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Posted (edited)
16 hours ago, Soaryne said:

I try out Sluts 3.5 and there is no way to make the time line following the roads

It is possible to reach your destinations on foot, but its difficult and may require some shortcuts. This is intended, as I wanted upgrades which will be added back into the mod 4.0+ to feel more impactful

If youd always do a perfect job even without progressing in the mod, then thered be no point of progression systems (imo)

 

Remember that not doing a perfect haul is no longer equivalent to immediately stacking up debt, in most cases, being a little late (even taking twice as long as intended) isnt going to ruin your pay, itll only reduce it

Edited by Scrab
Posted
44 minutes ago, pappana said:

S.L.U.T.S NPC wooo! :D anyway..*cough* would it be possible to have an addon for alternate start?

I plan on making 1 or 2 quests for Acheron and Alternate Perspective respectively. No ETA on those tho

Posted
10 hours ago, Ixmore said:

I can already imagine parts of the Journal "Finally, after many years of demeaning work, I've finally been able to buy my freedom from S.L.U.T.S. Now I find myself thinking about what to do, perhaps I can start up adventuring or maybe...no I can't return to work for them despite the benefits. Well first things first, I have to get off the parting gift given by my former employersl" the PC Starts with simple variants of the S.L.U.T.S. gear.

 

No i was thinking more of a character that actually enjoy's her job so more like "Finallly i found a job i like etc etc..."

 

9 hours ago, Scrab said:

I plan on making 1 or 2 quests for Acheron and Alternate Perspective respectively. No ETA on those tho

 

Aww dang i dont use either of those since i dont wanna risk breaking my fragile modlist and game like skyrim unbound eventually did, LAL even though i dont like Arthmoor is so far very reliable and tried and true with this many LL mods.

Posted
21 hours ago, Scrab said:

It is possible to reach your destinations on foot, but its difficult and may require some shortcuts. This is intended, as I wanted upgrades which will be added back into the mod 4.0+ to feel more impactful

If youd always do a perfect job even without progressing in the mod, then thered be no point of progression systems (imo)

 

Remember that not doing a perfect haul is no longer equivalent to immediately stacking up debt, in most cases, being a little late (even taking twice as long as intended) isnt going to ruin your pay, itll only reduce it

Would you be willing to add an option to remove the time limb and always hearing late does heavy break the immution and fun of the mod for me and make it feel like you character is being set to fail. Also I did notice a bug where it you make save while hauling and reload the save it unhitch the cart and will not let you re hatch it. Are you also willing to add survival mode support to S.L.U.T.S for those that use the AE version of Skyrim?

Posted

One quest I think would fit the humorous/humiliating tone would be to advertise S.L.U.T.S to X noteable people in a hold. Your enthusiasm and referrals directly affect the payout. Lots of fun npc reactions too.

Posted

I've always liked the idea of this mod, so have checked it's progress occasionally. I've been reading the recent discussions and experimenting with the newest version.

 

For people who like the idea of a backpack for the new deliveries without the carriage, I've been using Chesko's mod Campfire and it has nice backpacks in it. Running S.L.U.T.S version 3.5, I dropped a backpack on the ground before asking for a delivery then picked it up and equipped it again successfully. I don't know about using the meshes, but I didn't notice any problems with equipment during a non-carriage run and it only hid the back tattoo. https://www.nexusmods.com/skyrim/mods/64798

 

The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions.

 

 

Posted
1 hour ago, jvdaniels said:

The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions.


That is unfortunate. 😭

Posted

Sadly, i have everytime i try to play this mod, to uninstall it. I met all requirements and so on. But when i talk to the driver, i just get stucked and can't move. And nothing is happening.

Unplayable for me. Sadly. It's a good idea.

Posted

Huh... I'm having a weird issue with the current Skyrim AE. I'm using the game itself rather than an external mod manager, and for some reason it won't read that the Sluts mod is even there. So I can't even select it to enable it.

