Talesien Posted February 7 Posted February 7 14 hours ago, Lttesch1 said: have DD at 403 and DD NG at 404 priority so should have overwritten. You are correct, I messed up the instructions and unchecked the mod versus the plugin. But are you saying you don't have to uncheck the plugin anymore? I just went ahead an started a brand new game with everything checked and got no error with dd installation like last time. It's still considered best practice to disable it, but it's no longer required, yes. If it works as is now... well, never change a running system. As for the priorities, well hard to say, there are a couple options (Loot, overwrite, script backed into the save ... most importantly I'm pretty sure you can't add DD NG to an existing save, the dll would likely not get recognized, also leading to the skse problem while booting the game, but then it should've been impossible to ever start .1130/70 with just DD 5.2, so sounds unlikely that you did that).
itami_no_hana Posted February 12 Posted February 12 Is there a way to increase the time limit or turn it off completely? I can't make it in time since I'm playing with survival mods that slow me down.
Kyomi_Ho Posted February 19 Posted February 19 Does this mod introduce NPC pony girls in the world too? Like pulling carts and things?
Tobitup Posted February 21 Posted February 21 I just found out that this mod has a various devices such as blindfolds, belts, binders, dresses etc. BUT all i get on carrieges is still LVL0 standart set of bride and mangets. How do you progress with this? And progress throught this mod? Im really curious - do i need to talk to someone?
Tobitup Posted February 21 Posted February 21 On 2/12/2026 at 2:44 PM, itami_no_hana said: Is there a way to increase the time limit or turn it off completely? I can't make it in time since I'm playing with survival mods that slow me down. Yeap, in an MCM menu
safado Posted February 21 Posted February 21 (edited) 10 hours ago, Tobitup said: I just found out that this mod has a various devices such as blindfolds, belts, binders, dresses etc. BUT all i get on carrieges is still LVL0 standart set of bride and mangets. How do you progress with this? And progress throught this mod? Im really curious - do i need to talk to someone? The mod is currently in a development hiatus. The headquarters was relocated to support planned expansions and additional departmental features from a more central location, but these have not yet been implemented. At present, the HQ contains several placeholder areas and unfinished elements intended for future updates. That include uniform customizations options, check 4.6 change log. There are likely bugs in 4.6 that will block some feature like the uniforms, there are some complaints about unable to complete a run successfully, reaching the target gets a "Weren't you supposed to deliver(y) something, where's your uniform?" response after updating to 4.6. Confusing message because it is targeting two different things, can detect the uniform parts or can't detect the package. Spoiler 4.0 Removed SLUTS HQ from Riften and moved it to Hjaalmach, close to Dragonsbridge Added the Coin Shop interior with Lucy and Susy as its managers, its the second house on the right side when entering through the main gate (the only house with a door) Added the Coin Shop interface, a custom flash menu that can be dynamically allocated and expanded, including by 3rd party mods. Documentation is part of SlutsFillyCoinExchange.psc 4.1 Added the Planning Room, Velasco, Dexter, Ziggy and Jack Added SLUTS Headquarters as a potential Dispatch (*HQ cannot be a target for Premium Delivery hauls) Dialogue in the Mission Haul Quest now has unique alternate lines when the driver in question is Velasco. Not all dialogue has unique lines Driver registration into the mod has been completely remade Added a Map Marker to SLUTS HQ Added a permanently available Escrow Chest to SLUTS HQ Added the missing meshes for the the Smithery, Lab and Mansion. Fixed an issue where the main quest would need a reload before it can start up correctly in some cases Fixed an issue where picking up gold during hauls would display how much gold is being paid instead of the total new debt value. 