Jump to content

Recommended Posts

Posted
6 hours ago, Arastal said:

Is there no way for me to choose what kind of binder I can use? Like in redux I'm using the newest version of resume and I can only use the yoke since I can't change it

 

In SLUTS HQ unlock with coins at Lucy. And in book (room with pillars) change it.

Posted
8 hours ago, dertcz said:

 

In SLUTS HQ unlock with coins at Lucy. And in book (room with pillars) change it.

Ight but I got one last question what mod is the nipple piercings from they don't show up on my character so I'm tryna figure out which mod their from so I can convert them 3bbb if they aren't already converted

Posted
6 minutes ago, Arastal said:

Ight but I got one last question what mod is the nipple piercings from they don't show up on my character so I'm tryna figure out which mod their from so I can convert them 3bbb if they aren't already converted

Nvm found it turns out the dd 3ba conversion doesn't have piercings it file exsists but it's empty

 

Posted
21 minutes ago, Arastal said:

Nvm found it turns out the dd 3ba conversion doesn't have piercings it file exsists but it's empty

Ok nvm again they still aren't showing up it's the gold versions that the carriage drivers put on

Posted

Damn I don't know how to fix I don't think the mod is getting the meshes from DD I mean I converted them correctly so I really don't get why their not showing up and I don't have any gold nipple piercings in my meshes so I really don't know what to do

Posted

There are gold piercings in the Redux version, you could get the missing meshes or textures or whatever from there.  If I remember right they actually fit correctly, unlike a lot of other mods where the rings hover in mid air.

Posted (edited)
1 hour ago, aurreth said:

There are gold piercings in the Redux version, you could get the missing meshes or textures or whatever from there.  If I remember right they actually fit correctly, unlike a lot of other mods where the rings hover in mid air.

Just checked redux and found the textures but no meshes I don't think it'll fix this issue because if there was a mesh with a missing texture it would be purple but there's nothing there

Edited by Arastal
Posted
45 minutes ago, Arastal said:

Yep checked all the files and the meshes don't have any piercings in redux or resume

 

 

Strange, I know I used ESP Explorer or whatever it is called to grab some out of SLUTS Redux.  To the editor!  Nope, they are there but no clear path to the model.  To the CK!

 

World model is devious\Heretic\WorldObjects\HR_Piercing01_go.nif, which is the same as the Zaz model.  Looks like the Zaz one was copied and then had DD scripts and keywords attached to it?

 

Posted (edited)
3 hours ago, aurreth said:

 

Strange, I know I used ESP Explorer or whatever it is called to grab some out of SLUTS Redux.  To the editor!  Nope, they are there but no clear path to the model.  To the CK!

 

World model is devious\Heretic\WorldObjects\HR_Piercing01_go.nif, which is the same as the Zaz model.  Looks like the Zaz one was copied and then had DD scripts and keywords attached to it?

 

Wait isn't the world objects the file for items ground placement? I can't use those and I found that same nif in the piercings folder and I edited it there also I thought bsa's where the files that had anything in them oh wait I forgot I had creation kit I'ma just hope I can find a fix

Ok nvm I found them in creation kit and i realized there was no point I really don't know how to fix this it's seems that the meshes for this item simply doesn't exsist

I'm starting to believe this part of the mod just isn't functional ok found them they are they don't have a world objects thing it's name in creation kit is SLUTS_Armorhumil_PiercingN1_i how am I supposed to get this to work ok wait the models aren't attached to anything that was/wasn't it either it and the actual wearing part of the piercings it's not attached to anything but I don't know if that's normal or not since I don't use creation kit often or really ever damn I wanna give on this but I don't like the idea of some of my mods not working so fffff crap I really don't know how to fix this

Edited by Arastal
Posted (edited)

using v2.6.on SE on clean save. Also wanted to try out Judge007's voice pack for S.L.U.T.S. Details behind spoiler.
 

