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Posted
3 hours ago, Elsidia said:

Can you tell me more about this conflict with DCL?

How it works?

 

uhm, tell you how it works? In technical terms, no, I'm and end user who'd love for games and mods to "just work"...

What I know is that DCL's prison system overwrites the vanilla guard dialogues, which means that SLUT's rehab dialogue never showed up in my game. As a consequence, even though  i had a pretty stable Skyrim LE heavily modded setup back in the day, the handover to SLUTS when you racked up a bounty would never happen, because the line in the guard dialogue just wasn't there. And back in the LE days, no amount of patches and jumping through hoops would make it work.

And now that I'm trying to build a usable skyrim SE build, I decided to forego DCL in the new build. Only to find out that Devious Interests has the same problem with the guard dialogue.

I dunno if that answer gives you the information you want, but that's about all I know.

So if anyone out there has a practical solution for this, or even some solid info, you'd be my hero...

Posted (edited)
19 hours ago, Diziet said:

In technical terms,

I don't need technical terms. I'm not plan to remove DCL, i know how works DCL guards dialogue. I got almost all info from you. Is it very important mission? And how this mission looks work? DD items? or something more funny? or just...?

Edited by Elsidia
Posted (edited)

To be honest in latest version works only transportation. So any other SLUTS events never happen.

UPD: you can get events with chest transportation.

Edited by Elsidia
Posted
2 hours ago, Elsidia said:

To be honest in latest version works only transportation. So any other SLUTS events never happen.

UPD: you can get events with chest transportation.

Yeah, I figured that pretty early when i was preparing my build. After reading some comments here, I decided to go with Sluts Resume 3.5. And according to my (admittedly limited) tests, 3.5 works pretty much as advertised. That's how I could verify that Devious Interests for example suppresses the Guard/Sluts dialogue.

 

To your earlier question, "is it a very important mission"? No, it's basically  just a link that can send you to SLUTS when you get a bounty. It's just that in my playthroughs, I like to go for a build where you don't always have a choice what happens to you, so the whole "arrested and sent to SLUTS" deal fits very well. Is it a gamebreaker? No. I'm just a tad frustrated that in my what? 10 years of skyrim modding, nobody came up with a solution. 

 

But hey, the more your loadorder gets bloated, the more complex it gets and  the more chance there is of mods influencing or interfering with each other in bad ways.

 

But after all, i'ts just a game.

Posted (edited)
5 hours ago, Diziet said:

Yeah, I figured that pretty early when i was preparing my build. After reading some comments here, I decided to go with Sluts Resume 3.5. And according to my (admittedly limited) tests, 3.5 works pretty much as advertised. That's how I could verify that Devious Interests for example suppresses the Guard/Sluts dialogue.

 

To your earlier question, "is it a very important mission"? No, it's basically  just a link that can send you to SLUTS when you get a bounty. It's just that in my playthroughs, I like to go for a build where you don't always have a choice what happens to you, so the whole "arrested and sent to SLUTS" deal fits very well. Is it a gamebreaker? No. I'm just a tad frustrated that in my what? 10 years of skyrim modding, nobody came up with a solution. 

 

But hey, the more your loadorder gets bloated, the more complex it gets and  the more chance there is of mods influencing or interfering with each other in bad ways.

 

But after all, i'ts just a game.

Here's what I did in my game to make SLUTS, Cursed Loot and Prison Alternative (I want PA as a prison mod, not DCL) to work together:

 

- I use SLUTS Resume 3.4. This was the last version I was able to update to on an existing save. 3.5 and all later versions wouldn't work anymore for me when updating from 3.4. And I don't want to start a new game with my 1300+ hours save game, which otherwise works perfectly fine...

 

- To get rid of the DCL prison system:

   - Enabled the vanilla prison option in DCL MCM. Then in xEdit deleted the quest "dcur_prison_guardArrestDlg". This way when getting caught for crime, the vanilla crime dialogue will trigger and all the extra DCL outcomes won't happen

  - To clean up after deleting that quest ("Could not resolve" errors when checking for errors in SSEEdit), I deleted the corresponding "dcur_prison_guardArrestDlg" topics

 

- To make sure the SLUTS rehab dialog topic shows up when getting caught for crime, make sure to forward the corresponding dialog topic (SlMain_RehabTopic) to the last mod overwriting this dialog topic in your load order (or forward the dialog topic into a new file to create a patch). In your case it might not be necessary. In my case, I use another mod named "Crime Overhaul", where I forwarded this dialog topic into all sub-topics:

