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Posted
22 minutes ago, Eisvogel52 said:

Ich komme nicht weiter, weil ich keine Haarschere besitze!!!!!!!!!!

Gamesave zurück und danach bitten. Oder dir eine herbei cheaten

Posted

Alright so after updating to AE, everything look much better, scenes play perfecty, unbound same, but there is still some issues.

 

1.Every quest end up with - Failed to start

2.When become slave there is no name of master looks like "you are slave whore of [...]" 

 

Another thing is that i can't set up outfits in game, and noticed that there is no MariaOutfit file

 

And last thing is that $ sign before every text in wheel menu.

 

Also there is no audio for this version? Because i'm not getting any audio :(

 

Anyone have similar issues?

Posted

I am getting the blue body bug that usually means some missing texture.  I think it is all the whip marks and that stuff.  Any idea why those textures are missing?

Posted

Enabled in skyrim.ini but for some reasons log wont appear will try to figure that out tomorrow :/ 

 

Anyway will do more testing tomorrow becuase some quest are actually working like house visit 

 

For example can't start:

Off to cage

Orc visit

slave shool

 

About outfits i used your files from few post ealier and outfit types appear and can be saved, i think you should include these outfit files in main file

 

Shouldnt there be same file for restraints? like default hand restraints, default gag...etc?

 

Question about how to unlock door when arms bound, there is not dialogue about it.

Posted (edited)
4 hours ago, Jappa123 said:

 

Question about how to unlock door when arms bound

Attempts to open a door rolls a dice, you might be lucky and push the door open, a nearby NPC helps you or your master opens the door if he is near, not busy and accept leaving the location, eg. You earned good money in a tavern. In escorted mode you get teleported through a door after some seconds 

Edited by zaira
Posted
4 hours ago, Jappa123 said:

For example can't start

Some quests from old Mep are not adapted to my new quest managers. I think I need to create a whitelist

Posted
5 hours ago, xxx65 said:

I am getting the blue body bug that usually means some missing texture.  I think it is all the whip marks and that stuff.  Any idea why those textures are missing?

I switched away from SlaveTats to RaceMenu overlays, but still using slavetats textures. Since it’s too hard to collect all the permissions to bundle the textures I need supporters to create new ones, Until that install the SlaveTats AIO, should fix most problems.

Posted

Missing textures:
MEP uses overlays defined in
SKSE\Plugins\MESKSEUtils\Overlays

There you can see which textures are being used

Posted (edited)

If I open the folder as instructed, the only thing I find there is another subfolder called FX. MariaBase.esm a MariaProstitution.esp they are not there.

 

 

  • enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd
  • enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd
Edited by Skelletoncz
Posted (edited)
49 minutes ago, Skelletoncz said:

\data\sound\voice\

The Lip Files are in the BSA. For legal reasons I can't provide voice files.

You'll have to create the voice files yourselves or wait for someone who doesn't care about legal concerns.
Cloning voices without the speakers' consent is legally problematic - especially in NSFW context.

The tool I linked above generates voice files in a quality that really matters.

What I can share is my German voice configuration for this tool - so at least Germans can generate the Voices with a single command.

Edited by zaira
Posted
16 hours ago, jc321 said:

Translations to English of the esms/esps, Not the Fun one though! (ie: Prostitution - the main mod!) .. will assume that is in hand. 

 

Untested (but no reason why they won't work) as I'm having too much fun with AI mods at the mo!

 

MariaBase.esm 228.87 kB · 1 download MariaDevices.esp 254.62 kB · 1 download MariaManguzBrothels.esp 76.32 kB · 1 download MariaSlaveLocations.esp 667.01 kB · 1 download MariaWhoreLocations.esp 437.21 kB · 1 download

Hi jc321, do you mean all those files have been translated in English? I download them but the dialogue is still in German.

Posted

Alright seems like saving outfits don't work for me tried multiple outfit sets and always end up with empty file like this:

image.png.549f367bdea64ca1ed6e21ff9c4eda9c.png

 

Any idea why? :(

 

Also I'm the only one with $ sign problem? it's really annoying my game language is english, that's weird

 

image.png.6d92ad811d4ceb563a03614a82411049.png

Posted

I use https://www.nexusmods.com/skyrimspecialedition/mods/22854

to generate outfits. Must be installed - otherwise you get exactly that result.

And ensure that SKSE\Plugins\MESKSEUtils.dll is installed and starting as well (look into SKSE startup log).

 

Regarding $ characters:
interface\translations\Maria*.txt
Try with _ENGLISH.txt - try with your country rather than your language and copy the english version

Posted
18 minutes ago, zwdragonbone8314 said:

Hi jc321, do you mean all those files have been translated in English? I download them but the dialogue is still in German.

All Dialogs are in MariaProstition.esp, only some Names and Identifiers in all the others.

