Moacir Jr Posted April 27, 2025 Posted April 27, 2025 On 4/23/2025 at 12:35 AM, safado said:   Missing references errors in plug-in, the ones in the core quest, is the dialogue start issue.  Reveal hidden contents [00:00] SLUTS_AnettesRoomTrigger [ACTI:0B433808] [00:00]    ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B405BC3] <Error: Could not be resolved> [00:00]    ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B42E688] <Error: Could not be resolved> [00:00] SLUTS_FactionCheckTrigger [ACTI:0B44CDDB] [00:00]    ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B457070] <Error: Could not be resolved> [00:00]    ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B44CDDE] <Error: Could not be resolved> [00:00] <Warning: Unused data in: \ [0B] SLUTS.esp \ [21] GRUP Top "CELL" \ [6] GRUP Interior Cell Block 8 \ [1] GRUP Interior Cell Sub-Block 6 \ [1] GRUP Cell Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [0] GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [5] [REFR:0B3A0617] (places DLC1DarkFallWater [ACTI:02006B94] in GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488]) \ [4] XWCU - Water Currents> [00:00] [REFR:0B3A0521] (places zadc_gallowspole_upside_down "Pole (Upside Down)" [ACTI:0A008325] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:00]    REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:00] [REFR:0B3A052C] (places zadc_TorturePole05 "Torture Pole (Sitting)" [ACTI:0A00E9EA] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:00]    REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:00] [REFR:0B386F5F] (places zadc_BondageChair "Bondage Chair" [ACTI:0A007DB9] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:00]    REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] SLUTS_Main "S.L.U.T.S: Wide Open For Business!" [QUST:0B005900] [00:01]    QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B9A49A4] <Error: Could not be resolved> [00:01] SLUTS_WE01RobScene [SCEN:0B85B0CD] [00:01]    SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLUTS_WE01 "Sluts Bandit Ambush" [QUST:0B85B0B8]"> [00:01] Done: Checking for Errors, Processed Records: 7610, Errors found: 7, Elapsed Time: 00:01  I have same issue and tried to fix the plug-in lost reference errors with xEdit, using an override patch instead of a replacement as a safety. It can optionally be merged if it corrects the issue for you.  It started the haul by dialogue after "correcting" main quest script property lost reference, It worked only by starting new game, because already initialized save need mayor cleaning and basic clean save do not work. The issue was EscrowSpawnMarker pointed to a chest and is not there anymore, I removed the reference property.  Also, "corrected": replaced orphan reference type with similar already in mod.  Reveal hidden contents SLUTS_AnettesRoomTrigger: removed papyrusVM script reference SLUTS_FactionCheckTrigger: removed papyrusVM script reference zadc_gallowspole_upside_down: reference new key (SLUTS_AnetteChamberKey "Anette's Key") zadc_TorturePole05: reference new key (SLUTS_AnetteChamberKey "Anette's Key") zadc_BondageChair: reference new key (SLUTS_AnetteChamberKey "Anette's Key") SLUTS_WE01RobScene : reference lost alias property on main quest to player; this one may still be buggy, do not know if it is used in game.  Try on your own: Needs new game.  SLUTS Resume 4_30 Patch 1.7z 3.39 kB · 19 downloads   This worked for me.. thank you.. But now, I have another problem... I didn't get the next job, but the carriage is still here... I had to remove the clothes and tattoos via mod debug....
