Minako_Yumiko Posted July 20, 2025 Posted July 20, 2025 I installed it with all its requirements but I can't play the mod, the options with the innkeepers and the stewards don't appear. 1
Caligula Big Posted July 21, 2025 Posted July 21, 2025 19 hours ago, Minako_Yumiko said: I installed it with all its requirements but I can't play the mod, the options with the innkeepers and the stewards don't appear. on a brand new save? like you started a totally new game?
Elsidia Posted July 24, 2025 Posted July 24, 2025 On 7/20/2025 at 8:31 AM, Minako_Yumiko said: I installed it with all its requirements but I can't play the mod, the options with the innkeepers and the stewards don't appear. If you install on existing save, mod not update necessary variables and not work. Only new game updates this variables. So you can play this mod only by starting new game.
Elsidia Posted July 24, 2025 Posted July 24, 2025 (edited) Someone found a solution, when after driver cast a chest, humiliation boots is removed? I try to find script where it happens, but failed to find it. UPD: never mind i found it. Script SlutsAdSpell Event OnEffectStart(Actor akTarget, Actor akCaster) Haul.HumilChest() akTarget.UnequipAll() ; this part destroys DD items. nostrip = Keyword.GetKeyword("SexLabNoStrip") EndEvent Edited July 24, 2025 by Elsidia 1
lanaya1437 Posted July 26, 2025 Posted July 26, 2025 I have a problem with an older version, 4.1 to be exact. I am not looking to upgrade since I don't want a new save or having to install DDR. The mod loads correctly, MCM is there, the dialogue is there, but when I say "Ready to haul some freight", the driver will answer "Let's see what I've got" and then nothing happens. No errors, nothing in the logs, just silence. Please don't just say "just upgrade". I am ok with digging around and fixing scripts, etc., but I think I need someone to point me in the right direction here.
Polonium Posted July 26, 2025 Posted July 26, 2025 On 7/25/2025 at 1:21 AM, Ionenschatten said: Started a new game, doesn't pop up for me... Does anything appear at all? If the actual locations and NPCs appear, but not dialogues then double check that you have the Dynamic Dialogue Replacer mod.
Gudulba Posted July 29, 2025 Posted July 29, 2025 On 7/24/2025 at 11:22 PM, Elsidia said: If you install on existing save, mod not update necessary variables and not work. Only new game updates this variables. So you can play this mod only by starting new game. That's a pity. I think this great mod would be used by a lot more people if it could be installed/updated on an existing save. Isn't it possible to update those variables with the help of scripts or something? I once read an article on Reddit which explained in great detail how to create mods so they can be installed on existing saves. Can't find the article right now. 1
Ionenschatten Posted July 29, 2025 Posted July 29, 2025 (edited) On 7/27/2025 at 1:49 AM, Polonium said: Does anything appear at all? If the actual locations and NPCs appear, but not dialogues then double check that you have the Dynamic Dialogue Replacer mod. Nothing appears. I'll look into it more deeply. Could be a simple version mismatch, I'm on 1.6.640 Edit 1: So the Mod launches and I can access mod items, but the dialogue does not appear. I do have DDR. Furthermore, when I try to forcestart the mod via the Slavery ++ mod, said mod simply... freezes in a way that the auction never progresses. Odd! Edit 2: You gave me a great hint. It's DDR. It's not compatible with Skyrim 1.6.640. What I had: version 1.2.0 of DDR. 1.0.0 also doesn't work properly, but better than 1.2.0 In 1.0.0, the first dialogue appeared, but then when u try to talk to a carriage person, the dialogue option vanishes mid-dialogue... Changing this suddenly revealed the "work without bloodshed" option at the steward. Many thanks! Edited July 29, 2025 by Ionenschatten 1
Elsidia Posted July 29, 2025 Posted July 29, 2025 12 hours ago, Gudulba said: Isn't it possible to update those variables with the help of scripts or something? I try all what i know, but without result. Seems it's original Skyrim bug. it's not update aliases variables and not create massive for Sluts drivers, so drivers not in list. When i force start a quest and add chose as drivers, it's said that driver is illegal as massive not updated. So many variables is empty if i even i made it start it will end with mod damage.