4.2 Added a new interface to disable individual hauling types for specific ports. To access this interface, you need to enter the Planning Room in the HQ, on the rightern side there are multiple maps which can be interacted with. Opening the menu lists all available drivers + their available hauls most of which can be disabled Added some unique dialogue options and variations for Velasco You can now register into SLUTS by talking to Velasco Ziggy has turned into a Husky Added a daily routine for Ziggy and Dexter The escrow chest in HQ can now be used to complete the mission haul quests The treasury building now has a door that leads to an empty cell where the escrow chest resides in. The primary reason for this is to avoid some edge cases which cause issues with how the system is scripted. The actual treasury will be implemented at a later date Crime Dialogue is now implemented using DDR. Patches for other crime mods are no longer required. Ensure you have DDR installed: Dynamic Dialogue Replacer at Skyrim Special Edition Nexus Merged an early versions of the Survival Patch from @Soaryne into the main plugin. The full patch can be found here: SLUTS Survival Mode Patch - Other - LoversLab Fixed the flickering lights in the Planning Room 4.3 Added Yagdo Added the Alchemy Lab (Very cute and snuggly this time around) For the 4.4 update, I will be introducing the Alchemy Lab specific feature. I already mentioned that this feature will be slightly more sexual than previous updates, in particular I will be using SexLab for the first time since taking over the mod and you will need either SLSO or SLP+ (and recommended: DDNG) to make full use of this update. What do you need one of these mods for? Well, to brew and use lotions of course. Lotions will be a very central product of SLUTS going forward, they will give you some SLUTS unrelated gameplay additions but also be very useful during deliveries and will pop up here and there in other SLUTS related content (like the upgrade system!). 4.4 Added Yagdo's Lotions Added dialogue to Yagdo Yagdo can now be bantered with Regenerated SLUTS Seq file Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms. Also, at this point in time lotions still act as common potions from DDs perspective, I will be making necessary changes to DDNG shortly so they can be used while gagged with one of its future updates. This also means that DDNG will be required to get the intended experience out of SLUTS in the future, so make sure to update when you get the chance. 4.5 Added the Smithery Building Added Trophy Room interior Added Mirec Varn Added Portia Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod Fixed a bug causing Rehab Events to get stuck 4.6 Overhauled DD integration Removed Race & Gender restrictions Added filly gear customizations Edited February 21 by safado
Tobitup Posted February 22 Posted February 22 14 hours ago, safado said: The mod is currently in a development hiatus. The headquarters was relocated to support planned expansions and additional departmental features from a more central location, but these have not yet been implemented. At present, the HQ contains several placeholder areas and unfinished elements intended for future updates. That include uniform customizations options, check 4.6 change log. There are likely bugs in 4.6 that will block some feature like the uniforms, there are some complaints about unable to complete a run successfully, reaching the target gets a "Weren't you supposed to deliver(y) something, where's your uniform?" response after updating to 4.6. Confusing message because it is targeting two different things, can detect the uniform parts or can't detect the package. Hide contents 4.0 Removed SLUTS HQ from Riften and moved it to Hjaalmach, close to Dragonsbridge Added the Coin Shop interior with Lucy and Susy as its managers, its the second house on the right side when entering through the main gate (the only house with a door) Added the Coin Shop interface, a custom flash menu that can be dynamically allocated and expanded, including by 3rd party mods. Documentation is part of SlutsFillyCoinExchange.psc 4.1 Added the Planning Room, Velasco, Dexter, Ziggy and Jack Added SLUTS Headquarters as a potential Dispatch (*HQ cannot be a target for Premium Delivery hauls) Dialogue in the Mission Haul Quest now has unique alternate lines when the driver in question is Velasco. Not all dialogue has unique lines Driver registration into the mod has been completely remade Added a Map Marker to SLUTS HQ Added a permanently available Escrow Chest to SLUTS HQ Added the missing meshes for the the Smithery, Lab and Mansion. Fixed an issue where the main quest would need a reload before it can start up correctly in some cases Fixed an issue where picking up gold during hauls would display how much gold is being paid instead of the total new debt value. 