Moacir Jr Posted February 1, 2025 Posted February 1, 2025 1 hour ago, chaimhewast said: What version of Skyrim are you playing? If it's before 1.6.1130, you need to install BEES for it to work. SE, i installed BEES. Attached, papyrus.log... There are many errors inside... Papyrus.0.log
Moacir Jr Posted February 4, 2025 Posted February 4, 2025 On 2/1/2025 at 6:59 PM, Moacir Jr said: SE, i installed BEES. Attached, papyrus.log... There are many errors inside... Papyrus.0.log 2.47 MB · 1 download Sorry to bother you Do you suddenly need more information? Ask me what you need and I will generate and send it
atehu Posted February 6, 2025 Posted February 6, 2025 There are errors in SLUTS_FactionCheckTrigger preventing dyndolod from working, you removed few records and didnt update this one, is it intended?
Moacir Jr Posted February 6, 2025 Posted February 6, 2025 11 hours ago, atehu said: There are errors in SLUTS_FactionCheckTrigger preventing dyndolod from working, you removed few records and didnt update this one, is it intended? Thank you very much for helping me... I didn't do that... suddenly removing and putting mods in may have damaged it... I don't know what "dyndolod" would be... Can you help me fix it?
atehu Posted February 7, 2025 Posted February 7, 2025 11 hours ago, Moacir Jr said: Thank you very much for helping me... I didn't do that... suddenly removing and putting mods in may have damaged it... I don't know what "dyndolod" would be... Can you help me fix it? Dyndolod is lod generator. I wasn't responding to your post tho, i just reported a bug i found.
atehu Posted February 7, 2025 Posted February 7, 2025 On 2/1/2025 at 8:08 PM, Moacir Jr said: I installed the mod, but no one has anything for me about S.L.U.T.S. (it's in the mods menu). None of them, Innkeeper, Stewards or Carriage Driver, have anything or talk about this mod. Can you help me? Do I need to do something? But to give you some clue: 1) make absolute sure everything is installed and as theauthor stated new game is required 2) put sluts at the bottom of load order, the mod modifies few vanilla dialogues, it might be simply conflict with other mode 3) if after 2) setp it does work it would be worth making patch in xedit - its pretty simple. its good practice to ALWAYS check new plugins for potential conflicts with vanilla records
Ixmore Posted February 7, 2025 Posted February 7, 2025 (edited) Looking the S.L.U.T.S. HQ, I can't help but wonder why there's devious contraptions around. Are some ponies intended to be stuck in them and I bet they probably would be if it wasn't so buggy with NPCs. It wouldn't be a bad idea if you can get payed in filly coins for every in game hour your in the contraptions in the HQ. Edit: Well I know in the old HQ there were girls that were bound in a row of torture racks in the original storage/trophy room. Though I bet those girl's where intended to be mannequins Edited February 8, 2025 by Ixmore
Moacir Jr Posted February 8, 2025 Posted February 8, 2025 (edited) On 2/7/2025 at 2:55 PM, atehu said: But to give you some clue: 1) make absolute sure everything is installed and as theauthor stated new game is required 2) put sluts at the bottom of load order, the mod modifies few vanilla dialogues, it might be simply conflict with other mode 3) if after 2) setp it does work it would be worth making patch in xedit - its pretty simple. its good practice to ALWAYS check new plugins for potential conflicts with vanilla records I think I found the problem In the log of the Dynamic Dialog Replacer, which the mod needs, there is this: [11:35:37.271] [2352 ] DynamicDialogueReplacer v1-0-2-0 [11:35:37.271] [2352 ] installed hooks [11:35:37.271] [2352 ] DynamicDialogueReplacer loaded [11:36:05.971] [4416 ] Initializing replacements [11:36:05.971] [4416 ] [E] Error loading replacements in Data\SKSE\DynamicDialogueReplacer. Folder is empty or does not exist - A operação foi concluída com êxito. This folder exists but is empty. Who should fill out this folder? Edited February 8, 2025 by Moacir Jr
chaimhewast Posted February 9, 2025 Posted February 9, 2025 5 hours ago, Moacir Jr said: Who should fill out this folder? There should have been a "SLUTS.yml" file in there from SLUTS 4.2. I have seen in other threads that DDR 1.0.2 is bugged though (at the very least, GetGlobalValue requires you to define aliases for it to recognize them), so it might not work as intended.
Moacir Jr Posted February 9, 2025 Posted February 9, 2025 4 hours ago, chaimhewast said: There should have been a "SLUTS.yml" file in there from SLUTS 4.2. I have seen in other threads that DDR 1.0.2 is bugged though (at the very least, GetGlobalValue requires you to define aliases for it to recognize them), so it might not work as intended. I figured... and thank you very much for your help. Could you please, if you can of course, send me this file so I can force it here in the folder? I've already tried uninstalling Sluts, reinstalling it, creating a new save, but nothing filled this folder.
