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Posted
7 hours ago, crococat said:

Hello. Just checked that i have 2.5.3 version installed.

Would it be safe to upgrade to 2.6.0? New game required?

 

 

Maria Eden 2.5.x (not compatibel with base 2.6!)

Posted
12 hours ago, zaira said:

This one is buggy. It is not based on any official available MCM. You see it if you try to compile it. I liked it as well, but it had severe side effects due to it was made for a private MCM version - I don't remember which, too long ago.

There is another mod that does this if I remember correctly. Dont recall the name. I think its listed in the Skyrim AE for Beginners list. I am working on this now. Lots to download. Hoping this is ready when I am done. 

Posted
3 hours ago, Skelletoncz said:

Maria Eden 2.5.x (not compatibel with base 2.6!)

Thanks. Already tryed to launch 253 with base 260, game not start.

So now no other esps? Training@auctions, prostitution, bdsmmecanics and othres?

Will try to start new game

Posted
On 7/14/2025 at 5:03 AM, crococat said:

Thanks. Already tryed to launch 253 with base 260, game not start.

So now no other esps? Training@auctions, prostitution, bdsmmecanics and othres?

Will try to start new game

2.6 is just the foundation mod, Zaira hasn't released any of the content mods yet for 2.6

 

Posted
On 7/16/2025 at 2:56 AM, manafalls said:

2.6 is just the foundation mod, Zaira hasn't released any of the content mods yet for 2.6

Already understand. Only generic quests are present. Maybe mod will be great again,

but as i understand right author intenses it would not be same similiar thing as it was.

  • 2 weeks later...
Posted

Glad to see some progress is coming on this, this was always my favorite slave mod, just the right amount of player oppression without too much story, thank you for your continued work on this over the years, Zaira!

Posted
On 6/17/2025 at 7:13 PM, zaira said:

This is exactly what I am actually doing, some of the starters:

  • starting in Redwater Den in a group of naked captives. The Den is not just a Skooma club. You hear how the other captives get through a hell - now the guard comes to fetch you because it is your turn - in progress.
  • starting in Volkihar, Harkon is already dead, Serana is the Boss now, you gonna be presented to an envoy of Molag - the outcome changes the whole Game. Finished.
  • starting in a slave auction. Finished
  • starting in a brothel. Finished
  • starting as captive in a cell of the embassy of the thalmors. Getting through an interrogation. Not decided if I try to integrate the existing interrogation mod or doing it on my own. Planned.
  • starting as a captive in a random fort. Almost finished.
  • starting at a farm as a farmer's slave. Planned.
  • starting in a mine as worker (for mining and miner's enjoyment). Almost finished.
  • starting in a public execution. A very quick story - you simply come to go. Finished.
  • starting as a Khajiit caravan slave, traveling through the country. Finished.
  • victim of falmers, being rescued shortly before death. Almost finished.
  • being a forced prostitute of the thievery guild. Finished.
  • working in a tavern. Finished.

 

Just a potential idea based on how I played the mod:

- Daughter of clan Battle-Born, enslaved by a Grey-Mane.

 

So the way I roleplayed this was having Olfina as master, and the "lore" for it is how the PC is a daughter of Battle-Born, feeling guilt over what happened to Thorald, and offering herself as slave to the Grey-Manes to "balance the scales".

 

How it could start in-game might be something like, PC and Olfina (using her as example because she's the only young Grey-Mane woman), forced dialogue starts with "what do you want Battle-Born?", PC has that incriminating letter in her inventory, reply option "I have something to show you", letter gets removed, and from there, some dialogue on how she feels guilty that her family did that to Thorald, so she wants to offer herself as compensation, a "you take one of ours, we take one of yours" type of thing, and that just starts ME.

  • 1 month later...
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  • 3 weeks later...
Posted

How can I do english version of this? Its just german

  • 3 weeks later...
Posted

Is it normal that on AE the outfit features just do not work, except for the restraints. But the custom outfits for "whore" "dancer" etc. do not work. I've seen some posts here that you're sort of supposed to play it on SE, which is unfortunate, but understandable, however is there some way to make the outfit features work? 

Posted
6 hours ago, Piiska said:

Is it normal that on AE the outfit features just do not work, except for the restraints. But the custom outfits for "whore" "dancer" etc. do not work. I've seen some posts here that you're sort of supposed to play it on SE, which is unfortunate, but understandable, however is there some way to make the outfit features work? 