Posted (edited)

Jappa123 

It’s exactly the same for me. The wheel doesn't really interest me; the two main issues I encountered while testing the mod are the problem with creating outfits and the CTD that occurs during SexLab orgasms, as well as when applying circumcisions or tattoos via the cheat menu. The second issue is likely related to overlays. The logger shows:

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF8F8514A80 skee64.dll+0074A80    call [rax+0x18]
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 135236
Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
ACCESS VIOLATION ANALYSIS:
    Instruction: call [rax+0x18]
    Memory Operand: [base=rax, index=none, scale=0, disp=+0x18]
    Base Register: rax = 0x00007FF8FB792FA8
    Computed Address: 0x00007FF8FB792FC0
    Fault Address:   0xFFFFFFFFFFFFFFFF (mismatch)

POSSIBLE RELEVANT OBJECTS:
    RCX: (SKSE::TaskInterface::Task*)

 

SYSTEM SPECS:
    OS: Microsoft Windows 10 Pro v10.0.19045
    CPU: AuthenticAMD AMD Ryzen 7 5700X 8-Core Processor             
    CPU Cores: 16 logical, 8 physical, 1 packages
    GPU #1: Nvidia GA104 [GeForce RTX 3070 Lite Hash Rate]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 18.80 GB/31.93 GB
    VIRTUAL MEMORY: 19.13 GB/131072.00 GB
    PROCESS MEMORY: Working Set: 6993.98 MB, Private: 9382.14 MB, Peak: 7167.36 MB
    PAGE FAULTS: 3669267 (Peak: 7515521024)
    GPU MEMORY: 4.17/7.08 GB

CALL STACK ([P]robable / tack scan):
    [ 0][P] 0x7FF8F8514A80        skee64.dll+0074A80
    [ 1][P] 0x7FF8F857A323        skee64.dll+00DA323
    [ 2][P] 0x7FF8F857CAFF        skee64.dll+00DCAFF
    [ 3][P] 0x7FF8F84A3BB2        skee64.dll+0003BB2
    [ 4][P] 0x7FF8FB6F3E53   MESKSEUtils.dll+0053E53
    [ 5][P] 0x7FF90046B2C9 skse64_1_5_97.dll+001B2C9
    [ 6][P] 0x7FF7F33544E1      SkyrimSE.exe+05B44E1 -> 35582+0x21    mov rcx, [0x00007FF7F5CD8978]
    [ 7][P] 0x7FF7F33E0E67      SkyrimSE.exe+0640E67 -> 38136+0xB7    nop
    [ 8][P] 0x7FF7F39D2A81      SkyrimSE.exe+0C32A81 -> 68010+0xD1    mov ecx, [rbx+0x0C]
    [ 9][P] 0x7FF7F39D4C48      SkyrimSE.exe+0C34C48 -> 68058+0x318    mov r15d, eax
    [10][P] 0x7FF7F39AD6BD      SkyrimSE.exe+0C0D6BD -> 67147+0x3D    mov rcx, [0x00007FF7F5D0B9D8]
    [11][P] 0x7FF93E897374      KERNEL32.DLL+0017374
    [12][P] 0x7FF9404BCC91         ntdll.dll+004CC91

In other words, MESKSEUtils.dll is accessing something that causes a crash. It accesses SKSE\Plugins\MESKSEUtils; the crashes stopped after I deleted that folder. I suspect that to ensure stable operation, all configuration files need to be set up correctly so they point to actual, existing objects; I haven't yet figured out how to configure everything properly for my specific build.

Edited by necris6244
Posted

Outfits: I can't provide them, I don't own them. I use so many of them. I am hunting for outfits for years...

Posted (edited)

And you should increase your overlay slots as MEP is consuming a lot of them:
skee64.ini
My setup looks like
 

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=12 ; Default[6]
iSpellOverlays=1 ; Default[1]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=8 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=8 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=12 ; Default[3]
iSpellOverlays=0 ; Default[1]

Edited by zaira
Posted
3 minutes ago, CeBlue123 said:

Is there any game content of new ME containing bad ends/execution theme? Or would they follow later?

They are not adapted, they run partly.

Posted
On 6/17/2025 at 6:13 PM, zaira said:

This is exactly what I am actually doing, some of the starters:

  • starting in Redwater Den in a group of naked captives. The Den is not just a Skooma club. You hear how the other captives get through a hell - now the guard comes to fetch you because it is your turn - in progress.
  • starting in Volkihar, Harkon is already dead, Serana is the Boss now, you gonna be presented to an envoy of Molag - the outcome changes the whole Game. Finished.
  • starting in a slave auction. Finished
  • starting in a brothel. Finished
  • starting as captive in a cell of the embassy of the thalmors. Getting through an interrogation. Not decided if I try to integrate the existing interrogation mod or doing it on my own. Planned.
  • starting as a captive in a random fort. Almost finished.
  • starting at a farm as a farmer's slave. Planned.
  • starting in a mine as worker (for mining and miner's enjoyment). Almost finished.
  • starting in a public execution. A very quick story - you simply come to go. Finished.
  • starting as a Khajiit caravan slave, traveling through the country. Finished.
  • victim of falmers, being rescued shortly before death. Almost finished.
  • being a forced prostitute of the thievery guild. Finished.
  • working in a tavern. Finished.


Thanks for the work and fast reply. I‘m thinking about these features :)

Posted

BTW: I would avoid the new SkyUI until it is stabilized, this influences the MEP menu system. I had several times issues, so I downgraded...

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