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Posted

After downloading and installing 4.2, the tail and boots don't appear in Bodyslide with the rest of the files and are transparent in game (the harness and gloves work fine).

Screenshot (1).png

Posted

Got a job to deliver to Velasco. Made it there with the cargo, but the cargo and cart don't follow me into the building when I go inside. Velasco then says that I've lost the cargo, despite it being right outside. Is there a way to deliver it into a building or do I have to wait for him to come outside?

Posted
On 2/11/2025 at 3:57 AM, Scrab said:

Its also a nice compromise for the people that are worried about the time strictness

 

If you want to further penalizes the players it seemed like DocClox a planed on the player being strapped to a carriage and whipped for a failed delivery and maybe in this mod's case, it could also be a late delivery. One idea that could be done is your forced to whore yourself out as punishment or other tasks to pay down your debt

Posted

I have a problem with the mod, so for context the mod works wsomewhat, i use ss++, after being sold there to sluts the dialog plays with the carrage driver and after that this message appears
image.png.a8728c6d7de139296a5386ff04ab6d5e.png
what can i do to fix this
any help is appreciated
thanks for your help 

Posted
2 hours ago, SlyWitch said:

I have a problem with the mod, so for context the mod works wsomewhat, i use ss++, after being sold there to sluts the dialog plays with the carrage driver and after that this message appears
image.png.a8728c6d7de139296a5386ff04ab6d5e.png
what can i do to fix this
any help is appreciated
thanks for your help 

 

If you have logging turned on you can try looking in Papyrus0.log for this line:

INFO - [SLUTS] Attempting Chain Mission with new Dispatcher

And (if it didn't error out before the debug tried to log it) it should give you the formids of the dispatcher and the recipient, so you can tell who the recipient is supposed to have been.

Posted (edited)

Personal tips that have helped me:

1. At timescale 10 due to the way the math is handled I was getting 2 hour assignments for both Whiterun to Falkreath and Falkreath to Solitude. Since Falkreath to Solitude is twice as far this was a bit annoying. Also given my mods (slower in heels and using stamina to jog) 2 hours wasn't going to cut it for either run. On "hard pilferage" you'll get fined for being late and I was fined something like 4 runs worth of coins for greatly exceeding the time. After a lot of extra logging and looking through the math I'd recommend to players to either lower pilferage to medium or change SLUTS_ExpectedDelay in the .esp to a higher number than the default 1 (at least 2 or 3, maybe higher). You can save right before accepting a job and try "set SLUTS_ExpectedDelay to X" in the console without quotes with a number for X to see what sort of times you get. The times are padded by .5 and always rounded up to the nearest hour so there's not always a change between two values but this is basically a multiplier so it should have big results as you go above 1.

2. If you're using Unforgiving Devices and patching it with Synthesis, add SLUTS.esp to your blacklist before patching. In between runs your screen fades to black as this mod tries to re-equip you and if you've patched the devices (which is unnecessary) it can take as long as 5 minutes due to the fact that each of the 6 or so device interactions takes a while to time out.

Edited by arbiter
Posted
On 3/12/2025 at 12:26 PM, Scarecrow777 said:

When I start a cargo quest the cart never attaches. I'm playing AE and have the latest version S.L.U.T.S Resume and the XP32 skeleton.

There's a 50 percent chance of getting a package instead of having the cart attached. You can change this in the MCM menu. Do you have a package in your inventory?

Posted (edited)
On 2/26/2025 at 8:24 AM, Scrab said:

To the people that have issues getting the mod to work, when you type "sqv sluts_main" into the console, what do you see? Does typing "setstage sluts_main 30" into the console fix the issue?

 

Hello,

 

I did what you asked, and follow the sqv sluts_main list and when I do the command setstage sluts_main 30, I receive a key, complete a quest and nothing else happens. no dialogue with the NPCs, nothing.

 

My plugins.txt are attached... If you can look, and see something that might be conflicting, I would appreciate it.