Spoiler

    * 1st run Markarth to HQ. ok.
    * Asked Vaslaco for my stuff, chest appeared, all good. Except SLUTS tattoo was removed instead of staying on/being reapplied for 24 hours.
    * Asked for another run. Manifest was for Riften, but bridle never received or equipped. Reloaded and tried again. Same result - no bridle. Once w/ Frostfall harness checked, once w/o. Here's my papyrus log, if it'll help. Papyrus.0 - SLUTS.log
    * Started run.
    * Couldn't resolve cart trouble so, if anyone is interested, targeted it in console to get refid, then created text file in game directory called cart. Contains command line "PRID <cart id>". Already had file called 2me which contains  "moveto player". That way I could move along and periodically open the console and type 'bat cart', then 'bat 2me' to keep the cart close. It also means I can retry tethering on flat ground.
    * Anyway, got to Riften. Driver made comment about missing bridle and gave me one. Also asked where my cart was (it had rolled away). Consoled it to me. All good.
    * Went back to HQ - COULD NOT FIND escrow chest. Back to Riften and asked for it to be brought to me, pretty please. Got chest, got stuff, tattoo removed instead of remaining.
    * Back to HQ and got certificates to upgrade my gear (bridle, boots, gloves).
    * Asked Veslaco for another run. Still no bridle, but at least cart tethered correctly.
    * used Additem to get new bridle. Could not equip it. Saved and reloaded. No bridle. Continued on my way.
    * Got to Dawnstar, Driver commented on no bridle but didn't equip one this time. I think the difference is that I didn't try to exit out of the convo and talk to him again to re-initiate delivery dialog. I did that the first time, in Riften.
    * New run to Winterhold instead of 'letting off steam'. (To test continuous runs). After run, decided that was enough.
    * Cheated some filly coins so I could test color change back at HQ. Chose red. Works.

Summary:
Overall, looking good.

So, Vaslaco doesn't equip bridle. Tats and other equipment fine. Other drivers equip all gear and tats.
Still have issue w/ walking billboard tats not staying on.
When I quit and reload, my pony tail changes color from brunette to blonde. Not a complaint, just an observation. It's the basic tail, btw. Don't know if upgraded tails will do something similar.
When I start a run, I see the locked chest above ground. When I go back to dispatch, the escrow chest has sunk at least halfway into the ground. Maybe why I didn't see it after returning to HQ after finishing run?
That khajit guard loves his 'taxes'!

 

Edit: No harness. Is there supposed to be one [visible]? I sometimes saw one flashing when Carriage Driver setting me up for a haul, but it disappeared. Doesn't a harness obscure the logo anyway?

Edited by Seeker999
added observation
Posted
2 hours ago, Arastal said:

Wait isn't the world objects the file for items ground placement? I can't use those and I found that same nif in the piercings folder and I edited it there also I thought bsa's where the files that had anything in them oh wait I forgot I had creation kit I'ma just hope I can find a fix

Ok nvm I found them in creation kit and i realized there was no point I really don't know how to fix this it's seems that the meshes for this item simply doesn't exsist

I'm starting to believe this part of the mod just isn't functional ok found them they are they don't have a world objects thing it's name in creation kit is SLUTS_Armorhumil_PiercingN1_i how am I supposed to get this to work ok wait the models aren't attached to anything that was/wasn't it either it and the actual wearing part of the piercings it's not attached to anything but I don't know if that's normal or not since I don't use creation kit often or really ever damn I wanna give on this but I don't like the idea of some of my mods not working so fffff crap I really don't know how to fix this

 

Don't feel bad, I spent hours tonight trying to figure out why a custom companion wasn't working (brown face bug).  I finally managed to sort out that the custom race was crap and changed it to human.  All fixed, except CBBE in Fallout 4 has this weird giraffe neck going on.  NOW I gotta spend hours rebuilding the custom textures and race, since the mod author did a freakin horrible job in the first place.

Posted

Some of the gear is invisible for me, I’ve read over the past comments on some of the fixes people have done and have tried them, none of them seem to work for me. Is there a potential update coming out that will fix this issue? I really enjoy the mod but I can’t use it if i have invisible mittens on.

Posted (edited)
13 hours ago, aurreth said:

 

Strange, I know I used ESP Explorer or whatever it is called to grab some out of SLUTS Redux.  To the editor!  Nope, they are there but no clear path to the model.  To the CK!

 

World model is devious\Heretic\WorldObjects\HR_Piercing01_go.nif, which is the same as the Zaz model.  Looks like the Zaz one was copied and then had DD scripts and keywords attached to it?