c6427 Posted April 27, 2025 Posted April 27, 2025 (edited) On 4/25/2025 at 4:01 PM, safado said:  You need a compatible "animation skeleton" to shake that butt with a plug. The race's default humanoid NPC "animation skeleton" do not have the extended "bone nodes" to attach the plug. Custom races with their own "animation skeleton" will have the same issues, if the "animation skeleton" is not compatible. Solution is to install a compatible skeleton that overwrite/replace whatever is in place. Recommended to use XP32 Maximum Skeleton Special Extended.  If the issue is because of a custom race, then after installing the compatible "animation skeleton", manually you need to locate the new files and copy them over the custom race skeleton, may need renaming too.   If you fix the skeleton issue and the plug stretch from the butt to the ground and beyond, then the plug has custom physics engine references and also needs Faster HDT SMP.  Common with DD-NG assets.  If that is the issue, then you did not follow the Devious Devices 5.2 requirements. Recommended compatible "animation skeleton" highlight in orange.  Hide contents  REQUIREMENTS  • SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/          • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63          • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher • SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ • FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038 • Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080          • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files          • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher • BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201          ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699 • XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988 • MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669          • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54          • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher • HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.          • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872          • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339 • Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444          • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package          • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package    i did what you said and it fixed any buttplugs that are not the tails used sluts resume also when i die it goes to the right spot this is so weird Edited April 27, 2025 by c6427
DMSK Posted May 12, 2025 Posted May 12, 2025 (edited) I got a delivery quest for Susanna the Wicked, but when I arrived in Windhelm, the quest marker pointed me to the tavern—however, her actual location turned out to be a corpse in the graveyard. I suspect the quest might have broken because I entered Windhelm around 7:30 PM, which overlaps with the scripted murder event ("The Dragonborn will encounter a murder scene at night, between 7:00 PM and 7:00 AM"). So it seems that when I entered the city, she was killed and moved to the graveyard. p.s. Ive speedrun it till 7:00 and succeed the delivery. But it still subject to think Edited May 12, 2025 by DMSK 1
DonQuiWho Posted May 12, 2025 Posted May 12, 2025 1 hour ago, DMSK said: I got a delivery quest for Susanna the Wicked, but when I arrived in Windhelm, the quest marker pointed me to the tavern—however, her actual location turned out to be a corpse in the graveyard. I suspect the quest might have broken because I entered Windhelm around 7:30 PM, which overlaps with the scripted murder event ("The Dragonborn will encounter a murder scene at night, between 7:00 PM and 7:00 AM"). So it seems that when I entered the city, she was killed and moved to the graveyard. p.s. Ive speedrun it till 7:00 and succeed the delivery. But it still subject to think  Maybe open up one of the tombs, put it in there, and leave a note saying that you've left the package in a safe place? 1
kiwiraid Posted May 16, 2025 Posted May 16, 2025 [00:00] SLUTS_AnettesRoomTrigger [ACTI:0B433808] [00:00]   ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B405BC3] <Error: Could not be resolved> [00:00]   ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B42E688] <Error: Could not be resolved> [00:00] SLUTS_FactionCheckTrigger [ACTI:0B44CDDB] [00:00]   ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B457070] <Error: Could not be resolved> [00:00]   ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B44CDDE] <Error: Could not be resolved> [00:01] <Warning: Unused data in:  \ [0B] SLUTS.esp \ [21] GRUP Top "CELL" \ [6] GRUP Interior Cell Block 8 \ [1] GRUP Interior Cell Sub-Block 6 \ [1] GRUP Cell Children of SlutsHQ02Old "破烂的房间" [CELL:0B39B488] \ [0] GRUP Cell Persistent Children of SlutsHQ02Old "破烂的房间" [CELL:0B39B488] \ [5] [REFR:0B3A0617] (places DLC1DarkFallWater [ACTI:02006B94] in GRUP Cell Persistent Children of SlutsHQ02Old "破烂的房间" [CELL:0B39B488]) \ [4] XWCU - Water Currents> [00:01] [REFR:0B3A0521] (places zadc_gallowspole_upside_down "顶点" [ACTI:0A008325] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S.总部" [CELL:0B26A687]) [00:01]   REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] [REFR:0B3A052C] (places zadc_TorturePole05 "拷问柱1" [ACTI:0A00E9EA] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S.总部" [CELL:0B26A687]) [00:01]   REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] [REFR:0B386F5F] (places zadc_BondageChair "æŸç¼šæ¤…" [ACTI:0A007DB9] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S.总部" [CELL:0B26A687]) [00:01]   REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] SLUTS_Main "S.L.U.T.S: 欢迎下å•" [QUST:0B005900] [00:01]   QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B9A49A4] <Error: Could not be resolved> [00:01] SLUTS_WE01RobScene [SCEN:0B85B0CD] [00:01]   SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLUTS_WE01 "è¡å¦‡å¼ºç›—ä¼å‡» " [QUST:0B85B0B8]"> [00:01] Done: Checking for Errors, Processed Records: 7610, Errors found: 7, Elapsed Time: 00:01  After getting the sluts key, the conversation doesn't work. What should I do? Thank you very much.