And my DynamicDialogueReaplcer.log:

[09:40:30.586] [14996] [I] DynamicDialogueReplacer v1-0-2-0
[09:40:30.587] [14996] [I] installed hooks
[09:40:30.587] [14996] [I] DynamicDialogueReplacer loaded
[09:41:07.127] [12668] [I] Initializing replacements
[09:41:07.127] [12668] [I] Loaded 0 response replacements, 2 topic replacements and 0 scripts from Data\SKSE\DynamicDialogueReplacer\SLUTS.yml

 

 

sluts_01.jpg

sluts_02.jpg

sluts_03.jpg

sluts_04.jpg

plugins.txt

Edited by Moacir Jr
Posted
On 3/13/2025 at 8:11 PM, arbiter said:

There's a 50 percent chance of getting a package instead of having the cart attached. You can change this in the MCM menu. Do you have a package in your inventory?

The package jobs seem to work fine. But whenever I get a cargo job, even if I set it to be 100% cargo the cart spawns in but I'm not attached to it. It stays where it spawned.

Posted
17 hours ago, Scarecrow777 said:

The package jobs seem to work fine. But whenever I get a cargo job, even if I set it to be 100% cargo the cart spawns in but I'm not attached to it. It stays where it spawned.

No idea why that might be, I'd try using the alternate cart in the MCM and try CTRL+E (or whatever it is in the MCM) to reattach the cart. If those don't work I'm not sure what to tell you. It works fine for me but I'm using DD NG so that might make a difference.

Posted

Guys, I really want to use this mod. It's working, because the headquarters and the new carriages are appearing and working. Only the dialogues don't appear. I really don't know what it is. I've already sent several things here on the forum, see if you can find them. Please, can you ask me what you need logs and etc., and if I know how to get it, or if I don't know, I'll also ask for help, and send it on the forum... It must be something silly that I'm not seeing....

Thanks a lot

Posted
On 2/19/2025 at 1:56 PM, isaactevess1 said:

Please help with this idiotic situation!

The game crashes when loading a save. ANY. If I restart the game and save, figuratively, after a minute - the game crashes when trying to load this save.

And if I disable SLUTS - everything works fine and saves load.

I installed it according to the instructions, the mod has no conflicts either. Nothing overwrites it.

I spent half the night trying to find the reason myself, in the end I resold everything I could think of.

crash-2025-02-19-02-51-40.log

I'm having this exact same issue, when loading the save into Resaver there's some "zeroed canaries" referencing S.L.U.T.S. and a couple of other mods. I don't know enough about Skyrim modding to say whether or not that's related. Same thing with removing S.L.U.T.S. and saves work fine. Sucks too, was looking forward to having this in my new playthrough.

ReSaver.png

Posted
On 2/19/2025 at 1:56 PM, isaactevess1 said:

Please help with this idiotic situation!

The game crashes when loading a save. ANY. If I restart the game and save, figuratively, after a minute - the game crashes when trying to load this save.

And if I disable SLUTS - everything works fine and saves load.

I installed it according to the instructions, the mod has no conflicts either. Nothing overwrites it.

I spent half the night trying to find the reason myself, in the end I resold everything I could think of.

crash-2025-02-19-02-51-40.log

I think I just found a fix - try this.
https://www.nexusmods.com/skyrimspecialedition/mods/77779?tab=description

Posted

This mod as of now is utterly broken, even with the base bare minimum requirements loaded, doesn't function properly (at least on GOG 1179)

Papyrus Log below

Spoiler
[03/22/2025 - 05:31:32PM] Error: Script APWIDeadBodyCleanupScript cannot be bound to  (0E967D5B) because the script does not exist or is not currently loaded
[03/22/2025 - 05:31:32PM] Error: Script SlutsHQBusinessLedger cannot be bound to  (0E3E23BA) because the script does not exist or is not currently loaded
[03/22/2025 - 05:32:16PM] Error: Unable to bind script DLC2WaterScript (DLC2WaterScript->ObjectReference->Form) to alias Water on quest DLC2TTF2 (0401AAC8) because their base types do not match
[03/22/2025 - 05:32:16PM] Error: Property Dia on script QF_SLUTS_BootsLevel3_0C4665FE attached to SLUTS_AnetteUpgradeBootsLevel3 (0E4665FE) cannot be bound because SLUTS_HQDialogue (0E43DF88) is not the right type
[03/22/2025 - 05:32:16PM] Error: Property Dia on script QF_SLUTS_GagLevel3_0C46660C attached to SLUTS_AnetteUpgradeGagLevel3 (0E46660C) cannot be bound because SLUTS_HQDialogue (0E43DF88) is not the right type
[03/22/2025 - 05:32:16PM] Error: Property PlayerMarker on script SF_SLUTS_WE01RobScene_0B85B0CD attached to  (0E85B0CD) cannot be bound because <nullptr alias> (54) on <nullptr quest> (0E85B0B8) is not the right type