 

It looks like the piercings don't have models defined in their armatures, which would explain them not showing up. Can't test it now, but if you copy the paths from zadx_HR_IronNipplePiercingsBlack01 in DDx to SLUTS_ArmorAA_PiercingN1 and apply the same alternate textures from the SLUTS piercings ground objects, they should appear. I'd have to go looking for the equivalent for SLUTS_ArmorAA_PiercingN2.

Edited by chaimhewast
Posted
3 hours ago, chaimhewast said:

It looks like the piercings don't have models defined in their armatures, which would explain them not showing up. Can't test it now, but if you copy the paths from zadx_HR_IronNipplePiercingsBlack01 in DDx to SLUTS_ArmorAA_PiercingN1 and apply the same alternate textures from the SLUTS piercings ground objects, they should appear. I'd have to go looking for the equivalent for SLUTS_ArmorAA_PiercingN2.

 

Cool, but rather than patch it myself I'd rather see the mod fixed.  I don't want to have to patch it over and over again every time the mod is updated.

Posted (edited)

Ok got all of the piercings working next is the missing harness mesh oh it's wasn't a missing mesh it was just using the wrong slot it was using the body slot instead of 58 which the one that actually works uses 

Edited by Arastal
Posted
6 hours ago, Arastal said:

Ok got all of the piercings working next is the missing harness mesh oh it's wasn't a missing mesh it was just using the wrong slot it was using the body slot instead of 58 which the one that actually works uses 

 

Body slots are always tricky, especially with DD causing conflicts so you can hide some devices under clothes.

Posted
18 minutes ago, aurreth said:

Body slots are always tricky, especially with DD causing conflicts so you can hide some devices under clothes.

I think in this case it was because for a few updates Scrab had the harness as a body slot item due to issues (clipping I think) with one body. Likely wasn't fully changed back to slot 58.

Posted
2 hours ago, Arastal said:

I'm just glad everything is finally working 

 

How is SLUTS version 2.6 working for folks? (I am trying to decide if it is a good time to upgrade.)

Posted
8 hours ago, Herowynne said:

 

How is SLUTS version 2.6 working for folks? (I am trying to decide if it is a good time to upgrade.)

You know, I just posted some thoughts on that yesterday! ?Here.

Posted

I have taken a look at some of the new features and I would finally like to upgrade from S.L.U.T.S Redux to S.L.U.T.S Resume, but I need to know if anyone has ever tried the mod with DD4.3. If so, let me know what your results were.

 

(I still use multiple mods that are reliant on DD4.3, and are not compatible with DD5, most notably Slaverun Reloaded. I highly value having those mods as part of my setup, so this is a real deal breaker for me, personally. Additionally, it takes many, many hours for me to set up a new clean savegame, so I am not able to try DD5 on my current setup. Hence, my hesitance to switch.)

 

(Sorry to pester your comment section, @Scrab, but I like S.L.U.T.S and really want to know if I can switch or not. I hope you do not mind me asking people here for some assistance in this regard.)

Posted
3 hours ago, Coalstorm said:

I have taken a look at some of the new features and I would finally like to upgrade from S.L.U.T.S Redux to S.L.U.T.S Resume, but I need to know if anyone has ever tried the mod with DD4.3. If so, let me know what your results were.

 

(I still use multiple mods that are reliant on DD4.3, and are not compatible with DD5, most notably Slaverun Reloaded. I highly value having those mods as part of my setup, so this is a real deal breaker for me, personally. Additionally, it takes many, many hours for me to set up a new clean savegame, so I am not able to try DD5 on my current setup. Hence, my hesitance to switch.)

 

(Sorry to pester your comment section, @Scrab, but I like S.L.U.T.S and really want to know if I can switch or not. I hope you do not mind me asking people here for some assistance in this regard.)

For Slaverun Reloaded, there is a fix for it to allow use of DD5 & 5.1, this version has the fix integrated https://www.loverslab.com/topic/101172-slaverun-reloaded-se-beta/?do=findComment&comment=3222439

 

 

There is a support post for DD, DCL & ZaZ https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930

 

 

In my signature there is a link for a patch for ZaZ 8+

 

Not trying to be pushy, but the longer you hold out, the more pain you'll cause yourself.

 

Versions that work well together are Cursed Loot 9.0 SE, Devious Devices 5.1, SlaveRun Reloaded {link up above} and ZaZ 8.0+ SE Rev3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...