Jump to content

Recommended Posts

Posted
8 hours ago, FateElf said:

Sorry to disturb everyone,I also encountered a situation where the carriage driver and hotel owner did not have a dialogue option to trigger tasks while using version 4.1

Have MCM menu and the new headquarters has several NPCs, but there are no special conversations
 

I have tried the method mentioned in the post about deleting Valesco aliases, but it has not worked

My gaming environment can run version 3.5 without any issues, and upgrading to version 4.1 is a new game
 

Do I need to fully open a new game if I update to 4.1? (I usually read the initial save of the abandoned prison because choosing to open a new game may cause other issues.)
I think there are others who have encountered the same problem as me. If there is a solution, I would be very grateful. I really like this mod and its creativity

 

ps:My native language is not English, please forgive me if there are any grammar or vocabulary errors

Mid-save upgrade from 3.5 to 4.1 isnt possible. You would need to start a totally new save to get it fixed or just keep 3.5

Posted
2 hours ago, Caligula Big said:

Mid-save upgrade from 3.5 to 4.1 isnt possible. You would need to start a totally new save to get it fixed or just keep 3.5

I'm sorry for any confusion caused. What I meant was that I opened a new game using an initial save from Abandoned Prison, which was not running version 3.5 or any other version of this mod

Posted

v 4.1.0 cant see items in philly coins trade menu in the HQ. Can exchange though for items but they are not visible. Maybe bacause of voice files of version 3.1?

Posted
7 hours ago, REALnomad said:

v 4.1.0 cant see items in philly coins trade menu in the HQ. Can exchange though for items but they are not visible. Maybe bacause of voice files of version 3.1?

I think I'm having the same issue with v4.2.0, but I don't have the voice files.

Blank Filly Coins Menu.png

Posted

Hi everyone, has anyone encountered a situation where after completing a quest the player still had the equipment and animation of the pony? (Sorry, English is not my native language)

Posted (edited)

A couple questions:
does the latest version require a fresh save? Ive been playing it on a preexisting save and it seems to be working alright but am I going to miss stuff or run into errors later on if I don't have a fresh save?
also I installed the dcl patch but when I talk to a guard about the rehabilitation task my screen fades to black like I am going to be teleported but then I just end up in the same spot and cant move. i thought the patch might have been to fix this or is it for something else? and if that's the case is there a fix for that otherwise?

Edited by corbyn121
Posted

I installed the mod, but no one has anything for me about S.L.U.T.S. (it's in the mods menu). None of them, Innkeeper, Stewards or Carriage Driver, have anything or talk about this mod. Can you help me? Do I need to do something?

Posted

There are errors in SLUTS_FactionCheckTrigger  preventing dyndolod from working, you removed few records and didnt update this one, is it intended?

Posted
11 hours ago, atehu said:

There are errors in SLUTS_FactionCheckTrigger  preventing dyndolod from working, you removed few records and didnt update this one, is it intended?

 

Thank you very much for helping me... I didn't do that... suddenly removing and putting mods in may have damaged it... I don't know what "dyndolod" would be... Can you help me fix it?

Posted
11 hours ago, Moacir Jr said:

 

Thank you very much for helping me... I didn't do that... suddenly removing and putting mods in may have damaged it... I don't know what "dyndolod" would be... Can you help me fix it?

Dyndolod is lod generator. I wasn't responding to your post tho, i just reported a bug i found.

Posted
On 2/1/2025 at 8:08 PM, Moacir Jr said:

I installed the mod, but no one has anything for me about S.L.U.T.S. (it's in the mods menu). None of them, Innkeeper, Stewards or Carriage Driver, have anything or talk about this mod. Can you help me? Do I need to do something?

But to give you some clue:
1) make absolute sure everything is installed and as theauthor stated new game is required
2) put sluts at the bottom of load order, the mod modifies few vanilla dialogues, it might be simply conflict with other mode
3) if after 2) setp it does work it would be worth making patch in xedit - its pretty simple. its good practice to ALWAYS check new plugins for potential conflicts with vanilla records

Posted (edited)

Looking the S.L.U.T.S. HQ, I can't help but wonder why there's devious contraptions around. Are some ponies intended to be stuck in them and I bet they probably would be if it wasn't so buggy with NPCs. It wouldn't be a bad idea if you can get payed in filly coins for every in game hour your in the contraptions in the HQ.

