Jump to content

Recommended Posts

Posted

Dear @Scrab,

        Interesting mod, thank you for adding to the SexLab community!  I was wondering a few things...  First, I'm a Dom, so I generally play as a male with several female 'companions' who follow me on my adventure and keep me company. 😜 Would it be possible to have this mod affect followers, so I could have some of them haul the rest of us to our next destination?  What about running into other female NPCs making deliveries?  Secondly, I like a certain level of fantasy immersion, so the bright futuristic neon paint/tattoos would absolutely not fit into my Skyrim world at all, can there be some more normal/realistic tattoos, or just none at all?  Lastly, while I am a Dom, I'm an Empathic Dom, I don't tolerate giving or receiving humiliation or intentional pain.  I'm Role Playing my Skyrim world as a sexually liberated one were sex and being sexual isn't a bad, dirty, or secretive thing, but one openly embraced and respected (I have the "Positive Undress Reactions" mod installed, for instance).  So I was wondering, while the harness and the physical demands of hauling a cart might not be any fun, could being a S.LU.T.S. employee be dialoged as a respectable and upright occupation, with NPCs giving working S.L.U.T.S. positive comments much like "Positive Undress Reactions" does, cheering them on and encouraging them to finish their delivery (or inviting them to come over and 'take a break' for a moment😈)?!?  If you can do the first two (followers and tattoos), then I will definitely be using this mod in my Mod List!!!  Thanks again for making this mod, keep up the good work!!!

 

 

Wishing You The Best,

7OO Tnega Terces

Posted
On 2/24/2025 at 9:35 AM, 700 Tnega Terces said:

First, I'm a Dom

You should be aware that this mod puts a strong focus on having the player be one of the workers in the company and is thus inherently below the higher up staff members. There are no plans to ever make you be at the top of the food chain and some characters introduced by this mod will *always* talk down to you, especially after joining

 

On 2/24/2025 at 9:35 AM, 700 Tnega Terces said:

Would it be possible to have this mod affect followers, so I could have some of them haul the rest of us to our next destination?

There are no "person carriages" in this mod, and at this time I dont have plans on changing anything about that due to Mesh & Animation work required (that I dont have the skillset for)

 

On 2/24/2025 at 9:35 AM, 700 Tnega Terces said:

What about running into other female NPCs making deliveries?

That is planned as th eprimary focus of V5

 

On 2/24/2025 at 9:35 AM, 700 Tnega Terces said:

Secondly, I like a certain level of fantasy immersion, so the bright futuristic neon paint/tattoos would absolutely not fit into my Skyrim world at all, can there be some more normal/realistic tattoos, or just none at all?

 

There are alternative tattoos here, unfortunately I dont think I have permissions to include them in the base mod and @HSpace isnt active anymore based on the profile. They are also CBBE only and I dont know if LE or SE

 

Otherwise, I dont have the skillset to create something that would be any more fitting than the ones already included in the mod

 

On 2/24/2025 at 9:35 AM, 700 Tnega Terces said:

Lastly, while I am a Dom, I'm an Empathic Dom, I don't tolerate giving or receiving humiliation or intentional pain.  I'm Role Playing my Skyrim world as a sexually liberated one were sex and being sexual isn't a bad, dirty, or secretive thing, but one openly embraced and respected (I have the "Positive Undress Reactions" mod installed, for instance).  So I was wondering, while the harness and the physical demands of hauling a cart might not be any fun, could being a S.LU.T.S. employee be dialoged as a respectable and upright occupation, with NPCs giving working S.L.U.T.S. positive comments much like "Positive Undress Reactions" does, cheering them on and encouraging them to finish their delivery (or inviting them to come over and 'take a break' for a moment😈)?!?

SLUTS as it was first designed by Doc and Esturk is inherently following a mysgonic trend that I wont be removing from this mod in its entirety ever. There are a multitude of characters in this mod that all will treat the player differently; from belittling, to respecting, bullying, straight up creepy and intimate and even abusive and (slightly) gory, but the number of characters you can take advantage of is going to be very slim in comparison. To the outside a SLUTS worker is a sexualized delivery man, their reaction to one will thus be equally diverse, from ignoring the sexualized aspect to heavily leaning into it

Bottom line is that the worker is always just a bottom feeder in a large corpo network

 

As for content without joining SLUTS, the radiant SLUTS workers will be interactable; however focusing on the radiant content in SLUTS to a point where someone that doesnt care or like the position of a worker themselves is a lot of work that wouldnt benefit the main target audience a lot

Posted

To the people that have issues getting the mod to work, when you type "sqv sluts_main" into the console, what do you see? Does typing "setstage sluts_main 30" into the console fix the issue?

