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Posted

Thanks for the update! :D One thing I noticed: there's no option for "breast offset" so I'm having a few issues where my character with very normal sized boobs is constantly tripping and falling. All of the others work great for offsetting the issues, but that one's still complaining at me

 

Thanks so much for all the work you've put in, this mod is brilliant fun

Posted

I'm enjoying this mod, only tried a bit so far. It's nice to be able to 'sculpt' my character on the fly. The only issue I've noticed so far is with using the add item menu mod, I like to look at what's included in a mod. It comes up with A-R and S-Z (I think). The S-Z option works fine and I can see what's there, but every time I choose the A-R option I instantly CTD. Not an issue that negatively affects the game, just a small bug perhaps?

Posted
5 hours ago, WhoopsIAmACarrot said:

there's no option for "breast offset"

Looks like I forgot to add the option. I'll upload a fix later today.

2 hours ago, Fuzzy_Fox said:

Can I switch off the debuffs?

You can turn off the size effects entirely, but not just the debuffs.

2 hours ago, slatemissin said:

The S-Z option works fine and I can see what's there, but every time I choose the A-R option I instantly CTD. Not an issue that negatively affects the game, just a small bug perhaps?

I have no idea what could be causing that. But if you figure out which item is the issue, please let me know.

Posted
On 7/17/2022 at 7:56 AM, foreveraloneguy said:

Thanks for the update. The description is a bit misleading though. UUNP/BHUNP and CBBE LE share morph names as well as which sliders are reversed. I've tested this with BHUNP SE and it works perfectly, at least as of 2.0. Unless something drastic changed in 3.0, I'd expect this version to work as well. You are correct when it comes to CBBE SE/3BA SE though, as both morph names and which sliders are reversed have changed. So you'd have to edit the scripts and compile them to get it working with any CBBE SE flavor.

 

On 5/12/2022 at 6:16 PM, stevenuki said:

Has anyone figured out how to properly set up the unstable enchantment morphs for SE using BHUNP? I've done the modifications in SSEedit to make the potion functions all work correctly with the proper morphs, but changing them for the unstable enchantment magic effects seems to yield no change in how those enchants affect bodymorphs. do I need to modify the scripts directly to fix the unstable enchantment morphs or am I just missing something in SSEedit? (I have already applied the MorphologyGlobalScript.pex recompiled for SSE on page 5 of this discussion from Ahegao).

Could someone else test this? I'm getting mixed reports on whether BHUNP SE is already compatible or not.

Posted
1 hour ago, Code Serpent said:

 

Could someone else test this? I'm getting mixed reports on whether BHUNP SE is already compatible or not.

 

I'll put it another way... I use body builders 2.0 unaltered on SE and it works. Body builders is another LE mod built for CBBE. You can actually verify this yourself easily enough by looking at the morph names and reversed sliders for BHUNP and the in the morphology scripts. They're the same.

This mod is actually part of the reason I went to BHUNP SE. I got tired of editing scripts done for LE CBBE/UNP (which also share the same morph names and reversed sliders) to make them work on SE CBBE/3BA. Now the only time I have to edit anything is if the script does an skse check, which has to be replaced with a check for skee.

Posted

Just updated the mod to include that breasts size offset slider I forgot to implement.

 

Also, I figured I'd share some ideas on what I'm considering on adding to the mod in future updates:

 

More Enchantment Features:

  • Enchanted Gems that change specific morphs similar to the morphing potions, using either soul gems, gem fragments, or jewels. Possibly made through casting a spell that transfers morphs from a target to the gem.
  • Stabilizing Enchantments that gradually restores body changes from unstable enchantments.
  • Morphing Enchantments that change a specific morph over time. Possibly obtained by crafting jewelry with enchanted gems.

More Mechanics from Sizes:

  • NPC Size Effects, so morphology spells and potions can be used tactically on friends and enemies.
  • Size Mastery, ie being at a certain size for a long period of time will reduce the mobility debuff, but keep the HMS increase.
  • NPC Comments on your character's size.
  • Equipment Wear, so being large damages your worn equipment or causes it to fall off. With some mechanics to allow you to 'resize' your equipment.

