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Posted

Hi, I'd like to make a request: when you update would you please specify update safety status? Such as

  • it's safe to update mid-game
  • new game required
  • it's safe to update mid-game under condition xyz,

For instance, I have v 4.2 installed and have not done a run yet or been to the headquarters, can I update? Thanks.

Posted

I am still on version 3.5 and get this issue:

 

- When surrendering to guards, I get the Rehab dialog topics and they look fine, but when the guard says something like "I am going to take you to our favorite agen", nothing happens anymore and the guard just walks away.

 

- When approaching a carriage driver and asking him about the job offer, all dialog topics look fine, when the driver says something like "Let's start with the job", nothing happens anymore and the driver also doesn't have any SLUTS related dialog topics anymore.

 

Anyone else having this issue? How to solve it??

Posted

What are the dynamics of progressing the main quest and getting access to upgrades etc? New to the mod and want to see that it is working correctly before I sink a bunch of time hauling through skyrim. (Gone through several hauls already but I can't find Anette. I assume she will be at the HQ when I've done enough hauls or something?)

Posted
1 hour ago, blabber98 said:

What are the dynamics of progressing the main quest and getting access to upgrades etc? New to the mod and want to see that it is working correctly before I sink a bunch of time hauling through skyrim. (Gone through several hauls already but I can't find Anette. I assume she will be at the HQ when I've done enough hauls or something?)

Had same issue, also Velasco will not talk to me, he considers me an stranger and push me out of the house.

 

I recently updated to 4.3 and didn't checked yet if the problem persist.

Posted (edited)

Would yall ever be able to implement a ponygirl alternative start option so you could go straight into hauling freight?

Edited by miki47
grammar
Posted
1 hour ago, miki47 said:

Would yall ever be able to implement a ponygirl alternative start option so you could go straight into hauling freight?

 

Alternate Perspective + AP Sold Out

 

Also, SS++ has an option to Enslave you in the MCM.

Posted

Hello. I've tried fresh installation (no updating, just downloaded most recent version), and can't manage to start mod's events. No carriage driver has any dialogues, and even after I talked to a guy at the headquarters, who accepted me on a job (and gave a key), still no one (including this guy too) has any dialogues to start deliveries. Am I missing some not-so-obvious requirement? i've double checked, have everything from requirements (have only SexLab Framework on the first requirement, but it specifically mentioned that it still can work)

And tried both on existing (quite short time) save file and making completely fresh one, still no effect

Posted

SLUTSHQExterior02/  SLUTS_WRFence64ShiftL01 is Missing Textures . and  the  <Cutting Room Floor>  MOD's Buildings Overlap

Posted
8 hours ago, badbat111 said:

how do i start this the carriage drivers have no dialog for work inn keepers dont have the job that doesnt requier chopping wood dialog

 

Usually, innkeepers will have a dialogue like "Just once I would like a job without bloodshed." If you don't have that dialogue, check to see if there's a note in your inventory you didn't read - they hand you an ad for the job, and once you read it, you unlock the dialogue from carriage drivers.

Posted

I made my way to the headquarters for the first time today - are a bunch of the doors supposed to not be there? Only the Treasury, Shop, and Planning Room had doors I could interact with. Just wondered if my install is bad or if the rest unlock as you raise Filly Rank. On that note - does Filly Rank just increase as you do more runs? Didn't see any rank up dialogues, lol

Posted
2 hours ago, ZephyrusVenti said:

I made my way to the headquarters for the first time today - are a bunch of the doors supposed to not be there? Only the Treasury, Shop, and Planning Room had doors I could interact with. Just wondered if my install is bad or if the rest unlock as you raise Filly Rank. On that note - does Filly Rank just increase as you do more runs? Didn't see any rank up dialogues, lol

 

 

The doors issue is fine I believe.

 

HQ is under development currently.

 

Im not sure about how to progress in the mod. If anyone can clarify it would be awesome.

Posted
5 hours ago, try again. said:

Im not sure about how to progress in the mod. If anyone can clarify it would be awesome.

There's not really any progression. There used to be the ability to upgrade bits of the uniform, but that was removed in 4.0. A few months back Scrab said the plan was to add back the smithery and uniform upgrades after the alchemy lab's done, though.

Posted
On 1/7/2025 at 12:33 AM, past79 said:

 

Riiight, now I remember why I skipped testing 4.0. Still occurs in 4.1 btw.

