Jump to content

Recommended Posts

Posted

Huh... I'm having a weird issue with the current Skyrim AE. I'm using the game itself rather than an external mod manager, and for some reason it won't read that the Sluts mod is even there. So I can't even select it to enable it.

 

Not sure what could be causing it.

Posted

The pilferage interface is super inconsistent whether it renders properly for me.

It most often looks like this.

 

image.png.28f289c9c89ac386b8e59f08a2911215.png

 

Anyone have any ideas why it's like this?

Posted
19 hours ago, gamer098 said:

The pilferage interface is super inconsistent whether it renders properly for me.

It most often looks like this.

 

image.png.28f289c9c89ac386b8e59f08a2911215.png

 

Anyone have any ideas why it's like this?

 

I reported the same issue a couple of weeks ago and haven't found a solution yet. This might just be a bug that Scrab has to fix.

 

On 8/24/2024 at 5:23 PM, Shmurtle said:

Hi, I'm having trouble getting the pilferage UI element to work correctly. As far as I can tell, the actual pilferage system works fine but the UI element looks a bit weird and doesn't react when the seal gets broken or the cargo health changes. Any ideas what could cause this issue?

slutsUI.jpg

 

Edit: I did some further testing. After starting a brand new game, the UI element works perfectly fine. (see picture below) I did 2 hauls with a bit of other random gameplay inbetween and had no issues. But as soon as I save & reload, the UI Element looks like the picture above and no longer works properly on that save. This happens regardless of whether I save & reload during a haul or regular gameplay.

 

slutsUI2.PNG.64c648deeeb75f743a148f0bb3262ade.PNG

 

Posted (edited)

Here is a Skyrim AE survival mode patch to have SLUTS thermal harness protect your character from survival mode's cold areas. This patch also have a check for if you are using survival mode or not or if you have Skyrim AE or not. So the changes can be add to the base mod without making the player need Skyrim AE version and will only trigger if they have the Creative Club survival mode install. I have fully tested the patch with S.LU.T.S. 3.5 and 4.0 thermal harnesses and didn't freeze to death once while doing cart and delivery runs to and form Windhelm, Winterhold, and Dawnstar. 

 

S.L.U.T.S AE Survival Mode Patch.esp

 

I made a mistake on the last patch. I fixed the conduction mistake so it will work correctly now. 

Edited by Soaryne
Posted (edited)

im not sure whats happening but when i choose the "im ready to haul some freight" the driver just says the usual line "i have right the job for you", then, a fade to black, then nothing, im unable to move, but i can use magic, but the fade doesn't dissapear and the scene itself doesn't advance :c


NVM people, in my case, i literally only uninstalled the DCL patch and everything is working pretty smooth rn, leave this here in case somebody works too

Edited by Sheepmanj
Posted

could you please add le meshes the mod works on le but sadly the meshes are for se so le cant use them the carts and devices have hazard symbol due to you dont attach animations it works on le sadly the e 3.2 doesnt have the new cart mesh

Posted

im having a problem with the time limit i got a job at riften it told me to go to morthal i opened the map clicked morhal to fast travel it instantly failed could you add a slider bar to increase the time limit ?

Posted
于 2024 年 10 月 12 日下午 2:32,Sheepmanj 说:

我不确定发生了什么,但当我选择“我准备拖运一些货物”时,司机只是说了一句通常的台词“我有适合你的工作”,然后,淡入淡出到黑色,然后什么都没有,我无法移动,但我可以使用魔法,但淡入淡出并没有消失,场景本身也没有推进:c


NVM 的人,就我而言,我实际上只卸载了 DCL 补丁,一切都运行得非常顺利,把它留在这里,以防有人也工作

您好,我的错误与您的错误相同,请描述要删除的内容?

Posted (edited)
On 10/12/2024 at 9:28 PM, badbat111 said:

im having a problem with the time limit i got a job at riften it told me to go to morthal i opened the map clicked morhal to fast travel it instantly failed could you add a slider bar to increase the time limit ?