Cursed Items and Equipment:

  • Cursed Statues that cause rapid expansion when carried, but are extremely valuable and can be sold to vendors for a high price.
  • Cursed Equipment that have powerful double-edged enchantments that benefit a specific play-style. Wearing them also forces your body to a specific shape, slowly overcoming other morphs from alchemy, enchanting, and spells. If worn for too long their effects become permanent, and extremely powerful, essentially locking your character into a play-style until they can find a different cursed item or a cure. Examples "Princess's Circlet" that increases Speechcraft, but decreases all combat skills, and forces your character to have a petite figure; "Squire's Necklace" that increases Carrying Capacity, decreases weapon skills, and forces a pear shape; "Brute's Bracers" that increases Unarmed and Melee Damage, decreases Magicka, and forces a buff figure.
  • Possible Radiant Quests given by shopkeepers or world encounters to find these items in dungeons.
Posted
On 7/18/2022 at 10:58 AM, slatemissin said:

I'm enjoying this mod, only tried a bit so far. It's nice to be able to 'sculpt' my character on the fly. The only issue I've noticed so far is with using the add item menu mod, I like to look at what's included in a mod. It comes up with A-R and S-Z (I think). The S-Z option works fine and I can see what's there, but every time I choose the A-R option I instantly CTD. Not an issue that negatively affects the game, just a small bug perhaps?

 

Just now, lonelywolf23 said:

Hello! When  I am trying to open morphology 3.0 with additem menu the game crushes. Is it problem on my end or mod's problem?

Ah, I think one of the debug potions is causing this issue. I removed all of the effects of one while doing some debugging, and that's causing it to CTD when shown. I'll upload a fix shortly.

Posted
20 hours ago, Code Serpent said:

 

Ah, I think one of the debug potions is causing this issue. I removed all of the effects of one while doing some debugging, and that's causing it to CTD when shown. I'll upload a fix shortly.

Just tried the fix and it's working fine with additem now. Thank you ?

Posted

Is it possible to make "fake" potions that seem like a normal one and DO give the normal effects but have been spiked with a morphing potion?

Posted
17 hours ago, Demoninja said:

Is it possible to make "fake" potions that seem like a normal one and DO give the normal effects but have been spiked with a morphing potion?

 

No...I'm not sure why this is needed.

 

16 hours ago, qwertykeys123 said:

What noises are meant to be playing when you have large morphs? Im currently not experiencing any.

 

What are you talking about? This mod doesn't add any sounds.

Posted
On 7/20/2022 at 4:27 PM, Taras_Fedorovych said:

may anyone please post a download link for SE ported copy of Morphology? i am sucker for immersive-fying my Skyrim playthrough

 

There isn't an official SE version of the mod. You can port it yourself through the usual methods, though.

Posted
10 hours ago, Code Serpent said:

 

What are you talking about? This mod doesn't add any sounds.

 

"but causes you to stumble and make noise while running or sprinting."

 

When referring to ass size this is referenced. I have yet to experience any noises. (I had assumed it'd come with sounds)

Posted
13 hours ago, qwertykeys123 said:

 

"but causes you to stumble and make noise while running or sprinting."

 

When referring to ass size this is referenced. I have yet to experience any noises. (I had assumed it'd come with sounds)

Ah, by that I mean your character makes noise by stumbling ie, tripping and stepping too hard, causing nearby enemies to detect you. It's purely a game mechanic thing.

Posted (edited)

Any chance of adding an option to toggle on/off dissection for corpses? It gets in the way a lot when using something like Quick Loot and the dissection menu pops up after every single item you loot.

Edited by Anon0000
Posted
27 minutes ago, Anon0000 said:

Any chance of adding an option to toggle on/off dissection for corpses? It gets in the way a lot when using something like Quick Loot and the dissection menu pops up after every single item you loot.

The dissection option is there only when you have a dagger equipped while sneaking, or are carrying a dissection tool. Also, Quick Loot is going to conflict with many more mods than just this one, so I don't recommend having it installed if you're using mods from this site.

Posted

I think that a future idea could be to add books/notes over specific locations, for example: in any hunter camp detailing the effects of bears, sabrecats, skeever etc. other in a dwemer ruin for falmer and chaurus, and so on. I suppose that would more immersive to know exactly what effects and what ingredients or potions we have to use in the alchemical refinery (and not having to open XEdit). Other than that, the 2.0 update is great!

Posted
On 8/9/2022 at 10:05 AM, tetsab said:

Stupid question but i am 90% sure it's gonna be no

 

Is it compatible with autobody/obody ?

There is absolutely no reason why it shouldn't be. oBody is just an in-game method of applying bodyslide presets, and I believe autobody is the same.

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