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Posted

This mod as of now is utterly broken, even with the base bare minimum requirements loaded, doesn't function properly (at least on GOG 1179)

Papyrus Log below

Spoiler
[03/22/2025 - 05:31:32PM] Error: Script APWIDeadBodyCleanupScript cannot be bound to  (0E967D5B) because the script does not exist or is not currently loaded
[03/22/2025 - 05:31:32PM] Error: Script SlutsHQBusinessLedger cannot be bound to  (0E3E23BA) because the script does not exist or is not currently loaded
[03/22/2025 - 05:32:16PM] Error: Unable to bind script DLC2WaterScript (DLC2WaterScript->ObjectReference->Form) to alias Water on quest DLC2TTF2 (0401AAC8) because their base types do not match
[03/22/2025 - 05:32:16PM] Error: Property Dia on script QF_SLUTS_BootsLevel3_0C4665FE attached to SLUTS_AnetteUpgradeBootsLevel3 (0E4665FE) cannot be bound because SLUTS_HQDialogue (0E43DF88) is not the right type
[03/22/2025 - 05:32:16PM] Error: Property Dia on script QF_SLUTS_GagLevel3_0C46660C attached to SLUTS_AnetteUpgradeGagLevel3 (0E46660C) cannot be bound because SLUTS_HQDialogue (0E43DF88) is not the right type
[03/22/2025 - 05:32:16PM] Error: Property PlayerMarker on script SF_SLUTS_WE01RobScene_0B85B0CD attached to  (0E85B0CD) cannot be bound because <nullptr alias> (54) on <nullptr quest> (0E85B0B8) is not the right type

 

 

Posted

I'm sorry that English is not my first language, I'm currently using a translation program.
When I come to the door of SLUTS HQ, I go in through the Planning Room, but there is nothing in there, only two dogs Dexter, Ziggy. what is the reason why I can't get into the real Planning Room. or is there a teleportation command to get into the Planning Room?

Posted

I'm getting this error. Does anyone know why it might be happening?

I tried disabling DCL and using its patch to keep it active. I also tried different versions of the main mod. I checked BodySlide, but no meshes appear. I also tried different versions of the mods in the requirements, but nothing.

I also checked the console to see if any errors appear, but nothing appears.

ScreenShot19.png

Posted (edited)

I started a new game now and added v4.2 to the load order. However it does not appear in the MCM. Simple Slavery ++ doesn't see it either, it is like the mod did not initialize.

 

Any advice with this? W10 Pro, Steam, SE (not AE) I also double checked, I have all the requirements.

 

Edit: Same with v4.3. No lifesigns at all. The files are there, I could add a tattoo with SlaveTats from the mod.

Edited by monsta88
Posted

Love the mod!

 

Both the mechanics and the humorous style.

 

Also love how it interacts with Deviously helpless. (And the fact that your equipment is safe when this happens).

 

Can I make suggestions?

 

- SLUTS adds: for some extra slutty coins you travel with a magical publicity add. ¡so everyone knows they can hire SLUT services!: it's a sounded and loudy add... which means a lot of people around you will notice your presence.

 

- 24 hours localised dutty: for some slutty coins you remain in contact just in case there is an urgent delivery. While in 24 hours localised duty you can keep doing your own business, but you need to be available (and reach your base) in time for making the urgent delivery. The only part of the outfit you need to keep while in localised dutty is the pony tail (which identifies you as a S.L.U.T. worker and is the way for contacting you. If it starts to vibrate... you need to get to a carriage ASAP. The fact it is vibrating from time to time might make this difficult... by the way... (we could expand the pony tail communication system). If there is no urgent request in those 24 hours... ¡it's free slutty coins for you! 

 

Posted (edited)

Hi all,

 

I haven't played SLUTS since 3.3. Now I started a new game with 4.3. Is this a new feature, or a bug?

 

image.png.5c9a03f0ec0ab171b7d55ed938a56b5c.png

 

As you can see, he is near Windhelm, instead of being at Riften.

 

Edit: On a second thought, it feels like a bug. When I talked to him, he was busy (This person is busy), then he quickly checked the cargo and declared that everything is in order and gave me a new delivery.