Fast travel assumes your character walks to the destination. In other words, despite the name it's pretty slow, game time wise. To make the time limit, you've to run, perhaps take some shortcuts and throw in a couple sprints. That aside, isn't it kinda pointless to use this mod and then fast travel?

Edited by Talesien
Posted
11 hours ago, jingchajuli said:

您好,我的错误与您的错误相同,请描述要删除的内容?

in my case, i had installed "S.L.U.T.S DCL patch.zip", when i uninstalled it, the mod started working nice, so for me that was the solution.


就我而言,我安装了“S.L.U.T.S DCL patch.zip”,当我卸载它时,该模组开始正常工作,所以对我来说这就是解决方案

  • 2 weeks later...
Posted

Got into trouble yesterday with the guards in Solitude and got a bounty of 725. Chose the SLUTS rehabilition option, which said SLUTS took over my bounty for 1250 FC.

 

Had to haul the cart from Solitude to their headquarters in Riften with delivery time of 4 hours for a reward of 59230 FC (all settings on Easy). Took me longer, but I didn't see any disadvantage because of the time overrun. Reward was 59230 FC minus the 1250 FC.

 

At the headquarters, I asked Velasco to transfer my stuff to Riften (for intimate services of course...). He cast the spell on me, but the chest didn't show up. The marker was on the map right next to the headquarters, but no chest.

 

Reloaded a save before I had asked him to transfer the chest and went back to Solitude myself. The chest was there and I could retrieve all my items. The SLUTS quest then ended itself.

 

However I still see the initial bounty of 750 in the MCM / General Stats / Crime. But on the other hand, the Solitude guards don't seem to mind that because I can talk normally to them.  There is no "Wait, I know you" from them.

 

Are those known mod issues? Or maybe because of some conflicts with other mods?

Posted
12 hours ago, Gudulba said:

At the headquarters, I asked Velasco to transfer my stuff to Riften (for intimate services of course...). He cast the spell on me, but the chest didn't show up. The marker was on the map right next to the headquarters, but no chest.

I always thought that an upgrade that the PC could buy that lowered your payout in exchange for carrying your own stuff to the destination would be a good idea.

Posted (edited)

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

14 hours ago, Gudulba said:

However I still see the initial bounty of 750 in the MCM / General Stats / Crime. But on the other hand, the Solitude guards don't seem to mind that because I can talk normally to them.  There is no "Wait, I know you" from them.

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

Edited by Scrab
Posted
15 hours ago, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

I have never noticed it before. I am quite sure that this doesn't happen with other mods, but not 100% sure 🙂

Posted
20 hours ago, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

 

 

Licences sound like an interesting addition, maybe you could make the system act both way: ie: reward penalties for an easier haul and increased pay for a harder one, say, you accept to get plugs under your chastity belt or a reduced timer for "express" delivery, or a give a "complementary" blowjob to thee recipient,...

Posted
On 10/29/2024 at 11:16 PM, Scrab said:

Ive been thinking recently about the implementation of licenses, Im not entirely sure how much I really like them. Fundamentally some small bonuses that last a certain amount of hauls would be a great coin sink, at the same time their implementation might defeat some aspects of these hauls. Im also not sure how many different licenses there would realistically be

The Escrow system Im slightly unsatisfied with in general. Im not entirely sure how to handle that system going forward, but there will probably be some minor changes to it, in particular Im thinking about letting the Escrow be accessible via the Headquarters at all times in some way, how exactly that affects the escrow logic during hauls is a different topic though

 

Never heard of that issue. If I had to guess its just a display error in the vanilla game tho. Are you sure other mods do not have this issue?

 

Please disregard my statement regarding the not vanishing bounty. My fault... I mixed up Hjaalmarch and Haafingar... I don't have any bounty from Solitude/Haafingar, so that part was working fine in the mod!

 

The only real issue then I had with the new version was that the evidence chest would not show up in front of the headquarters despite Velasco conjuring it and the map marker being there.

Posted (edited)
15 hours ago, lurker9001 said:

Licences sound like an interesting addition, maybe you could make the system act both way: ie: reward penalties for an easier haul and increased pay for a harder one, say, you accept to get plugs under your chastity belt or a reduced timer for "express" delivery, or a give a "complementary" blowjob to thee recipient,...