safado Posted July 29, 2025 Posted July 29, 2025 11 hours ago, Ionenschatten said: Nothing appears. I'll look into it more deeply. Could be a simple version mismatch, I'm on 1.6.640 Edit 1: So the Mod launches and I can access mod items, but the dialogue does not appear. I do have DDR. Furthermore, when I try to forcestart the mod via the Slavery ++ mod, said mod simply... freezes in a way that the auction never progresses. Odd! Edit 2: You gave me a great hint. It's DDR. It's not compatible with Skyrim 1.6.640. What I had: version 1.2.0 of DDR. 1.0.0 also doesn't work properly, but better than 1.2.0 In 1.0.0, the first dialogue appeared, but then when u try to talk to a carriage person, the dialogue option vanishes mid-dialogue... Changing this suddenly revealed the "work without bloodshed" option at the steward. Many thanks! Also, any SkyrimSE\AE setup older than 1.6.1130 needs BEES. It is an essential requirement for older SkyrimSE\AE game. Changes to 1.6.1130 load list index light-plugin extension to 4096 mods makes mods created with newer CK incompatible with older Skyrims. This one is a real issue, unlike form43 fearmongering.
Gudulba Posted July 30, 2025 Posted July 30, 2025 12 hours ago, Elsidia said: I try all what i know, but without result. Seems it's original Skyrim bug. it's not update aliases variables and not create massive for Sluts drivers, so drivers not in list. When i force start a quest and add chose as drivers, it's said that driver is illegal as massive not updated. So many variables is empty if i even i made it start it will end with mod damage. Yes, I can imagine that it is not an easy task... I have found the article I was referring to, maybe it helps: https://www.reddit.com/r/skyrimmods/comments/14rvboi/a_quick_guide_for_mod_authors_on_how_to_make_it/
Elsidia Posted July 31, 2025 Posted July 31, 2025 What is: but you wont be able to use this mods rehab feature How to use Strange lotion? I have separate orgasms, but nothing happens. How i suppose to trigger sex?
brololo Posted July 31, 2025 Posted July 31, 2025 so at the s.l.u.t.s. headquarters there is allot of buildings with missing doors and also some smaller objects with missing textures
Elsidia Posted July 31, 2025 Posted July 31, 2025 1 hour ago, brololo said: maller objects with missing textures under construction
Elsidia Posted August 1, 2025 Posted August 1, 2025 (edited) If something interested to use original sexlab without sexlab+ (it crashes my game as skyrim start) or without separate orgasms (potion ingredient getting just not trigger this event) for potion ingredient get, i write a own event based on original sexlab 1.63. I share only scripts text not compiled script, as this mod is on working progress. All credits to Deviously cursed loot event. I just take it and rewrite for S.L.U.T.S need. SlutsAlchemy.psc: First you need add new event to Function RegisterEvents() Spoiler RegisterForModEvent("OrgasmStart", "SexLabOrgasmStart") Then you need write this event: Spoiler Event SexLabOrgasmStart(string eventname, string argString, float argNum, form sender) sslThreadController thread = SexLabUtil.GetAPI().HookController(argString) sslBaseAnimation SLAnim = SexLabUtil.GetAPI().HookAnimation(argString) bool playerInScene = thread.HasPlayer If !playerInScene return Endif actor[] actors = SexLabUtil.GetAPI().HookActors(argString) int numactors = actors.Length If numactors == 1 ; she masturbated return Endif bool hasHarvest = false int i = 0 actor p = none Ingredient semen = none String name = "" ; get player with effect While (i < numactors && !hasHarvest) hasHarvest = actors[ i ].HasMagicEffect(HarvestEffect) p = actors[ i ] i += 1 EndWhile If (!hasHarvest) return EndIf ; getting semen i = 0 While i < numactors If SexLabUtil.GetAPI().GetGender(actors[ i ]) == 0 ; && actors[ i ].HasKeyword(dcumenu.ActorTypeNPC) name = actors[ i ].GetLeveledActorBase().GetName() semen = GetSemenFromActor(actors[ i ]) If (semen != None) p.AddItem(semen) Debug.Trace("[Sluts] Adding " + semen + " to " + p + " from " + name) EndIf Endif i += 1 EndWhile EndEvent I not add check actor arousal level (as higher the level as more ingredients) as i not check if S.L.L.U.T.S use Arousal mod. UPD: i made space between [ i ]. because loverslab use it as italic font. UPD2: i testetd it only on hymans. Edited August 1, 2025 by Elsidia
Ionenschatten Posted August 1, 2025 Posted August 1, 2025 On 7/30/2025 at 12:39 AM, safado said: any SkyrimSE\AE setup older than 1.6.1130 needs BEES. It is an essential requirement for older SkyrimSE\AE game I'm aware of that. The mod is still buggy and I'm not sure why. I did start a new save game but I assume there's some mod conflictery, sigh.