 

Edit: Well I know in the old HQ there were girls that were bound in a row of torture racks in the original storage/trophy room. Though I bet those girl's where intended to be mannequins

Edited by Ixmore
Posted (edited)
On 2/7/2025 at 2:55 PM, atehu said:

But to give you some clue:
1) make absolute sure everything is installed and as theauthor stated new game is required
2) put sluts at the bottom of load order, the mod modifies few vanilla dialogues, it might be simply conflict with other mode
3) if after 2) setp it does work it would be worth making patch in xedit - its pretty simple. its good practice to ALWAYS check new plugins for potential conflicts with vanilla records

I think I found the problem

 

In the log of the Dynamic Dialog Replacer, which the mod needs, there is this:

[11:35:37.271] [2352 ] DynamicDialogueReplacer v1-0-2-0
[11:35:37.271] [2352 ] installed hooks
[11:35:37.271] [2352 ] DynamicDialogueReplacer loaded
[11:36:05.971] [4416 ] Initializing replacements
[11:36:05.971] [4416 ] [E] Error loading replacements in Data\SKSE\DynamicDialogueReplacer. Folder is empty or does not exist - A operação foi concluída com êxito.


This folder exists but is empty. Who should fill out this folder?

Edited by Moacir Jr
Posted
5 hours ago, Moacir Jr said:

Who should fill out this folder?

There should have been a "SLUTS.yml" file in there from SLUTS 4.2.

 

I have seen in other threads that DDR 1.0.2 is bugged though (at the very least, GetGlobalValue requires you to define aliases for it to recognize them), so it might not work as intended.

Posted
4 hours ago, chaimhewast said:

There should have been a "SLUTS.yml" file in there from SLUTS 4.2.

 

I have seen in other threads that DDR 1.0.2 is bugged though (at the very least, GetGlobalValue requires you to define aliases for it to recognize them), so it might not work as intended.

I figured... and thank you very much for your help.

 

Could you please, if you can of course, send me this file so I can force it here in the folder? I've already tried uninstalling Sluts, reinstalling it, creating a new save, but nothing filled this folder.

Posted (edited)
On 2/9/2025 at 5:12 AM, Moacir Jr said:

Could you please, if you can of course, send me this file so I can force it here in the folder? I've already tried uninstalling Sluts, reinstalling it, creating a new save, but nothing filled this folder.

DDR is only required with 4.2 onward (I listed the requirement a little too early)

 

Download 4.2, which is now uploaded on LL, this one has the DDR config included

Edited by Scrab
Posted
On 2/7/2025 at 9:33 PM, Ixmore said:

Looking the S.L.U.T.S. HQ, I can't help but wonder why there's devious contraptions around. Are some ponies intended to be stuck in them and I bet they probably would be if it wasn't so buggy with NPCs. It wouldn't be a bad idea if you can get payed in filly coins for every in game hour your in the contraptions in the HQ.

They are intended as ambient mostly, and maybe the player will interact with them from time to time. I also trust DDNG will fix the NPC issues with them, they already did a lot of progress there

 

Posted
2 hours ago, Scrab said:

DDR is only required with 4.2 onward (I listed the requirement a little too early)

 

Download 4.2, which is now uploaded on LL, this one has the DDR config included

Oh, thank you, i will download this new version... 

Posted

The problem with the errors that prevent dyndolod from running still exists in the newest version. There are a bunch of errors that couldn't be resolved.