 

Edit 2: Another weird place:

 

image.png.4b008f8fb57efd93b0ce5e30bcabe6a3.png

 

He also did the checking, but then just walked away. My character got untethered from the cart, so when I ran to him, he started talking about the missing cart. I could not reattach the cart, even with the Ctrl+E. If I can somehow get through this, I will switch to regular delivery, both of these were cart ones.

 

 

 

 

Edited by monsta88
Posted
On 2/11/2025 at 3:57 AM, Scrab said:

Ranks arent implement properly right now, but I really like that idea. Its also a nice compromise for the people that are worried about the time strictness

To Balance it out a little more, there should be harsher punishments for being late.

Posted (edited)
5 hours ago, Ixmore said:

To Balance it out a little more, there should be harsher punishments for being late.

 

A global punishment multiplier should be enough for multi-mod balancing. The journey will have mix difficulties because of other mods.

Edited by safado
Posted

Hi, I'd like to make a request: when you update would you please specify update safety status? Such as

  • it's safe to update mid-game
  • new game required
  • it's safe to update mid-game under condition xyz,

For instance, I have v 4.2 installed and have not done a run yet or been to the headquarters, can I update? Thanks.

Posted

I am still on version 3.5 and get this issue:

 

- When surrendering to guards, I get the Rehab dialog topics and they look fine, but when the guard says something like "I am going to take you to our favorite agen", nothing happens anymore and the guard just walks away.

 

- When approaching a carriage driver and asking him about the job offer, all dialog topics look fine, when the driver says something like "Let's start with the job", nothing happens anymore and the driver also doesn't have any SLUTS related dialog topics anymore.

 

Anyone else having this issue? How to solve it??

Posted

What are the dynamics of progressing the main quest and getting access to upgrades etc? New to the mod and want to see that it is working correctly before I sink a bunch of time hauling through skyrim. (Gone through several hauls already but I can't find Anette. I assume she will be at the HQ when I've done enough hauls or something?)

Posted
1 hour ago, blabber98 said:

What are the dynamics of progressing the main quest and getting access to upgrades etc? New to the mod and want to see that it is working correctly before I sink a bunch of time hauling through skyrim. (Gone through several hauls already but I can't find Anette. I assume she will be at the HQ when I've done enough hauls or something?)

Had same issue, also Velasco will not talk to me, he considers me an stranger and push me out of the house.

 

I recently updated to 4.3 and didn't checked yet if the problem persist.

Posted (edited)

Would yall ever be able to implement a ponygirl alternative start option so you could go straight into hauling freight?

Edited by miki47
grammar
Posted
1 hour ago, miki47 said:

Would yall ever be able to implement a ponygirl alternative start option so you could go straight into hauling freight?

 

Alternate Perspective + AP Sold Out

 

Also, SS++ has an option to Enslave you in the MCM.

Posted

Hello. I've tried fresh installation (no updating, just downloaded most recent version), and can't manage to start mod's events. No carriage driver has any dialogues, and even after I talked to a guy at the headquarters, who accepted me on a job (and gave a key), still no one (including this guy too) has any dialogues to start deliveries. Am I missing some not-so-obvious requirement? i've double checked, have everything from requirements (have only SexLab Framework on the first requirement, but it specifically mentioned that it still can work)

And tried both on existing (quite short time) save file and making completely fresh one, still no effect

Posted

SLUTSHQExterior02/  SLUTS_WRFence64ShiftL01 is Missing Textures . and  the  <Cutting Room Floor>  MOD's Buildings Overlap

Posted
8 hours ago, badbat111 said:

how do i start this the carriage drivers have no dialog for work inn keepers dont have the job that doesnt requier chopping wood dialog

 

Usually, innkeepers will have a dialogue like "Just once I would like a job without bloodshed." If you don't have that dialogue, check to see if there's a note in your inventory you didn't read - they hand you an ad for the job, and once you read it, you unlock the dialogue from carriage drivers.

