Jump to content

Recommended Posts

Posted
8 hours ago, zonder4213 said:

The tail isn't getting equipped properly. Or rather, its kind of just floating in/around the ground instead of being properly plugged. Anybody know how to fix it?

 

Most likely you forgot to build it in bodyslides or don't have the right bodyslide files for the body you are using.

Posted (edited)
On 11/17/2024 at 4:58 PM, zonder4213 said:

The tail isn't getting equipped properly. Or rather, its kind of just floating in/around the ground instead of being properly plugged. Anybody know how to fix it?

 

 

I think;

Bad physics likely means non-working HDT-SMP framework or the modern replacement, Fast HDT-SMP.

Spoiler

  ezgif-7-07dbc3c2aeae.gif.58437823140ef6c731cee2ac67cb0d1c.gif    ezgif-7-862861249c64.gif   ezgif-7-f7d1d333593d.gif

Spoiler

It also requires proper custom character's havok-animation-skeleton like the one from XP32 Maximum Skeleton Special Extended (it is a hard DD requirement). The physics objects attach to custom nodes from the skeleton, original character skeletons do not need "assholes", bellies, breast nodes, and the like (so do not have the nodes).  If the SMP object can't attach to a node, it is likely to CDT or reference the character root (technically the space between the feets) and infinity under the character (gravity simulation), it needs working SMP for the gravity.

 

Custom races from Nexus likely are referencing a very old, incompatible skeleton. Specially true if the race was created for SkyrimLE and force-converted without proper modern assets.   Try coping the xp32 skeleton files over the custom race files in it custom folders, also need to copy and adapt the modern body-meshes referencing those new nodes. Better test and fix with proper Skyrim before trying to fix custom race.

 

 

 

 

Edited by safado
  • 2 weeks later...
Posted

Quick heads up for 4.2:

 

Ive got a project pretty much done (prepping for release atm) that allows to inject Topics into dialogue at runtime. Since the not exactly recent anymore CK changes I see more LE people swapping to Redux, so I dont think there is much reason in holding myself back anymore

... so I will be this project a dependency for SLUTS starting 4.2. In particular I will be using to integrate the rehab system. This will allow the mod to no longer require a patch to work together with various prison mods

 

The framework is designed in a way that will only support soft dependencies, so effectively if you arent on SE or dont wanna use this mod for any other reason, SLUTS will work fine, however the rehab dialogue will no longer be available to you

 

Posted
On 11/11/2024 at 11:13 PM, omegasgundam said:

Now that 4.0 is public on Patreon, I've been trying it out, and I've immediately hit a stumbling block it just won't start.  I never get any inn keeper dialog or note, spawning in the job offer doesn't prompt any driver dialog, and even force completing it doesn't change anything beyond giving me the key. 

Got the same problem either carriage driver and innkeeper doesnt propose the start dialog. I can only start a run via guard arrest. Is it normal ?

Posted

Hi everyone,

Terribly sorry to disturb all those discussions.
S.L.U.T looks like a lot of fun, and I've tried to run it, gave up, run it again and gave up again (In the span of months.). But today I post here for some help.

I'm using Vortex and Skyrim SE, I got all the requirements mods (needed for other mods aswell and working for them.)(At least I hope I got everything needed otherwise I'd feel ashamed to ask for help^^'') 3.5 wasn't showing up in game, I tried 4.0 and doesn't appear in game either. What I mean by that is MCM doesn't register it (idk if it's normal.), talking to carriage drivers or tavern owners, and the "talks" to get the panflet doesn't appear. My inspecter Gadget senses tells me something is not working. (I've went to Dragon's Bridge aswell and couldn't find the HQ.)
Neither in game or Vortex gives me an error message.
So, sorry again but I don't even know what information I could give you to help understand my situation. (I compared the integrations orders from other post to mine, they usually, more or less are the same.)

Not COMPLETLY new to modding my games, it's kind of a new start to mod Skyrim. (So far I'm having fun with 50ish mods installed on some of my profiles and they work well, I think^^.)

Sorry again to not beeing able to give more informations... (Tell me what info is laking and I'd be glad to share what I can.)
 

Posted (edited)
Quote

Is the .esp enabled? Looking some Vortex guide it should have tab like this:
 


Thank you for your curiosity.

I double checked to be sur and yes the plug-in SLUTS is enable.
I can perhaps add as an info that SlaveTats give the option to choose from the SLUTS tatoo list but for exemple SlaverunReloaded doesn't detect the presence of the SLUT mod. :/

Maybe I could mention that Laura's Shop is doing the same thing. ( Not beeing detected nor spawning the shop near Whiterun. And as same doesn't provide any error information, in Vortex or In game.)
 

Edited by egadonb
Typo
Posted
1 hour ago, egadonb said:

I'm using Vortex and Skyrim SE

What version of SE? If it's 1.5.97, you'll need to use BEES as this mod is being developed using a newer version of the Creation Kit that makes it incompatible with game versions earlier than 1.6.1130.

Posted (edited)
40 minutes ago, chaimhewast said:

What version of SE? If it's 1.5.97, you'll need to use BEES as this mod is being developed using a newer version of the Creation Kit that makes it incompatible with game versions earlier than 1.6.1130.