 

Found Warrick, xx44CDDE -> xx44CDDD

Not sure about the other one though ("DoorScene"), a bunch of scenes seem to have been removed since 3.5, this one being one of them. Put in a NULL Ref for now, at least makes the Dyndolod watchdog shut up. And null shouldn't be worse than an invalid ref.

 

  Hide contents

sluts_factioncheck.jpg.c2d309c8b9b1248345c72bd3248bf81f.jpg

 

PS. Successfully created LODs, there is still one deleted reference and a missing script. Far fewer errors than in 3.5 though 👍
(the last warning is probably my own fault...)

 

Error: Deleted reference SLUTS.esp [REFR:000CADAC] (places CritterLandingMarker_Small [STAT:00022201] in GRUP Cell Temporary Children of SLUTSHQExterior02 [CELL:00009388] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,17))
Error: File not found scripts\slutshqbusinessledger.pex SLUTS.esp SLUTS_HQLedger "Business Ledger" [ACTI:AF3E23B9]
Warning: File not found textures\architecture\farmhouse\woodpost01.dds. Used by SLUTS.esp SLUTS_Woodpost [TXST:AF920AEE]

 

I have a the FactionCheckTrigger DynDoLOD error, so after searching quite a bit, this post is the closest thing to a fix.

 

I'm noob with xEdit, I was able to reach until this section but I don't know how change value properties to Null. Can you explain it, please? 🙏

Posted
On 4/4/2025 at 3:57 PM, Gudulba said:

I am still on version 3.5 and get this issue:

 

- When surrendering to guards, I get the Rehab dialog topics and they look fine, but when the guard says something like "I am going to take you to our favorite agen", nothing happens anymore and the guard just walks away.

 

- When approaching a carriage driver and asking him about the job offer, all dialog topics look fine, when the driver says something like "Let's start with the job", nothing happens anymore and the driver also doesn't have any SLUTS related dialog topics anymore.

 

Anyone else having this issue? How to solve it??

I reverted to version 3.4 and there everything is working fine. So it seems that it is not possible to upgrade from 3.4 to 3.5 or to 4.x on a running save, which is rather unfortunate.

 

@ScrabAny chance that the new versions 4.x could be successfully installed on a running save? That would allow a lot more people to play the new version I reckon.

Posted

So can we get upgrades and stuff yet in 4.x? And I wanted to give a suggestion, hobble chain upgrades? Would prevent ya from attacking with hands bound, and slow ya down a little (think its configurable, or it could be made configurable if the normal config doesnt work anymore) I figure if we can get a blindfold to make things harder, a hobble chain should be a possible upgrade too :p In one of the pics on the file page, it shows someone with hobble chains, tho Im not sure how they did that. It just puts me into the standard "leggings"/cuffs.

  • 2 weeks later...
Posted

image.png.0ce69cb2415d26b913826768fc55adde.png

hey does anyone know what could be causing this? i've reinstalled the mod and made sure all fo dependancies are installed, and uninstalled any incompatibilities, but im still getting this

 

thanks beforehand :3

Posted (edited)

the dialogue to start the quest in 4.2 not working for me, tried deleting alias with xedit doesn't work and im loading it from fresh save never installed sluts before also im using additemmenu and sluts.esp and the hq loaded properly, using setstage sluts_main 30 gave me the key and finished the intro quest but the dialog still not available. Im on 1.5.97 but 3,5 works just fine

Edited by reliefbloodsuck
Posted
23 hours ago, reliefbloodsuck said:

the dialogue to start the quest in 4.2 not working for me, tried deleting alias with xedit doesn't work and im loading it from fresh save never installed sluts before also im using additemmenu and sluts.esp and the hq loaded properly, using setstage sluts_main 30 gave me the key and finished the intro quest but the dialog still not available. Im on 1.5.97 but 3,5 works just fine

Same here... until today, withou solution

Posted (edited)
On 4/20/2025 at 11:22 AM, reliefbloodsuck said:

the dialogue to start the quest in 4.2 not working for me, tried deleting alias with xedit doesn't work and im loading it from fresh save never installed sluts before also im using additemmenu and sluts.esp and the hq loaded properly, using setstage sluts_main 30 gave me the key and finished the intro quest but the dialog still not available. Im on 1.5.97 but 3,5 works just fine

 

On 4/21/2025 at 11:18 AM, Moacir Jr said:

Same here... until today, withou solution

 

Missing references errors in plug-in, the ones in the core quest, is the dialogue start issue. 

