is fast HDT-SMP. For some reason it makes my new game CTD as soon as I touch racemenu or often will even CTD on bootup. Obviously its conflicting with one of my othermods or its not compatible with 1170 Also I do get an error ,message every time I build on BS for a few DD elements, yokes and the like, not being built successfully. I dont know why, but its a repeatable error msg. I usually dont think too much of it, because I been playing on FO4 with error message like that for years and (almost) no in-game problems at all. Edited January 4 by katrina.balanchuk
safado Posted January 4 Posted January 4 (edited) 13 hours ago, katrina.balanchuk said: thank you for the quick response. It would be sad if I cant run this mod because I must confess this is one of the main mods that i knew existed and made me buy Skyrim in the first place Nohting is overiding XP32, in my mod manager (I checked). I do run DD 5.2 and have it overwritten by DD-NG according to instructions I found on the internet. Am on game version 1170 (SE w/o the AE CC content) I did build all the bodyslides too BUT one thing you mentioend I do not have, is fast HDT-SMP. For some reason it makes my new game CTD as soon as I touch racemenu or often will even CTD on bootup. Obviously its conflicting with one of my othermods or its not compatible with 1170 Also I do get an error ,message every time I build on BS for a few DD elements, yokes and the like, not being built successfully. I dont know why, but its a repeatable error msg. I usually dont think too much of it, because I been playing on FO4 with error message like that for years and (almost) no in-game problems at all. I expect you are using 3bav2, similar requirement for BHUNP. Do not understand what you mean about incompatible with 1.6.1170 because you can see the version installed during installation menu. Install CBPC - Physics with Collisions for SSE: Select 1.6.1170 in second install page, Spoiler choose bodyshape similar to chosen in bodyslide (it is likely it going to be replaced by body install anyway), 60FPS (unless you have a mega GPU), Bounce Any, Breast, butt, belly Amplitude - any, gravity install, finish. Those settings are mostly for normal CBBE-SE and 3BA\BHUNP install will replace them. Faster HDT-SMP: Download latest version and re-install. Spoiler Your hardware drivers may be incompatible with other selection in the installation menu: Choose NOT CUDA and AVX (not AVX2 or AVX512). During testing, choose No MCM extreme performance. If it does not CTD and your other issue get resolved, then you can try to install MCM option that allows for changing preset in game. Reinstall bodymod: In body, choose all simulation CBPC first. Nothing for SMP. Remember to allow the bodymod to overwrite CBPC and SMP mods. Rebuild body meshes in bodyslide. Choose installed body type in selections. Spoiler Bodyslide errors normally means missing files. You may be building meshes for different body type. Example installed 3BA but building meshes for BHUNP. By the way, 3BAv2 needs CBBE-SE installed first and 3BA over it. Do not try softbody 3BA, until you understand SMP. Do not use UBE, until you understand you need to change a lot in your game. If you build bodyslide meshes in groups, then conflicts will force a selection, choose the ones for your installed body from the presented menu one by one. Edited January 5 by safado
dianaharuno Posted January 5 Posted January 5 No Dialogue with any of the options listed. I've double checked that all mods on the mod-page are installed successfully to not luck. As far as i can tell this mod doesnt work correctly. I have the XP Skeleton mod reccomended. I've ran bodyslide and fnis, i have no errors the dialogue is simply not there
Zaflis Posted January 5 Posted January 5 On 1/4/2026 at 12:41 PM, katrina.balanchuk said: Also I do get an error ,message every time I build on BS for a few DD elements, yokes and the like, not being built successfully. I dont know why, but its a repeatable error msg. I usually dont think too much of it, because I been playing on FO4 with error message like that for years and (almost) no in-game problems at all. There's no error messages in Bodyslide, if you do get them you should tell someone if you can't figure it out. Something might be installed very badly if you do get them. Like it's not enough that you have XPMSSE installed, their order is really important to know what's overriding what.