 

Not sure what could be causing it.

Posted

The pilferage interface is super inconsistent whether it renders properly for me.

It most often looks like this.

 

image.png.28f289c9c89ac386b8e59f08a2911215.png

 

Anyone have any ideas why it's like this?

Posted
19 hours ago, gamer098 said:

The pilferage interface is super inconsistent whether it renders properly for me.

It most often looks like this.

 

image.png.28f289c9c89ac386b8e59f08a2911215.png

 

Anyone have any ideas why it's like this?

 

I reported the same issue a couple of weeks ago and haven't found a solution yet. This might just be a bug that Scrab has to fix.

 

On 8/24/2024 at 5:23 PM, Shmurtle said:

Hi, I'm having trouble getting the pilferage UI element to work correctly. As far as I can tell, the actual pilferage system works fine but the UI element looks a bit weird and doesn't react when the seal gets broken or the cargo health changes. Any ideas what could cause this issue?

slutsUI.jpg

 

Edit: I did some further testing. After starting a brand new game, the UI element works perfectly fine. (see picture below) I did 2 hauls with a bit of other random gameplay inbetween and had no issues. But as soon as I save & reload, the UI Element looks like the picture above and no longer works properly on that save. This happens regardless of whether I save & reload during a haul or regular gameplay.

 

slutsUI2.PNG.64c648deeeb75f743a148f0bb3262ade.PNG

 

Posted (edited)

Here is a Skyrim AE survival mode patch to have SLUTS thermal harness protect your character from survival mode's cold areas. This patch also have a check for if you are using survival mode or not or if you have Skyrim AE or not. So the changes can be add to the base mod without making the player need Skyrim AE version and will only trigger if they have the Creative Club survival mode install. I have fully tested the patch with S.LU.T.S. 3.5 and 4.0 thermal harnesses and didn't freeze to death once while doing cart and delivery runs to and form Windhelm, Winterhold, and Dawnstar. 

 

S.L.U.T.S AE Survival Mode Patch.esp

 

I made a mistake on the last patch. I fixed the conduction mistake so it will work correctly now. 

Edited by Soaryne
Posted (edited)

im not sure whats happening but when i choose the "im ready to haul some freight" the driver just says the usual line "i have right the job for you", then, a fade to black, then nothing, im unable to move, but i can use magic, but the fade doesn't dissapear and the scene itself doesn't advance :c


NVM people, in my case, i literally only uninstalled the DCL patch and everything is working pretty smooth rn, leave this here in case somebody works too

Edited by Sheepmanj
Posted

could you please add le meshes the mod works on le but sadly the meshes are for se so le cant use them the carts and devices have hazard symbol due to you dont attach animations it works on le sadly the e 3.2 doesnt have the new cart mesh

Posted

im having a problem with the time limit i got a job at riften it told me to go to morthal i opened the map clicked morhal to fast travel it instantly failed could you add a slider bar to increase the time limit ?

Posted
于 2024 年 10 月 12 日下午 2:32,Sheepmanj 说:

我不确定发生了什么,但当我选择“我准备拖运一些货物”时,司机只是说了一句通常的台词“我有适合你的工作”,然后,淡入淡出到黑色,然后什么都没有,我无法移动,但我可以使用魔法,但淡入淡出并没有消失,场景本身也没有推进:c


NVM 的人,就我而言,我实际上只卸载了 DCL 补丁,一切都运行得非常顺利,把它留在这里,以防有人也工作

您好,我的错误与您的错误相同,请描述要删除的内容?

Posted (edited)
On 10/12/2024 at 9:28 PM, badbat111 said:

im having a problem with the time limit i got a job at riften it told me to go to morthal i opened the map clicked morhal to fast travel it instantly failed could you add a slider bar to increase the time limit ?

Fast travel assumes your character walks to the destination. In other words, despite the name it's pretty slow, game time wise. To make the time limit, you've to run, perhaps take some shortcuts and throw in a couple sprints. That aside, isn't it kinda pointless to use this mod and then fast travel?