4.2 Added a new interface to disable individual hauling types for specific ports. To access this interface, you need to enter the Planning Room in the HQ, on the rightern side there are multiple maps which can be interacted with. Opening the menu lists all available drivers + their available hauls most of which can be disabled Added some unique dialogue options and variations for Velasco You can now register into SLUTS by talking to Velasco Ziggy has turned into a Husky Added a daily routine for Ziggy and Dexter The escrow chest in HQ can now be used to complete the mission haul quests The treasury building now has a door that leads to an empty cell where the escrow chest resides in. The primary reason for this is to avoid some edge cases which cause issues with how the system is scripted. The actual treasury will be implemented at a later date Crime Dialogue is now implemented using DDR. Patches for other crime mods are no longer required. Ensure you have DDR installed: Dynamic Dialogue Replacer at Skyrim Special Edition Nexus Merged an early versions of the Survival Patch from @Soaryne into the main plugin. The full patch can be found here: SLUTS Survival Mode Patch - Other - LoversLab Fixed the flickering lights in the Planning Room 4.3 Added Yagdo Added the Alchemy Lab (Very cute and snuggly this time around) For the 4.4 update, I will be introducing the Alchemy Lab specific feature. I already mentioned that this feature will be slightly more sexual than previous updates, in particular I will be using SexLab for the first time since taking over the mod and you will need either SLSO or SLP+ (and recommended: DDNG) to make full use of this update. What do you need one of these mods for? Well, to brew and use lotions of course. Lotions will be a very central product of SLUTS going forward, they will give you some SLUTS unrelated gameplay additions but also be very useful during deliveries and will pop up here and there in other SLUTS related content (like the upgrade system!). 4.4 Added Yagdo's Lotions Added dialogue to Yagdo Yagdo can now be bantered with Regenerated SLUTS Seq file Please note that in order to use this update, you need to use either SexLab P+ OR SexLab Separate Orgasms. Also, at this point in time lotions still act as common potions from DDs perspective, I will be making necessary changes to DDNG shortly so they can be used while gagged with one of its future updates. This also means that DDNG will be required to get the intended experience out of SLUTS in the future, so make sure to update when you get the chance. 4.5 Added the Smithery Building Added Trophy Room interior Added Mirec Varn Added Portia Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod Fixed a bug causing Rehab Events to get stuck 4.6 Overhauled DD integration Removed Race & Gender restrictions Added filly gear customizations Oh... so i guess it will all be implemented in future, right?
lanaya1437 Posted February 22 Posted February 22 Where can I replace the default yoke with an armbinder? It used to be available in the MCM, and I try to find the option in the coin shop, but no luck.
DaHaKa Posted March 5 Posted March 5 Any reason why this mod breaks frostfall and/or last seed meters?
Serverscrying Posted March 11 Posted March 11 (edited) So now Devious Devices - Beast Race Refit is a requirement in 4.6? For more clarification, it shows up Devious Devices - BRRF.esp as missing master but I thought that has been included in either Devious Devices or Devious Devices NG and is unnecessary or did I get something wrong? Edited March 11 by Serverscrying
POLE7645 Posted March 11 Posted March 11 (edited) IT'S ALIVE!!! I just wish the changelog wasn't behind a paywall. Edit: Also, is that one safe to update mid-save? Edited March 11 by POLE7645
Lenore Posted March 11 Posted March 11 No 4.6 update notes? The Patreon link doesn't show you all the update notes, unless you pay.
VergilDMX Posted March 12 Posted March 12 Hello, I'm getting this error all the time when the mod tries to equip the devices. I already ran bodyslide and installed the pre-requisites. Any idea why is this failing?
