Code Serpent Posted August 10, 2022 Author Posted August 10, 2022 On 7/31/2022 at 11:23 AM, Kissasta said: Sorry if this has already been asked, where in the load order should this and your other mods be loaded? This mod make a few tweaks to item lists and merchant inventories, so lower down should be fine if you don't want to make a bashed patch. My other mods are completely enclosed and don't make any vanilla edits, so they should be fine anywhere in the load order. On 8/9/2022 at 11:05 AM, tetsab said: Stupid question but i am 90% sure it's gonna be no Is it compatible with autobody/obody ? I've looked at both, and they seem to just be bodyshape distributors similar to my other mod Body Builders. So, I think they should be compatible out of the box.
wm46 Posted September 3, 2022 Posted September 3, 2022 I was asked by LoversLab user Venomr to make a morph configuration menu for this mod, similar to the one I've made previously for Milk Mod Economy. He said that this MCM should be released to the public for others to use. Morphology Config Menu SE - v1.0 What is it? This is a small ESL mod that contains a modified version of Morphology 3.0.2's morph selection script and a new MCM menu "Mophology Config" that allows you to change which morphs Morphology targets on the fly. This will allow you to create morph lists that fully function with any body type (preset list for CBBE is included). How to use it? Before doing anything, make sure you are not wearing any unstable enchant armor and have no experimental potions in effect, then clear all of Morphology's morphs using the "Clear <X> Morphs" buttons. If you don't do this you might end up leaving morphs stuck on your character without an easy way to get rid of them. Using the config menu is as simple as navigating to the morph that doesn't work (e.g. "Very / Extremely Full Breasts" for CBBE users), and then typing in a new morph for that category. All morphs in this mod will start out as "Unset", when a morph is Unset then Morphology will default to the normal UNP morph for that category. After setting the new morph, you may need to flip the direction of the morph using the "Invert Morph?" toggle. This will allow you to use morphs that normally shrink body parts to grow them instead (e.g. using an inverted "SmallBreasts2" to increase breast size). If you mouse over a category in the MCM, various info will be displayed about how that morph is used by Morphology. This info includes: description of original morph, whether or not the morph contributes to body part weight and how heavy it is, and if the morph is a valid target for random morphing effects (unstable armor, experimental potions, alteration spells) There is an included Save/Load system that works by loading morph lists from external json files in "Data/SKSE/Plugins/Morphology Config/". As of v1.0 there are two presets to choose from (the original mod's UNP morphs, and my personal CBBE / 3BA list). There is also a single slot for a custom list if you want to transfer your morph list to other save files, or send them to me to have them included as presets for specific bodies. Limitations This MCM can not change the amount of morphs that exist in each category - Hips will always have 3 morphs, Arms will always have 3 morphs, etc. This MCM can not change which morphs have "weight", and it can't change how much each morph "weighs" for the morphs that do have weight. This MCM can not change which morphs are able to be selected for random morphing effects, nor can it change which categories of morphs each enchant / potion is more likely to choose from. Known Issues This mod is form 44 (Skyrim Special Edition format). I don't own Legendary Edition so I can't make a form 43 version. Hopefully the ESP version works just fine for LE users, but if someone is kind enough to make a form 43 ESP for me that'd be nice. The only thing that exists in the ESP is a blank quest with the MCM attached. -ESP Form 44- Morphology Config Menu v1.0.zip -ESL Form 44- Morphology Config Menu v1.0.zip 9
stevenuki Posted September 4, 2022 Posted September 4, 2022 @wm46 This is EXACTLY what this mod needed. I'm running the latest update on SE + your addon. Really needs to be integrated into the main mod, it's a great interface. I've put together the .json config for SE users that are running BHUNP Ver.3. Goes in <SKSE/Plugins/Morphology Config>. Hopefully that helps someone else going through the trouble of getting some morphs right. Custom_List.json 1
Code Serpent Posted September 4, 2022 Author Posted September 4, 2022 13 hours ago, wm46 said: I was asked by LoversLab user Venomr to make a morph configuration menu for this mod, similar to the one I've made previously for Milk Mod Economy. He said that this MCM should be released to the public for others to use. This looks incredible! If you want, you could upload this as a separate mod, and I can add a link at the top of the description.
wm46 Posted September 6, 2022 Posted September 6, 2022 On 9/4/2022 at 3:09 AM, Code Serpent said: This looks incredible! If you want, you could upload this as a separate mod, and I can add a link at the top of the description. Just uploaded it to it's own download page at your suggestion. Also, is there a way to set the "per category" morph limit to infinite? I want to use potions and enchants to increase the size of my char, and then use alteration spells to give unneeded morphs to followers. However, eventually I'm going to reach max negative morphs for alteration spells, and max positive morphs for the others.
