vranina Posted January 13, 2021 Posted January 13, 2021 It made me think. The Minitmen revived the Commonwealth. Heavy battles with raiders and archers took the lives of many brave soldiers. In order to rebuild the army, an ambitious project has been launched to attract young women to give birth to a large number of healthy babies. The general of the minitmen has the task of creating a harem of these women and making sure they get pregnant and give birth. Also provide them with food, water, beds and protection. I don't know if it's possible to form this as a quest. As Studges gives the first quest in Senchuari. Your task is to attract women, to settle them in a settlement, to provide them with food, water, beds ... Then to get pregnant, to give birth ... 1
Sky18+ Posted January 13, 2021 Posted January 13, 2021 I have built the body morphs but my characters breasts are not getting bigger.
vaultbait Posted January 13, 2021 Posted January 13, 2021 6 hours ago, vranina said: I have only one idea. Debuffs during pregnancy. The more advanced the pregnancy the bigger, the more babies in the womb, the more debuffs Pregnancy debuffs (and buffs? something like the charisma boost when preggers mag in WDF) might make more sense as direct improvements to FPE, maybe with corresponding MCM options.
oRACLe063 Posted January 16, 2021 Posted January 16, 2021 Im enjoying this mod i just cant figure out how to capture the named raiders. can anyone help?
666Sextant666 Posted January 17, 2021 Posted January 17, 2021 Also another suggestion: could you make AAF animations, maybe a solo of spraying breast milk?
Invictusblade Posted January 17, 2021 Author Posted January 17, 2021 22 hours ago, oRACLe063 said: Im enjoying this mod i just cant figure out how to capture the named raiders. can anyone help? I should really streamline it 1. so it requires the mod INVB_Enslavement 2. craft a AutoCage in Dairy workbench (requires 10x steel, 1x stimpak and 1x Lock Joint Syringe) 3. fire it at a Named Female Raider 4. if you have Intimidation 03 then it should then regenerate when it hits a named raider (I may have made a mistake somewhere, I just checking Fo4Edit and it doesn't make sense at the moment) edit-> turns out I made a mistake somewhere down the line (the Syringes do not work at the moment) but the MCM command does work will be fixing for the next update
vranina Posted January 18, 2021 Posted January 18, 2021 On 1/13/2021 at 9:50 PM, Krazyone said: Ideas... 1. Harem Seeker... Increases the level of the babies settlers will bear. Each issue adds +1 Level to the babies start level. ....... Impregnated 0 = Level 1 babies, born by NPC's, Cannon Fodder to any mobs attacking your settlements... ....... Impregnated 5 = +1 start level to babies born by NPC's ....... Impregnated 10 = +2 start level to babies born by NPC's ....... Impregnated 15 = +3 start level to babies born by NPC's ....... Impregnated 30 = +3 start level to babies born by NPC's, 5% chance of Glowing Monster being born. 2. Pregnant NPC Saviour... Minutemen calling style army of the pregnant women, a new Flare Gun to summon the Pregnant Minutewomen. 1 summon per day, save them for tough fights. A good reward for hunting out, and saving pregnant women. ....... Save 1 = 1 in your summon Pregnant Defenders. ....... Save 5 = 2 in your summon Pregnant Defenders. ....... Save 10 = 3 in your summon Pregnant Defenders. ....... Save 30 = Summon a Legendary Pregnant Defender. Not very PC, but they are very happy to be free from their terrible situation. 3. Cuckold Perk... Next Child conceived or born by you, will be a Custom Legendary Creature. That settlement has no worries about defending itself... Possibles... - Half Sized Glowing Legendary Deathclaw - Half Sized Glowing Legendary Bear - Pint Sized Legendary Alien - Tiny Behemoth - Giant Glowing Cockroach x4 sized - Violent Big Cat... a Cat that is x4 sized and not a pacifist... Think He-Man Battlecat... . . Just some ideas for possible Perks, if they are too much, or you are not interested. Then just ignore this post... I was thinking about your words and I came up with such an idea. Women can come as ordinary settlers. I don't know if a new workstation can be made. Women will be put to work on it. Women working on it can be identified as members of the harem. It's easier for me to call them "кадъна." This is how we call Muslim women who are members of their harems, which is why this term seems useful to me. Google translates it into English as caddies. A quest can be something like this ... 1 Attract women with the radio tower / enter the required number /. Make them caddy by putting them to work on the new workstation. To get pregnant. To give birth to children.