Spoiler

[00:00] SLUTS_AnettesRoomTrigger [ACTI:0B433808]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B405BC3] <Error: Could not be resolved>
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B42E688] <Error: Could not be resolved>
[00:00] SLUTS_FactionCheckTrigger [ACTI:0B44CDDB]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B457070] <Error: Could not be resolved>
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B44CDDE] <Error: Could not be resolved>
[00:00] <Warning: Unused data in:  \ [0B] SLUTS.esp \ [21] GRUP Top "CELL" \ [6] GRUP Interior Cell Block 8 \ [1] GRUP Interior Cell Sub-Block 6 \ [1] GRUP Cell Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [0] GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488] \ [5] [REFR:0B3A0617] (places DLC1DarkFallWater [ACTI:02006B94] in GRUP Cell Persistent Children of SlutsHQ02Old "Junk Room" [CELL:0B39B488]) \ [4] XWCU - Water Currents>
[00:00] [REFR:0B3A0521] (places zadc_gallowspole_upside_down "Pole (Upside Down)" [ACTI:0A008325] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:00]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:00] [REFR:0B3A052C] (places zadc_TorturePole05 "Torture Pole (Sitting)" [ACTI:0A00E9EA] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:00]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:00] [REFR:0B386F5F] (places zadc_BondageChair "Bondage Chair" [ACTI:0A007DB9] in GRUP Cell Persistent Children of SlutsHQ01Old "S.L.U.T.S. Headquarters" [CELL:0B26A687])
[00:00]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B4619F1] <Error: Could not be resolved>
[00:01] SLUTS_Main "S.L.U.T.S: Wide Open For Business!" [QUST:0B005900]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0B9A49A4] <Error: Could not be resolved>

[00:01] SLUTS_WE01RobScene [SCEN:0B85B0CD]
[00:01]     SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SLUTS_WE01 "Sluts Bandit Ambush" [QUST:0B85B0B8]">
[00:01] Done: Checking for Errors, Processed Records: 7610, Errors found: 7, Elapsed Time: 00:01

 

I have same issue and tried to fix the plug-in lost reference errors with xEdit, using an override patch instead of a replacement as a safety.  It can optionally be merged if it corrects the issue for you.

 

It started the haul by dialogue after "correcting" main quest script property lost reference, It worked only by starting new game, because already initialized save need mayor cleaning and basic clean save do not work.  The issue was EscrowSpawnMarker pointed to a chest and is not there anymore, I removed the reference property.

 

Also, "corrected": replaced orphan reference type with similar already in mod. 

Spoiler

SLUTS_AnettesRoomTrigger: removed papyrusVM script reference

SLUTS_FactionCheckTrigger: removed papyrusVM script reference

zadc_gallowspole_upside_down: reference new key (SLUTS_AnetteChamberKey "Anette's Key")

zadc_TorturePole05: reference new key (SLUTS_AnetteChamberKey "Anette's Key")

zadc_BondageChair: reference new key (SLUTS_AnetteChamberKey "Anette's Key")

SLUTS_WE01RobScene : reference lost alias property on main quest to player; this one may still be buggy, do not know if it is used in game. 

 

Try on your own: Needs new game.

 

SLUTS Resume 4_30 Patch 1.7z

 

 

Edited by safado
Posted (edited)

hello um does anyone know to get the buttplug into my butt insted of the ground i'm wearing it and while wearing it looks like its on the ground and you walk it follows

Edited by c6427
Posted (edited)
8 hours ago, c6427 said:

hello um does anyone know to get the buttplug into my butt insted of the ground i'm wearing it and while wearing it looks like its on the ground and you walk it follows

 

You need a compatible "animation skeleton" to shake that butt with a plug.  The race's default humanoid NPC "animation skeleton" do not have the extended "bone nodes" to attach the plug.  Custom races with their own "animation skeleton" will have the same issues, if the "animation skeleton" is not compatible.  Solution is to install a compatible skeleton that overwrite/replace whatever is in place.  Recommended to use XP32 Maximum Skeleton Special Extended.

 

If the issue is because of a custom race, then after installing the compatible "animation skeleton", manually you need to locate the new files and copy them over the custom race skeleton, may need renaming too.  

 

If you fix the skeleton issue and the plug stretch from the butt to the ground and beyond, then the plug has custom physics engine references and also needs Faster HDT SMP.   Common with DD-NG assets.

