Scrab Posted March 5, 2021 Author Posted March 5, 2021 10 minutes ago, the0fromnexus said: Any chance of getting a clean script update procedure in at some point or is it still clean-saving as usual? Not that i mind, it's still in beta after all and at least there's the debug menu to speed things up. Just asking to avoid derp. You dont need a clean save for B3.1 SDP removal will most likely need a clean save again but after that.. I mean I said it once too often so I just shut up and dont promise anythin but Im not sure whats left to rework, even if I wanted to
Keegan van Sloppenstein Posted March 6, 2021 Posted March 6, 2021 More testing. Didn't cleansave so ymmv.. Error in player home when talking about removing the collar: Quote [03/06/2021 - 03:03:02AM] Error: Incorrect number of arguments passed. Expected 2, got 1. stack: [ topic info D53B1A16 on quest JF_Punishment_DogCollar (D53AC8E1)].TIJF__DogCollarClose.Fragment_0() - "TIJF__DogCollarClose.psc" Line 10 [03/06/2021 - 03:03:02AM] Error: Cannot call CloseQuest() on a None object, aborting function call stack: [ topic info D53B1A16 on quest JF_Punishment_DogCollar (D53AC8E1)].TIJF__DogCollarClose.Fragment_0() - "TIJF__DogCollarClose.psc" Line 11 Tried this a few times and kept adding new collars via console but it doesn't advance and doesn't consider me out of it. Maybe it got stuck earlier? I'll try to cleansave my way out of it and proceed...
Scrab Posted March 6, 2021 Author Posted March 6, 2021 JoyfulFollowers.esp I wont question why this property wasnt filled.. I cry To excuse myself though, this mod is getting pretty big (for comparison: Its bigger than PetProject or DF) Its hard to go through everything with every version Sadge
monsta88 Posted March 6, 2021 Posted March 6, 2021 Hello, I did not try the above esp, but I have some issues since the 3.1 update. The MCM is listed among the other mods, but when I click on it, it does not open. I have this in the log: Spoiler [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: ClearOptionBuffers() -> _isBackupMode:False [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(1, General, None, 0.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(3, Affection Change Notification, None, 1.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(3, Enable Creature Content, None, 1.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(4, Arousal threshold, {0}, 70.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(1, On Hit, None, 0.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(3, Enabled, None, 1.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(4, Endurance (Min), {0}, 5.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(4, Endurance (Max), {0}, 9.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(1, Miscellaneous, None, 0.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(3, Is Futa (Follower), None, 1.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(3, Is Futa (Player), None, 0.000000) [03/06/2021 - 08:55:03PM] [jfmcm <JF_Core_MCM (89389199)>]: AddOption(1, status, None, 0.000000) [03/06/2021 - 08:55:12PM] [jfmcm <JF_Core_MCM (89389199)>]: ClearOptionBuffers() -> _isBackupMode:False The other issue is in the log again, I have this spammed a LOT: Spoiler [03/06/2021 - 08:54:24PM] Dumping stack 23467099: [03/06/2021 - 08:54:24PM] Frame count: 2 (Page count: 2) [03/06/2021 - 08:54:24PM] State: Waiting on other stack for call (Freeze state: Freezing) [03/06/2021 - 08:54:24PM] Type: Normal [03/06/2021 - 08:54:24PM] Return register: True [03/06/2021 - 08:54:24PM] Has stack callback: No [03/06/2021 - 08:54:24PM] Stack trace: [03/06/2021 - 08:54:24PM] [alias Player on quest JF_Core (89005732)].jfplayerscr.OnLocationChange() - "JFPlayerScr.psc" Line ? [03/06/2021 - 08:54:24PM] IP: 1787 Instruction: 33 [03/06/2021 - 08:54:24PM] [akOldLoc]: None [03/06/2021 - 08:54:24PM] [akNewLoc]: [Location < (00019275)>] [03/06/2021 - 08:54:24PM] [::temp1]: None [03/06/2021 - 08:54:24PM] [::temp2]: False [03/06/2021 - 08:54:24PM] [::temp6]: None [03/06/2021 - 08:54:24PM] [::temp3]: False [03/06/2021 - 08:54:24PM] [::temp5]: True [03/06/2021 - 08:54:24PM] [::temp4]: None [03/06/2021 - 08:54:24PM] [::NoneVar]: None [03/06/2021 - 08:54:24PM] [::temp7]: "" [03/06/2021 - 08:54:24PM] [alias Player on quest JF_Core (89005732)].JFDDPlayerScr.OnLocationChange() - "JFDDPlayerScr.psc" Line ? [03/06/2021 - 08:54:24PM] IP: 0 Instruction: 0 [03/06/2021 - 08:54:24PM] [akOldLoc]: None [03/06/2021 - 08:54:24PM] [akNewLoc]: [Location < (00019275)>] [03/06/2021 - 08:54:24PM] [::NoneVar]: None [03/06/2021 - 08:54:24PM] [::temp0]: False [03/06/2021 - 08:54:24PM] [::temp1]: False [03/06/2021 - 08:54:24PM] [::temp2]: False [03/06/2021 - 08:54:24PM] [::temp3]: None [03/06/2021 - 08:54:24PM] [::temp4]: 0 [03/06/2021 - 08:54:24PM] [::temp5]: 0.000000 [03/06/2021 - 08:54:24PM] Dumping stack 23839356: [03/06/2021 - 08:54:24PM] Frame count: 2 (Page count: 2) [03/06/2021 - 08:54:24PM] State: Waiting on other stack for call (Freeze state: Freezing) [03/06/2021 - 08:54:24PM] Type: Normal [03/06/2021 - 08:54:24PM] Return register: None [03/06/2021 - 08:54:24PM] Has stack callback: No [03/06/2021 - 08:54:24PM] Stack trace: [03/06/2021 - 08:54:24PM] [alias Player on quest JF_Core (89005732)].jfplayerscr.OnLocationChange() - "JFPlayerScr.psc" Line ? [03/06/2021 - 08:54:24PM] IP: 1787 Instruction: 33 [03/06/2021 - 08:54:24PM] [akOldLoc]: [Location < (00018A54)>] [03/06/2021 - 08:54:24PM] [akNewLoc]: None [03/06/2021 - 08:54:24PM] [::temp1]: None [03/06/2021 - 08:54:24PM] [::temp2]: True [03/06/2021 - 08:54:24PM] [::temp6]: None [03/06/2021 - 08:54:24PM] [::temp3]: False [03/06/2021 - 08:54:24PM] [::temp5]: False [03/06/2021 - 08:54:24PM] [::temp4]: None [03/06/2021 - 08:54:24PM] [::NoneVar]: None [03/06/2021 - 08:54:24PM] [::temp7]: "" I almost never see dumped stacks, so something is not working here. Also, I did not have a single event with my follower so far (in 2 days). In Beta 3.0 I had the MCM working and I saw that her regard is increasing and I also had the tired debuff. But the follower did nothing which could be initiated by this mod.
Scrab Posted March 7, 2021 Author Posted March 7, 2021 13 hours ago, monsta88 said: something is not working here Dumped Stacks are usually a sign for having too many script heavy mods. B2 => B3 didnt change much on the Script you showed in your Log, if that caused your game to suddenly create dumping stacks Id argue that you probably have something else in your LO that has an unrealistically heavy LocationChange Event, the one in JF is fairly basic & smoll The above esp also just added a link to a variable that has quite literally nothing to do with the LocChange Event - or the MCM But youre right, apart from that something isnt working here When I went through the changes for 3.1, everything worked completely fine. Now I just started a new game and the MCM uses an outdated Layout. Ill try to recompile everything, idk but I have high doubts that helps your Problem Did you make a clean save when updating from B2 to B3? Also about Events, can you start Punishment Games? The one for the Present System is fairly easy to force trigger if that one also doesnt work it leads you back to the above issue that something is off with your Game. Did you change any game settings responsible for Papyrus? And if that works, you might want to take a look at the Event Table again, I did quite a few changes in B3 concerning Event Starting. I know my Walls can be quite tedious to read but the one for Streamlining Event Starting in B3 Patchnotes you should definitely go over
Scrab Posted March 7, 2021 Author Posted March 7, 2021 Joyful Followers Beta3.2 Bugfixes Fixed an issue causing Punishment - DDs to not be equipped properly Fixed an issue that made it impossible for the Dog Collar Punishment to end Fixed an issue with MCM Pages not initalising properly Removed the "Cheat" from all "CheatDebt" Options/Texts in My Fair Shares MCM Page Recompiled all Scripts in JF & DJf