 

 

Posted

I'm sorry that English is not my first language, I'm currently using a translation program.
When I come to the door of SLUTS HQ, I go in through the Planning Room, but there is nothing in there, only two dogs Dexter, Ziggy. what is the reason why I can't get into the real Planning Room. or is there a teleportation command to get into the Planning Room?

Posted

I'm getting this error. Does anyone know why it might be happening?

I tried disabling DCL and using its patch to keep it active. I also tried different versions of the main mod. I checked BodySlide, but no meshes appear. I also tried different versions of the mods in the requirements, but nothing.

I also checked the console to see if any errors appear, but nothing appears.

ScreenShot19.png

Posted (edited)

I started a new game now and added v4.2 to the load order. However it does not appear in the MCM. Simple Slavery ++ doesn't see it either, it is like the mod did not initialize.

 

Any advice with this? W10 Pro, Steam, SE (not AE) I also double checked, I have all the requirements.

 

Edit: Same with v4.3. No lifesigns at all. The files are there, I could add a tattoo with SlaveTats from the mod.

Edited by monsta88
Posted

Love the mod!

 

Both the mechanics and the humorous style.

 

Also love how it interacts with Deviously helpless. (And the fact that your equipment is safe when this happens).

 

Can I make suggestions?

 

- SLUTS adds: for some extra slutty coins you travel with a magical publicity add. ¡so everyone knows they can hire SLUT services!: it's a sounded and loudy add... which means a lot of people around you will notice your presence.

 

- 24 hours localised dutty: for some slutty coins you remain in contact just in case there is an urgent delivery. While in 24 hours localised duty you can keep doing your own business, but you need to be available (and reach your base) in time for making the urgent delivery. The only part of the outfit you need to keep while in localised dutty is the pony tail (which identifies you as a S.L.U.T. worker and is the way for contacting you. If it starts to vibrate... you need to get to a carriage ASAP. The fact it is vibrating from time to time might make this difficult... by the way... (we could expand the pony tail communication system). If there is no urgent request in those 24 hours... ¡it's free slutty coins for you! 

 

Posted (edited)

Hi all,

 

I haven't played SLUTS since 3.3. Now I started a new game with 4.3. Is this a new feature, or a bug?

 

image.png.5c9a03f0ec0ab171b7d55ed938a56b5c.png

 

As you can see, he is near Windhelm, instead of being at Riften.

 

Edit: On a second thought, it feels like a bug. When I talked to him, he was busy (This person is busy), then he quickly checked the cargo and declared that everything is in order and gave me a new delivery.

 

Edit 2: Another weird place:

 

image.png.4b008f8fb57efd93b0ce5e30bcabe6a3.png

 

He also did the checking, but then just walked away. My character got untethered from the cart, so when I ran to him, he started talking about the missing cart. I could not reattach the cart, even with the Ctrl+E. If I can somehow get through this, I will switch to regular delivery, both of these were cart ones.

 

 

 

 

Edited by monsta88
Posted
On 2/11/2025 at 3:57 AM, Scrab said:

Ranks arent implement properly right now, but I really like that idea. Its also a nice compromise for the people that are worried about the time strictness

To Balance it out a little more, there should be harsher punishments for being late.

Posted (edited)
5 hours ago, Ixmore said:

To Balance it out a little more, there should be harsher punishments for being late.

 

A global punishment multiplier should be enough for multi-mod balancing. The journey will have mix difficulties because of other mods.

Edited by safado

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