Basically like a trade off? 

  • You get more time to finish a delivery but mistakes are punished more harshly (higher payment deduction for being late, taking pilferage damage, ...)
  • You get more coins for a finished delivery but mistakes are punished more harshly
  • Your items are no longer stored in an escrow but taking pilferage damage will also destroy your belongings

This does sound like a pretty interesting idea. Im not sure how sexual services fit into that, might be more interesting to have a dedicated prostitution mission as it changes the flow of a quest and is limited to only a specific type of mission

Edited by Scrab
Posted
2 hours ago, Scrab said:

Basically like a trade off? 

  • You get more time to finish a delivery but mistakes are punished more harshly (higher payment deduction for being late, taking pilferage damage, ...)
  • You get more coins for a finished delivery but mistakes are punished more harshly
  • Your items are no longer stored in an escrow but taking pilferage damage will also destroy your belongings

This does sound like a pretty interesting idea. Im not sure how sexual services fit into that, might be more interesting to have a dedicated prostitution mission as it changes the flow of a quest and is limited to only a specific type of mission

I don"t think sexual services are too relevant either, I just needed examples, but yes, I think the ability to "fine tune" a haul's difficulty is really interesting, it would add repeatability to the mod, the pact of punishment from HADES comes to mind, basically, you have a bunch of modifiers you can apply to your run, it could be very interesting to be able to modulate your reward based on different modifiers you can chose to activate.

 

It would also be a great base for a "gauntlet mode" were you have to make a series of increasingly difficult runs to get rewards for example.

 

Also, I just wanted to say, your mod is awesome.

 

udbompidn5e61.webp.73861819e99328efb71988da43746722.webp

Posted

Hey i think this was brought up in the past but i'm sure if this was figured out or not but i'm having troubles with the rehab dialogue in arrest. No matter how high i go the dialogue never pops up. The only mod i use that adds or affects the arrest is Devious Lore.

 

TLDR Rehab arrest not working

Posted (edited)

There is a bug where when delivery is prepared, the carriage driver equips gear on player. But when player is already wearing Devious Devices in those slots, the mod removes it visually but doesn't equip the Sluts gear in place. For example i had ballgag but then it was removed and bridle was not equipped. It is supposedly showing as equipped in inventory but not visually.

If i click on the bridle to unequip it, it will just do that. Then i reopen inventory and click it again to equip, i get warning that only carriage driver can unlock it, so it doesn't equip anymore.

 

You probably need some script delay to let DD do its thing after removing devices, before adding new ones? Also need to use the DD functions to unequip them, not Skyrim functions.

 

Also i was given 9 hours to deliver cargo from Riften to Markarth. That is just too short for such long journey.

 

Minor english language typo is still there too, i forgot what it told exactly but around "Debt is reduced to 400". It was the case where you wanted to show how much it was reduced, not current total that it now means. If you want it to tell the decrement it should say "Debt is reduced by 400".

 

The pilferage widget has been showing in the bugged short bar each time i've seen it. It is a new game with the latest mod. (Looks just like the other people's bug report on earlier page.)

 

Edit: I might have fixed the bridle with console (2 first characters would be different to each player):

player.equipitem 3104260c 1

I noticed from inventory list the ID for the actual bridle was 3104260b so i just added 1 index from b to c in hex.

Edited by Zaflis
Posted

I'm having a problem where the black screen never clears. I've moved the mod to the very bottom of the load order but the black screen from being hooked up never goes away. I first had a problem with being unhitched, but now I can't even start a job. Do you have any suggestions? Is there a command I can use to clear the screen? 

Posted
On 9/28/2024 at 6:36 AM, jvdaniels said:

The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions.

