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Modders: What are we modding for?


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I make mods to add something that was missing from my game. I share them because I figure that other folk might enjoy this content.

If folk like it, great but I'm not looking for any gratitude other than perhaps that they will contribute towards the cost of running LL.

 

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I've made mods in the past, like a long time past. I did a total conversion porn mod for Doom95 (yea, that far back) that I was quite proud of. I've done a few others over the years, a naked amazons mod for mount and blade, a naked raiders mod for Fallout 3, etc.. In all those cases I made them largely because I wanted them for myself. I shared them afterwards because I knew there would be others who would enjoy them. (All this was 'long' before I knew about Lover's Lab.)

 

I do (did) enjoy it when people left likes and comments, and took most critique as constructive. But I also learned fairly quickly that the vast majority of people simply do not respond in any way. However this is usually, I think, not them being ungrateful, it's more the page where they would leave that like is no longer open in their browser, finding the page would take effort and in most cases would require remembering the full name of the mod. Most won't remember or make the effort just to hit a like button. I am guilty of it myself, usually only leaving an endorsement and comment on really big mods that have made a major improvement to my game.

 

I would consider every download as a 'small' like.

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>There are legitimate ways to earn money in 3d space; modding a game ain't one of 'em. 

 

Enough to make a living, not. But I would be willing to contribute a bit of coffee money towards someone like @Kimy , @t.ara or @Musje for implementing some things I find missing in these BDSM mods in SSE and FO4. For examply, working out the whipping and caning reactions better, with sound and animation reactions. I can script, but I would not know where to even begin with 3D and anims.

BTW I would like to mention here something else. You are putting a lot of work into something that depends on the original game controlled by Bethesda. That is,  if Skyrim will flat out not run in the future on Windows 18 then your work is dead. Or for example you would want to use the better visual options provided by newer graphics cards but the framework is stuck at 2010 or so level, that is too bad.

 

It would be more future-proof if these 3D and anims could be ported to some kind of an open-source engine so that they would not depend on Skyrim. Basically, just make it a standalone game at this point. There aren't any really good standalone BDSM games out  there, not even close to these mods. (At least not from the player dominant perspective. There are basic stuff like 90 seconds a slave out there.  And yes I know, the authors here are generally more interested in the player submissive perspective. But there are not many good ones of that either.)

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On 5/31/2020 at 9:55 PM, Panpiper said:

I would consider every download as a 'small' like.

12 hours ago, Surverx said:

I guess you are right ?

 

I agree. At least that's how I think about it. (And I'm a user, not a modder).

 

I for myself try to avoid (hate) social network components like "like-buttons" (used it for the first time at Panpipers post) - and I'm too lazy or insecure to go to the thread after downloading something just to say thank you and that I downloaded it. If you have a thousand downloads and therefore as many hank you messages in such a thread it would become unreadable.

 

Now once and for all: I appreciate all modders work (even those I don't download), especially Skyrims DD related mods. Keep up the good work. :)

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Speaking only about SSE, I believe the parlor model have destroyed modding for it. There are pockets of resistance in some places, but most of all, its more of the same. You go to the Nexus and see, once more, another version of a "general crafting overhaul", which other 4-5 mods already accomplished, or see just another Whiterun retexture, or another enemy overhaul, which was also done before. Actual content are some small quests here and there, around the same boring nordic ruins, having the same draugrs as enemies.

 

I believe I'm the only one who used Mihail's monsters for a actual dungeon overhaul. I dont remember any other mod doing it. And people still attack the guy for making all those monsters. It is like Skyrim players actually want a boring, rural experience where they only have that same boring tundra in their faces, for months on end. If you are a Skyrim modder, please, for the sake of your own self-preservation, do not go to the r/skyrimmods sub in Reddit. That is the worst place for a Skyrim modder to be. I'm not kidding, that place is absolutely toxic, and really hostile to creativity.

 

Then, you have the case of Sun Jeong, who made great armors, quality stuff which is not in any of those "community" hubs. I wonder why, because I'm going in the same direction with my blogs, and the idea of distributing the bigger stuff through torrent files. As such, I ask myself, how much I wasn't able to find? What could possibly be hidden in the dark corners of the internet, which I cant find because of the centralization around parlor modding? Recently I found a mod in a russian website, which is not in the Nexus anymore, and which works like the Warzones mod. They recovered the mod, but unfortunatelly its in russian and I cant read it. How much more is hidden out there, because parlor modding suppressed it?

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5 hours ago, Wolfstorm321 said:

Speaking only about SSE, I believe the parlor model have destroyed modding for it.

That's paid mods for you. Before Beth decided to monetize the hobby, there were a few grumpuses, but no one got too worried about it. Now every mod has to have a list of explicit permission as to what you can and can't do.

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  • 3 weeks later...

I already answer in similar Topic...