safado Posted March 13 Posted March 13 (edited) 11 hours ago, VergilDMX said: Hello, I'm getting this error all the time when the mod tries to equip the devices. I already ran bodyslide and installed the pre-requisites. Any idea why is this failing? Easy, remove Equipment Durability NG from mod list or go to that mod bugs forum in Nexus. Maybe is not compatible with Devious Devices, scripted-inventory items system. Equipment degradation mods are always problematic, they target standard Skyrim armor, custom scripted armors are too complex for those mods. Maybe if they have a blacklist system, all DD or any Loverslab mod items can be added to that. Edited March 13 by safado
VergilDMX Posted March 13 Posted March 13 (edited) 6 hours ago, safado said: Easy, remove Equipment Durability NG from mod list or go to that mod bugs forum in Nexus. Maybe is not compatible with Devious Devices, scripted-inventory items system. Equipment degradation mods are always problematic, they target standard Skyrim armor, custom scripted armors are too complex for those mods. Maybe if they have a blacklist system, all DD or any Loverslab mod items can be added to that. Ignore that mod. There is a mistake in the screenshot, because the mod just showed up on it because the hotkey to take screenshots was interfering with that mod, but I think it has nothing to do with the problem itself. The real issue is the error message behind that overlay. I downgraded to the version 4.5 and the issue has gone, so the issue started happening after the changes made on 4.6. I even tested by getting the all the DD equipment as possible through the additemmenu mod in order to equip the devices individually to test them, and they don't show up in my character at all. However, with 4.5 version they are equipped normally Edited March 13 by VergilDMX
Tobitup Posted March 15 Posted March 15 It seems this version has even more bugs. I dont have a dialoge to end the delivery. And i dont have Yoke, which is "equipped" in the inventory menu and i cant unequip it. How can i fix it? 1
Mister X Posted March 15 Posted March 15 As there seem to be plans to expand on storytelling and world building, do you think some add-on for Animated Carriage could be a good starting point for "robust" toruing NPC SLUTS workers? Is something like that possible or is that framework too restricted?
Scrab Posted March 18 Author Posted March 18 On 3/12/2026 at 12:41 AM, Lenore said: No 4.6 update notes? The Patreon link doesn't show you all the update notes, unless you pay. It does, theres just not a lot for 4.6, you might be better off using 4.5 for the time being even. I focus on fixing bugs in 4.7
Polonium Posted March 24 Posted March 24 Is this mod safe to update, or are there any specific steps I should do to update this mod? Because it only works on a fresh game, I've had it activated since I started playing, but get a message "There was an Error equipping a device on the Player; Device Code: 0". I get these for all devices. Any tips on how to fix this, or should I just go back a version?
Gav1in Posted April 4 Posted April 4 I no longer get dialogue to start SLUTS when arrested by a guard.
pussy_destroyer203 Posted April 5 Posted April 5 is the mod broken and has no support or smth? I have been trying to do anything just to make it work, like I can talk to carriages and receive the quest, but if for whatever reason the quest is deliver a package the dialog to deliver does not come at all, its literally stuck there, if it is instead just a hauling one i can "deliver" the package, but the cart stays connected and no dd is removed, when i asked how could i retrieve my gear the dude talked about hq which was a pain in the ass to find without any questmarker at all but anyways i went there expecting to at least get my stuff or liberate myself from dd's but the velasco dude kicks me out when i talk to him and if i tp him out he doesnt have any dialog regarding my stuff... so i guess my mod is broken beyond repair, i wanted to uninstall but then i read someone saying it would brick the save file so i guess ill just remove all interactions with other mods... 1
verydarknut Posted April 5 Posted April 5 Not sure if it's already reported, but I found a bug. After finishing my SS sentence, gear unlocked, I asked for my chest to be teleported. Had that cute scene with the golden piercings. For one during that scene it started with golden nippleclamps and during the dialog it changed to rings. Minor bug I guess, worked overall. But then after grabbing my stuff from the chest I noticed the nipplerings were invisble, yet showed as equipped in inventory. I went and unequipped them, worked okay and then wanted to reequip them, so I locked them back on. The "You have to stay naked"-effect really did not like that and tried to unequip them. But since they're DD piercings it only caused the DD struggle menu to open in an endless loop (unequip sound every ~0.5 seconds). Had to forcequit my game (glad I saved before opening my inventory) Otherwise the mod works great thus far (on version 4.5)
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