safado Posted May 25, 2025 Posted May 25, 2025 2 hours ago, Ulysses S. Grant said: where is the hedquarters building I can't seem to find it  It is at a crossroad between Richmond and Petersburg. It is mostly empty. Â
Epic69 Posted May 29, 2025 Posted May 29, 2025 (edited) got all the requirements, started new save, but crashes when I exit the game, or when I try to reload that save, I have CRF (Cutting Room Floor), and got the patch that was linked, but no good. I might have used the patch wrong and it's not just a "drop and play". if that's the case, could someone explain how I use an esp. file alone as a patch Edited May 29, 2025 by Epic69
AndrewLRG Posted May 30, 2025 Posted May 30, 2025 Hi! I'm making an update for AI voiceover for the latest public release (4.3) - https://www.loverslab.com/topic/146751-sluts-resume/page/75/#findComment-4376943 and would like to ask whether it would be possible to change Velasco's voice type from "MaleCommonerAccented" to "MaleCommander"? MaleCommonerAccented is kinda inexpressive, while MaleCommander in my opinion gives a better result.  Examples of Velasco's voice:  Spoiler SLUTS_Miss_SetUp_1st_Freez_0006FFE7_1velasco1.mp3  SLUTS_HQDi_SlutsVelascoHQS_009FAD27_1velasko1Example.wav    2
safado Posted June 2, 2025 Posted June 2, 2025 (edited) On 5/25/2025 at 3:16 PM, Ulysses S. Grant said: where is the hedquarters building I can't seem to find it   Here is a map with the new location of the HQ. Is between the roads to Richmond (Solitude) from Petersburg (Morthal). Dragon bridge is the nearest recognizable landmark. Spoiler  Edited June 2, 2025 by safado
dakotad Posted June 9, 2025 Posted June 9, 2025 im running skyrim sse 1.5.97 all my mods will show except sluts resume there isnt even a listing for it in the mcm right now loot has placed it at the bottem every time.i keep thinking to move it but im ascared to break some thing else by the wat im running deviously cursed loot with the patch for sluts resume
dakotad Posted June 13, 2025 Posted June 13, 2025 lol never mins i tossed the mod for some thing else
Sir13_ Posted June 22, 2025 Posted June 22, 2025 Is it possible to make this mod only work on followers? Â
Caligula Big Posted June 22, 2025 Posted June 22, 2025 17 hours ago, Sir13_ said: Is it possible to make this mod only work on followers? Â Not currently, it only is for player. There are plans for NPCs but im not sure about followers
SwampFoxxx Posted June 23, 2025 Posted June 23, 2025 I'm running into a bug where if I'm caught by a guard and choose the rehabilitation option. My character is unable to move, the guard then starts talking to the carriage driver who isn't present, then my character is stuck and completely unable to move.  Any thoughts on how to fix this bug or a workaround?
