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Posted
9 hours ago, zergface said:

Is this mod still getting active development or not anymore?

Not abandoned, but my muse left me

 

Ill try to fit one update between Yamete V4 and SLUTS V3 which will fix the bugs that have been reported thus far, finish Below the College, add one little Quest for Harshnil and add one more Challenge but then my idea pool is kinda dried out, aye

Everything else is wishy washy without clear pathways on how to do things

 

 

Posted
9 hours ago, Scrab said:

Not abandoned, but my muse left me

 

Ill try to fit one update between Yamete V4 and SLUTS V3 which will fix the bugs that have been reported thus far, finish Below the College, add one little Quest for Harshnil and add one more Challenge but then my idea pool is kinda dried out, aye

Everything else is wishy washy without clear pathways on how to do things

 

 

Ooooo. This happens sometimes. I hope you are ok .

First the health and then whatever you like.

By the way : I love your mod.

Posted

Hi there,

 

I'm trying this the 1st time, Beta 4, on SE. So far everything is fine.

 

There is one thing though, which I think could be a bit more logical, the Sleepy/Tired debuff. I have to sleep literally for whole days to get rid of it. Is this intentional? To be honest feels like a bug.

 

Peace,

M

Posted
On 8/25/2021 at 6:51 PM, monsta88 said:

There is one thing though, which I think could be a bit more logical, the Sleepy/Tired debuff. I have to sleep literally for whole days to get rid of it. Is this intentional? To be honest feels like a bug.

The Fatigue buff should only take 11~12 hours to completely reset itself (and if I remember correctly takes multiple days to stack to a point where it gets to that point) 

 

Fatigue Debuff doesnt exactly get a whole lot of neutral comments in general, might want to get rid of it, though not sure what to replace it with. JF needs some sort of stat to express how mentally fit the player is. Perhaps just making it a different toggle altogether? Maybe just a regular stat that isnt affected by time, but then how would you decrease it, eh

The Debuff itself is intended to just show you that its there, in a way its a Fragment from the previous iterations to make sure you realize when Fatigue is low since that was intended to be quite impactful, which it probably wont ever be going forward. Yet still, even when removing the Debuff I wouldnt want to give the impression like you could just completely ignore it. Ayah...

Posted
1 hour ago, Scrab said:

The Fatigue buff should only take 11~12 hours to completely reset itself

 

Then I think there is some minor bug here. According to MCM the character's tiredness was Wake (1) and she still had a 5 point Debuff. That was after 24 hours of sleep.

 

Generally I am completely okay with a debuff like this, it just doesn't seem working correctly.

Posted

Hi Scrab,

 

I think I found an issue with Headless chicken. If you need to advance in a dungeon by destroying spiderweb (like in the dungeon in Markath to kill Nimha, the spider), you are stuck. Or is there a way to destroy the spiderweb while in chicken mode?

 

 

Peace,

M

Posted
43 minutes ago, monsta88 said:

Or is there a way to destroy the spiderweb while in chicken mode?

Do I disable player controls in those challenges? I thought I only monitor if youre using a weapon. You should be allowed to use your fists. Otherwise maybe your Follower can help?

Posted (edited)

Hi Scrab,

 

I deactivated all money related stuff in MCM, yet the My Cut event fired anyway. I had this event enabled before and it ran once, but after the follower came back, I disabled it. I doublechecked it, it was indeed disabled when the event fired.

Edited by monsta88
  • 2 weeks later...
Posted (edited)

Can I make event suggestions?
If at all feasible (Inspired by sexist guards mod and DF comments):
- follower typing up player in a dungeon and letting Draugr have some fun

- I remember there was a bandit castle somewhere with a big fighting cage... that could be... re-purposed for a different kind of pitwolf-vs-woman and the follower could volunteer the PC for a few rounds xD

Edited by u543764509
  • 2 weeks later...
Posted

I have a hard time triggering events. I've been with that follower for a while, but nothing happens. I sleep regularly in town and outside of town, I do most dungeons, to no avail. The only thing I had trigger was a challenge when entering volunruund. I gave her enough gift to reach level 3. But nothing happens. I've been on this save for 23 hours now.

 

I use NFF and it's loaded after joyful. The help also say I should be able to trigger challenge by asking when entering dungeons, but she doesn't have a dialogue for it.

Posted
4 hours ago, Elgate said:

The help also say I should be able to trigger challenge by asking when entering dungeons, but she doesn't have a dialogue for it.

