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  • 3 months later...
Posted

It'd be really nice if the pet Collar wasn't permanent. I'm about ready to start a new character and delete my current one. Been stuck in the pet Collar for in-game months now and effing Lydia won't remove it.

  • 2 weeks later...
Posted
On 12/24/2024 at 5:59 PM, SeraSylver said:

It'd be really nice if the pet Collar wasn't permanent. I'm about ready to start a new character and delete my current one. Been stuck in the pet Collar for in-game months now and effing Lydia won't remove it.

 

When you say "pet collar," do you mean the puppy collar event, or the actual "pet collar" event from Joyful Followers DD? I have never been able to get JFDD's pet collar event to start at all... But if you mean the "puppy collar" event (the one that makes you crawl around), it seems like that has been a problem for a very, very long time, and the mod author is focused on other projects. I think this mod is more or less abandoned. The issue is that the duration setting in the MCM says it is for hours, but it is actually days. The mod will find a random number between 4 and the max time you have set, and then set that as the days that the quest will last. The mod author has said previously that this is fixed, but it is not.

 

Here is a patch that changes the duration to hours (as the MCM setting describes) instead of days (what it actually does).

 

As for stopping the quest yourself, you can open the console (use the "~" key by default), and type:

 

setstage jf_puppy 95
setstage jf_puppy 99

 

and then talk to your follower. Or if the follower is gone or something, you can use:

 

completequest jf_puppy

 

Installing the patch I've included here won't change the quest if it is currently running, but it will change it for next time.

 

 Here is what I changed, if anyone is interested... in JFTimerScript.psc, at line 16:

 

  gametime = Utility.RandomFloat(4.0, MaxGameTime.Value)

 

was changed to:

 

  gametime = Utility.RandomFloat(4.0, MaxGameTime.Value) * 0.0417

 

joyful followers patch (2025-01-01).7z

Posted (edited)

I still haven't figured out how to make the follower remove the device from you, judging by the dialogue he has the keys, but after he asks what to remove from you, nothing happens

Edited by annigilatorinator
  • 4 months later...
Posted
On 7/21/2024 at 1:44 PM, 0x000f said:

Hi! Thanks for mod.
I made some fixes, all marked by comment "by 15".

1. Connect debt and affection, more affection less debt and more decay;
2. Fix cannot dismiss follower bug when debt less then 1 gold;
3. Fix debt slider in MCM;
4. Master from SubmissiveLola mode cannot be a JS follower.

 

JoyfulFollowers 1.0.1.3 Fix v0.7z 17.39 kB · 45 downloads

does this work for le or se?

  • 4 weeks later...
Posted

Really enjoying some of the elements of this, I have Ysolder. Like some have said, I jumped through hoops searching for napsack, inbetween bandit and dragon attacks, she kept stopping for a bit of mining, then mostly was wondering back and forwards. The dialogue options left me feeling she was going to lead me to my stuff, eventually quest failed, the only acknowledgement is when I try to pay her, she says I'm silly as I dont have any money. and thats it. I am going to so torture her, in very bad ways, might have to install MNC to get really medievil on her ass. 

 

Do I really have to reload a previous save?? quest items, books notes etc gone. Kinda lost the will to live radious sweeping from sleep location.

  • 2 months later...
Posted

Is there a way to set affection or severity level with consol commands because it keeps breaking and putting me at  -20000s affection level and the debug never works except to get rid of the character and reset with fiddling... only for it to break again.

 

  • 1 month later...
Posted (edited)

I have played with this mod for a week now but I don´t see any relationship changes at all. Always stays at 1.

Except for earlier the affection level was suddenly at negative integer limit.

Are there any specific events I need to do to get it to increase or does it simply increase over time.

It said 14 days as the duration I had before it suddenly switched to the negative integer limit.

Edited by Vollkornstulle
  • 2 weeks later...
Posted (edited)

I like the idea of this mod but i think i have many issues. MCM is showing only few options (reading this comment section makes me think that there are more options) but i was able to set affection to level 4, but i just can trigger the event in the inn (drinking contest) and the one where you have to sleep in the wild (the follower hides your clothes), anyway there seems there are some bugs: in the drinking contest nothing happens if i give up (is it ok?), in the event in the wilds my follower asks me to get on my knees and bark but nothing happens if i accept (no animations, it just stops) and if i get a pet collar no animation triggers, i can walk normally (i ran pandora, did not forget). Other events just won't trigger at all, tried many times.

Then i noticed i cannot gain severity, if i hit my follower she just get dismissed after taking 4 hits. I cannot gain affection or severity, i just set the affection level in MCM.

What can i do? What i did wrong? Can someone help me?

Ps: i use UFO (ultimate follower overhaul) no one says there is conflict so i don't know

Edit: also when i enter a dungeon and follower asks if i accept the challenge to not use weapons or magic, i accept, she tries to use a spell on me but immediately cancels the animation and nothing happens.

Edit 2: removed UFO, installed AFT, same issues....

Edited by Dokurobe

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