black0jack Posted December 25, 2024 Posted December 25, 2024 19 hours ago, black0jack said: I dunno, try like few gentleman above, but still no dialogs. Fix, new game. MCM always shows, but no dialogs. Trying crime path, guard lead me to the carriage, but nothing happens. 1.5.97 + bees 3,5 sluts too... Maybe some other mods block this scrips? Little POGress, now i have dialog with innkeepers, talk about sluts in new shop with ending quest, but carriage still silent. 1
MasterOfBeings Posted December 26, 2024 Posted December 26, 2024 Hi, so with the deadlines, how does this interact with asking for sleep from the wagon drivers because the deadlines give no time for sleep when using survival mods.
Scrab Posted December 29, 2024 Author Posted December 29, 2024 On 12/26/2024 at 6:45 PM, MasterOfBeings said: Hi, so with the deadlines, how does this interact with asking for sleep from the wagon drivers because the deadlines give no time for sleep when using survival mods. Deadlines are deadlines, what you do before they run out is up to you and if you need to rest and miss one then ig thats how it is and youll get a minor payment cut On 12/24/2024 at 11:37 PM, gamer098 said: Probably loading either save A or B causes the issue. I just found one consistent way to reproduce it and went with it. I've since removed iWant Widgets from my mods though, and since then, I haven't had the issue occur. I cant reproduce this You assume its iWWs fault? is it doing something rather aggressive on game load that would cause this?
Zaflis Posted December 29, 2024 Posted December 29, 2024 (edited) On 12/25/2024 at 12:53 PM, TajZ said: So, I am not sure what is happening. I have SLUTSResume4.0, I have the UNP tats, I have both DCL and POP patch and I even see the MCM menu, but I can't start. No driver or barkeep will offer me the option to start. What am I missing? This is a brand new save and everything. I can confirm this one, started new game with the v 4.0. I've tried Whiterun and Winterhold so far, neither inn or carriage driver has dialogs to initialize mod. There is MCM menu though and i even moved ESP lower in the order to make sure others don't override it. (No patches installed though.) Edited December 29, 2024 by Zaflis
chaimhewast Posted December 29, 2024 Posted December 29, 2024 1 hour ago, Zaflis said: I can confirm this one, started new game with the v 4.0. I've tried Whiterun and Winterhold so far, neither inn or carriage driver has dialogs to initialize mod. There is MCM menu though and i even moved ESP lower in the order to make sure others don't override it. (No patches installed though.) It's a result of Scrab deleting Velasco when moving HQ, rather than leaving him somewhere inaccessible. If you delete the alias from the quest in xEdit, the dialogs work again. There's a public post on Scrab's Patreon saying that 4.1 is supposed to put him into the new HQ, so hopefully things will work again once it's published. 1
gamer098 Posted December 30, 2024 Posted December 30, 2024 5 hours ago, Scrab said: You assume its iWWs fault? is it doing something rather aggressive on game load that would cause this? Yes, I assume it is. The issue was very consistent in the past (when I had iWWs installed). Essentially the pilferage UI only worked on a fresh load after starting the game. Any reload would break it, and it would stay broken, even on new hauls. And again, since uninstalling, I haven't had the issue a single time. Since iWWs is a UI related mod, a possible interaction there makes sense. I'm not sure what it's doing that could cause the issue. Not familiar enough with modding since I've never written any skyrim mods. I'm pretty familiar with a lot of programming so I really should give it a shot someday.
Zaflis Posted December 30, 2024 Posted December 30, 2024 2 hours ago, chaimhewast said: It's a result of Scrab deleting Velasco when moving HQ, rather than leaving him somewhere inaccessible. If you delete the alias from the quest in xEdit, the dialogs work again. Ok removing the Vaslaco alias here fixed carriage driver dialog. 2
TajZ Posted December 30, 2024 Posted December 30, 2024 15 hours ago, Zaflis said: Ok removing the Vaslaco alias here fixed carriage driver dialog. So... I could not find these forms in SSEdit. It would be under the Skyrim > Quests section right? Its not there for me.
Zaflis Posted December 30, 2024 Posted December 30, 2024 1 hour ago, TajZ said: So... I could not find these forms in SSEdit. It would be under the Skyrim > Quests section right? Its not there for me. It's inside the sluts ESP file in SSEEdit. 1
TajZ Posted December 31, 2024 Posted December 31, 2024 18 hours ago, Zaflis said: It's inside the sluts ESP file in SSEEdit. I forgot that I had to open from MO2 and not its exe on my drive. Thanks. I'll check it out and hope I can still change from a yoke to an armbinder.
LatexSub1994 Posted December 31, 2024 Posted December 31, 2024 Hello 🙂 What do you mean by "removing the Vaslaco alias here" - how do I remove the alias in SSEEdit? In SSEEdit on the left side I select SLUTS_Main and on the right side under "View" I see the tree containing the Aliases. Here I see two Aliases: Alias #0 Ref [0] Player Alias #1 Ref [8] Vaslaco I select the second Alias and do right click -> no option to remove entry. I hit [Delete] on the Keyboad -> nothing happens... Could you help me?