Posted
9 hours ago, Scrab said:

SLUTS as it was first designed by Doc and Esturk is inherently following a mysgonic trend that I wont be removing from this mod in its entirety ever.

 

Does that mean that your not planning making SLUTS playable for male PCs anytime soon? I personally think it would be a bad choice have in game.

Posted
2 hours ago, Ixmore said:

 

Does that mean that your not planning making SLUTS playable for male PCs anytime soon? I personally think it would be a bad choice have in game.

No, I will make the mod male playable with the DD rework which is going to be the focus from 4.5 onward (until 5.0) (I believe we are at 4.3?)

 

Let me clarify, the "mysogonic trend" mostly refers to the way carriage drivers interact with the player, I have no plans to alter their behaviour towards you

Posted

HI! I do not see the dialog I used to see on drivers... I distinctly remember all SLUTS fuctions working despite having DCL but now I get an error window when trying to pay off bounties with SLUTS. I think it might be fully incorrectly installed and yet I would love to play with the mod. I am on latest skyrim version and SLUTS 4.1.0-

I would love if anyone can tell me how to check if SLUTS is correctly instelled? (I do have the window in MCM and it works)
If needed I will provied my full modlist

Thank you for helping me in advance

Posted (edited)
On 2/26/2025 at 12:24 PM, Scrab said:

To the people that have issues getting the mod to work, when you type "sqv sluts_main" into the console, what do you see? Does typing "setstage sluts_main 30" into the console fix the issue?

 this is the console output when inputting sqv sluts_main

 

setstage sluts_main 30 gives me a member key and after talkig to velasco and getting my first job i get dressed up like shown below. not sure if u should have a cart and tattos.

1.PNG

2.PNG

3.PNG

4.PNG

5.PNG

run.PNG

Edited by Finanzcreeper
Posted

After downloading and installing 4.2, the tail and boots don't appear in Bodyslide with the rest of the files and are transparent in game (the harness and gloves work fine).

Screenshot (1).png

Posted

Got a job to deliver to Velasco. Made it there with the cargo, but the cargo and cart don't follow me into the building when I go inside. Velasco then says that I've lost the cargo, despite it being right outside. Is there a way to deliver it into a building or do I have to wait for him to come outside?

Posted
On 2/11/2025 at 3:57 AM, Scrab said:

Its also a nice compromise for the people that are worried about the time strictness

 

If you want to further penalizes the players it seemed like DocClox a planed on the player being strapped to a carriage and whipped for a failed delivery and maybe in this mod's case, it could also be a late delivery. One idea that could be done is your forced to whore yourself out as punishment or other tasks to pay down your debt

Posted

I have a problem with the mod, so for context the mod works wsomewhat, i use ss++, after being sold there to sluts the dialog plays with the carrage driver and after that this message appears
image.png.a8728c6d7de139296a5386ff04ab6d5e.png
what can i do to fix this
any help is appreciated
thanks for your help 

Posted
2 hours ago, SlyWitch said:

I have a problem with the mod, so for context the mod works wsomewhat, i use ss++, after being sold there to sluts the dialog plays with the carrage driver and after that this message appears
image.png.a8728c6d7de139296a5386ff04ab6d5e.png
what can i do to fix this
any help is appreciated
thanks for your help 

 

If you have logging turned on you can try looking in Papyrus0.log for this line:

INFO - [SLUTS] Attempting Chain Mission with new Dispatcher

And (if it didn't error out before the debug tried to log it) it should give you the formids of the dispatcher and the recipient, so you can tell who the recipient is supposed to have been.

Posted (edited)

Personal tips that have helped me:

1. At timescale 10 due to the way the math is handled I was getting 2 hour assignments for both Whiterun to Falkreath and Falkreath to Solitude. Since Falkreath to Solitude is twice as far this was a bit annoying. Also given my mods (slower in heels and using stamina to jog) 2 hours wasn't going to cut it for either run. On "hard pilferage" you'll get fined for being late and I was fined something like 4 runs worth of coins for greatly exceeding the time. After a lot of extra logging and looking through the math I'd recommend to players to either lower pilferage to medium or change SLUTS_ExpectedDelay in the .esp to a higher number than the default 1 (at least 2 or 3, maybe higher). You can save right before accepting a job and try "set SLUTS_ExpectedDelay to X" in the console without quotes with a number for X to see what sort of times you get. The times are padded by .5 and always rounded up to the nearest hour so there's not always a change between two values but this is basically a multiplier so it should have big results as you go above 1.

