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Posted (edited)
On 7/27/2025 at 1:49 AM, Polonium said:

Does anything appear at all? If the actual locations and NPCs appear, but not dialogues then double check that you have the Dynamic Dialogue Replacer mod.

Nothing appears. I'll look into it more deeply. Could be a simple version mismatch, I'm on 1.6.640

Edit 1:        So the Mod launches and I can access mod items, but the dialogue does not appear. I do have DDR. Furthermore, when I try to forcestart the mod via the Slavery ++ mod, said mod simply... freezes in a way that the auction never progresses. Odd! 


Edit 2: You gave me a great hint. It's DDR. It's not compatible with Skyrim 1.6.640. 

What I had: version 1.2.0 of DDR.
1.0.0 also doesn't work properly, but better than 1.2.0
In 1.0.0, the first dialogue appeared, but then when u try to talk to a carriage person, the dialogue option vanishes mid-dialogue... 

 

Changing this suddenly revealed the "work without bloodshed" option at the steward. Many thanks!

Edited by Ionenschatten
Posted
12 hours ago, Gudulba said:

Isn't it possible to update those variables with the help of scripts or something?

I try all what i know, but without result. Seems it's original Skyrim bug. it's not update aliases variables and not create massive for Sluts drivers, so drivers not in list. When i force start a quest and add chose as drivers, it's said that driver is illegal as massive not updated. So many variables is empty if i even i made it start it will end with mod damage.

Posted
11 hours ago, Ionenschatten said:

Nothing appears. I'll look into it more deeply. Could be a simple version mismatch, I'm on 1.6.640

Edit 1:        So the Mod launches and I can access mod items, but the dialogue does not appear. I do have DDR. Furthermore, when I try to forcestart the mod via the Slavery ++ mod, said mod simply... freezes in a way that the auction never progresses. Odd! 


Edit 2: You gave me a great hint. It's DDR. It's not compatible with Skyrim 1.6.640. 

What I had: version 1.2.0 of DDR.
1.0.0 also doesn't work properly, but better than 1.2.0
In 1.0.0, the first dialogue appeared, but then when u try to talk to a carriage person, the dialogue option vanishes mid-dialogue... 

 

Changing this suddenly revealed the "work without bloodshed" option at the steward. Many thanks!

 

Also, any SkyrimSE\AE setup older than 1.6.1130 needs BEES.  It is an essential requirement for older SkyrimSE\AE game. Changes to 1.6.1130 load list index light-plugin extension to 4096 mods makes mods created with newer CK incompatible with older Skyrims. This one is a real issue, unlike form43 fearmongering. 

 

 

Posted
12 hours ago, Elsidia said:

I try all what i know, but without result. Seems it's original Skyrim bug. it's not update aliases variables and not create massive for Sluts drivers, so drivers not in list. When i force start a quest and add chose as drivers, it's said that driver is illegal as massive not updated. So many variables is empty if i even i made it start it will end with mod damage.

Yes, I can imagine that it is not an easy task... I have found the article I was referring to, maybe it helps: https://www.reddit.com/r/skyrimmods/comments/14rvboi/a_quick_guide_for_mod_authors_on_how_to_make_it/

Posted

What is:

but you wont be able to use this mods rehab feature

How to use Strange lotion?

I have separate orgasms, but nothing happens.

How i suppose to trigger sex?

 

Posted (edited)

If something interested to use original sexlab without sexlab+ (it crashes my game as skyrim start) or without separate orgasms (potion ingredient getting just not trigger this event) for potion ingredient get, i write a own event based on original sexlab 1.63.

I share only scripts text not compiled script, as this mod is on working progress.

All credits to Deviously cursed loot event. I just take it and rewrite for S.L.U.T.S need.