Sora丶 Posted August 2, 2025 Posted August 2, 2025 On 2/16/2025 at 11:46 PM, deltarayedge said: Is it possible to freely wear the S.L.U.T.S. gear while not doing a mission? It'd look nice for general gear. I did several cargo hauls but never ranked up. I cheated the SLUTS ambassador licenses into my inventory but they don't do anything. The NPCs in HQ don't offer much either. The shop girl works, but she only sells level 1 items and the text is invisible, although you can still buy the items. I have same problem, have you find way to solve it?
Elsidia Posted August 2, 2025 Posted August 2, 2025 10 hours ago, Sora丶 said: I have same problem, have you find way to solve it? Install version 3.5. In version 4.4 gear upgrade is disabled while reworks new city and add Smithy
safado Posted August 2, 2025 Posted August 2, 2025 21 hours ago, Ionenschatten said: I'm aware of that. The mod is still buggy and I'm not sure why. I did start a new save game but I assume there's some mod conflictery, sigh. Moving the HQ broke the quest, he fixed it on 4.5 but other stuff still pending. Version 4.x is a rework. Many features are disabled and many more broken. Go back to 3.x for the features and less buggy mod gameplay. Scrab warned about it during the beginning of 4.x mod delivery and development plans a while ago. The changes are big and require new game session, you may try using ReSaver Purge feature, but I did not have good results.
Minako_Yumiko Posted August 3, 2025 Posted August 3, 2025 On 24/7/2025 at 17:22, Elsidia said: Si lo instala en un guardado existente, el mod no actualiza las variables necesarias y no funciona. Sólo el nuevo juego actualiza estas variables. Así que puedes jugar a este mod sólo iniciando un nuevo juego. ooooh I didn't know, thank you very much
Ionenschatten Posted August 6, 2025 Posted August 6, 2025 Meh. I can't play this mod at all. The problem is the mod Dynamic Dialogue Replayer which only works on 1.5.7 and the newest version. I'm on 1.6.640 When I turn DDR off, dialogue works but the mod dialogue does not appear When I turn it on, no more dialogue appears at all. I can no longer talk to followers, jarls, etc. When I talk to the carriage drivers, random things happen but the mod does not work.
lktforever Posted August 7, 2025 Posted August 7, 2025 How to start some other events except just haul/cargo delivery?
safado Posted August 7, 2025 Posted August 7, 2025 (edited) 3 hours ago, lktforever said: How to start some other events except just haul/cargo delivery? Version 4.x has many quest branches broken because of lost-assets-reference cause by HQ relocation work. 4.5 has a lot of fixes toward re-enabling the primary mod quest. For stable gameplay, I recommend staying on 3.5 or use a converted to SkyrimSE\AE SLUTS Redux 2. Convert assets with CAO. Consider that replacing the mod requires a new game. Eventually, the work on the mod will make it stable enough for normal gameplay. Edited August 7, 2025 by safado
lktforever Posted August 8, 2025 Posted August 8, 2025 17 hours ago, safado said: Version 4.x has many quest branches broken But after 3.5 were couple of updates. What they were about if nothing works now 🤔 I've checked tes5edit and found few quests in this mod. Kinda strange if there is no way to start them
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