katrina.balanchuk Posted January 5 Posted January 5 20 minutes ago, Zaflis said: There's no error messages in Bodyslide, if you do get them you should tell someone if you can't figure it out. Something might be installed very badly if you do get them. Like it's not enough that you have XPMSSE installed, their order is really important to know what's overriding what. I freqently get messages after a body sldie run that item X,Y,Z, could not be built 🫠
katrina.balanchuk Posted January 5 Posted January 5 21 hours ago, safado said: I expect you are using 3bav2, similar requirement for BHUNP. Do not understand what you mean about incompatible with 1.6.1170 because you can see the version installed during installation menu. Install CBPC - Physics with Collisions for SSE: Select 1.6.1170 in second install page, Reveal hidden contents choose bodyshape similar to chosen in bodyslide (it is likely it going to be replaced by body install anyway), 60FPS (unless you have a mega GPU), Bounce Any, Breast, butt, belly Amplitude - any, gravity install, finish. Those settings are mostly for normal CBBE-SE and 3BA\BHUNP install will replace them. Faster HDT-SMP: Download latest version and re-install. Reveal hidden contents Your hardware drivers may be incompatible with other selection in the installation menu: Choose NOT CUDA and AVX (not AVX2 or AVX512). During testing, choose No MCM extreme performance. If it does not CTD and your other issue get resolved, then you can try to install MCM option that allows for changing preset in game. Reinstall bodymod: In body, choose all simulation CBPC first. Nothing for SMP. Remember to allow the bodymod to overwrite CBPC and SMP mods. Rebuild body meshes in bodyslide. Choose installed body type in selections. Reveal hidden contents Bodyslide errors normally means missing files. You may be building meshes for different body type. Example installed 3BA but building meshes for BHUNP. By the way, 3BAv2 needs CBBE-SE installed first and 3BA over it. Do not try softbody 3BA, until you understand SMP. Do not use UBE, until you understand you need to change a lot in your game. If you build bodyslide meshes in groups, then conflicts will force a selection, choose the ones for your installed body from the presented menu one by one. -I did a search for 3bav2 and no I dont use it. -I have CBPC -Faster HDT-SMP gives me a CTD on all my profiles that have any animations in them, so I do not use it. -I downloaded a new bodyslide preset and will try with that (before was using one of the ones that came wit CBBE)
Polonium Posted January 12 Posted January 12 Is there any way to make this mod work on an existing save game? I want to play it, but I really don't want to start a new game to do so.
Gudulba Posted January 13 Posted January 13 11 hours ago, Polonium said: Is there any way to make this mod work on an existing save game? I want to play it, but I really don't want to start a new game to do so. I use SLUTS Resume 3.4. This was the last version I was able to update to from earlier versions on an existing save. 3.5 and all later versions wouldn't work anymore for me when updating from 3.4. So 3.4 might be the last version for installing on an existing save game.
Seeker999 Posted January 14 Posted January 14 On 1/12/2026 at 2:50 PM, Polonium said: Is there any way to make this mod work on an existing save game? I want to play it, but I really don't want to start a new game to do so. Re: version 4.5: Are you using Cutting Room Floor (there is a patch available if you are)? And do you have any version of sluts installed? HQ in version 4.5 is incomplete and no longer on the southern border of the Rift. If you don't have any sluts installed, you might be able to install on an existing game. I don't know if some of the requirements will interfere with your current setup or not. I don't know what the requirements are for older versions. If you don't want to risk your current game, you might consider Sluts Redux 2 for this game and then try this mod for the next one. SR2 is developed for LE but there's a conversion for SE. You probably already have the requirements for it.
Polonium Posted January 15 Posted January 15 23 hours ago, Seeker999 said: Re: version 4.5: Are you using Cutting Room Floor (there is a patch available if you are)? And do you have any version of sluts installed? HQ in version 4.5 is incomplete and no longer on the southern border of the Rift. If you don't have any sluts installed, you might be able to install on an existing game. I don't know if some of the requirements will interfere with your current setup or not. I don't know what the requirements are for older versions. If you don't want to risk your current game, you might consider Sluts Redux 2 for this game and then try this mod for the next one. SR2 is developed for LE but there's a conversion for SE. You probably already have the requirements for it. I don't use Cutting Room Floor, and no, I've not had any version of SLUTS installed before. However, I can't seem to get 4.5 to work with an existing game, the physical "stuff" shows up, the place near Dragonsbridge for example, but none of the quests or Dialogues activate. They DO activate when I start a completely new game, but again, that's what I want to avoid.
Elsidia Posted January 16 Posted January 16 20 hours ago, Polonium said: They DO activate when I start a completely new game In this game in main quest is quest aliases, what Skyrim fills only with new game, because main quest initialize failed. In another mods I see in papyrus script part what push those variables for Skyrrim manually, because those mods work on save game. If you somehow fill those aliases manually and force main quest initialize again, it will work on save game. 1
Lind L Tailor Posted January 21 Posted January 21 Anyone know if there's a way to set custom outfits for the pony jobs?
2wewadfsf12 Posted February 5 Posted February 5 [SLuts] The actor is not a valid SLUTS Driver. if you just started a new game, try to reload once ######################################## i can start quest. but when i try to start mission this message was the end. after this error message. i cant even choose [ready to delivery] option. it disappear
unstattedcommoner Posted February 6 Posted February 6 Potential bugs: If I request a mission while wearing a gag, the gag is not removed and replaced by the SLUTS bridle; instead the bridle is just added to my inventory. This has the result that I can't complete the mission; I get told that my delivery and uniform are missing. I also have an issue with some SLUTS restraints (tail plug and arm bands) not being removed from my inventory when I complete a haul. Interacting with them displays a dialog box saying that they're locked and only a SLUtS employee can remove them. However they aren't rendered and I can requip other devices in those slots.