 

What i'm modding for?...

Just for FUN... 

 

its just like for example masturbation or eating or idk whatever ppl do...

Maybe like watching Movies on Netflix or YouTube... i make mods because i want to do this :x...

 

 

Well right now i'm making mods only for myself... sometimes on request xD

Long time ago sm1 asked directly me same question as u asked here...

 

i show him this image:

Spoiler

Braverock Island and Braverock 3 are different mods :P
 

516.png.08a570216a588c1dfc42cb43be03b105.png

 

I'm not making mods for downloads or likes... because i alredy learned that 99% community is worth less than shit on grass

so i learned that its better to ignore everyone...

 

1% chance to find good person - I'm talking about u Mr. Pickles ^_^ - i respect u and i like u :3...

99% chance to find... idiot...

 

 

 

 

in short...

I like to eat Pizza so i eat pizza... thats only reason ( Ugh today i want to order pizza but its Closed T_T... can't w8 4 open to be first xDDD )

I like to make Mods so i make mods... thats only reason

 

Thats just part of me ^_^

i have a lot of fun making mods...

 

i have more fun Making something writing scripts than playing this trash game...

 

 

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35 minutes ago, TobiaszPL said:

99% community is worth less than shit on grass

That's entirely on you and your passive aggressive bipolar bear mods, which are never comprehensively tested or finished.

 

Your homesite is an adware launcher; of course people aren't going to take anything you do seriously.

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On 5/24/2020 at 12:24 PM, Surverx said:

So what is it that the user "pays" for your efforts?

Let us see:

  • moving the mouse over the tiny little "like icon" at the button of your mod page and pressing the left mouse button

 

Well, we do this voluntary, so it is fair (some how).

What freaks me out is the following:

For my mod every 10th user that viewed my mod downloaded it. And every 370th of the users that downloaded my mod gave me a like. That is like: 370 say "this mod looks quite good, i download it and will test it". But only ONE of these guys out of 370 is willing to press the left mouse button over the the "like-icon". The other 369 are thinking "No, i do not like it." or "Not bad, but i will not press the like button because it is too much effort for me." (* i know that this statistic is not complete, because many user download you mod more than one time, but you get the idea)

 

I'm not sure if this helps that much, but... i will tell you why i sometimes don't "like" mods even though i like them: My memory is an endless hole. That, and maybe i'm too greedy at likes? My approach towards this was like that: I don't like a mod for a description. That's why i download it. I (mean to) give likes when i tested the mod and liked it. Unfortunatly, and it embarresses me every time i notice i forgot it, i don't always come back later and actually give that like.
In that regard i don't oppose the Nexus pop-up... although it embarresses me in a different way - when i realize how many mods i did download and never actually used/tested. Most of the time this isn't because i changed my opinion, it's more like... "Now i have a really nice setup, stable, does everything i want, more or less... could i add this? Yeah... but is it worth risking my stable save that took me like 4 days to setup? Nah..." Or equally often: i downloaded it for a specific setup, then forgot to install it and by the time i notice i have a completly different setup and it's not really relevant anymore. Both happens much less often on LL, but it still does happen.

This may sound pathetic compared to the work you put into, and i wouldn't even disagree if you tell me so, but i wanted you at least to know... most likely a majority of these 369 people that did not give a like don't dislike your mod. We just have small brains. ❤️

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1 hour ago, Nazzzgul666 said:

I'm not sure if this helps that much, but... i will tell you why i sometimes don't "like" mods even though i like them: My memory is an endless hole. That, and maybe i'm too greedy at likes? My approach towards this was like that: I don't like a mod for a description. That's why i download it. I (mean to) give likes when i tested the mod and liked it. Unfortunatly, and it embarresses me every time i notice i forgot it, i don't always come back later and actually give that like.
In that regard i don't oppose the Nexus pop-up... although it embarresses me in a different way - when i realize how many mods i did download and never actually used/tested. Most of the time this isn't because i changed my opinion, it's more like... "Now i have a really nice setup, stable, does everything i want, more or less... could i add this? Yeah... but is it worth risking my stable save that took me like 4 days to setup? Nah..." Or equally often: i downloaded it for a specific setup, then forgot to install it and by the time i notice i have a completly different setup and it's not really relevant anymore. Both happens much less often on LL, but it still does happen.

This may sound pathetic compared to the work you put into, and i wouldn't even disagree if you tell me so, but i wanted you at least to know... most likely a majority of these 369 people that did not give a like don't dislike your mod. We just have small brains. ❤️

?

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On 5/24/2020 at 12:24 PM, Surverx said:

After all... does it worth it?

The reasons behind it could be slightly different, but I think overall it's a funny creative hobby. If you enjoy it, it's worth. And if the game you love becomes better for you, with your mod, it's twice worth. Other than that, there shouldn't be much expectance. You'd expect a "thank you" in the same way you expect a "thank you" if you offer a coffee, but I guess it's far too much because THE NET.

