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Posted
1 hour ago, not_a_waluigi said:

 

Do you have the very latest version of the mod? There was 1 version that did not have dialog on carriage drivers, but you can check a page or 2 backwards for solution to that, or update mod.

Posted
54 minutes ago, Zaflis said:

Do you have the very latest version of the mod? There was 1 version that did not have dialog on carriage drivers, but you can check a page or 2 backwards for solution to that, or update mod.

I'm pretty sure I do; I downloaded 4.1.0. I'll try that solution anyway, if redownloading and reinstalling doesn't help.

Posted (edited)

Unresolved FormIDs (2 found)

Activator - XX433808, XX44CDDB

Version : 4.1.0

 

Not sure if there are any others.

Have no idea where I should report it so I put this here.

 

EDIT :

found more unresolved FormIDs but (I think?) those are related to things not implemented yet.

All I have to do is just wait. No need to rush!

 

Spoiler

001.png.e1868a6716ee3ffdbb85b32a0a8d68d7.png

 

002.png.0517f0531d10174933bc420ecb67a1df.png

 

 

 

Edited by RightlyFrightenedLightning
more unresolved FormIDs
Posted
4 hours ago, RightlyFrightenedLightning said:

Not sure if there are any others.

Have no idea where I should report it so I put this here.

 

EDIT :

found more unresolved FormIDs but (I think?) those are related to things not implemented yet.

Those are related to removed content. They're from the old HQ that Scrab deleted in 4.0. The one for Anette's room isn't placed anywhere, and the faction check one is only in an inaccessible cell.

Posted
1 hour ago, chaimhewast said:

Those are related to removed content. They're from the old HQ that Scrab deleted in 4.0. The one for Anette's room isn't placed anywhere, and the faction check one is only in an inaccessible cell.

 

Great. Then I can erase those FormIDs in SSEEdit with no worry.

They were hindering me in running DynDOLOD.

 

Thanks for the info.

Posted
16 hours ago, Zaflis said:

Do you have the very latest version of the mod? There was 1 version that did not have dialog on carriage drivers, but you can check a page or 2 backwards for solution to that, or update mod.

Are you talking about the suggestion to stop and start the quest from the console? I tried that, but I'm not sure it did anything. (Carriage driver still has no new dialogue.)

Posted
18 hours ago, not_a_waluigi said:

Are you talking about the suggestion to stop and start the quest from the console? I tried that, but I'm not sure it did anything. (Carriage driver still has no new dialogue.)

No, if you have 4.1 then my suggestion i meant should have no effect on you.

Posted
12 hours ago, Zaflis said:

No, if you have 4.1 then my suggestion i meant should have no effect on you.

Hmm... well, I definitely have 4.1, and I already tried reinstalling.

Would it help if I shared a list of mods I have installed? Alternatively, is there a way I could disable the mod on an existing save without getting the "save file is corrupted" message?

Posted

For some reason my game doesn't have the mod specific devices installed, even though the rest of the mod works correctly. I can start a haul and get force unequipped, but no devices will be equipped to me, but everything else including the livery and carriage are all working just fine. The devices don't even appear in the console for me to add to my inventory.

Posted
13 minutes ago, moopie12 said:

For some reason my game doesn't have the mod specific devices installed, even though the rest of the mod works correctly. I can start a haul and get force unequipped, but no devices will be equipped to me, but everything else including the livery and carriage are all working just fine. The devices don't even appear in the console for me to add to my inventory.

You do have Devious Devices 5.2 (with or without DD NG) installed and working?

Posted
8 minutes ago, Talesien said:

You do have Devious Devices 5.2 (with or without DD NG) installed and working?

Yes, sorry forgot to mention that. DD (as well as the "for him" and beast race add-ons) are all installed and functioning properly, the devices are all in the game and can be equipped/locked/etc. It's just the devices from this mod (and any devices that they borrow from DD) that are not being equipped to my character when I start a haul.

Posted (edited)
On 9/20/2024 at 11:19 AM, urged116.9 said:

it keep saying rehabilitation even failed but i cant find out why

having the same issue here + SS+ says similar thing but for slavery, have all requirements, is it because I installed the mod mid way through a game?

edit: yes, that does seem to be the problem, mod works when starting fresh save

Edited by turnerd20
Posted (edited)
On 1/12/2025 at 12:44 AM, not_a_waluigi said:

The mod is breaking in odd ways for me. None of the innkeepers or carriage drivers have any new dialogue, so I can't start the quest. I also stumbled onto S.L.U.T.S. Headquarters while exploring, but it was devoid of NPCs and had one missing texture as well.


I thought I might be missing a dependency, but I double checked and everything in the requirements list is installed. I also tried sorting my load order again, but it didn't help. Maybe it's because I installed the mod mid-playthrough?