Edited by Talesien
Posted
11 hours ago, jingchajuli said:

您好,我的错误与您的错误相同,请描述要删除的内容?

in my case, i had installed "S.L.U.T.S DCL patch.zip", when i uninstalled it, the mod started working nice, so for me that was the solution.


就我而言,我安装了“S.L.U.T.S DCL patch.zip”,当我卸载它时,该模组开始正常工作,所以对我来说这就是解决方案

  • 2 weeks later...
Posted

Got into trouble yesterday with the guards in Solitude and got a bounty of 725. Chose the SLUTS rehabilition option, which said SLUTS took over my bounty for 1250 FC.

 

Had to haul the cart from Solitude to their headquarters in Riften with delivery time of 4 hours for a reward of 59230 FC (all settings on Easy). Took me longer, but I didn't see any disadvantage because of the time overrun. Reward was 59230 FC minus the 1250 FC.

 

At the headquarters, I asked Velasco to transfer my stuff to Riften (for intimate services of course...). He cast the spell on me, but the chest didn't show up. The marker was on the map right next to the headquarters, but no chest.

 

Reloaded a save before I had asked him to transfer the chest and went back to Solitude myself. The chest was there and I could retrieve all my items. The SLUTS quest then ended itself.

 

However I still see the initial bounty of 750 in the MCM / General Stats / Crime. But on the other hand, the Solitude guards don't seem to mind that because I can talk normally to them.  There is no "Wait, I know you" from them.

 

Are those known mod issues? Or maybe because of some conflicts with other mods?

Posted
12 hours ago, Gudulba said:

At the headquarters, I asked Velasco to transfer my stuff to Riften (for intimate services of course...). He cast the spell on me, but the chest didn't show up. The marker was on the map right next to the headquarters, but no chest.

I always thought that an upgrade that the PC could buy that lowered your payout in exchange for carrying your own stuff to the destination would be a good idea.

Posted (edited)

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

14 hours ago, Gudulba said:

However I still see the initial bounty of 750 in the MCM / General Stats / Crime. But on the other hand, the Solitude guards don't seem to mind that because I can talk normally to them.  There is no "Wait, I know you" from them.

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

Edited by Scrab
Posted
15 hours ago, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

I have never noticed it before. I am quite sure that this doesn't happen with other mods, but not 100% sure 🙂

Posted
20 hours ago, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

 

 

Licences sound like an interesting addition, maybe you could make the system act both way: ie: reward penalties for an easier haul and increased pay for a harder one, say, you accept to get plugs under your chastity belt or a reduced timer for "express" delivery, or a give a "complementary" blowjob to thee recipient,...

Posted
On 10/29/2024 at 11:16 PM, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

Please disregard my statement regarding the not vanishing bounty. My fault... I mixed up Hjaalmarch and Haafingar... I don't have any bounty from Solitude/Haafingar, so that part was working fine in the mod!

 

The only real issue then I had with the new version was that the evidence chest would not show up in front of the headquarters despite Velasco conjuring it and the map marker being there.

Posted (edited)
15 hours ago, lurker9001 said:

Licences sound like an interesting addition, maybe you could make the system act both way: ie: reward penalties for an easier haul and increased pay for a harder one, say, you accept to get plugs under your chastity belt or a reduced timer for "express" delivery, or a give a "complementary" blowjob to thee recipient,...

Basically like a trade off? 

  • You get more time to finish a delivery but mistakes are punished more harshly (higher payment deduction for being late, taking pilferage damage, ...)
  • You get more coins for a finished delivery but mistakes are punished more harshly
  • Your items are no longer stored in an escrow but taking pilferage damage will also destroy your belongings

This does sound like a pretty interesting idea. Im not sure how sexual services fit into that, might be more interesting to have a dedicated prostitution mission as it changes the flow of a quest and is limited to only a specific type of mission

Edited by Scrab

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