monsta88 Posted March 7, 2021 Posted March 7, 2021 2 hours ago, Scrab said: Did you make a clean save when updating from B2 to B3? No, I haven't as I didn't have B2. I started with B3.0 Basically the 1st time I ever tried this mod. 2 hours ago, Scrab said: Also about Events, can you start Punishment Games? No, I couldn't start anything. I don't know if this mod adds new dialog options, but I saw no new lines when I talked to my follower. She also never forcegreeted me with anything. 2 hours ago, Scrab said: I know my Walls can be quite tedious to read but the one for Streamlining Event Starting in B3 Patchnotes you should definitely go over I read your wall, no prob. That's why I mentioned in my earlier post that no event ever started in my game, nor on loc change, nor over time. 2 hours ago, Scrab said: Did you change any game settings responsible for Papyrus? I once enabled the debug dialog. It appeared, but I did not use them, so I disabled it. As for logging, I don't remember if I did change anything and I couldn't check it later without the MCM. I do remember that I disabled the follower wanting money, but I don't think that has anything to do with logging.
Scrab Posted March 8, 2021 Author Posted March 8, 2021 19 hours ago, monsta88 said: I don't know if this mod adds new dialog options It does, at the very least you should have one at the top "Hey can we talk" or however I wrote it after recruiting a follower It sounds like your Game has some major issues properly loading the mod, not sure how or why sry. Did you try installing it in a lighter mod setup or so? Doesnt seem like anyone else has this issue
monsta88 Posted March 8, 2021 Posted March 8, 2021 1 hour ago, Scrab said: Did you try installing it in a lighter mod setup or so? I haven't. It is a long playthrough with 280+ modules (in SE). I will try it again when I start a new game, I don't know when will that happen though.
cooldown1337 Posted March 8, 2021 Posted March 8, 2021 Hi Scrab, how does this mod work with Eager NPCs? Any unexpected interactions? Is it better to turn off SLEN's follower functionality with this one?
Scrab Posted March 8, 2021 Author Posted March 8, 2021 9 hours ago, cooldown1337 said: Hi Scrab, how does this mod work with Eager NPCs? Any unexpected interactions? Is it better to turn off SLEN's follower functionality with this one? I have to admit, I have no clue about this mod whatsoever All I can tell you is that JF is editing the Dismiss Dialogue in the Follower Quest, if SLEN isnt editing that one, it should be fine (if SLEN doesnt need a patch for DF or SubLola it wont need one for JF either)
Jappa123 Posted March 10, 2021 Posted March 10, 2021 Hmm for some reason I can't load JF in ck anymore basically the only mod that cant be loaded, i can load any other mod but not JF for some reason, it crash during load. Any idea why? Thanks!
Scrab Posted March 12, 2021 Author Posted March 12, 2021 On 3/10/2021 at 4:08 PM, Jappa123 said: Any idea why? Thanks! Were you able to find out why you cant load it up? Works completely fine for me, started working on 2 of the new Events today and everything was normal. Do you have the CK fixes?
Shep67 Posted March 13, 2021 Posted March 13, 2021 Hello, I love this mod. I used to play with this mod skyrim LE (Main page "tells" it is compatible) With the latest version i had problems. The npc just standing around and do nothing. I found out it is this mod. Fnis warning: >>Warning: \character\behaviors\FNIS_JoyfulFollowers_Behavior.hkx not Skyrim compatible<< I think i should go to Skyrim SE. Thank you.
Scrab Posted March 13, 2021 Author Posted March 13, 2021 13 minutes ago, Shep67 said: I used to play with this mod skyrim LE (Main page "tells" it is compatible) Link to the LE Version of B2.2 can be found at the top of the mainpage or in the FAQ (why is my start post in this thread different than the one when I click on View File sigh) I cant update the LE version to V3 myself for it requires to generate a new Behavior.hkx which requires FNIS for LE 1
Jappa123 Posted March 13, 2021 Posted March 13, 2021 14 hours ago, Scrab said: Were you able to find out why you cant load it up? Works completely fine for me, started working on 2 of the new Events today and everything was normal. Do you have the CK fixes? Oh thanks, seems like CK fixes, fixed the problem.