SlutsAlchemy.psc:

First you need add new event to Function RegisterEvents()

Spoiler

RegisterForModEvent("OrgasmStart", "SexLabOrgasmStart")

Then you need write this event:

Spoiler

Event SexLabOrgasmStart(string eventname, string argString, float argNum, form sender)

    sslThreadController thread = SexLabUtil.GetAPI().HookController(argString)        
    sslBaseAnimation SLAnim = SexLabUtil.GetAPI().HookAnimation(argString)    
    bool playerInScene = thread.HasPlayer    
    If !playerInScene
        return
    Endif
    actor[] actors = SexLabUtil.GetAPI().HookActors(argString)
    int numactors = actors.Length
    If numactors == 1
        ; she masturbated
        return
    Endif
    bool hasHarvest = false
    int i = 0
    actor p = none
    Ingredient semen = none
    String name = ""
    ; get player with effect
    While (i < numactors && !hasHarvest)
        hasHarvest = actors[ i ].HasMagicEffect(HarvestEffect)
        p = actors[ i ]
        i += 1
    EndWhile    
    If (!hasHarvest)
        return
    EndIf
;     getting semen
    i = 0
    While i < numactors
        If SexLabUtil.GetAPI().GetGender(actors[ i ]) == 0 ; && actors[ i ].HasKeyword(dcumenu.ActorTypeNPC)
            name = actors[ i ].GetLeveledActorBase().GetName()
            semen = GetSemenFromActor(actors[ i ])
            If (semen != None)
                p.AddItem(semen)
                Debug.Trace("[Sluts] Adding " + semen + " to " + p + " from " + name)
            EndIf
        Endif
        i += 1
    EndWhile
    
EndEvent

I not add check actor arousal level (as higher the level as more ingredients) as i not check if S.L.L.U.T.S use Arousal mod.

UPD: i made space between [ i ]. because loverslab use it as italic font.

UPD2: i testetd it only on hymans.

Edited by Elsidia
Posted
On 7/30/2025 at 12:39 AM, safado said:

any SkyrimSE\AE setup older than 1.6.1130 needs BEES.  It is an essential requirement for older SkyrimSE\AE game

I'm aware of that. 

 

 

The mod is still buggy and I'm not sure why. I did start a new save game but I assume there's some mod conflictery, sigh. 

Posted
On 2/16/2025 at 11:46 PM, deltarayedge said:

Is it possible to freely wear the S.L.U.T.S. gear while not doing a mission? It'd look nice for general gear.

I did several cargo hauls but never ranked up. I cheated the SLUTS ambassador licenses into my inventory but they don't do anything. The NPCs in HQ don't offer much either.
The shop girl works, but she only sells level 1 items and the text is invisible, although you can still buy the items.

I have same problem, have you find way to solve it?

Posted
10 hours ago, Sora丶 said:

I have same problem, have you find way to solve it?

Install version 3.5.

In version 4.4 gear upgrade is disabled while reworks new city and add Smithy

 

Posted
21 hours ago, Ionenschatten said:

I'm aware of that. 

 

 

The mod is still buggy and I'm not sure why. I did start a new save game but I assume there's some mod conflictery, sigh. 

 

Moving the HQ broke the quest, he fixed it on 4.5 but other stuff still pending. 

 

Version 4.x is a rework.  Many features are disabled and many more broken. Go back to 3.x for the features and less buggy mod gameplay.

Scrab warned about it during the beginning of 4.x mod delivery and development plans a while ago. 

The changes are big and require new game session, you may try using ReSaver Purge feature, but I did not have good results. 

 

Posted
On 24/7/2025 at 17:22, Elsidia said:

Si lo instala en un guardado existente, el mod no actualiza las variables necesarias y no funciona. Sólo el nuevo juego actualiza estas variables.  Así que puedes jugar a este mod sólo iniciando un nuevo juego.

 

ooooh I didn't know, thank you very much

Posted

Meh. I can't play this mod at all. The problem is the mod 

Dynamic Dialogue Replayer

which only works on 1.5.7 and the newest version. I'm on 1.6.640

 

When I turn DDR off, dialogue works but the mod dialogue does not appear

 

When I turn it on, no more dialogue appears at all. I can no longer talk to followers, jarls, etc. When I talk to the carriage drivers, random things happen but the mod does not work. 