Scrab Posted February 10, 2025 Author Posted February 10, 2025 (edited) On 2/9/2025 at 5:12 AM, Moacir Jr said: Could you please, if you can of course, send me this file so I can force it here in the folder? I've already tried uninstalling Sluts, reinstalling it, creating a new save, but nothing filled this folder. DDR is only required with 4.2 onward (I listed the requirement a little too early) Download 4.2, which is now uploaded on LL, this one has the DDR config included Edited February 10, 2025 by Scrab
Scrab Posted February 10, 2025 Author Posted February 10, 2025 On 2/7/2025 at 9:33 PM, Ixmore said: Looking the S.L.U.T.S. HQ, I can't help but wonder why there's devious contraptions around. Are some ponies intended to be stuck in them and I bet they probably would be if it wasn't so buggy with NPCs. It wouldn't be a bad idea if you can get payed in filly coins for every in game hour your in the contraptions in the HQ. They are intended as ambient mostly, and maybe the player will interact with them from time to time. I also trust DDNG will fix the NPC issues with them, they already did a lot of progress there
Moacir Jr Posted February 10, 2025 Posted February 10, 2025 2 hours ago, Scrab said: DDR is only required with 4.2 onward (I listed the requirement a little too early) Download 4.2, which is now uploaded on LL, this one has the DDR config included Oh, thank you, i will download this new version...
YuFeng Posted February 10, 2025 Posted February 10, 2025 The problem with the errors that prevent dyndolod from running still exists in the newest version. There are a bunch of errors that couldn't be resolved. Spoiler [00:00] Checking for Errors in [0B] SLUTS.esp [00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Lateinisch I) [00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Lateinisch I) [00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252 (ANSI - Lateinisch I) [00:00] SLUTS_AnettesRoomTrigger [ACTI:0B433808] [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B405BC3] <Error: Could not be resolved> [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B42E688] <Error: Could not be resolved> [00:00] SLUTS_FactionCheckTrigger [ACTI:0B44CDDB] [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B457070] <Error: Could not be resolved> [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B44CDDE] <Error: Could not be resolved> [00:01] <Warning: Unused data in: \ [0B] SLUTS.esp \ [21] GRUP Top "CELL" \ [4] GRUP Interior Cell Block 8 \ [1] GRUP Interior Cell Sub-Block 6 \ [1] GRUP Cell Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [0] GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [4] [REFR:0B3A0617] (places DLC1DarkFallWater [ACTI:02006B94] in GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488]) \ [4] XWCU - Water Currents> [00:01] [REFR:0B3A052C] (places zadc_TorturePole05 "Torture Pole (Sitting)" [ACTI:0A00E9EA] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:01] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] [REFR:0B386F5F] (places zadc_BondageChair "Bondage Chair" [ACTI:0A007DB9] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:01] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] [REFR:0B3A0521] (places zadc_gallowspole_upside_down "Pole (Upside Down)" [ACTI:0A008325] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687]) [00:01] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved> [00:01] SLUTS_Main "S.L.U.T.S: Wide Open For Business!" [QUST:0B005900] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B9A49A4] <Error: Could not be resolved> [00:01] SLUTS_WE01RobScene [SCEN:0B85B0CD] [00:01] SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLUTS_WE01 "Sluts Bandit Ambush" [QUST:0B85B0B8]"> [00:01] Done: Checking for Errors, Processed Records: 6985, Errors found: 7, Elapsed Time: 00:01 It would be nice if that could get fixed.
Moacir Jr Posted February 10, 2025 Posted February 10, 2025 10 hours ago, Scrab said: DDR is only required with 4.2 onward (I listed the requirement a little too early) Download 4.2, which is now uploaded on LL, this one has the DDR config included sad. The problem persists even in 4.2.0 The S.L.U.T.S. menu appears in the mod configuration, but no dialog appears in either the coachmen or the inns.
Ixmore Posted February 10, 2025 Posted February 10, 2025 On 11/9/2024 at 4:01 AM, Scrab said: In future versions of SLUTS, you will be able to make Oilments with Yagdos help. These can be used during Hauls (wont be removed by the undress spell) and offer temporary buffs (like making you non hostile to certain creatures, converting magicka to stamina, improve stamina regen, ...) (You can ofc also use them outside of Hauls) update your Filly gear by Anette, which will remove the debuffs from the gear and at later stages even add some buffs since I like the idea of the license system suggested by lurker, likely also be able to increase the time via request to Velasco I havent forgotten about Filly Rewards either, which will give (small) permanent buffs to your gear as well once you completed a full set Ive not talked about filly rewards a lot yet, so a quick rundown what they are about: There will be a set for each color (black, white, red, blue, pink, yellow?, green?) Each full set will give a small bonus (e.g. +20 stamina, +5 armor, ...) You get vouchers for completing missions or doing hauls vouchers can be used to obtain for a random Reward Item (basically a lottery) Duplicate armor pieces can be sold or traded You can sell them to blacksmiths for gold You can sell them to other SLUTS for Filly Coins (V5+) Some SLUTS may also be willing to trade them for another, different piece (V5+) You can also buy them from a special shop in HQ (V5+) Completing a set means storing the entire set in the trophy room (HQ storage building, introduced towards the end of V4) All of these things will allow you to complete hauls within the time limit more easily, and likely at some point make it non-existent and being early becomes the norm. Until I manage to implement these things being late is normal and again, being late isnt the end of the world. A slight payment deduction that will rarely put a dent in your overall income and has no negative consequences beyond that since all content that could build up on that isnt implemented yet There Is something I'd like to suggest. I Noticed that ranks seem to be a thing so maybe you could start out with more time, but the deadline and time limit shrinks as you go up the ranks forcing you to invest your filly coins in oitments and gear. I'd also would be a good idea to take a page out of the Devious Training mod or Devious Lore and provide a quests that gives you a couple permanent effects that benefits while your wearing devious devices in general. The quests could be given by a SLUTS veteran.