 

If that is the issue, then you did not follow the Devious Devices 5.2 requirements.  Recommended compatible "animation skeleton" highlight in orange.

Spoiler

 
REQUIREMENTS
 

• SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
          • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
          • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
          • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
          • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
          ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
          • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
          • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
          • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
          • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
• Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
          • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
          • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package

 

 

 

Edited by safado
Posted
7 hours ago, safado said:

 

You need a compatible "animation skeleton" to shake that butt with a plug.  The race's default humanoid NPC "animation skeleton" do not have the extended "bone nodes" to attach the plug.  Custom races with their own "animation skeleton" will have the same issues, if the "animation skeleton" is not compatible.  Solution is to install a compatible skeleton that overwrite/replace whatever is in place.  Recommended to use XP32 Maximum Skeleton Special Extended.

 

If the issue is because of a custom race, then after installing the compatible "animation skeleton", manually you need to locate the new files and copy them over the custom race skeleton, may need renaming too.  

 

If you fix the skeleton issue and the plug stretch from the butt to the ground and beyond, then the plug has custom physics engine references and also needs Faster HDT SMP.   Common with DD-NG assets.

 

If that is the issue, then you did not follow the Devious Devices 5.2 requirements.  Recommended compatible "animation skeleton" highlight in orange.

  Hide contents

 
REQUIREMENTS
 

• SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
          • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
          • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
          • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
          • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
          ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
          • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
          • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
          • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
          • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
• Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
          • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
          • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package

 

 

 

thank you

Posted

So I hope I didn't break my save, I unchecked SLUTSResume 4.0 to do a cleansave, now I can't save without CTD. As usual with a clean save and LOOT sorting, I disabled SOS and all correlating mods and was hoping to make a new save - and install to 4.3, but as stated, I get a CTD. What should I do?

crash-2025-04-26-16-26-24.log

Posted (edited)
8 hours ago, TajZ said:

So I hope I didn't break my save, I unchecked SLUTSResume 4.0 to do a cleansave, now I can't save without CTD. As usual with a clean save and LOOT sorting, I disabled SOS and all correlating mods and was hoping to make a new save - and install to 4.3, but as stated, I get a CTD. What should I do?

crash-2025-04-26-16-26-24.log

 

 

You're likely wasting time, just learn some hint from below and start a new game with the new load order.  Changing load order mid-game raise the likelihood of crippling the save data because of data interdependencies.  Moving or removing plug-ins is like removing pieces of a Jenga tower, eventually it will crash.

 

Try cleaning orphans scripts references with ReSaver. Still long shot.

 

You broke Jerilith's commandment, and went to save file limbo.  😁 

 

 

Try getting a hint from log analyzers. Generally, the hints are false positives, the tools are experimental.

Spoiler

  Failures that target SKSE may mean that the state of the data is crashing it and is not salvable.  The Advanced Users section has a good general setting that I have in my game, but have not seen it in modding guides in general, it's in the BGSSaveLoadManager Issue Detected section.  It is for game session stability.   Also item 5 of same section, I found a mod in my game that was ESL by author but was not valid. Removing the mark is the solution, not for your case but for general longer game sessions is necessary.

 