Code Serpent Posted September 6, 2022 Author Posted September 6, 2022 (edited) 37 minutes ago, wm46 said: Just uploaded it to it's own download page at your suggestion. Awesome, I've added a link as I've said. 37 minutes ago, wm46 said: Also, is there a way to set the "per category" morph limit to infinite? I want to use potions and enchants to increase the size of my char, and then use alteration spells to give unneeded morphs to followers. However, eventually I'm going to reach max negative morphs for alteration spells, and max positive morphs for the others. At the moment you can increase the global values through the console. The variables are named MorphologyOption(Global/Potion/Enchant/Spell)(Min/Max). You can also use Blood Elixirs to revert your character's body. They work exponentially, so using either while at very distended morphs is much more effective than using them at reduced morphs. I still need to add an item that reverts morphs caused by alteration spells, but a current option would be to take morphs from enemies or corpses to restore your character's body. Edit: BTW, are you considering making a similar Config Menu for my other mod Body Builders? It also uses a series of global files similar to this mod, so hopefully it won't take much effort for you to duplicate your config menu over to it. Edited September 6, 2022 by Code Serpent
wm46 Posted September 6, 2022 Posted September 6, 2022 9 hours ago, Code Serpent said: Awesome, I've added a link as I've said. At the moment you can increase the global values through the console. The variables are named MorphologyOption(Global/Potion/Enchant/Spell)(Min/Max). You can also use Blood Elixirs to revert your character's body. They work exponentially, so using either while at very distended morphs is much more effective than using them at reduced morphs. I still need to add an item that reverts morphs caused by alteration spells, but a current option would be to take morphs from enemies or corpses to restore your character's body. Edit: BTW, are you considering making a similar Config Menu for my other mod Body Builders? It also uses a series of global files similar to this mod, so hopefully it won't take much effort for you to duplicate your config menu over to it. I never knew you had a 2.0 version of Body Builders. I've been using this old version that's very hacky with the way it's set up, with global variables that get pulled into the script by clicking an MCM button. I was about to decline because I know modifying 1.0 BB would be a crapshow. I won't make any promises for now, I haven't taken a look at the new script besides opening up the RAR and seeing things split into separate PSC files.
wm46 Posted September 6, 2022 Posted September 6, 2022 I think experimental alchemy growth isn't functioning how it's supposed to. I just noticed that the only time the grow function is called is "OnEffectStart" with a magnitude of "0.0001 * PotionMagnitude". This means a legendary 200% mana regen potion that lasts 5 minutes is only going to increase the size of one of your morphs by 0.02. There should also probably be a RegisterForUpdate(5.0) or something, and have the update function call the same morph script.
Code Serpent Posted September 6, 2022 Author Posted September 6, 2022 (edited) 11 hours ago, wm46 said: I never knew you had a 2.0 version of Body Builders. I've been using this old version that's very hacky with the way it's set up, with global variables that get pulled into the script by clicking an MCM button. I was about to decline because I know modifying 1.0 BB would be a crapshow. I won't make any promises for now, I haven't taken a look at the new script besides opening up the RAR and seeing things split into separate PSC files. Yeah, I rebuilt it relatively recently. That was one of the first mods I uploaded here, so the scripting in the first version was pretty rough. 6 hours ago, wm46 said: I think experimental alchemy growth isn't functioning how it's supposed to. I just noticed that the only time the grow function is called is "OnEffectStart" with a magnitude of "0.0001 * PotionMagnitude". This means a legendary 200% mana regen potion that lasts 5 minutes is only going to increase the size of one of your morphs by 0.02. There should also probably be a RegisterForUpdate(5.0) or something, and have the update function call the same morph script. I did purposefully set the multiplier very low, and set it to be a one-off morph, so that continued use wouldn't cause your character to blow up too fast. However, since I've added some hard size caps now, that shouldn't be an issue. I'll add some effect multiplier and duration options in the next version. Edited September 6, 2022 by Code Serpent
stevenuki Posted September 7, 2022 Posted September 7, 2022 (edited) I'm not proficient in modifying mods / making my own by any means, but I did have a bit of an idea today: What if there was a patch made that added the Morphology potions to The LactTat's "Shuffle mode" of potions? also a very simple mod, mostly meant for Milk Mod / BAC use, but the idea of having a "Cursed Tattoo" that randomly applies effects and requires a series of events / crafting for a remedy would make gameplay quite interesting. Just a thought, wish I could have the time to do it myself. https://www.loverslab.com/files/file/18183-the-lacttat/ Edited September 7, 2022 by stevenuki
ebbluminous Posted September 7, 2022 Posted September 7, 2022 18 hours ago, stevenuki said: I'm not proficient in modifying mods / making my own by any means, but I did have a bit of an idea today: What if there was a patch made that added the Morphology potions to The LactTat's "Shuffle mode" of potions? also a very simple mod, mostly meant for Milk Mod / BAC use, but the idea of having a "Cursed Tattoo" that randomly applies effects and requires a series of events / crafting for a remedy would make gameplay quite interesting. Just a thought, wish I could have the time to do it myself. https://www.loverslab.com/files/file/18183-the-lacttat/ Could be worth asking the LactTat guy if they can do that. They have made changes from suggestions in the past...