I took that out afaik, I felt it might cause a burnout too quickly if you could forcetrigger them constantly

If its still noted somewhere I forgot to remove it

 

Also lack of Content is the main reason why JF is in beta, there isnt a whole lot to do against that other than increasing the event chances and forcing them utilizing the event table on the first page. my pardon

Posted
26 minutes ago, Scrab said:

I took that out afaik, I felt it might cause a burnout too quickly if you could force trigger them constantly

If its still noted somewhere I forgot to remove it

 

Also lack of Content is the main reason why JF is in beta, there isnt a whole lot to do against that other than increasing the event chances and forcing them utilizing the event table on the first page. my pardon

 

No worries, I was mostly worried I had missed something. I removed devious follower because I don't like how they consistently stop your advance and prevent you as player to keep going for the content.

 

I took joyful because I wanted something more episodic that could make me feel like they were people more than just moving bags. I don't know if I messed something up that it never trigger in cities or when I sleep despite me having maxed odds to see if it worked. But the one interaction I had with this mod was exactly what I was hoping. An NPC actively asking to do something. Not just "I have a quest for you as part of my mod" but a "Hey. While we're here, let's do this for once, to break the monotony". That was a nice change from the tedium ^^

Posted

I also found a bit of incompatibility ?
My follower asked to try the headless chicken challenge, which I obliged. Issue is it's considered as a debuff for some reason. Another of my follower (A wench from Yurianna Buxo wench) seems to always remove the debuff with a spell. So I end up with no cloak of flame to finish the dungeon.

Posted
On 10/3/2021 at 9:55 PM, Elgate said:

I also found a bit of incompatibility ?

The spell is based on the Vanilla Flamecloak Spell and I didnt really see anything that should make your Follower react to it

 

Does this also happen with the Vanilla Cloaks? or is it only this one?

Posted
6 hours ago, Scrab said:

The spell is based on the Vanilla Flamecloak Spell and I didnt really see anything that should make your Follower react to it

 

Does this also happen with the Vanilla Cloaks? or is it only this one?

 

So, I added an image showing how it treats it as a debuff.

On the other hand, I think I was mistaken. I have Ocato's recital setup. With the Soul cloak spell from apocalypse. You can only have one cloak spell at a time. So whenever I enter combat, I get the soul cloak, which then disable flamecloak.

My bad, I get the spells from the wenches at the beginning of fights as well, so they both happened at the same time. I completely forgot I was running that spell, it's only when I saw the animation that I realized.

ScreenShot8.png

  • 5 weeks later...
Posted

Hi Scrab,

 

I have this mod in my current game and I'm over 100 hours in. It is the 1st time I tried it, here is some feedback:

 

I use 2B as a follower from Nier Automata Characters mod. She was with me most of the time. Event chance 100%, CD 6 hours. I also have the Deviously Joyful installed.

 

1) The Affection gain seems very slow. I could reach level 3 only during this time. Then I got bored and just consoled a couple of hundred diamonds to increase it.

 

2) The follower does very little. She initiated only a couple of My cut events (I think 3 times, during the 100 hours) and that was it. When asked to do something, she is up for drinking only when I have booze in the inv, she does not suggest anything else.

2B) The My cut event fired even after I disabled it in MCM (and the My Fair Share too, so I'm not confusing them). I TAB-ed out of dialogue, dropped my money except 1 gold somewhere, then talked to her again and gave her everything (1 gold). She was happy. :)

 

3) The Deviously Joyful part seemed to work fine. She found some keys, she sometimes helped my character out of some restraints. Her minigames worked as well.

 

Overall I expected more events, interaction from the follower.

 

Posted (edited)
2 hours ago, monsta88 said:

Overall I expected more events, interaction from the follower.

Thats the primary reason why its a Beta. Im aware that the original goals I had with this mod were unrealistic, especially because my library is constantly growing and thus individual mods can be focused on less

 

The next Beta is intended to complete Harshnils Story & do some internal restructuring to tune down the Scale of the mod a bit but as you can probably guess, Harshnil alone wont suddenly make the mod feel "full" or "complete" which is an issue this mod will always kind of have until its like.. really big

 

The amount of Affection you get is also depended on the amount of Events that start. Thus the more Events that are added the faster Affection will Level Up too, but currently with so little Events it can be quite a while until you level up

Edited by Scrab

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