Posted

I made my way to the headquarters for the first time today - are a bunch of the doors supposed to not be there? Only the Treasury, Shop, and Planning Room had doors I could interact with. Just wondered if my install is bad or if the rest unlock as you raise Filly Rank. On that note - does Filly Rank just increase as you do more runs? Didn't see any rank up dialogues, lol

Posted
2 hours ago, ZephyrusVenti said:

I made my way to the headquarters for the first time today - are a bunch of the doors supposed to not be there? Only the Treasury, Shop, and Planning Room had doors I could interact with. Just wondered if my install is bad or if the rest unlock as you raise Filly Rank. On that note - does Filly Rank just increase as you do more runs? Didn't see any rank up dialogues, lol

 

 

The doors issue is fine I believe.

 

HQ is under development currently.

 

Im not sure about how to progress in the mod. If anyone can clarify it would be awesome.

Posted
5 hours ago, try again. said:

Im not sure about how to progress in the mod. If anyone can clarify it would be awesome.

There's not really any progression. There used to be the ability to upgrade bits of the uniform, but that was removed in 4.0. A few months back Scrab said the plan was to add back the smithery and uniform upgrades after the alchemy lab's done, though.

Posted
On 1/7/2025 at 12:33 AM, past79 said:

 

Riiight, now I remember why I skipped testing 4.0. Still occurs in 4.1 btw.

 

Found Warrick, xx44CDDE -> xx44CDDD

Not sure about the other one though ("DoorScene"), a bunch of scenes seem to have been removed since 3.5, this one being one of them. Put in a NULL Ref for now, at least makes the Dyndolod watchdog shut up. And null shouldn't be worse than an invalid ref.

 

  Hide contents

sluts_factioncheck.jpg.c2d309c8b9b1248345c72bd3248bf81f.jpg

 

PS. Successfully created LODs, there is still one deleted reference and a missing script. Far fewer errors than in 3.5 though 👍
(the last warning is probably my own fault...)

 

Error: Deleted reference SLUTS.esp [REFR:000CADAC] (places CritterLandingMarker_Small [STAT:00022201] in GRUP Cell Temporary Children of SLUTSHQExterior02 [CELL:00009388] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,17))
Error: File not found scripts\slutshqbusinessledger.pex SLUTS.esp SLUTS_HQLedger "Business Ledger" [ACTI:AF3E23B9]
Warning: File not found textures\architecture\farmhouse\woodpost01.dds. Used by SLUTS.esp SLUTS_Woodpost [TXST:AF920AEE]

 

I have a the FactionCheckTrigger DynDoLOD error, so after searching quite a bit, this post is the closest thing to a fix.

 

I'm noob with xEdit, I was able to reach until this section but I don't know how change value properties to Null. Can you explain it, please? 🙏

Posted
On 4/4/2025 at 3:57 PM, Gudulba said:

I am still on version 3.5 and get this issue:

 

- When surrendering to guards, I get the Rehab dialog topics and they look fine, but when the guard says something like "I am going to take you to our favorite agen", nothing happens anymore and the guard just walks away.

 

- When approaching a carriage driver and asking him about the job offer, all dialog topics look fine, when the driver says something like "Let's start with the job", nothing happens anymore and the driver also doesn't have any SLUTS related dialog topics anymore.

 

Anyone else having this issue? How to solve it??

I reverted to version 3.4 and there everything is working fine. So it seems that it is not possible to upgrade from 3.4 to 3.5 or to 4.x on a running save, which is rather unfortunate.

 

@ScrabAny chance that the new versions 4.x could be successfully installed on a running save? That would allow a lot more people to play the new version I reckon.

Posted

So can we get upgrades and stuff yet in 4.x? And I wanted to give a suggestion, hobble chain upgrades? Would prevent ya from attacking with hands bound, and slow ya down a little (think its configurable, or it could be made configurable if the normal config doesnt work anymore) I figure if we can get a blindfold to make things harder, a hobble chain should be a possible upgrade too :p In one of the pics on the file page, it shows someone with hobble chains, tho Im not sure how they did that. It just puts me into the standard "leggings"/cuffs.

  • 2 weeks later...
Posted

image.png.0ce69cb2415d26b913826768fc55adde.png

hey does anyone know what could be causing this? i've reinstalled the mod and made sure all fo dependancies are installed, and uninstalled any incompatibilities, but im still getting this

 

thanks beforehand :3

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