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Posted
2 hours ago, Scrab said:

Basically like a trade off? 

  • You get more time to finish a delivery but mistakes are punished more harshly (higher payment deduction for being late, taking pilferage damage, ...)
  • You get more coins for a finished delivery but mistakes are punished more harshly
  • Your items are no longer stored in an escrow but taking pilferage damage will also destroy your belongings

This does sound like a pretty interesting idea. Im not sure how sexual services fit into that, might be more interesting to have a dedicated prostitution mission as it changes the flow of a quest and is limited to only a specific type of mission

I don"t think sexual services are too relevant either, I just needed examples, but yes, I think the ability to "fine tune" a haul's difficulty is really interesting, it would add repeatability to the mod, the pact of punishment from HADES comes to mind, basically, you have a bunch of modifiers you can apply to your run, it could be very interesting to be able to modulate your reward based on different modifiers you can chose to activate.

 

It would also be a great base for a "gauntlet mode" were you have to make a series of increasingly difficult runs to get rewards for example.

 

Also, I just wanted to say, your mod is awesome.

 

udbompidn5e61.webp.73861819e99328efb71988da43746722.webp

Posted

Hey i think this was brought up in the past but i'm sure if this was figured out or not but i'm having troubles with the rehab dialogue in arrest. No matter how high i go the dialogue never pops up. The only mod i use that adds or affects the arrest is Devious Lore.

 

TLDR Rehab arrest not working

Posted (edited)

There is a bug where when delivery is prepared, the carriage driver equips gear on player. But when player is already wearing Devious Devices in those slots, the mod removes it visually but doesn't equip the Sluts gear in place. For example i had ballgag but then it was removed and bridle was not equipped. It is supposedly showing as equipped in inventory but not visually.

If i click on the bridle to unequip it, it will just do that. Then i reopen inventory and click it again to equip, i get warning that only carriage driver can unlock it, so it doesn't equip anymore.

 

You probably need some script delay to let DD do its thing after removing devices, before adding new ones? Also need to use the DD functions to unequip them, not Skyrim functions.

 

Also i was given 9 hours to deliver cargo from Riften to Markarth. That is just too short for such long journey.

 

Minor english language typo is still there too, i forgot what it told exactly but around "Debt is reduced to 400". It was the case where you wanted to show how much it was reduced, not current total that it now means. If you want it to tell the decrement it should say "Debt is reduced by 400".

 

The pilferage widget has been showing in the bugged short bar each time i've seen it. It is a new game with the latest mod. (Looks just like the other people's bug report on earlier page.)

 

Edit: I might have fixed the bridle with console (2 first characters would be different to each player):

player.equipitem 3104260c 1

I noticed from inventory list the ID for the actual bridle was 3104260b so i just added 1 index from b to c in hex.

Edited by Zaflis
Posted

I'm having a problem where the black screen never clears. I've moved the mod to the very bottom of the load order but the black screen from being hooked up never goes away. I first had a problem with being unhitched, but now I can't even start a job. Do you have any suggestions? Is there a command I can use to clear the screen? 

Posted
On 9/28/2024 at 6:36 AM, jvdaniels said:

The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions.

Just bringing this back up, we either need a comparability patch, move HQ, or drop an extremely common mod, 

Posted (edited)
1 hour ago, omegasgundam said:

Just bringing this back up, we either need a comparability patch, move HQ, or drop an extremely common mod, 

I wont be moving HQ again. Im happy with the location and got most of it already planned out and theres a 4th alternative: Using alternatives that happen to not conflict with SLUTS and are more respecting of their own content scope. You can start here, the bottom of the page links to other projects so you can haggle yourself through it all and get an (imo) overall more sophisticated "cut content" experience

Skyrim Cut Content Restoration at Skyrim Special Edition Nexus - Mods and Community

 

Edited by Scrab
Posted (edited)
On 11/2/2024 at 9:40 PM, Zaflis said:

There is a bug where when delivery is prepared, the carriage driver equips gear on player. But when player is already wearing Devious Devices in those slots, the mod removes it visually but doesn't equip the Sluts gear in place. For example i had ballgag but then it was removed and bridle was not equipped. It is supposedly showing as equipped in inventory but not visually.

If i click on the bridle to unequip it, it will just do that. Then i reopen inventory and click it again to equip, i get warning that only carriage driver can unlock it, so it doesn't equip anymore.

 

Thats a bug in DD ig, the functions in DD should take care of swapping on their own, theres an explicit parameter to specify if you want equipping in such situations to either fail or swap out the existing one

 

On 11/2/2024 at 9:40 PM, Zaflis said:

Also i was given 9 hours to deliver cargo from Riften to Markarth. That is just too short for such long journey.