Spoiler

Zwischenablage_08-25-2025_02.thumb.jpg.4a15a298f6762ff779fb8aa8fd17a0cf.jpg

 

Edited by Gudulba
Posted
1 hour ago, Gudulba said:

Here's what I did in my game

Thanks for that info. I don't have those specific mods but I do use a lot of mods that modify the guards' dialog. If I have a problem, it's nice to know a possible solution. :thumbsup:

Posted
1 hour ago, Gudulba said:

Here's what I did in my game to make SLUTS, Cursed Loot and Prison Alternative (I want PA as a prison mod, not DCL) to work together:

 

- I use SLUTS Resume 3.4. This was the last version I was able to update to on an existing save. 3.5 and all later versions wouldn't work anymore for me when updating from 3.4. And I don't want to start a new game with my 1300+ hours save game, which otherwise works perfectly fine...

 

- To get rid of the DCL prison system:

   - Enabled the vanilla prison option in DCL MCM. Then in xEdit deleted the quest "dcur_prison_guardArrestDlg". This way when getting caught for crime,  the vanilla crime dialogue will trigger and all the extra DCL outcomes won't happen

  - To clean up after deleting that quest ("Could not resolve" errors when checking for errors in SSEEdit), I deleted the corresponding "dcur_prison_guardArrestDlg" topics

 

- To make sure the SLUTS rehab topic shows up when getting caught for crime, make sure to forward the corresponding dialog topic to the last mod overwriting this dialog topic in your load order. In your case it might not be necessary. In my case, I use another mod name "Crime Overhaul", where I forwarded this topic to into all sub-topics:

  Reveal hidden contents

Zwischenablage_08-25-2025_02.thumb.jpg.4a15a298f6762ff779fb8aa8fd17a0cf.jpg

 

WOW, first of all thank you for your answer. In all those years you're the first person to come up with a workaround.

Now I must be honest with myself: though I get the gist of what you say, my main reaction is "Böhmische Dörfer" (the name of your screengrab is in german, so I suppose you know what I mean, if not, never mind).

I've barely used xedit, mainly to clean some records back in the day. I haven't even installed it yet for my new build. And before I go stomping around in xedit like an elephant in a china shop and break things, I think I have some reading up to do...

If I muster up the courage to dive in, I'll let you know how it goes.

thx again for your help

cheers

Posted

So, is there a solution to the innkeepers, drivers, etc., not having a dialogue option for the mod while also the rehab even says it fails to start?

Posted (edited)

I have problems with the cart and the boots are not visible, it tells me that NiOverride is not installed but it is and I don't know how to solve it, can someone help me?

Edited by Minako_Yumiko
Posted
2 hours ago, Minako_Yumiko said:

it, can someone help me?

This is wrong DD installation problem. Version of Skyrim? DD versison and RaceMenu?

If You are on LE, need install right Nioverride.

If you are on SE, need install DD for SE, right Racemenu( it contains nioverride for SE) and be sure, that Racemenu works correct.

Posted
On 8/23/2025 at 4:42 AM, Diziet said:

Hi all,

I'm coming back to skyrim after a two year hiatus, having been lured back in by the promise that skyrim SE is so much betterer and easier

 

I loved SLUTS way back when and i want to make it one of the staples of my build. Knowing about the rehab dialogue conflict, I've decided not to install Deviously Cursed Loot (though I already miss it).

Llooking for ways to get help from NPCs for getting out of DD, I stumbled on Devious Interest. I also liked a lot of that mods other functions.

 

Aaaaaand then I found out that Devious Interests breaks the guard rehab dialogue...🙄

 

So you guessed it, I come to y'all for help. anybody know of a way to make sluts and devious interests play nice together? I'v already tried the two patches that are proposed in this forum a number of pages back, but they don't work.

 

Alternatively, If anyone knows another mod that would allow my toon to get help when trussed up, that would be much appreciated as well. I'm currently thinking about installing Devious Followers, but that is another can of worms.

 

Thx in advanced for any help you can give me

You might try Laura's Bondage Shop for a way out of devious devices. She won't unlock you (she'd rather tie you up), but she sells keys for a configurable price and has some quests where you can earn money or keys, etc.

 

 

Posted

Sorry if this has been brought up, but are there any plans to maintain updates for LE Legendary edition? It's a little disappointing to come back these great mods only to find out that you have to transfer every mod in your carefully-curated list to a different edition. 😖

Posted
20 hours ago, Elsidia said:

Este es un problema de instalación incorrecta de DD. ¿Versión de Skyrim? ¿Versión DD y RaceMenu?