From Phostwood's Skyrim Crash Log Analyzer

Spoiler

- **Critical First-Line Error Detected:** `skse64_1_5_97.dll`
  - First, review other sections of this report (above and below) for more specific information about `skse64_1_5_97.dll`. (Scroll down to the bottom of the page to ensure you've reviewed everything.)
  - **What This Means:**
    - The file `skse64_1_5_97.dll` is directly involved in the crash sequence
    - While this file is related to the crash, it may not be the root cause
    - This type of error often indicates missing dependencies, version mismatches, or incompatible files
  - **SKSE Plugin Baseline Requirements:**
    - Ensure you have the correct [Skyrim Script Extender (SKSE64)](<https://www.nexusmods.com/skyrimspecialedition/mods/30379>) version for your game version, and are launching through SKSE
    - Ensure you have the correct [Address Library for SKSE Plugins](<https://www.nexusmods.com/skyrimspecialedition/mods/32444>) version matching your game version
    - Ensure you have installed [Microsoft Visual C++ Redistributable package (x64)](<https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170>) - this is frequently missed but critical
  - **Recommended Troubleshooting Steps:**
    - As a quick optional test, consider disabling the mod and any mods that depend on it. NOTE: this may require creating a new character for a successful test.
    - Confirm the mod is compatible with your Skyrim version
    - Refer to the plugin's mod page, FAQ, or Bug Report section to see if the crash is a known issue
    - Check if a mod update is available
    - Verify all listed required dependencies are installed and enabled
    - Check version requirements of other mods that interact with it
    - Carefully review the mod's installation instructions, and try a clean reinstall of the plugin with default settings - improper installation or modified settings can cause crashes
    - Check if the problem involves interaction between a DLL and other mods - examine the first 4-5 error lines of the crash log to identify potential mod conflicts. Also review any `.dll` files in the 🔎 **Files/Elements** of this report (below)
    - Ask the Skyrim Modding Community about known compatibility issues
    - Some first-line errors can be resolved by verifying game files through Steam
  - **Additional Considerations:**
    - For SKSE plugins (`.dll` files), mod organizers won't show conflicts or requirements - you must rely on the mod author's documentation
    - Note that many (most?) SKSE plugins will show an error popup (white box from Address Library) before the game starts if they're for the wrong version
    - First-line errors are usually reproducible and not random
    - The error might be caused by an interaction between mods rather than a single file

~~

Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.22.19)

🔎 Automate analysis of your Skyrim SE/AE crash logs at:

https://phostwood.github.io/crash-analyzer/skyrim.html

 

For Advanced Users:

Spoiler

 

⚠️CAUTION: If you aren't confident in what you are doing, please consult with a Skyrim modding community before making any major changes.

Instructions: This is a collection of data, summary-info, and a possibly long list of potential issues for which some indicators are present for in your log. Not all indicators will be relevant to your crash. The issues listed first are usually more likely to be causal to the crash, but if that insight does not help, then review more insights further down. Also, indications found in multiple crash logs are more likely to be causal.