stevenuki Posted September 7, 2022 Posted September 7, 2022 4 hours ago, ebbluminous said: Could be worth asking the LactTat guy if they can do that. They have made changes from suggestions in the past... I very well may, I know he's also said he's not very proficient in modding either, however. and asking someone to add a randomizer for the hundreds of available potions that Morphology has might be a bit of a tall ask.
stevenuki Posted September 8, 2022 Posted September 8, 2022 3 hours ago, stevenuki said: I very well may, I know he's also said he's not very proficient in modding either, however. and asking someone to add a randomizer for the hundreds of available potions that Morphology has might be a bit of a tall ask. I contacted Galactase about the possibility of making a patch for this mod, and while they've stated that there's either too much manual labor (every shuffle option is hard coded) + the project hasn't been picked up in a long time, that it would be too much of an ordeal to make a patch of this complexity. That being said, I did get a full blessing to utilize updating the mod in some form that would allow an "Add a potion" menu to the LactTat mod. This might be something that would be considerably easier compared to manually making a shuffle mode patch that includes all the potions of morphology, but would also open the doors for that "cursed potion giving" type mod to be made useful for many other mods (Skooma whore and a few others come to mind). Like I said before, this is *way* over my head, but I'm gonna try and push forward on learning scripting to make something happen. If anyone else also wants to take a stab at this, it would be greatly appreciated. 2
nickstar2 Posted September 8, 2022 Posted September 8, 2022 On 7/19/2022 at 12:14 AM, Code Serpent said: Just updated the mod to include that breasts size offset slider I forgot to implement. Also, I figured I'd share some ideas on what I'm considering on adding to the mod in future updates: More Enchantment Features: Enchanted Gems that change specific morphs similar to the morphing potions, using either soul gems, gem fragments, or jewels. Possibly made through casting a spell that transfers morphs from a target to the gem. Stabilizing Enchantments that gradually restores body changes from unstable enchantments. Morphing Enchantments that change a specific morph over time. Possibly obtained by crafting jewelry with enchanted gems. More Mechanics from Sizes: NPC Size Effects, so morphology spells and potions can be used tactically on friends and enemies. Size Mastery, ie being at a certain size for a long period of time will reduce the mobility debuff, but keep the HMS increase. NPC Comments on your character's size. Equipment Wear, so being large damages your worn equipment or causes it to fall off. With some mechanics to allow you to 'resize' your equipment. Cursed Items and Equipment: Cursed Statues that cause rapid expansion when carried, but are extremely valuable and can be sold to vendors for a high price. Cursed Equipment that have powerful double-edged enchantments that benefit a specific play-style. Wearing them also forces your body to a specific shape, slowly overcoming other morphs from alchemy, enchanting, and spells. If worn for too long their effects become permanent, and extremely powerful, essentially locking your character into a play-style until they can find a different cursed item or a cure. Examples "Princess's Circlet" that increases Speechcraft, but decreases all combat skills, and forces your character to have a petite figure; "Squire's Necklace" that increases Carrying Capacity, decreases weapon skills, and forces a pear shape; "Brute's Bracers" that increases Unarmed and Melee Damage, decreases Magicka, and forces a buff figure. Possible Radiant Quests given by shopkeepers or world encounters to find these items in dungeons. Really like the idea of the cursed items. Has there been made progress on those?