Scrab Posted June 23, 2025 Author Posted June 23, 2025 On 6/2/2025 at 5:51 AM, safado said:   Here is a map with the new location of the HQ. Is between the roads to Richmond (Solitude) from Petersburg (Morthal). Dragon bridge is the nearest recognizable landmark.  Hide contents   Can I ask you to make another screenshot like that without the quest markers to use on the main page? (I wouldnt know the setup you use for the map)   On a side note, there will be new updates starting July, starting with Yagdo becoming public and the Smithery interior on Patreon (Ive also started drafting together the new upgrade system)  1
TajZ Posted June 23, 2025 Posted June 23, 2025 (edited) Hello, I just reinstalled SLUTS removed 4.1 and installed 4.3 and Vaslaco stays in Planning Room and does not come out, so I can't start a job. By using Where Are You mod, I was able to talk to him finally and get member key but can't do a run with him. Is this because I edited his file in SSEedit back in 4.1 when he did not appear? I removed mods from MO2 and then reinstalled. Did that not fix it? Further do I still need the SLUTS DCL Patch and SLUTS PrisonOverhaulPatched mods? This is a new character freshly made. Edited June 23, 2025 by TajZ
Caligula Big Posted June 23, 2025 Posted June 23, 2025 51 minutes ago, TajZ said: Hello, I just reinstalled SLUTS removed 4.1 and installed 4.3 and Vaslaco stays in Planning Room and does not come out, so I can't start a job. By using Where Are You mod, I was able to talk to him finally and get member key but can't do a run with him. Is this because I edited his file in SSEedit back in 4.1 when he did not appear? I removed mods from MO2 and then reinstalled. Did that not fix it? Further do I still need the SLUTS DCL Patch and SLUTS PrisonOverhaulPatched mods? This is a new character freshly made. You need a fresh save or go back to 4.1
TajZ Posted June 23, 2025 Posted June 23, 2025 On 1/6/2025 at 9:22 PM, ttpt said:  We really shouldn't expect mod authors to make patches for mods they don't really like, but I personally do like CRF so here you go.  This should remove all the houses and items that CRF adds to Frost River, as well as revert any landscape and navmesh modifications to either vanilla or to the values that version 4.1 of SLUTS has, which isn't a lot, so it should be easy to update on future SLUTS versions.  if there should be a rock out of place or something on your game, click on it and type recycleactor, it should go back to the value on the patch, or if you see a rock or a tree or something out of place that shouldn't be there, I probably forgot to take it out, so let me know. I intentionally also kept the Frost River Guard NPCs from CRF.  PatchSLUTS-CRF.esp 138.9 kB · 290 downloads I downloaded the patch but when using MO2 it says Error 'File format "esp" not supported'. Am I missing something?
TajZ Posted June 23, 2025 Posted June 23, 2025 16 minutes ago, TajZ said: I downloaded the patch but when using MO2 it says Error 'File format "esp" not supported'. Am I missing something? Well, lets see if this does it, made a RAR archive and that allowed me to install it, lets see.
TajZ Posted June 23, 2025 Posted June 23, 2025 Ok, so it seems that the CRF patch solved a few problems for me, but still trying to get Velasco to show up at "the gate" so I can do a job or even the intro quest. How do I start this?
SoulDanielo Posted June 24, 2025 Posted June 24, 2025 Hi, how can I get the uniform upgrades? Do I just have to play until I get the option, or do I have to do something specific? (The times I've traveled were without being enslaved, in case that's related)
chaimhewast Posted June 25, 2025 Posted June 25, 2025 14 hours ago, SoulDanielo said: Hi, how can I get the uniform upgrades? Do I just have to play until I get the option, or do I have to do something specific? (The times I've traveled were without being enslaved, in case that's related) You haven't been able to upgrade your uniform since 4.0. If you look at the previous page, it's expected to return in a future update, after the smithery is recreated for the new HQ location.
safado Posted June 26, 2025 Posted June 26, 2025 On 6/23/2025 at 4:02 AM, Scrab said:  Can I ask you to make another screenshot like that without the quest markers to use on the main page? (I wouldnt know the setup you use for the map)     I’m currently far away from my rig. Will retry when I get back home.  Linked a few that may help you. Let me know.  This is second try, first try the site went into a meltdown while gathering source links, will not try again, i’m doing this in a cave with a bunch of scraps with an iphone.  Spoiler    Spoiler    Spoiler    Spoiler Â
Nicudy Posted June 27, 2025 Posted June 27, 2025 I just downloaded the S.L.U.T.S. Resume mod, it's really great but, I have a small problem with the cart, I don't know why when I walk, the cart doesn't move forward, I already tried with ctrl+e but it still doesn't work, am I doing something wrong?
SKyModsLab Posted June 29, 2025 Posted June 29, 2025 I have the mod downloaded, but nothing happens after I take the first job. The carriage driver says to let me see what I have then it stops. Anyone else have this issue?
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