Log Summary:
  • 🔎 Line Counts for each section in the log file: ⤵️ show more
  • 🔎 Files/Elements listed within [1] First Line, [2] Probable call stack, [3] Registers, and/or [4] Stack sections of the crash log. Items are sorted by priority, with lower numbers (and higher positions in the list) indicating a higher likelihood of contributing to the crash. Items at the very top of the Stack can also have added weight for predicting causality. [1] First Line files are nearly always involved in (and frequently the cause of) the crash. Pay extra attention to anything related to mods you have recently added to Skyrim:
    • [1] skse64_1_5_97.dll (Skyrim Script Extender)
    • [2] hdtSMP64.dll (Skinned Mesh Physics ... less likely culprit)
    • [2] (KERNEL32.DLL ... unlikely culprit)
    • [2] (ntdll.dll ... unlikely culprit)
    • [4] usvfs_x64.dll (User Space Virtual File System - MO2 - ️ possible indicator of antivirus issue ️)
    • [4] Fire
    • [4] RealisticWaterTwo.esp
    • [4] Skyrim.esm -> ccbgssse001-fish.esm
    • [4] Skyrim.esm -> ccbgssse001-fish.esm -> Unofficial Skyrim Special Edition Patch.esp -> EnhancedLightsandFX.esp -> ELFX Shadows.esp -> RealisticWaterTwo.esp
    • [4] Ustengrav Depths
    • [4] aving SKSEPersistentObjectStorage data......ruma.esp.espul Patch-.esp
    • [4] aving SKSEPersistentObjectStorage data......ruma.esp.espul Patch-.espon\TESVSGM\Leila\\Autosave2_BCD75DA0_0_45766965_WinterholdCollegeHallofCountenance_020118_20250426162623_69_1.skse
    • [4] IED\Controller\Controller.cpp
    • [4] Thaena
    • [4] ApachiiHairStyles.esp
    • [4] Skyrim.esm -> ApachiiHairStyles.esp
    • [4] Immersive Citizens - AI Overhaul.esp
    • [4] Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Immersive Wenches.esp -> EnhancedLightsandFX.esp -> ELFX Shadows.esp -> GreatWarSkyrim.esp -> xazPrisonOverhaulPatched.esp -> Training Dummies XP.esp -> Populated Cities Towns Villages Legendary.esp -> Cloaks.esp -> Immersive Citizens - AI...
    • [4] Jarls Longhouse
    • [4] gameoverlayrenderer64.dll (Steam Overlay Component)
    • [4] (KERNELBASE.dll ... unlikely culprit)
  • 📊 Mod Prominence Analysis: The following mods appear frequently and/or with detailed information in the crash log. While this can indicate relevance to the crash cause, these mods might simply be more verbose in their logging and/or happened to be more active in the time leading up to the crash.
    1. This indicator is less likely to be causal unless it repeats across multiple related crash logs
    2. If this report doesn't contain better indications (above or below), consider temporarily disabling the top-listed mod and any dependent mods, and attempt to reproduce the crash
      • NOTE: If tested from an old game save, many mods may cause different crashes from being removed. So, this test might need to be conducted from a new character.
    3. If the crash stops, investigate that mod's documentation and forum for any updates, known issues and/or patches, as well as its requirements, recommended load order and any incompatibilities. Also consider any recent changes to your load order which might have affected this mod.
    4. If the crash continues (or if disabling this mod was infeasible), re-enable and try the next mod
    5. 👑 Try using LOOT as a diagnostic tool. ️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.
    6. Mods listed by prominence (appearances : details): ⤴️ hide
      • NOTE: results may be more accurate with the "experimental Files/Elements upgrade" (see checkbox at top of page)
      • (2 : 2) RealisticWaterTwo.esp
      • (2 : 2) ApachiiHairStyles.esp
      • (2 : 2) Immersive Citizens - AI Overhaul.esp
      • (2 : 0) hdtSMP64.dll (Skinned Mesh Physics ... less likely culprit)
      • (2 : 0) usvfs_x64.dll (User Space Virtual File System - MO2 - ️ possible indicator of antivirus issue ️)
      • (2 : 0) aving SKSEPersistentObjectStorage data......ruma.esp.espul Patch-.esp
      • (2 : 0) aving SKSEPersistentObjectStorage data......ruma.esp.espul Patch-.espon\TESVSGM\Leila\\Autosave2_BCD75DA0_0_45766965_WinterholdCollegeHallofCountenance_020118_20250426162623_69_1.skse
Higher-Confidence Test Results:
Memory and Graphics-related Issues:
  • Potential Memory Issue Indicators Found:
    1. System Resource Management:
      • Reboot PC and close any unnecessary applications to maximize available RAM for Skyrim.
      • 💾 Verify your Windows Pagefile is properly configured (nolvus.net link, but broadly applicable). The most common stability-focused recommendation is setting the Pagefile's minimum and maximum to 40GB. ️NOTE: some sources say Skyrim's engine was programmed to require high Pagefile usage even when there is more than enough RAM available. To be on the safe side, ensure your Pagefile settings even if you somehow have a terrabyte of RAM.
      • Return any overclocked hardware to stock speeds, as unstable overclocks are known for causing crashes that can look like memory issues in crash logs.
      • Maintain at least 10-20% free space on your SSD for optimal performance.
      • Review your modlist's (or individual mods') recommended hardware requirements to verify you aren't overly below their system recommendations.
      • Consider running memory diagnostic tools (Windows Memory Diagnostic or MemTest86)
      • If you frequently encounter memory issues, consider upgrading your system with more RAM as a relatively cost-effective upgrade. 32GB is often considered a baseline for high-end Skyrim modding.
    2. Texture and Resource Optimization:
      • Corrupted textures and/or meshes can sometimes cause memory issues. The probability of this being the cause is much higher if specific files are listed elsewhere in this report ... especially when the same image file is found across multiple crash logs. In some cases simply re-downloading and reinstalling the mod with a bad mesh or texture, may fix the corrupted file and resolve the issue. See related Mesh Issue, and/or Texture Issue sections of this report for additional troubleshooting advice.