I'm in the same boat. 1.5.97, all dependencies are installed and BEES is running too. Managed to get a delivery chain started via SS, but none of the carriage drivers or innkeepers offer quest start, and HQ is void of any life and has unloaded buildings.

I've tried both 3.5 and 4.0 and they seem have the same result. Maybe I'm just made of stupid and misunderstand the installation process - I've tried both having only 4.1 version and also mounting it on top of original 1.2. There's no conflict with two of them on, but quest is still improssible to start.

I'm running out of ideas, so any help will be greatly appreciated :3

Edited by PeteeUwU
Posted

"the actor is not a valide sluts driver.
If you just started a new game, try to reload once"

 

This arose when requesting to transport cargo to a caravan driver near Markarth, has anyone encountered the problem?

Posted

I am not really sure my question belongs here specifically as there is at least one other mod out there with the same issue but perhaps you han help me
So I switched to SE/AE and installed most of the mods I used before along with some specific to SE, this mod among them. But while other mods I managed to make work, this one just is not recognised by the game and after I close it, MO just unchecks it's ESP in the list by itself.
My Skyrim is v1.6.1130, I am using Mod Organiser and by the looks of it have all the required mods. Can you people suggest any solutions? If I am to provide logs or additional info, could you dumb it down for me to understang how to do it? Thanks

Posted

Just installed the mod and got the quest working (am now a slut) but my woman has no ponytail butplug or carraige, just the other outfit. Isn`t she allways supposed to have a carriage?

Posted

Sorry to disturb everyone,I also encountered a situation where the carriage driver and hotel owner did not have a dialogue option to trigger tasks while using version 4.1

Have MCM menu and the new headquarters has several NPCs, but there are no special conversations
 

I have tried the method mentioned in the post about deleting Valesco aliases, but it has not worked

My gaming environment can run version 3.5 without any issues, and upgrading to version 4.1 is a new game
 

Do I need to fully open a new game if I update to 4.1? (I usually read the initial save of the abandoned prison because choosing to open a new game may cause other issues.)
I think there are others who have encountered the same problem as me. If there is a solution, I would be very grateful. I really like this mod and its creativity

 

ps:My native language is not English, please forgive me if there are any grammar or vocabulary errors

Posted
8 hours ago, FateElf said:

Sorry to disturb everyone,I also encountered a situation where the carriage driver and hotel owner did not have a dialogue option to trigger tasks while using version 4.1

Have MCM menu and the new headquarters has several NPCs, but there are no special conversations
 

I have tried the method mentioned in the post about deleting Valesco aliases, but it has not worked

My gaming environment can run version 3.5 without any issues, and upgrading to version 4.1 is a new game
 

Do I need to fully open a new game if I update to 4.1? (I usually read the initial save of the abandoned prison because choosing to open a new game may cause other issues.)
I think there are others who have encountered the same problem as me. If there is a solution, I would be very grateful. I really like this mod and its creativity

 

ps:My native language is not English, please forgive me if there are any grammar or vocabulary errors

Mid-save upgrade from 3.5 to 4.1 isnt possible. You would need to start a totally new save to get it fixed or just keep 3.5

Posted
2 hours ago, Caligula Big said:

Mid-save upgrade from 3.5 to 4.1 isnt possible. You would need to start a totally new save to get it fixed or just keep 3.5

I'm sorry for any confusion caused. What I meant was that I opened a new game using an initial save from Abandoned Prison, which was not running version 3.5 or any other version of this mod

Posted

v 4.1.0 cant see items in philly coins trade menu in the HQ. Can exchange though for items but they are not visible. Maybe bacause of voice files of version 3.1?

Posted
7 hours ago, REALnomad said:

v 4.1.0 cant see items in philly coins trade menu in the HQ. Can exchange though for items but they are not visible. Maybe bacause of voice files of version 3.1?

I think I'm having the same issue with v4.2.0, but I don't have the voice files.

Blank Filly Coins Menu.png

Posted

Hi everyone, has anyone encountered a situation where after completing a quest the player still had the equipment and animation of the pony? (Sorry, English is not my native language)

Posted (edited)

A couple questions:
does the latest version require a fresh save? Ive been playing it on a preexisting save and it seems to be working alright but am I going to miss stuff or run into errors later on if I don't have a fresh save?
also I installed the dcl patch but when I talk to a guard about the rehabilitation task my screen fades to black like I am going to be teleported but then I just end up in the same spot and cant move. i thought the patch might have been to fix this or is it for something else? and if that's the case is there a fix for that otherwise?

Edited by corbyn121
Posted

I installed the mod, but no one has anything for me about S.L.U.T.S. (it's in the mods menu). None of them, Innkeeper, Stewards or Carriage Driver, have anything or talk about this mod. Can you help me? Do I need to do something?

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