I started in Riften and went to Markarth, taking the Pass to Helgen, then to Falkreath. Once in Falkreath walked in p much a straight line to Markarth, had to bunny hop up 2 mountains, didnt do any bunny hopping otherwise (Im using the jump overhaul, so bunny hopping preserves stamina without losing speed). Lv1, so default 100 Stamina

 

Started at 11.00, got there 17.50 (so 2 hour early)

 

Yes that is strict, and puts a lot of pressure, routes to Markarth in particular are very difficult because the terrain there forces you to either abuse bugs (hopping up mountains) or use the roads (which obvsly take longer) and from Riften to anywhere West is also annoying because you have to walk around High Hrothgar meaning Riften to Markarth is without a doubt the most brutal route to get. In addition you are using Lv1 Gear (which has debuffs to make you slower), no access to potions, no access to any other benefits

Being late is expected and its supposed to happen, being early is close to impossible

 

In future versions of SLUTS, you will be able to

  • make Oilments with Yagdos help. These can be used during Hauls (wont be removed by the undress spell) and offer temporary buffs (like making you non hostile to certain creatures, converting magicka to stamina, improve stamina regen, ...) (You can ofc also use them outside of Hauls)
  • update your Filly gear by Anette, which will remove the debuffs from the gear and at later stages even add some buffs
  • since I like the idea of the license system suggested by lurker, likely also be able to increase the time via request to Velasco
  • I havent forgotten about Filly Rewards either, which will give (small) permanent buffs to your gear as well once you completed a full set
    • Ive not talked about filly rewards a lot yet, so a quick rundown what they are about:
      • There will be a set for each color (black, white, red, blue, pink, yellow?, green?)
      • Each full set will give a small bonus (e.g. +20 stamina, +5 armor, ...)
      • You get vouchers for completing missions or doing hauls
      • vouchers can be used to obtain for a random Reward Item (basically a lottery)
      • Duplicate armor pieces can be sold or traded
        • You can sell them to blacksmiths for gold
        • You can sell them to other SLUTS for Filly Coins (V5+)
        • Some SLUTS may also be willing to trade them for another, different piece (V5+)
        • You can also buy them from a special shop in HQ (V5+)
      • Completing a set means storing the entire set in the trophy room (HQ storage building, introduced towards the end of V4)

 

All of these things will allow you to complete hauls within the time limit more easily, and likely at some point make it non-existent and being early becomes the norm. Until I manage to implement these things being late is normal and again, being late isnt the end of the world. A slight payment deduction that will rarely put a dent in your overall income and has no negative consequences beyond that since all content that could build up on that isnt implemented yet

Edited by Scrab
Posted

Now that 4.0 is public on Patreon, I've been trying it out, and I've immediately hit a stumbling block it just won't start.  I never get any inn keeper dialog or note, spawning in the job offer doesn't prompt any driver dialog, and even force completing it doesn't change anything beyond giving me the key. 

Posted

The tail isn't getting equipped properly. Or rather, its kind of just floating in/around the ground instead of being properly plugged. Anybody know how to fix it?

 

Posted
8 hours ago, zonder4213 said:

The tail isn't getting equipped properly. Or rather, its kind of just floating in/around the ground instead of being properly plugged. Anybody know how to fix it?

 

Most likely you forgot to build it in bodyslides or don't have the right bodyslide files for the body you are using.

Posted (edited)
On 11/17/2024 at 4:58 PM, zonder4213 said:

The tail isn't getting equipped properly. Or rather, its kind of just floating in/around the ground instead of being properly plugged. Anybody know how to fix it?

 

 

I think;

Bad physics likely means non-working HDT-SMP framework or the modern replacement, Fast HDT-SMP.

Spoiler

  ezgif-7-07dbc3c2aeae.gif.58437823140ef6c731cee2ac67cb0d1c.gif    ezgif-7-862861249c64.gif   ezgif-7-f7d1d333593d.gif

Spoiler

It also requires proper custom character's havok-animation-skeleton like the one from XP32 Maximum Skeleton Special Extended (it is a hard DD requirement). The physics objects attach to custom nodes from the skeleton, original character skeletons do not need "assholes", bellies, breast nodes, and the like (so do not have the nodes).  If the SMP object can't attach to a node, it is likely to CDT or reference the character root (technically the space between the feets) and infinity under the character (gravity simulation), it needs working SMP for the gravity.

 

Custom races from Nexus likely are referencing a very old, incompatible skeleton. Specially true if the race was created for SkyrimLE and force-converted without proper modern assets.   Try coping the xp32 skeleton files over the custom race files in it custom folders, also need to copy and adapt the modern body-meshes referencing those new nodes. Better test and fix with proper Skyrim before trying to fix custom race.

 

 

 

 

Edited by safado
  • 2 weeks later...
Posted

Quick heads up for 4.2:

 

Ive got a project pretty much done (prepping for release atm) that allows to inject Topics into dialogue at runtime. Since the not exactly recent anymore CK changes I see more LE people swapping to Redux, so I dont think there is much reason in holding myself back anymore

... so I will be this project a dependency for SLUTS starting 4.2. In particular I will be using to integrate the rehab system. This will allow the mod to no longer require a patch to work together with various prison mods

 

The framework is designed in a way that will only support soft dependencies, so effectively if you arent on SE or dont wanna use this mod for any other reason, SLUTS will work fine, however the rehab dialogue will no longer be available to you

 

Posted
On 11/11/2024 at 11:13 PM, omegasgundam said:

Now that 4.0 is public on Patreon, I've been trying it out, and I've immediately hit a stumbling block it just won't start.  I never get any inn keeper dialog or note, spawning in the job offer doesn't prompt any driver dialog, and even force completing it doesn't change anything beyond giving me the key. 