 

The parlor / cathedral - while being more for the second, I still can understand that there are also valid reasons behind (some) parlors. It's not always an irrational jealousy to your "work", sometimes it's just the preferred model when you really want to enjoy your hobby without extra problems.

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  • 3 weeks later...

I haven't modded but wanted to add a viewpoint from someone that downloads mods.

 

A creator creates a game in their vision. Sometimes there are things that add ease of life for the player. For me that is where mods come in. I don't necessarily have to play the game all the way through before I mod it, but I do try to know what the mod is changing so if I am talking to someone and they aren't aware of an item or feature, I can be aware that it was probably from a mod.

 

Some mods add structure changes and change the look to. You can create a whole different game experience with mods, and I appreciate the time and effort mods take.

 

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Finally I've found some criticism (besides my own) to the current conformity in the "scene":

 

https://www.reddit.com/r/skyrimmods/comments/hpv4zt/unpopular_opinion_on_legacy_of_the_dragonborn/

 

After I played Clockwork in 2019, I've became highly critical of vanilla-oriented content, which is 90% of new content in the Nexus. I thought I was alone in it.

Modders keep waiting for BS and Skyblivion, instead of making stuff themselves. The result is more than a thousand player homes and just few new places to explore. Worse, some of these new places comes from other franchises, all because of this "waiting" for BS and Skyblivion. And when someone makes some new space in Tamriel, he is accused of "thievery" and "piracy".

I can only hope more people come ahead and see what is actually happening. TES VI will be out by 2024, and I dont believe it will be nice, like Skyrim is.

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On 5/24/2020 at 4:24 AM, Surverx said:

So what is it that the user "pays" for your efforts?

Let us see:

  • moving the mouse over the tiny little "like icon" at the button of your mod page and pressing the left mouse button

 

Well, we do this voluntary, so it is fair (some how).

What freaks me out is the following:

For my mod every 10th user that viewed my mod downloaded it. And every 370th of the users that downloaded my mod gave me a like. That is like: 370 say "this mod looks quite good, i download it and will test it". But only ONE of these guys out of 370 is willing to press the left mouse button over the the "like-icon". The other 369 are thinking "No, i do not like it." or "Not bad, but i will not press the like button because it is too much effort for me." (* i know that this statistic is not complete, because many user download you mod more than one time, but you get the idea)

 

?

 

After all... does it worth it? Well, i am still here and you are still creating mods.

For all of you that uses our mods: Give us modders from time to time a small prais because we like and we need that sooo much ?

 

 

Man am I late to this conversation.

 

I understand what you mean, I know how it feels to put a ton of work into creating content to share with others out of kindness & then most people ignore you,

what's even worse is the people who hate just to hate & always go out of their way to insult you simply because they need some one to attack & you were there.?

 

Don't let it hold you down, I personally haven't downloaded your mod(s) as I'm not really into "pain boners" but I do recognize the effort put in & respect it,

I admire that you learned how to mod & make what you like, & that you'd share what you create with others when you don't have to.

 

From one small time modder to another,  Keep up the sexy work ?

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On 7/12/2020 at 9:31 AM, Wolfstorm321 said:

Finally I've found some criticism (besides my own) to the current conformity in the "scene":

 

https://www.reddit.com/r/skyrimmods/comments/hpv4zt/unpopular_opinion_on_legacy_of_the_dragonborn/

 

After I played Clockwork in 2019, I've became highly critical of vanilla-oriented content, which is 90% of new content in the Nexus. I thought I was alone in it.

Modders keep waiting for BS and Skyblivion, instead of making stuff themselves. The result is more than a thousand player homes and just few new places to explore. Worse, some of these new places comes from other franchises, all because of this "waiting" for BS and Skyblivion. And when someone makes some new space in Tamriel, he is accused of "thievery" and "piracy".

I can only hope more people come ahead and see what is actually happening. TES VI will be out by 2024, and I dont believe it will be nice, like Skyrim is.

 

Honestly (& I know this is a "hot take" but) most people uploading "stuff" to nexus aren't really modders, like u said their all just sharing player homes & character presets.

And the people who are actually making "new" content are all mostly just reusing assets from vanilla skyrim or other modders which isn't bad, it's just lazy modding.

I'm barely one to talk, the majority of my content when I started out was just retextures of others works, but Igot better over time & now I actually make stuff.

Don't shame everyone just for reusing assets, in any carrier or hobby we all gotta start somewhere.

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23 minutes ago, dibz666 said:

 

Don't shame everyone just for reusing assets, in any carrier or hobby we all gotta start somewhere.

 

That seems a bit like calling Lego builders lazy unless they hand-carve all their own bricks.