2. If you're using Unforgiving Devices and patching it with Synthesis, add SLUTS.esp to your blacklist before patching. In between runs your screen fades to black as this mod tries to re-equip you and if you've patched the devices (which is unnecessary) it can take as long as 5 minutes due to the fact that each of the 6 or so device interactions takes a while to time out.

Edited by arbiter
Posted
On 3/12/2025 at 12:26 PM, Scarecrow777 said:

When I start a cargo quest the cart never attaches. I'm playing AE and have the latest version S.L.U.T.S Resume and the XP32 skeleton.

There's a 50 percent chance of getting a package instead of having the cart attached. You can change this in the MCM menu. Do you have a package in your inventory?

Posted (edited)
On 2/26/2025 at 8:24 AM, Scrab said:

To the people that have issues getting the mod to work, when you type "sqv sluts_main" into the console, what do you see? Does typing "setstage sluts_main 30" into the console fix the issue?

 

Hello,

 

I did what you asked, and follow the sqv sluts_main list and when I do the command setstage sluts_main 30, I receive a key, complete a quest and nothing else happens. no dialogue with the NPCs, nothing.

 

My plugins.txt are attached... If you can look, and see something that might be conflicting, I would appreciate it.


And my DynamicDialogueReaplcer.log:

[09:40:30.586] [14996] [I] DynamicDialogueReplacer v1-0-2-0
[09:40:30.587] [14996] [I] installed hooks
[09:40:30.587] [14996] [I] DynamicDialogueReplacer loaded
[09:41:07.127] [12668] [I] Initializing replacements
[09:41:07.127] [12668] [I] Loaded 0 response replacements, 2 topic replacements and 0 scripts from Data\SKSE\DynamicDialogueReplacer\SLUTS.yml

 

 

sluts_01.jpg

sluts_02.jpg

sluts_03.jpg

sluts_04.jpg

plugins.txt

Edited by Moacir Jr
Posted
On 3/13/2025 at 8:11 PM, arbiter said:

There's a 50 percent chance of getting a package instead of having the cart attached. You can change this in the MCM menu. Do you have a package in your inventory?

The package jobs seem to work fine. But whenever I get a cargo job, even if I set it to be 100% cargo the cart spawns in but I'm not attached to it. It stays where it spawned.

Posted
17 hours ago, Scarecrow777 said:

The package jobs seem to work fine. But whenever I get a cargo job, even if I set it to be 100% cargo the cart spawns in but I'm not attached to it. It stays where it spawned.

No idea why that might be, I'd try using the alternate cart in the MCM and try CTRL+E (or whatever it is in the MCM) to reattach the cart. If those don't work I'm not sure what to tell you. It works fine for me but I'm using DD NG so that might make a difference.

Posted

Guys, I really want to use this mod. It's working, because the headquarters and the new carriages are appearing and working. Only the dialogues don't appear. I really don't know what it is. I've already sent several things here on the forum, see if you can find them. Please, can you ask me what you need logs and etc., and if I know how to get it, or if I don't know, I'll also ask for help, and send it on the forum... It must be something silly that I'm not seeing....

Thanks a lot

Posted
On 2/19/2025 at 1:56 PM, isaactevess1 said:

Please help with this idiotic situation!

The game crashes when loading a save. ANY. If I restart the game and save, figuratively, after a minute - the game crashes when trying to load this save.

And if I disable SLUTS - everything works fine and saves load.

I installed it according to the instructions, the mod has no conflicts either. Nothing overwrites it.

I spent half the night trying to find the reason myself, in the end I resold everything I could think of.

crash-2025-02-19-02-51-40.log

I'm having this exact same issue, when loading the save into Resaver there's some "zeroed canaries" referencing S.L.U.T.S. and a couple of other mods. I don't know enough about Skyrim modding to say whether or not that's related. Same thing with removing S.L.U.T.S. and saves work fine. Sucks too, was looking forward to having this in my new playthrough.

ReSaver.png

Posted
On 2/19/2025 at 1:56 PM, isaactevess1 said:

Please help with this idiotic situation!

The game crashes when loading a save. ANY. If I restart the game and save, figuratively, after a minute - the game crashes when trying to load this save.

And if I disable SLUTS - everything works fine and saves load.

I installed it according to the instructions, the mod has no conflicts either. Nothing overwrites it.

I spent half the night trying to find the reason myself, in the end I resold everything I could think of.

crash-2025-02-19-02-51-40.log

I think I just found a fix - try this.
https://www.nexusmods.com/skyrimspecialedition/mods/77779?tab=description

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...