      • Consider switching to lower resolution texture mods (1K/2K instead of 4K). Image files that are too large can strain both VRAM and RAM resources.
        • Or use Cathedral Assets Optimizer (CAO) to optimize textures in individual mods that don't offer lower resolution options.
        • 🚀 Alternately, use VRAMr to automatically create a custom textures-only mod with optimized texture files that override for your entire load order (minus some problematic exceptions which are automatically excluded).
        • NOTE: Texture and/or mesh optimization speeds up transfers and reduces storage space for RAM, VRAM, and SSD. Smaller texture files can be especially helpful in minimizing FPS stutters that are especially prone in outdoor combat and other visually busy situations. Usually, the lowering of image quality is unnoticeable during normal gameplay, especially at 2k, but largely even at 1K unless you walk up close and stare at a large object in game.
      • Limit usage of object-adding mods which increase the number of 3D objects in any one view by adding additional objects/npcs/grass/trees/etc to already dense locations of Skyrim. Common examples include exterior city mods, and mods which add many extra trees. Each object has a 3D mesh and a texture file wrapped over it. Adding too many objects can tax any PC.
    3. Mod Management:
      • Review mod conflicts and load order
      • Update all mods to their latest (cross-compatible) versions
      • 👑 Try using LOOT as a diagnostic tool. ️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.
      • If issues persist:
        • Disable resource-intensive mods
        • Isolate by disabling/testing progressively smaller mod groups
        • Monitor system resources while testing
    4. System Memory Status : ⤵️ show more
    5. Detected indicators: ⤵️ show more
Mod-specific Issues:
Miscellaneous Issues:
  • BGSSaveLoadManager Issue Detected: This error is associated with problems either saving and/or loading game save files.
    1. If the crash only occurs while saving, you may have a Missing Masters. You will likely see separate troubleshooting steps for that higher up in this report, and if not, you can find them by using this analyzer's "use the Test Log" link at the top.
    2. Try expanding your save file size. Then open the last save that works and play on from there, and hopefully, there will not be any more crashes. Requires the HIGHLY RECOMMENDED foundational mod SSE Engine Fixes. Be sure to carefully install the correct versions of both Parts 1 and 2.
      • Verify these settings in EngineFixes.toml
        • SaveGameMaxSize = true
        • MaxStdio = 8192
    3. If crash is repetitive, try loading from your last working save. If possible, identify this file, and load this last save game that worked and try to play from there.
    4. 💾 Consider using save cleaning tools to remove orphaned scripts and other potential corruption. FallrimTools ReSaver can sometimes fix corrupted save files. See also these instructions by Krispyroll and more information in Krispyroll's Reading Crash Logs Guide. NOTE: Always keep backups of your saves before attempting fixes or using cleaning tools.
    5. Advanced Users can try using SSEEdit and Find dangerous ESLs - xEdit script for isolating ESL plugins that may potentially corrupt game saves and cause crashes.
    6. 🛡️ Consider following Jerilith's 2025 Skyrim Safe-Save-Guide [sexy free edition] (quoted below). Not adhering to these guidelines over time may contribute to broken save files. Note: The necessity of some of these rules has been debated; however, many believe these rules can help prevent issues when other causes are unknown, especially with large modlists and 500+ hour playthroughs.
      1. Do not Save in combat.
      2. Do not use Load - Do not let the game auto-load on death -> Exit the whole game (not just to main menu), and relaunch.
      3. Do not use Auto Saves
      4. Be Cautious when Adding Mods, and more so when Removing Mods.
      5. When entering a new area, wait several seconds before saving to allow scripts and information to load completely.
      6. Maintain and Manage your save files, keep several and or revolving saves of at least 5-10.
      7. Source: Details and related resource links available at this reposting
    7. Regarding the Safe Save Guide (above), there are a few mods you can add to minimize risk if you prefer not to always quit to the desktop after dying (or before reloading): Clean Save Auto Reloader, SaveUnbaker, and an alternate death mod. See Orionis' Safe Save Helpers - a Nolvus Guide. Although this guide's original context is Nolvus, most of the information should be broadly applicable.
  • hdtSMP64.dll Physics Issue Detected: These indicators are frequently seen in crash logs, but are typically not the culprit. However, frequent occurrences of this error might suggest a configuration issue or indicate physics issues with NPCs wearing HDT/SMP enabled armor/clothing/hair. To troubleshoot this issue:
    1. Ensure that hdtSMP64.dll is compatible with your installed versions of SkyrimSE.exe and SKSE. Incompatible DLLs can lead to crashes.
    2. Check for any recent updates or patches for the mod associated with hdtSMP64.dll.
    3. Review your mod configuration settings, especially those related to HDT/SMP, to ensure they are set up correctly.
    4. Workaround: Sometimes, wearing all non-physics armor/clothing/wigs/equipment can alleviate problems with physics. Also, if you or a follower has physics-enabled hair, try wearing a non-physics helmet to cover it up.
    5. If the issue persists, consider disabling mods that use HDT/SMP one by one to identify the source of the problem.

Notes:

Not all crash types can be detected with this tool. This automated analysis follows a formulaic approach and may miss subtleties that human reviewers can catch.

 

 

 

 

Edited by safado

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