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2 hours ago, dibz666 said:

 

Honestly (& I know this is a "hot take" but) most people uploading "stuff" to nexus aren't really modders, like u said their all just sharing player homes & character presets.

And the people who are actually making "new" content are all mostly just reusing assets from vanilla skyrim or other modders which isn't bad, it's just lazy modding.

I'm barely one to talk, the majority of my content when I started out was just retextures of others works, but Igot better over time & now I actually make stuff.

Don't shame everyone just for reusing assets, in any carrier or hobby we all gotta start somewhere.

 

 

Actually, its not about the assets. Its normal to use vanilla assets, as you cant expect a single modder to make everything.

The issue here is the placement of several player homes always in Whiterun, or around Whiterun, or between Whiterun and Riverwood. Or then overhauls of vanilla content (like quests, dungeons and structures, usually related to Whiterun or Riverwood), which people played to exhaustion. Its like these modders stopped playing Skyrim after they killed the first dragon in Whiterun. So, 9 in 10 new mods are Whiterun-themed stuff, and you have to wade through it when searching for stuff in the Nexus.

If you look at the LE section of the Nexus, you will notice there are hundreds of free resources to use, including the bretic ships. Still, when I played the Haafstad mod, there was none of these ships present. Instead, there were vanilla nordic ships, being used in a breton port. This is just a example.

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1 hour ago, DocClox said:

That seems a bit like calling Lego builders lazy unless they hand-carve all their own bricks.

 

I'm not trying to insult anyone & as I said there's nothing wrong with reuse of assets, I was reusing content alot in the past & I still do...

I'm not calling anyone out, I was simply pointing out that's it's WAY easier than making every part of a mod from the ground up.

 

11 minutes ago, Wolfstorm321 said:

Actually, its not about the assets. Its normal to use vanilla assets, as you cant expect a single modder to make everything.

The issue here is the placement of several player homes always in Whiterun, or around Whiterun, or between Whiterun and Riverwood. Or then overhauls of vanilla content (like quests, dungeons and structures, usually related to Whiterun or Riverwood), which people played to exhaustion. Its like these modders stopped playing Skyrim after they killed the first dragon in Whiterun. So, 9 in 10 new mods are Whiterun-themed stuff, and you have to wade through it when searching for stuff in the Nexus.

If you look at the LE section of the Nexus, you will notice there are hundreds of free resources to use, including the bretic ships. Still, when I played the Haafstad mod, there was none of these ships present. Instead, there were vanilla nordic ships, being used in a breton port. This is just a example.

 

Ah I see what you mean now, yeah I don't think people get very far in Skyrim because

they either just don't care enough or they haven't beat the main questline & they hate being attacked by a dragon every 10 minutes.

either way I still stand by my statement, sharing just presets is NOT modding...

At least with player homes people have to actually use the creation kit to move things around & write their own plugin to boot,

but just sharing something small & simple like BodySlide presets & ENB presets isn't "modding" as it doesn't require any extra steps past copy & paste.

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1 hour ago, dibz666 said:

I'm not trying to insult anyone & as I said there's nothing wrong with reuse of assets, I was reusing content alot in the past & I still do...

I'm not calling anyone out, I was simply pointing out that's it's WAY easier than making every part of a mod from the ground up.

 

I get that. I was supporting your point.

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What am I modding for? I have a clear answer: I mod for my dream.

 

I dream to make a good fun game that people enjoy, that I enjoy.

 

But the dream isn't the first incentive for me to mod. I mod Being a Doggy at first, just for fun. But I saw more and more people use the mod and want more contents, then I just mod for them.

 

After months of modding, I realized progressively that how much I like to make a game, despite that I couldn't now. So I made up my mind to mod more, for my dream.

 

Patreon is a good thing that encourage modding, especially for people who don't have a job. I don't have a job right now.

 

If no one would support me at Patreon now, I can live with that, and start making independant game, and maybe get it on Steam one day. It's just become my dream no matter how would I achieve that, or whether I could achieve that.

 

 

 

So do I need to rely on modding for Skyrim for a living? Certainly not. I mod to practice my skills. Like I started making music months ago, and just started learning modeling 3D objects, and learned animating months ago. 

 

No matter I'm good or bad, I'm making progress. And I got some support on Patreon. I'm very happy to keep modding, not just for money, but also for my mod being appreciated, for my skills improved, and for I'm pursuing my dream.

 

 

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Not a mod creator, but I do have a question in regards to this. As someone who uses mods on a bunch of his games, what would you consider an appropriate measure of thanks? A thumbs up? A comment thanking you for making it? I honestly thought those two were one and the same but a mod author on Nexus stated, if you enjoyed the mod, make sure to comment and give thanks, as it inspires us to keep making more. Is that the case? I've already been blocked by two authors on Nexus due to some sort of misunderstanding, and I'd prefer to not piss off the people who go out of their way to make my games more enjoyable. 

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