Shep67 Posted March 13, 2021 Posted March 13, 2021 On 3/13/2021 at 12:52 PM, Scrab said: Link to the LE Version of B2.2 can be found at the top of the mainpage or in the FAQ (why is my start post in this thread different than the one when I click on View File sigh) I cant update the LE version to V3 myself for it requires to generate a new Behavior.hkx which requires FNIS for LE Thank you, i tried it for myself. Here it is: Edit Sorry my fault. I have only the behavior.hkx FNIS_JoyfulFollowers_Behavior.hkx
Azurawhisperer Posted March 14, 2021 Posted March 14, 2021 So it seems like there's an issue with the recent update of Joyful. It's no longer compatible with Nemesis throwing an error of a missing file. When I uninstall Joyful, the error goes away and resumes it's regular update. Below is the error I'm getting. Checking engine version Engine is up to date Version Code: 2172-9225 Initializing behavior generation Mod Checked 1: nemesis Mod Checked 2: flinch Mod Checked 3: skysa Mod Checked 4: tudm Mod Checked 5: zbap Mod installed: 0Sex_0MF_D Mod installed: 0Sex_0MF_K Mod installed: 0Sex_0MF_M Mod installed: 0Sex_0MF_R Mod installed: 0Sex_0MF_S Mod installed: 0Sex_0MF_U Mod installed: 0Sex_EMF_A Mod installed: _ESG_0ER_F Mod installed: _ESG_0ER_M Mod installed: animatedeatingredux Mod installed: AnimationsByLeito Mod installed: AnimationsByLeito_Aggressive Mod installed: AnimationsByLeito_Furniture Mod installed: Anubs Human Mod installed: BaboApproachRedux Mod installed: DD Mod installed: DD2 Mod installed: DD3 Mod installed: DDSL Mod installed: Defeat Mod installed: FlowerGirlsSE Mod installed: FunnyBizBound Mod installed: FunnyBizFemDom Mod installed: FunnyBizFun Mod installed: FunnyBizGroup Mod installed: FunnyBizNecro Mod installed: FunnyBizRape Mod installed: FunnyBizUn Mod installed: ITortureFramework ERROR(1035): Missing required option File: FNIS_JoyfulFollowers_List.txt Line: 23 Failed to generate behavior
_.Ainz._ Posted March 15, 2021 Posted March 15, 2021 On 3/14/2021 at 2:36 PM, Azurawhisperer said: So it seems like there's an issue with the recent update of Joyful. It's no longer compatible with Nemesis throwing an error of a missing file. When I uninstall Joyful, the error goes away and resumes it's regular update. Below is the error I'm getting. Checking engine version Engine is up to date Version Code: 2172-9225 Initializing behavior generation Mod Checked 1: nemesis Mod Checked 2: flinch Mod Checked 3: skysa Mod Checked 4: tudm Mod Checked 5: zbap Mod installed: 0Sex_0MF_D Mod installed: 0Sex_0MF_K Mod installed: 0Sex_0MF_M Mod installed: 0Sex_0MF_R Mod installed: 0Sex_0MF_S Mod installed: 0Sex_0MF_U Mod installed: 0Sex_EMF_A Mod installed: _ESG_0ER_F Mod installed: _ESG_0ER_M Mod installed: animatedeatingredux Mod installed: AnimationsByLeito Mod installed: AnimationsByLeito_Aggressive Mod installed: AnimationsByLeito_Furniture Mod installed: Anubs Human Mod installed: BaboApproachRedux Mod installed: DD Mod installed: DD2 Mod installed: DD3 Mod installed: DDSL Mod installed: Defeat Mod installed: FlowerGirlsSE Mod installed: FunnyBizBound Mod installed: FunnyBizFemDom Mod installed: FunnyBizFun Mod installed: FunnyBizGroup Mod installed: FunnyBizNecro Mod installed: FunnyBizRape Mod installed: FunnyBizUn Mod installed: ITortureFramework ERROR(1035): Missing required option File: FNIS_JoyfulFollowers_List.txt Line: 23 Failed to generate behavior ima preface this by saying i dont know what im doing and have no clue if this breaks anything cos im a dumbass. BUT i found that if you move this block inside of the FNIS_JoyfulFollowers_List.txt : -------------------- ' ' Sitting on Floor ' fu -a JFSitFloor_Enter JF_SitFloorEnter.hkx + JFSitFloor_EnterInstant JF_SitFloorEnterInstant.hkx + -a JFSitFloor_Exit JF_SitFloorExit.hkx -------------------- Below this block: -------------------- ' ' Alternate Animations ' AAprefix jff ' ' Crawling ' AASet _mtidle 1 AASet _mt 1 AASet _mtx 1 AASet _sneakidle 1 AAset _sneakmt 1 -------------------- somehow this makes it work with Nemesis xD Again i dont know what im doing and waiting for an update from Scrab is the intelligent thing to do, but im impatient :3 1