Posted (edited)
3 hours ago, lktforever said:

How to start some other events except just haul/cargo delivery?

 

Version 4.x has many quest branches broken because of lost-assets-reference cause by HQ relocation work. 

4.5 has a lot of fixes toward re-enabling the primary mod quest.  For stable gameplay, I recommend staying on 3.5 or use a converted to SkyrimSE\AE SLUTS Redux 2.   Convert assets with CAO.  Consider that replacing the mod requires a new game.

Eventually, the work on the mod will make it stable enough for normal gameplay. 

 

 

Edited by safado
Posted
17 hours ago, safado said:

Version 4.x has many quest branches broken

But after 3.5 were couple of updates. What they were about if nothing works now 🤔
I've checked tes5edit and found few quests in this mod. Kinda strange if there is no way to start them

Posted (edited)
6 hours ago, lktforever said:

But after 3.5 were couple of updates. What they were about if nothing works now 🤔
I've checked tes5edit and found few quests in this mod. Kinda strange if there is no way to start them

 

If you are on 4.4, try doing an xEdit check for error on the plugin. The one on the quest are the startup errors, and the DD stuff is missing the key reference.  

 

4.5 has the main quest startup fixed, but it is currently on early access Patreon delivery time.  It is supposed to be release as public around this week, but there's a delay on 4.6 QA process. New release will allow for any gender character and other stuff. I guess any released dialogue voice mod is obsolete now, dialogue need to be revised for gender-neutral tone.  Let see...

Spoiler
 

Hey everyone, quick heads up: V4.6 for SLUTS is basically done and will include the overhaul to the DD integration. This creates the baseline for the future upgrade system, furthermore it removes race and gender restrictions from the mod, so you can use the mod even as a male or beast race (also customization options are gonna be back in this update)

However, Im fairly busy as of late, so I need a few more days to debug. Expect a delay of roughly 1 week o7.

 

4.5 change log:

Spoiler

Patchnotes

  • Added the Smithery Building

  • Added Trophy Room interior

  • Added Mirec Varn

  • Added Portia

  • Fixed a variety of .esp errors, causing errors with Quest Startup and Dyndolod

  • Fixed a bug causing Rehab Events to get stuck

 

 

 

Edited by safado
Posted

hey i cannot get anything to show up on my character except the plug and tats, the cart seems to arbitrarily decide if it wants to exist. the items are equipped and other stuff from devious devices works

Posted

hello, i installed sluts resume. installed all the requirenents before and then sluts resume. started a new game , every menu was added except for sluts one. what might be the problem\

Posted

Maybe I'm just dumb, but I got a quest to deliver a cart to Velantis (?) in the SLUTS HQ but couldn't finish it without debug menu because he wouldn't leave the building and I couldn't take the cart with me into it.

Posted

Hi all,

I'm coming back to skyrim after a two year hiatus, having been lured back in by the promise that skyrim SE is so much betterer and easier

 

I loved SLUTS way back when and i want to make it one of the staples of my build. Knowing about the rehab dialogue conflict, I've decided not to install Deviously Cursed Loot (though I already miss it).

Llooking for ways to get help from NPCs for getting out of DD, I stumbled on Devious Interest. I also liked a lot of that mods other functions.

 

Aaaaaand then I found out that Devious Interests breaks the guard rehab dialogue...🙄

 

So you guessed it, I come to y'all for help. anybody know of a way to make sluts and devious interests play nice together? I'v already tried the two patches that are proposed in this forum a number of pages back, but they don't work.

 

Alternatively, If anyone knows another mod that would allow my toon to get help when trussed up, that would be much appreciated as well. I'm currently thinking about installing Devious Followers, but that is another can of worms.

 

Thx in advanced for any help you can give me

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