Code Serpent Posted September 8, 2022 Author Posted September 8, 2022 10 hours ago, nickstar2 said: Really like the idea of the cursed items. Has there been made progress on those? Not yet. I work on my mods in a cycle, so since I've updated this mod 'recently' I'm now working Devious Lore. After I update that mod I'll work on Corruption, then Peril, and finally I'll come back to update this mod. 4 hours ago, asdt123123 said: can NPCs use the morph attacks on you? No, currently all abilities are player only.
Kissasta Posted September 9, 2022 Posted September 9, 2022 Alrighty, I've been playing a bit with the mod and its really nice, made a rough plus sized body that looks decent (some clipping here and there with vanilla style outfits, didnt want to use the sexy armors sinceI kinda prefer it somewhat more modest) alongside a couple other things (spell mods, light hunger/survival mods, alchemy overhaul etc, so theres some expected overlaps and incompatabilities) as well as your other mods like body builders and corruption etc. Only thing I have any issue with is when the body effects are on tripping is WAAAY too common, probably isnt too bad with faster get up but definitely had to turn it off since I started tripping like, every 10-20 feet with the combined debuffs from butt, boob and belly swelling. I really do like the idea, just too punishing for my playthrough to be worth the buffs. Really like what youve done so far! I'll try keeping up on your updates 1
Code Serpent Posted September 9, 2022 Author Posted September 9, 2022 9 minutes ago, Kissasta said: Only thing I have any issue with is when the body effects are on tripping is WAAAY too common, probably isnt too bad with faster get up but definitely had to turn it off since I started tripping like, every 10-20 feet with the combined debuffs from butt, boob and belly swelling. I really do like the idea, just too punishing for my playthrough to be worth the buffs. I'm going to add a stamina limit for the tripping effect in the next update, like it is with the large arm effect, so it won't happen as often. Also, you should look through the MCM as there are are some options I added in the last update that can tweak how sizes are calculated. 1
wm46 Posted September 9, 2022 Posted September 9, 2022 (edited) Anyone having issues with the alchemical refinery? I can get it to run once or twice in a row on a save file, but after that it breaks. At that point, clicking on the refinery in my inventory will just clase the inventory without doing anything. If I drop the refinery on the ground and then use it I get the option to pick it up or refine ingredients, but still no menu after that. When it's broken, Skyrim shows the quest as not running, but ReSaver shows a bunch of frozen AlchemicalRefineryQuest scripts. After deleting those and the active quest data from ReSaver it still won't work, but if I use "StartQuest <RefineQuest>" I can once again run the script only once. Maybe it has to do with me just chucking my whole inventory into the refiner causing the script to freeze? I'm not really familiar with the refinery code. Edit: Also the issue persists even after resaving the ESP as form 44 Edited September 9, 2022 by wm46
Code Serpent Posted September 9, 2022 Author Posted September 9, 2022 8 hours ago, wm46 said: Anyone having issues with the alchemical refinery? I can get it to run once or twice in a row on a save file, but after that it breaks. At that point, clicking on the refinery in my inventory will just clase the inventory without doing anything. If I drop the refinery on the ground and then use it I get the option to pick it up or refine ingredients, but still no menu after that. When it's broken, Skyrim shows the quest as not running, but ReSaver shows a bunch of frozen AlchemicalRefineryQuest scripts. After deleting those and the active quest data from ReSaver it still won't work, but if I use "StartQuest <RefineQuest>" I can once again run the script only once. Maybe it has to do with me just chucking my whole inventory into the refiner causing the script to freeze? I'm not really familiar with the refinery code. Edit: Also the issue persists even after resaving the ESP as form 44 I had this issue once in my own game after updating, but I couldn't replicate it afterwards, and it didn't seem to appear when testing on a new save. I'll take another look at it, but for the moment, Try using the 'resetquest' command and see if that fixes it.