Scrab Posted March 15, 2021 Author Posted March 15, 2021 21 minutes ago, Azmerai said: Again i dont know what im doing and waiting for an update from Scrab is the intelligent thing to do, but im impatient :3 I have to admit I have no clue about Nemesis or its troubles or how to troubleshoot them. I still have this issue with my arrow not lining up with the bow properly. This flaw in aesthetics makes Archery Gameplay basically impossible for me in a Nemesis setup *shrugz What I can tell you is that solution shouldnt matter to FNIS, I cant remember reading anything about order of those blocks being important in the FNIS docs so it should be an error in Nemesis expecting this sort of structure from the FNIX.txt On 3/13/2021 at 1:08 PM, Shep67 said: Here it is: What LE players need is the behavior.hkx, the .xml is just a temp file used by fnis to create this hkx If you want to do LE users a Favor you better post the entire meshes folder here 2
_.Ainz._ Posted March 15, 2021 Posted March 15, 2021 38 minutes ago, Scrab said: What I can tell you is that solution shouldnt matter to FNIS, I cant remember reading anything about order of those blocks being important in the FNIS docs so it should be an error in Nemesis expecting this sort of structure from the FNIX.txt before i posted i made sure to see if this was occuring in FNIS and it does not. i dunno why nemesis was throwing it when it worked fine in FNIS, maybe something to do with formatting in the text document? xD 41 minutes ago, Scrab said: I still have this issue with my arrow not lining up with the bow properly. This flaw in aesthetics makes Archery Gameplay basically impossible for me in a Nemesis setup *shrugz i didnt even notice lol, i play 3rd person
_.Ainz._ Posted March 15, 2021 Posted March 15, 2021 1 hour ago, Scrab said: I still have this issue with my arrow not lining up with the bow properly. This flaw in aesthetics makes Archery Gameplay basically impossible for me in a Nemesis setup *shrugz while ingame i noticed that the right player arm is receiving motion from somewhere as you pan up and down, after launching skyrim 14 more times and turning everything off in nemesis then on again, i found out that if your Disable "Turning Animations Wont Effect Upper Body" Patch right down the bottom, it fixes the arrow sliding problem, atleast for me it did.
Scrab Posted March 15, 2021 Author Posted March 15, 2021 44 minutes ago, Azmerai said: before i posted i made sure to see if this was occuring in FNIS and it does not. i dunno why nemesis was throwing it when it worked fine in FNIS, There are still a decent lot of issues with Nemesis. Theres still a long way to go for it to be able to properly rival FNIS - even if you ignore the lack of creature support Ill edit the .txt for the next version, dont think this is worth making a Patch for it Thanks for finding that out 23 minutes ago, Azmerai said: atleast for me it did. I dont use that option but randomly enabling/disabling patches did indeed do the trick. Apparently the patch for UltimateCombat/TK Dodge also causes this issue *shrug 1
_.Ainz._ Posted March 15, 2021 Posted March 15, 2021 maybe just make a mention of it in your file post? seems only applicable to nemesis users and when i was looking for the problem, i only came across the 1 person in this thread that had the issue. do what ya godda do fam. ur mods great btw :3
ShalaxiHelbane Posted March 15, 2021 Posted March 15, 2021 I did a a couple of searches for Sanguine and SD+ on this topic but didn't see a definitive answer. Is this compatible or known incompatible with SD+? I'm loving what I have read of this so far.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now