Open Cheat menu, start Outfit Manager, press enter to open the menu of the outfit manager, define outfits.

MEP comes with no predefined outfits.
 

You can also store distinct parts of the outfit into spawn satchels, for example for skirts, lingerie, heels. Click on the satchel, transfer items, click on the satchel again and select "save" to save the content. Then you can select outfit parts in the outfit menu.

 

The outfit system treats SlaveTats as parts of outfits, and you can also define a SlaveTat combination as an outfit part.

 

The system is quite complex, but it works for me since years and I use AE.

Posted (edited)
17 hours ago, zaira said:

Open Cheat menu, start Outfit Manager, press enter to open the menu of the outfit manager, define outfits.

MEP comes with no predefined outfits.
 

You can also store distinct parts of the outfit into spawn satchels, for example for skirts, lingerie, heels. Click on the satchel, transfer items, click on the satchel again and select "save" to save the content. Then you can select outfit parts in the outfit menu.

 

The outfit system treats SlaveTats as parts of outfits, and you can also define a SlaveTat combination as an outfit part.

 

The system is quite complex, but it works for me since years and I use AE.

I knew ME had no predefined outfits, used to play the LE version, but recently installed an AE setup, which seems great so far compared to LE. No more random CTDs, stuff is working faster etc. BUT good to know it has been working for you on AE so I will try to play a bit more with the system and my mod setup and see if I can make it work.

I tried to make some outfits, but could not get them working. It generated the outfits' jsons but they simply did not load. For example when I had dancer clothes set up and the inn pimp gave my character dancer clothes, I simply got one item called "Dancer clothes" with a Zaz logo on it and nothing happens if I equip it.

Edited by Piiska
  • 1 month later...
Posted (edited)

Which of the latest versions are playable and how do you install them?

 

I have searched the thread a few times and tried various things, but many events were never functional.

 

Particularly when the pimp hands the PC an anal plug and then keeps asking for her to put it in after it already is.  A lot of the tasks and punishments never worked for me.

 

I really liked to first version of the mod and these updates add a lot of nice things. I know they are discontinued, but it would be nice to have a newer version that works while I wait for the next version.

Edited by Voidson22222
  • 2 weeks later...
Posted

Happy New everyone! Just curious, could I have some update on the current status of the Maria Eden? I see a lot of scenarios on the starting of the game in the new version, can't wait to play some of those.

  • 5 months later...
Posted (edited)

I am working on MEP almost every day. The main blocker is the setup of a distribution - and the expectation of players:

  • the new MEP comes with a plethora of dependencies (eg. Bathing in Skyrim) - I focused a lot on integration
  • I have a SKSE based replacement for SlaveTats which requires manual work for players to define new outfits based on racemenu overlays - documentation is not so complete there
  • it is much more invasive as the old MEP, the whole Gameplay changes massively - and lots of things needs explanations to players so they understand what is happening and why. Once you are enslaved, your follower controls almost every aspect of your game - you are forced to learn things, to do things, it's a kind of Submissive Lola on steroids - very much focussed on Prostitution obviously 
  • there are massive changes planned - so feedback from players do not help yet - I am about to drop all custom locations and use locations from https://www.nexusmods.com/profile/manguz
  • Many changes are game save breaking, so if you play and update you have to restart
  • Lot's of quests are invisible to you as they don't start automatically, they must be started manually.
  • Everything is German
  • ZAP is almost removed, whipping is the last left over - I'll plan to build a DD version - but actually you need to install ZAP and DD and DD Contraptions
  • Size of voice Language Pack is some gigabytes
  • Several thousands of dialog lines to be translated

 

I would appreciate help from experienced Skyrim users / modders who can document things for example...

Edited by zaira
Posted
19 hours ago, zaira said:

Everything is German

 

Is it possible/useful to add a journal entry for the current task? One of the issues I had being a non-German speaker was that I would miss the subtitle translation of the Dominant's command (especially in crowded areas like an Inn) and have no idea what I am supposed to do. 

Posted

Maybe if something like this mod was used, the users could be more sure of their orders.  I sometimes notice that notifications flash by before I can read them, but if all important commands were through dialog, then a dialog history mod would offer a way to recheck what was maybe missed.

Posted
1 minute ago, Voidson22222 said:

...

 

Will it require AE specifically or will it work with the updated SE?

I am developing with AE and testing with AE (Steam version) - no idea if it will run with something else...

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