Got the same problem either carriage driver and innkeeper doesnt propose the start dialog. I can only start a run via guard arrest. Is it normal ?

Posted

Hi everyone,

Terribly sorry to disturb all those discussions.
S.L.U.T looks like a lot of fun, and I've tried to run it, gave up, run it again and gave up again (In the span of months.). But today I post here for some help.

I'm using Vortex and Skyrim SE, I got all the requirements mods (needed for other mods aswell and working for them.)(At least I hope I got everything needed otherwise I'd feel ashamed to ask for help^^'') 3.5 wasn't showing up in game, I tried 4.0 and doesn't appear in game either. What I mean by that is MCM doesn't register it (idk if it's normal.), talking to carriage drivers or tavern owners, and the "talks" to get the panflet doesn't appear. My inspecter Gadget senses tells me something is not working. (I've went to Dragon's Bridge aswell and couldn't find the HQ.)
Neither in game or Vortex gives me an error message.
So, sorry again but I don't even know what information I could give you to help understand my situation. (I compared the integrations orders from other post to mine, they usually, more or less are the same.)

Not COMPLETLY new to modding my games, it's kind of a new start to mod Skyrim. (So far I'm having fun with 50ish mods installed on some of my profiles and they work well, I think^^.)

Sorry again to not beeing able to give more informations... (Tell me what info is laking and I'd be glad to share what I can.)
 

Posted (edited)
Quote

Is the .esp enabled? Looking some Vortex guide it should have tab like this:
 


Thank you for your curiosity.

I double checked to be sur and yes the plug-in SLUTS is enable.
I can perhaps add as an info that SlaveTats give the option to choose from the SLUTS tatoo list but for exemple SlaverunReloaded doesn't detect the presence of the SLUT mod. :/

Maybe I could mention that Laura's Shop is doing the same thing. ( Not beeing detected nor spawning the shop near Whiterun. And as same doesn't provide any error information, in Vortex or In game.)
 

Edited by egadonb
Typo
Posted
1 hour ago, egadonb said:

I'm using Vortex and Skyrim SE

What version of SE? If it's 1.5.97, you'll need to use BEES as this mod is being developed using a newer version of the Creation Kit that makes it incompatible with game versions earlier than 1.6.1130.

Posted (edited)
40 minutes ago, chaimhewast said:

What version of SE? If it's 1.5.97, you'll need to use BEES as this mod is being developed using a newer version of the Creation Kit that makes it incompatible with game versions earlier than 1.6.1130.


Okay, mental note to give Skyrim version next time. I'm on 1.5.97.

I've just tested BEES, and...PROGRESS!!! A fort appeared on south of Dragon's Bridge, strangely spawned if I had to give my first impression, no obvious way to enter the place, some building are a bit merged with the walls of the fort and some postpoles are violet like the color didn't rendered (hey on the bright side the place is filled with devious furniture...), some doors are black (no texture and no option to interact with.). BUT I can enter the Coin shop (Coin trader) and speak with the clerck (lucy or suzy?). Those two NPCs with almost the same name are the only two npc around so far, no one in the fort, I've encountered three npc called "Reveler" near but outside who invited me ta have a drink but I think it is not relevent to the subject (I suppose.)
Another good news, MCM registered SLUTS in its menu!

But I still don't have any option related to the mod when speaking to Innkeeper or carriage driver (only tested in Whiterun Inn and stables.)

(Side and not too important question, I havn't read yet about BEES anywhere else, am I bad/lazy and it's written somewhere or is it a more in-depth knowledge?^^")

Still thanks for the info and progress.

 

Edited by egadonb
Adding info
Posted (edited)

Skyrim 1.5.97, yes I have BEES mod.

 

SLUTS 3.5 been working for a while.

 

Put in 4.0, try to load a save just crashes to desktop.

Start the game back up, Pick "New Game" from menu, crash to desktop.

 

This is on a load order that 3.5 was working fine on.

So for now, I just untick 4.0 and retick 3.5 in Mod Organizer and back to gaming I go.

Edited by Gameplayer
Posted
2 hours ago, egadonb said:

Another good news, MCM registered SLUTS in its menu!

But I still don't have any option related to the mod when speaking to Innkeeper or carriage driver (only tested in Whiterun Inn and stables.)

(Side and not too important question, I havn't read yet about BEES anywhere else, am I bad/lazy and it's written somewhere or is it a more in-depth knowledge?^^")

Still thanks for the info and progress.

I wish I could be of more help, but I'm still on 3.1 as I haven't updated my install in ages. I only knew about that mod because this is one of the threads I keep an eye on.

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