Okay, mental note to give Skyrim version next time. I'm on 1.5.97.

I've just tested BEES, and...PROGRESS!!! A fort appeared on south of Dragon's Bridge, strangely spawned if I had to give my first impression, no obvious way to enter the place, some building are a bit merged with the walls of the fort and some postpoles are violet like the color didn't rendered (hey on the bright side the place is filled with devious furniture...), some doors are black (no texture and no option to interact with.). BUT I can enter the Coin shop (Coin trader) and speak with the clerck (lucy or suzy?). Those two NPCs with almost the same name are the only two npc around so far, no one in the fort, I've encountered three npc called "Reveler" near but outside who invited me ta have a drink but I think it is not relevent to the subject (I suppose.)
Another good news, MCM registered SLUTS in its menu!

But I still don't have any option related to the mod when speaking to Innkeeper or carriage driver (only tested in Whiterun Inn and stables.)

(Side and not too important question, I havn't read yet about BEES anywhere else, am I bad/lazy and it's written somewhere or is it a more in-depth knowledge?^^")

Still thanks for the info and progress.

 

Edited by egadonb
Adding info
Posted (edited)

Skyrim 1.5.97, yes I have BEES mod.

 

SLUTS 3.5 been working for a while.

 

Put in 4.0, try to load a save just crashes to desktop.

Start the game back up, Pick "New Game" from menu, crash to desktop.

 

This is on a load order that 3.5 was working fine on.

So for now, I just untick 4.0 and retick 3.5 in Mod Organizer and back to gaming I go.

Edited by Gameplayer
Posted
2 hours ago, egadonb said:

Another good news, MCM registered SLUTS in its menu!

But I still don't have any option related to the mod when speaking to Innkeeper or carriage driver (only tested in Whiterun Inn and stables.)

(Side and not too important question, I havn't read yet about BEES anywhere else, am I bad/lazy and it's written somewhere or is it a more in-depth knowledge?^^")

Still thanks for the info and progress.

I wish I could be of more help, but I'm still on 3.1 as I haven't updated my install in ages. I only knew about that mod because this is one of the threads I keep an eye on.

Posted
10 hours ago, chaimhewast said:

I wish I could be of more help, but I'm still on 3.1 as I haven't updated my install in ages. I only knew about that mod because this is one of the threads I keep an eye on.


The BEES thing is already a big step to help finding new solution, I got something to work on thanks to you.

I'll keep digging.

Posted

So I'm on AE 1.6.640 and tried installing v3.5 and v4.0 of this mod. With all dependencies installed and on a new save, no mcm is popping up, the stewards, innkeepers, and carriage drivers don't have the dialogue to start the mod. When I type "help sluts" in the console nothing appears, I don't know at all what could be the issue, maybe my Skyrim version?

Posted
On 11/9/2024 at 4:52 AM, Scrab said:

I wont be moving HQ again. Im happy with the location and got most of it already planned out and theres a 4th alternative: Using alternatives that happen to not conflict with SLUTS and are more respecting of their own content scope. You can start here, the bottom of the page links to other projects so you can haggle yourself through it all and get an (imo) overall more sophisticated "cut content" experience

Skyrim Cut Content Restoration at Skyrim Special Edition Nexus - Mods and Community

 

 

On 11/24/2024 at 3:01 PM, Caligula Big said:

The new HQ has a conflict with cutting room floor. There is a Town in the spot where the HQ is

 

Yeah, that's a real bummer.  I'm running Nolvus, and it won't launch without cutting room floor. It's probably got all the dependencies, lol.  I wonder how much I'd have to pay Scrab to move the HQ across the street.

Posted

Hi, I think I accidentally installed a previous version, before 4.0, on my save and now I can't get 4.0 to work. Is there anyway to clean my save sufficiently to get 4.0 to work? Thanks.

Posted (edited)
3 hours ago, Polonium said:

Hi, I think I accidentally installed a previous version, before 4.0, on my save and now I can't get 4.0 to work. Is there anyway to clean my save sufficiently to get 4.0 to work? Thanks.

 

I do not know if it works for this mod, but you can try ReSaver (Fallrim tools).  It has a plugin purge and saves files orphan scripts cleanup.  Try the plugin purge by filtering by name and right click sluts esp. Save and load that save, likely the latest.  May corrupt the save.

Edited by safado
Posted (edited)
12 hours ago, safado said:

 

I do not know if it works for this mod, but you can try ReSaver (Fallrim tools).  It has a plugin purge and saves files orphan scripts cleanup.  Try the plugin purge by filtering by name and right click sluts esp. Save and load that save, likely the latest.  May corrupt the save.

Thanks. I will try that.

Edit: dang it, it didn't work, thanks anyway

Edited by Polonium
Posted
1 hour ago, Polonium said:

Thanks. I will try that.

Edit: dang it, it didn't work, thanks anyway

Did you uninstall SLUTS completely first?
The way to go is uninstall, load the game, wait till it settled down, make a new save. Close the game, clean the save, install the new version and pray, really hard.
The most common problem is actually that you can't load into the save after uninstalling, preventing you from making a new one to clean. If that happens, you are pretty much stuck.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...