LatexSub1994 Posted December 31, 2024 Posted December 31, 2024 5 minutes ago, LatexSub1994 said: Hello 🙂 What do you mean by "removing the Vaslaco alias here" - how do I remove the alias in SSEEdit? In SSEEdit on the left side I select SLUTS_Main and on the right side under "View" I see the tree containing the Aliases. Here I see two Aliases: Alias #0 Ref [0] Player Alias #1 Ref [8] Vaslaco I select the second Alias and do right click -> no option to remove entry. I hit [Delete] on the Keyboad -> nothing happens... Could you help me? Nevermind, found it: In the "View"-Tab you have to select the value in the second colum (so in this cas "Ref [8] Vaslaco"), then you can remove the entry. I selected the first colum ("Alias #1") there is no such option. 💡
TajZ Posted January 1, 2025 Posted January 1, 2025 Wait, I don't see an option to change gear or enhance. Is that not available in 4.0 yet?
Scrab Posted January 1, 2025 Author Posted January 1, 2025 (edited) 8 hours ago, TajZ said: Wait, I don't see an option to change gear or enhance. Is that not available in 4.0 yet? Customizations will be implemented after the trophy room (small building next to the shop) Enhancements will be re-introduced with the Smithery The trophy room depends on the DD rework The DD rework is implemented by the smithery update The smithery depends on the Alchemy Lab Alchemy Lab is the focus of the next update/s Edited January 1, 2025 by Scrab 1
Shmurtle Posted January 1, 2025 Posted January 1, 2025 On 12/30/2024 at 1:03 AM, gamer098 said: Yes, I assume it is. The issue was very consistent in the past (when I had iWWs installed). Essentially the pilferage UI only worked on a fresh load after starting the game. Any reload would break it, and it would stay broken, even on new hauls. And again, since uninstalling, I haven't had the issue a single time. Since iWWs is a UI related mod, a possible interaction there makes sense. I'm not sure what it's doing that could cause the issue. Not familiar enough with modding since I've never written any skyrim mods. I'm pretty familiar with a lot of programming so I really should give it a shot someday. I just wanna chime in and say that it's probably not specifically an iWWs incompatibility because I don't have iWWs installed, yet I can reproduce the issue the exact same way. The UI works on a fresh load after launching the game. Reloading a different / the same save breaks the UI permanently until I fully exit and launch the game again. So - launch Skyrim - load save (A) - go to carriage driver and start a mission -> UI works - finish haul (or not, doesn't matter) - reload save (A) - go to carraige driver and start a mission -> UI broken - quit Skyrim - launch Skyrim - load save (A) - go to carriage driver and start a mission -> UI works 1
Allen Harris Posted January 1, 2025 Posted January 1, 2025 Yay! I'm so glad you're still working on this. It's really shaping up! 1
safado Posted January 1, 2025 Posted January 1, 2025 10 hours ago, Scrab said: Customizations will be implemented after the trophy room (small building next to the shop) Enhancements will be re-introduced with the Smithery The trophy room depends on the DD rework The DD rework is implemented by the smithery update The smithery depends on the Alchemy Lab Alchemy Lab is the focus of the next update/s "Plans within plans...." Spoiler 1
lurker9001 Posted January 1, 2025 Posted January 1, 2025 5 minutes ago, safado said: "Plans within plans...." Hide contents The fillycoins must flow 1
Scrab Posted January 1, 2025 Author Posted January 1, 2025 1 hour ago, safado said: "Plans within plans...." Got content planned all the way to 2026 1
Amrovich Posted January 1, 2025 Posted January 1, 2025 On 11/9/2024 at 11:52 AM, Scrab said: I wont be moving HQ again. Im happy with the location and got most of it already planned out and theres a 4th alternative: Using alternatives that happen to not conflict with SLUTS and are more respecting of their own content scope. You can start here, the bottom of the page links to other projects so you can haggle yourself through it all and get an (imo) overall more sophisticated "cut content" experience Skyrim Cut Content Restoration at Skyrim Special Edition Nexus - Mods and Community May I please suggest a quick and dirty patch to cutting room floor that just removes the cutting room floor place that is conflicting? This will be much easier for people to just install it along with SLUTs rather than deleting such a big mod like Cutting room mid playthrough. I know you recommended adding alternate cut content but for me it is not about adding cut content it is mostly about an easy way to allow people to enjoy your mod without breaking current playthrough! Would appreciate it very much if you could make such a patch! 🙏 Thanks and much love ❤️
TajZ Posted January 2, 2025 Posted January 2, 2025 So will be able to wear armbinders and upgrade equipment in the next update? Asking pre-emptively - will be a need for a new profile or just clean save to update from 4.0 to 4.x?
Zaflis Posted January 2, 2025 Posted January 2, 2025 Little treat for those wanting more challenge to this, making roadsigns invisible 😦 https://www.nexusmods.com/skyrimspecialedition/mods/134708 Another similar but not my mod for needing physical item of map and compass to access them: https://www.nexusmods.com/skyrimspecialedition/mods/129086
IcicleInn Posted January 2, 2025 Posted January 2, 2025 Tested enslavement via SS++ Start. Got an interesting initial manifest: Spoiler
Lucky Sparrow Posted January 2, 2025 Posted January 2, 2025 On 12/24/2024 at 5:14 PM, Scrab said: So, to bug out the UI you do: - Save the game (A) - Save the game (B) - Load the game (A) ? Loading the game (B) causes no issues? I've stopped using "load" while playing the game a while ago. It can be a source of lots of screwy glitches. Instead when I need to go back to a previous save, I exit to desktop, restart the game, then select the saved game to start.
AechRO Posted January 3, 2025 Posted January 3, 2025 HQ location is incompatible with anyone using The People of Skyrim, conflicts with another village there- I know the mod author already stated he's not moving it again, just giving anyone a heads up.
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