George123456789@@ Posted February 11, 2025 Posted February 11, 2025 Is this norma lfor S.L.U.T.S headquarters https://i.postimg.cc/cCsRdQW1/20250210213003-1.jpg
Ixmore Posted February 11, 2025 Posted February 11, 2025 41 minutes ago, George123456789@@ said: Is this norma lfor S.L.U.T.S headquarters https://i.postimg.cc/cCsRdQW1/20250210213003-1.jpg If your referring to the door-less buildings, then yes; this mod is still a work in progress.
Dowser Posted February 11, 2025 Posted February 11, 2025 Would love to try to figure out how to have Animated Carriages use this LOL
Ixmore Posted February 11, 2025 Posted February 11, 2025 1 hour ago, Dowser said: Would love to try to figure out how to have Animated Carriages use this LOL As much as I would love to see it, I don't think Scrab is planning on making that change. However one commenter purposed a solution a few years ago.
Dowser Posted February 11, 2025 Posted February 11, 2025 2 hours ago, Ixmore said: As much as I would love to see it, I don't think Scrab is planning on making that change. However one commenter purposed a solution a few years ago. Neat - will read and ponder. I wasnt even thinking the player. Just NPC's yoked up
Scrab Posted February 11, 2025 Author Posted February 11, 2025 12 hours ago, Ixmore said: There Is something I'd like to suggest. I Noticed that ranks seem to be a thing so maybe you could start out with more time, but the deadline and time limit shrinks as you go up the ranks forcing you to invest your filly coins in oitments and gear. I'd also would be a good idea to take a page out of the Devious Training mod or Devious Lore and provide a quests that gives you a couple permanent effects that benefits while your wearing devious devices in general. The quests could be given by a SLUTS veteran. Ranks arent implement properly right now, but I really like that idea. Its also a nice compromise for the people that are worried about the time strictness The latter, Im not entirely sold on, as interacting with non-SLUTS devices in any way beyond simply recognizing them might go a little beyond the scope of this project, Im worried about weird side effects or design conflicts with mods such as those training mods or other DD mods 1
Kanutten Posted February 13, 2025 Posted February 13, 2025 I don't get any conversations with innkeepers or carriage drivers. Neither with 4.1 or 4.2. Haven't had any other version of sluts installed, have ddr. Talked with V..something at HQ he said he had jobs in the first conversation but didn't have any later. Sluts is at the end of the loadorder.
Moacir Jr Posted February 14, 2025 Posted February 14, 2025 8 hours ago, Kanutten said: I don't get any conversations with innkeepers or carriage drivers. Neither with 4.1 or 4.2. Haven't had any other version of sluts installed, have ddr. Talked with V..something at HQ he said he had jobs in the first conversation but didn't have any later. Sluts is at the end of the loadorder. I have the same problem, but so far, I have tried several tips, but none of them have worked.
Parkbum Posted February 14, 2025 Posted February 14, 2025 On 2/11/2025 at 6:57 AM, Scrab said: Ranks arent implement properly right now, but I really like that idea. Its also a nice compromise for the people that are worried about the time strictness The latter, Im not entirely sold on, as interacting with non-SLUTS devices in any way beyond simply recognizing them might go a little beyond the scope of this project, Im worried about weird side effects or design conflicts with mods such as those training mods or other DD mods In reference to your comment and for others who are looking, there are already plenty of mods, like Devious Training, that don't conflict or depend on SLUTS but provide additional (usually beneficial) effects. That one in particular will increase movement speed if wearing devious footwear for long enough. It makes doing multiple deliveries in a row slightly easier. Speaking of scope, is there a chance you could modify the type of plug the player gets? I would like to avoid letting her orgasm for as long as possible; she should not be rewarded until she gets back to "normal". Maybe an edging plug is added if the pony is in debt or there's a Filly Coin upgrade that changes the plug type. The mod Lauras Bondage Shop has a "Teaser" plug for reference. Hopefully, this wouldn't be too much of a lift. 1
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