Just bringing this back up, we either need a comparability patch, move HQ, or drop an extremely common mod, 

Posted (edited)
1 hour ago, omegasgundam said:

Just bringing this back up, we either need a comparability patch, move HQ, or drop an extremely common mod, 

I wont be moving HQ again. Im happy with the location and got most of it already planned out and theres a 4th alternative: Using alternatives that happen to not conflict with SLUTS and are more respecting of their own content scope. You can start here, the bottom of the page links to other projects so you can haggle yourself through it all and get an (imo) overall more sophisticated "cut content" experience

Skyrim Cut Content Restoration at Skyrim Special Edition Nexus - Mods and Community

 

Edited by Scrab
Posted (edited)
On 11/2/2024 at 9:40 PM, Zaflis said:

There is a bug where when delivery is prepared, the carriage driver equips gear on player. But when player is already wearing Devious Devices in those slots, the mod removes it visually but doesn't equip the Sluts gear in place. For example i had ballgag but then it was removed and bridle was not equipped. It is supposedly showing as equipped in inventory but not visually.

If i click on the bridle to unequip it, it will just do that. Then i reopen inventory and click it again to equip, i get warning that only carriage driver can unlock it, so it doesn't equip anymore.

 

Thats a bug in DD ig, the functions in DD should take care of swapping on their own, theres an explicit parameter to specify if you want equipping in such situations to either fail or swap out the existing one

 

On 11/2/2024 at 9:40 PM, Zaflis said:

Also i was given 9 hours to deliver cargo from Riften to Markarth. That is just too short for such long journey.

I started in Riften and went to Markarth, taking the Pass to Helgen, then to Falkreath. Once in Falkreath walked in p much a straight line to Markarth, had to bunny hop up 2 mountains, didnt do any bunny hopping otherwise (Im using the jump overhaul, so bunny hopping preserves stamina without losing speed). Lv1, so default 100 Stamina

 

Started at 11.00, got there 17.50 (so 2 hour early)

 

Yes that is strict, and puts a lot of pressure, routes to Markarth in particular are very difficult because the terrain there forces you to either abuse bugs (hopping up mountains) or use the roads (which obvsly take longer) and from Riften to anywhere West is also annoying because you have to walk around High Hrothgar meaning Riften to Markarth is without a doubt the most brutal route to get. In addition you are using Lv1 Gear (which has debuffs to make you slower), no access to potions, no access to any other benefits

Being late is expected and its supposed to happen, being early is close to impossible

 

In future versions of SLUTS, you will be able to

  • make Oilments with Yagdos help. These can be used during Hauls (wont be removed by the undress spell) and offer temporary buffs (like making you non hostile to certain creatures, converting magicka to stamina, improve stamina regen, ...) (You can ofc also use them outside of Hauls)
  • update your Filly gear by Anette, which will remove the debuffs from the gear and at later stages even add some buffs
  • since I like the idea of the license system suggested by lurker, likely also be able to increase the time via request to Velasco
  • I havent forgotten about Filly Rewards either, which will give (small) permanent buffs to your gear as well once you completed a full set
    • Ive not talked about filly rewards a lot yet, so a quick rundown what they are about:
      • There will be a set for each color (black, white, red, blue, pink, yellow?, green?)
      • Each full set will give a small bonus (e.g. +20 stamina, +5 armor, ...)
      • You get vouchers for completing missions or doing hauls
      • vouchers can be used to obtain for a random Reward Item (basically a lottery)
      • Duplicate armor pieces can be sold or traded
        • You can sell them to blacksmiths for gold
        • You can sell them to other SLUTS for Filly Coins (V5+)
        • Some SLUTS may also be willing to trade them for another, different piece (V5+)
        • You can also buy them from a special shop in HQ (V5+)
      • Completing a set means storing the entire set in the trophy room (HQ storage building, introduced towards the end of V4)

 

All of these things will allow you to complete hauls within the time limit more easily, and likely at some point make it non-existent and being early becomes the norm. Until I manage to implement these things being late is normal and again, being late isnt the end of the world. A slight payment deduction that will rarely put a dent in your overall income and has no negative consequences beyond that since all content that could build up on that isnt implemented yet

Edited by Scrab
Posted

Now that 4.0 is public on Patreon, I've been trying it out, and I've immediately hit a stumbling block it just won't start.  I never get any inn keeper dialog or note, spawning in the job offer doesn't prompt any driver dialog, and even force completing it doesn't change anything beyond giving me the key. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...