Lttesch1 Posted February 6 Posted February 6 On 8/10/2025 at 10:15 AM, HMS_Fabulous said: hey i cannot get anything to show up on my character except the plug and tats, the cart seems to arbitrarily decide if it wants to exist. the items are equipped and other stuff from devious devices works Currently having the same issue. When installing DD and DD NG, the instructions were to leave DD unchecked in MO2 and run DD NG over it. I tried a run where I checked DD and all the gear showed on the player, but I got a DD error warning when booting up the save. Without DD running in MO2, I lose out on assets, but if I run both, I get a DD error when running the game since DD was never updated to latest version of AE.
Talesien Posted February 6 Posted February 6 (edited) 1 hour ago, Lttesch1 said: Currently having the same issue. When installing DD and DD NG, the instructions were to leave DD unchecked in MO2 and run DD NG over it. I tried a run where I checked DD and all the gear showed on the player, but I got a DD error warning when booting up the save. Without DD running in MO2, I lose out on assets, but if I run both, I get a DD error when running the game since DD was never updated to latest version of AE. Where did you get the instruction to leave DD 5.2 unchecked in MO2? For earlier DD NG versions it was required to disable the "Devious Devices SE patch.esp" plugin, but only that plugin, not DD as such. Newer versions of DD NG come with an empty Devious Devices SE patch.esp that overwrites the original plugin. That ends you up with a not required plugin, but it was deemed the better solution as the need to disable the SE Patch (and the failure to do so) was a common source of errors and confusion. You error sounds like like you are getting the LO wrong. DD NG must overwrite DD 5.2, so needs to have a higher priority. If you allow DD 5.2 to overwrite the DD NG files instead, it leads to exactly the problems you described. Edited February 6 by Talesien 1
safado Posted February 6 Posted February 6 5 hours ago, unstattedcommoner said: Potential bugs: If I request a mission while wearing a gag, the gag is not removed and replaced by the SLUTS bridle; instead the bridle is just added to my inventory. This has the result that I can't complete the mission; I get told that my delivery and uniform are missing. I also have an issue with some SLUTS restraints (tail plug and arm bands) not being removed from my inventory when I complete a haul. Interacting with them displays a dialog box saying that they're locked and only a SLUtS employee can remove them. However they aren't rendered and I can requip other devices in those slots. Yeah, that’s been communicated to every custodian of the mod—from the original to the current ones—and the response has always been the same: just avoid having D.D.’s items before runs. In other words, at the moment they didn’t plan to fix it.
Lttesch1 Posted February 6 Posted February 6 46 minutes ago, Talesien said: Where did you get the instruction to leave DD 5.2 unchecked in MO2? For earlier DD NG versions it was required to disable the "Devious Devices SE patch.esp" plugin, but only that plugin, not DD as such. Newer versions of DD NG come with an empty Devious Devices SE patch.esp that overwrites the original plugin. That ends you up with a not required plugin, but it was deemed the better solution as the need to disable the SE Patch (and the failure to do so) was a common source of errors and confusion. You error sounds like like you are getting the LO wrong. DD NG must overwrite DD 5.2, so needs to have a higher priority. If you allow DD 5.2 to overwrite the DD NG files instead, it leads to exactly the problems you described. 1 hour ago, Talesien said: Where did you get the instruction to leave DD 5.2 unchecked in MO2? For earlier DD NG versions it was required to disable the "Devious Devices SE patch.esp" plugin, but only that plugin, not DD as such. Newer versions of DD NG come with an empty Devious Devices SE patch.esp that overwrites the original plugin. That ends you up with a not required plugin, but it was deemed the better solution as the need to disable the SE Patch (and the failure to do so) was a common source of errors and confusion. You error sounds like like you are getting the LO wrong. DD NG must overwrite DD 5.2, so needs to have a higher priority. If you allow DD 5.2 to overwrite the DD NG files instead, it leads to exactly the problems you described. I have DD at 403 and DD NG at 404 priority so should have overwritten. You are correct, I messed up the instructions and unchecked the mod versus the plugin. But are you saying you don't have to uncheck the plugin anymore? I just went ahead an started a brand new game with everything checked and got no error with dd installation like last time.
safado Posted February 6 Posted February 6 2 minutes ago, Lttesch1 said: I have DD at 403 and DD NG at 404 priority so should have overwritten. You are correct, I messed up the instructions and unchecked the mod versus the plugin. But are you saying you don't have to uncheck the plugin anymore? I just went ahead an started a brand new game with everything checked and got no error with dd installation like last time. Now rebuilt all DD assets using new DD-NG BS outfit group and preferred preset. 1
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