wm46 Posted September 10, 2022 Posted September 10, 2022 (edited) Let me just say, this whole experience has been very annoying. I did a whole bunch of tests by injecting Debug.Notification() into the dissection perk fragment code to find out when it freezes. Here's a summary of results: If (MorphologyRefineQuest) --> Returns true and will run code just fine MorphologyRefineQuest.GetID() --> Perfectly fine, returns string "MorphologyRefineQuest" MorphologyRefineQuest.IsStopped() --> Causes script to hang MorphologyRefineQuest.GetStage() --> Causes script to hang MorphologyRefineQuest.SetStage(0) --> Causes script to hang I got too frustrated to continue after that. Seems like any function dealing with this quest's stages just hangs whenever it tries to run. For now, I've found a workaround in the console by rewriting the QuestFragment to use "SetStage(100)" instead of "Stop()", and then using "SetStage xx024648 0" any time I want to refine ingredients. "ResetQuest xx024648", "StopQuest xx024648", "StartQuest xx024648" all do nothing for me by the way, I tried using them in all orders of starting, stopping, and resetting. Edited September 10, 2022 by wm46
Code Serpent Posted September 10, 2022 Author Posted September 10, 2022 16 minutes ago, wm46 said: Let me just say, this whole experience has been very annoying. I did a whole bunch of tests by injecting Debug.Notification() into the dissection perk fragment code to find out when it freezes. Here's a summary of results: If (MorphologyRefineQuest) --> Returns true and will run code just fine MorphologyRefineQuest.GetID() --> Perfectly fine, returns string "MorphologyRefineQuest" MorphologyRefineQuest.IsStopped() --> Causes script to hang MorphologyRefineQuest.GetStage() --> Causes script to hang MorphologyRefineQuest.SetStage(0) --> Causes script to hang I got too frustrated to continue after that. Seems like any function dealing with this quest's stages just hangs whenever it tries to run. For now, I've found a workaround in the console by rewriting the QuestFragment to use "SetStage(100)" instead of "Stop()", and then using "SetStage xx024648 0" any time I want to refine ingredients. "ResetQuest xx024648", "StopQuest xx024648", "StartQuest xx024648" all do nothing for me by the way, I tried using them in all orders of starting, stopping, and resetting. Hmm. This might be an SE only issue as I can't seem to reproduce it on LE. Did you update from a previous version to 3.x? If so, can you test if this happens on a clean save? Also, the calls to start the refine quest are in MorphologyPlayerAliasScript, line 53, and PRKF_MorphologyDissectPerk, line 303. You can likely easily replace the "MorphologyRefineQuest.Start()" call with "MorphologyRefineQuest.SetStage(0)".
wm46 Posted September 10, 2022 Posted September 10, 2022 52 minutes ago, Code Serpent said: Hmm. This might be an SE only issue as I can't seem to reproduce it on LE. Did you update from a previous version to 3.x? If so, can you test if this happens on a clean save? Also, the calls to start the refine quest are in MorphologyPlayerAliasScript, line 53, and PRKF_MorphologyDissectPerk, line 303. You can likely easily replace the "MorphologyRefineQuest.Start()" call with "MorphologyRefineQuest.SetStage(0)". I did not update from any previous version, I only just started using this mod 2 weeks ago when I set out to make that Config MCM.
Taras_Fedorovych Posted September 12, 2022 Posted September 12, 2022 (edited) i really enjoy this mod as for a immersive roleplay and sexlab survival (like iNeed or Frost) playthroughs, that extend the usual adventures of Skyrim gameplay... unfortunately I find the custom bits unnecessary like the ingredients, dissections and spells. That instead could be added to the vanilla parts of the game like the Vanilla Effects Plugin does. As trade-offs for using potions, magic and enchantments that morph the body parts (SOS and OSL Aroused additions perhaps too), which on top of that applies buffs and debuffs as size progresses, whom can be partially restored with the cure potion and lastly partially avoided while mastering through the skills Spoiler ... needless to say, similar to how some of the furry text adventures handle survival aspects, like CoC, TiTS and Nimin EDIT: something like a Morphology Lite... EDIT2: regretfully reading it back it sounds like it will be a separate redux version so nevermind Edited September 12, 2022 by Taras_Fedorovych spelling and EDIT 1
Code Serpent Posted September 12, 2022 Author Posted September 12, 2022 1 hour ago, Taras_Fedorovych said: i really enjoy this mod as for a immersive roleplay and sexlab survival (like iNeed or Frost) playthroughs, that extend the usual adventures of Skyrim gameplay... unfortunately I find the custom bits unnecessary like the ingredients, dissections and spells. That instead could be added to the vanilla parts of the game like the Vanilla Effects Plugin does. As trade-offs for using potions, magic and enchantments that morph the body parts (SOS and OSL Aroused additions perhaps too), which on top of that applies buffs and debuffs as size progresses, whom can be partially restored with the cure potion and lastly partially avoided while mastering through the skills Hide contents ... needless to say, similar to how some of the furry text adventures handle survival aspects, like CoC, TiTS and Nimin EDIT: something like a Morphology Lite... EDIT2: regretfully reading it back it sounds like it will be a separate redux version so nevermind Adding morph effects to the vanilla game aren't out of the question. In fact, I'd recommend you look at my other mod, Body Builders, which might add what you're looking for. It morphs the player's body based off their skills, weight, and arousal.
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