 

Spoiler

[00:00] Checking for Errors in [0B] SLUTS.esp
[00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252  (ANSI - Lateinisch I)
[00:00] SLUTS_AnettesRoomTrigger [ACTI:0B433808]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B405BC3] <Error: Could not be resolved>
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B42E688] <Error: Could not be resolved>
[00:00] SLUTS_FactionCheckTrigger [ACTI:0B44CDDB]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B457070] <Error: Could not be resolved>
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B44CDDE] <Error: Could not be resolved>
[00:01] <Warning: Unused data in:  \ [0B] SLUTS.esp \ [21] GRUP Top "CELL" \ [4] GRUP Interior Cell Block 8 \ [1] GRUP Interior Cell Sub-Block 6 \ [1] GRUP Cell Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [0] GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [4] [REFR:0B3A0617] (places DLC1DarkFallWater [ACTI:02006B94] in GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488]) \ [4] XWCU - Water Currents>
[00:01] [REFR:0B3A052C] (places zadc_TorturePole05 "Torture Pole (Sitting)" [ACTI:0A00E9EA] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:01] [REFR:0B386F5F] (places zadc_BondageChair "Bondage Chair" [ACTI:0A007DB9] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:01] [REFR:0B3A0521] (places zadc_gallowspole_upside_down "Pole (Upside Down)" [ACTI:0A008325] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:01] SLUTS_Main "S.L.U.T.S: Wide Open For Business!" [QUST:0B005900]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B9A49A4] <Error: Could not be resolved>
[00:01] SLUTS_WE01RobScene [SCEN:0B85B0CD]
[00:01]     SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLUTS_WE01 "Sluts Bandit Ambush" [QUST:0B85B0B8]">
[00:01] Done: Checking for Errors, Processed Records: 6985, Errors found: 7, Elapsed Time: 00:01

 

It would be nice if that could get fixed.

Posted
10 hours ago, Scrab said:

DDR is only required with 4.2 onward (I listed the requirement a little too early)

 

Download 4.2, which is now uploaded on LL, this one has the DDR config included

sad. The problem persists even in 4.2.0 The S.L.U.T.S. menu appears in the mod configuration, but no dialog appears in either the coachmen or the inns.

Posted
On 11/9/2024 at 4:01 AM, Scrab said:

In future versions of SLUTS, you will be able to

  • make Oilments with Yagdos help. These can be used during Hauls (wont be removed by the undress spell) and offer temporary buffs (like making you non hostile to certain creatures, converting magicka to stamina, improve stamina regen, ...) (You can ofc also use them outside of Hauls)
  • update your Filly gear by Anette, which will remove the debuffs from the gear and at later stages even add some buffs
  • since I like the idea of the license system suggested by lurker, likely also be able to increase the time via request to Velasco
  • I havent forgotten about Filly Rewards either, which will give (small) permanent buffs to your gear as well once you completed a full set
    • Ive not talked about filly rewards a lot yet, so a quick rundown what they are about:
      • There will be a set for each color (black, white, red, blue, pink, yellow?, green?)
      • Each full set will give a small bonus (e.g. +20 stamina, +5 armor, ...)
      • You get vouchers for completing missions or doing hauls
      • vouchers can be used to obtain for a random Reward Item (basically a lottery)
      • Duplicate armor pieces can be sold or traded
        • You can sell them to blacksmiths for gold
        • You can sell them to other SLUTS for Filly Coins (V5+)
        • Some SLUTS may also be willing to trade them for another, different piece (V5+)
        • You can also buy them from a special shop in HQ (V5+)
      • Completing a set means storing the entire set in the trophy room (HQ storage building, introduced towards the end of V4)

 

All of these things will allow you to complete hauls within the time limit more easily, and likely at some point make it non-existent and being early becomes the norm. Until I manage to implement these things being late is normal and again, being late isnt the end of the world. A slight payment deduction that will rarely put a dent in your overall income and has no negative consequences beyond that since all content that could build up on that isnt implemented yet

 There Is something I'd like to suggest. I Noticed that ranks seem to be a thing so maybe you could start out with more time, but the deadline and time limit shrinks as you go up the ranks forcing you to invest your filly coins in oitments and gear. I'd also would be a good idea to take a page out of the Devious Training mod or Devious Lore and provide a quests that gives you a couple permanent effects that benefits while your wearing devious devices in general. The quests could be given by a SLUTS veteran.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...