Si está en LE, necesita instalar Nioverride correctamente.

Si está en SE, necesita instalar DD para SE, correcto Racemenu (contiene nioverride para SE) y asegúrese de que Racemenu funcione correctamente.

 

I have the correct version of Racemenu and DD

Posted
4 hours ago, minibw said:

Sorry if this has been brought up, but are there any plans to maintain updates for LE Legendary edition? It's a little disappointing to come back these great mods only to find out that you have to transfer every mod in your carefully-curated list to a different edition. 😖

 

 SLUTS Redux 2 is not specifically for Skyrim LE?  Oo nooo.   🤪

 

Posted (edited)
33 minutes ago, safado said:

 

 SLUTS Redux 2 is not specifically for Skyrim LE?  Oo nooo.   🤪

 

The latest Patreon version of Resume has support for male characters, while Redux specifically does not. I can trick mods into accepting male PCs with some console finagling, I suppose, but I was hoping not to have to do that, which was why I was excited to jump back into Resume with that update, and disappointed that it no longer supports LE.

 

Even without that detail, Resume just generally has more content than Redux and overall seems better polished.  No shade to Redux at all, but they're not interchangeable mods.

 

It's also just kind of sad to come back to any mod to see it no longer supporting LE, which seems to be happening more and more often now with more and more mods.  We all know how much of a pain it can be to update our mod loadout, much less switching editions entirely.

Edited by minibw
Posted
3 hours ago, Minako_Yumiko said:

I have the correct version of Racemenu and DD

But this is main problem. So. If you have LE version of DD, then in scripts is wrong check for Nioverride and it not found SE version Racemenu. And if you have correct versions it's just not working. 99% case people says, that they have correct version of Racemenu. but in reality not.

 

Posted

Thank you, I appreciate that SLUTS Redux is around and I'd use it if there was no alternative, but please see above re: SLUTS Resume and Redux not actually being the same interchangeable mods.  Resume has things I like that Redux doesn't, and it's frustrating to see LE support for any mods get phased out over time.

Posted (edited)
2 hours ago, minibw said:

Thank you, I appreciate that SLUTS Redux is around and I'd use it if there was no alternative, but please see above re: SLUTS Resume and Redux not actually being the same interchangeable mods.  Resume has things I like that Redux doesn't, and it's frustrating to see LE support for any mods get phased out over time.

I'm aware that they are not the same, but Resume hasn't had LE support for a while and honestly that's a trend you will have to face. LE is outdated by now, it has it's strengths aye, but by now SE has eclipsed it in almost all regards, even stability, which was once LE's saving grace. Many support mods, authors tend to rely on, are by now SE only or at least have LE feature frozen for some time now. So even if an author would like to keep LE support, they can't without essentially either crippling the SE version or maintaining two different mods that are only superficially the same.

Edited by Talesien
Posted
19 hours ago, Elsidia said:

Pero éste es el problema principal. So. Si tiene la versión LE de DD, entonces en los scripts hay una verificación incorrecta de Nioverride y no se encontró la versión SE Racemenu. Y si tienes versiones correctas simplemente no funciona. El 99% de las personas dicen que tienen la versión correcta de Racemenu, pero en realidad no es así.

 

It is the correct one, I checked the files, when it is the LE version of racemenu the manager does not let me start the game and the DD cost me a lot to find the one that would work for AE.

Posted

Hello everyone,

 

I'm a big fan of SLUTS, even though some quests are impossible to complete – such as delivering something to Alva, who lies in her coffin in her locked house during the day. 

But what really bothers me is that all Septims are removed during a run. Since I have ‘immersive creatures’ and ‘deadly dragons’ installed, there's quite a lot going on. And I need companions to protect me. Since I use NFF for my companions and NFF pays for them, they run away from me when I don't have any money left. 

 

So I'm left standing there with my trousers down... ^^^

 

Is it possible to integrate the septims into the MCM?
If necessary, I can also reconfigure NFF.

 

Oh yes – I'm looking forward to a version where male players are also allowed to pull the cart – I hope there are enough female bandits on the road...^^

 

Posted

I'm trying this mod for the first time, everything appears to work, how do you hitch yourself to the cart, Ctrl + E, doesn't work as I though it was that, and when I interact with it all it says is "cart loaded and seal intact", am I being dumb and missing something obvious, or is something broken.

489830_52.jpg

489830_53.jpg

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