Verasmile2 Posted January 19, 2021 Posted January 19, 2021 I'm missing many magazines, but I'd like to find this one quite soon as I want to make some friendly creatures to protect my settlements. I can already build the three workbenches, however only the Dairy ones have an actual purpose. Planned Parenthood and Veterinary are totally empty, I can build them but there are no "recipes". Where can I find the magazines to use them?
Invictusblade Posted January 19, 2021 Author Posted January 19, 2021 10 minutes ago, Verasmile2 said: I'm missing many magazines, but I'd like to find this one quite soon as I want to make some friendly creatures to protect my settlements. I can already build the three workbenches, however only the Dairy ones have an actual purpose. Planned Parenthood and Veterinary are totally empty, I can build them but there are no "recipes". Where can I find the magazines to use them? There are help file in MCM, there is a text note in the game, and there is some located in this thread there are a few perks for these workbenches Vault 81's Cloning Technology Vault 81's In Vitro Fert Vault 81's Artificial Fert Vault 111's Cryo Tech Wasteland Knocked Up Technology Wasteland Sex Ed Human Infant Healthcare New Milk Products Cannibal Creature Infant Healthcare Human/Creature Interbreeding
CanoLathra Posted January 19, 2021 Posted January 19, 2021 Do the injectable DNA syringes have a duration before they take effect? Or should I be pregnant right away? Because I tried injecting my character with an IVF DNA Syringe and nothing happened. I have all of the relevant perks and built the syringe at the workbench, so it should be working, but FPE is reporting that I am not pregnant. EDIT: it took a couple of in-game hours/sleeping in a bed (not sure which one triggered it) in order to get FPE to recognize the pregnancy.
Verasmile2 Posted January 19, 2021 Posted January 19, 2021 38 minutes ago, Invictusblade said: There are help file in MCM, there is a text note in the game, and there is some located in this thread there are a few perks for these workbenches Vault 81's Cloning Technology Vault 81's In Vitro Fert Vault 81's Artificial Fert Vault 111's Cryo Tech Wasteland Knocked Up Technology Wasteland Sex Ed Human Infant Healthcare New Milk Products Cannibal Creature Infant Healthcare Human/Creature Interbreeding Yes I know about the hints, but I want the specific ones to "tame" the hostile Deathclaw eggs I find, as much as turning Mirelurks and Radscorpions into defenders for my settlements. I've searched many places looking for every single item but still I haven't found these ones. Maybe is th "Creature Infant Healthcare" that I need to tame the wild ones?
Invictusblade Posted January 20, 2021 Author Posted January 20, 2021 1 hour ago, CanoLathra said: Do the injectable DNA syringes have a duration before they take effect? Or should I be pregnant right away? Because I tried injecting my character with an IVF DNA Syringe and nothing happened. I have all of the relevant perks and built the syringe at the workbench, so it should be working, but FPA is reporting that I am not pregnant. no there should not be a delay, do you have creature impregnation enabled in FPE? 1 hour ago, Verasmile2 said: Yes I know about the hints, but I want the specific ones to "tame" the hostile Deathclaw eggs I find, as much as turning Mirelurks and Radscorpions into defenders for my settlements. I've searched many places looking for every single item but still I haven't found these ones. Maybe is th "Creature Infant Healthcare" that I need to tame the wild ones? to tame a Hostile DC Egg, you need Creature Healthcare Perk and a stimpak, jet and the egg and it is the reviving menu of Vet Workbench
CanoLathra Posted January 20, 2021 Posted January 20, 2021 2 minutes ago, Invictusblade said: no there should not be a delay, do you have creature impregnation enabled in FPE? Yes, I do. FPE recognized the pregnancy a little while later, after I had run around my settlement a bit and then slept. Not sure whether it was the in-game time or the sleeping that made it happen.
Invictusblade Posted January 20, 2021 Author Posted January 20, 2021 so I released a beta of my version of FPE a couple of days ago. I am working on the more diverse work now, as in Perks so I would like to know what do you want Creature Perks to feature? I want them to be simple but does something (if you want something complex then you can make it and give it to me) for the following creatures Alien Bloatfly Bloodbug Brahmin Housecat Deathclaw Dogmeat / Raider dog / Vicious Dog / Wolf Ghoul / Feral Ghouls Mutant Hound Gorilla / Ghoulrilla Mirelurk Hunter / Mirelurk King / Mirelurk Queen / Mirelurk Crab Molerat Radscorpion Radstag Stingwing Supermutant / Behemoth Synths Rad Gazelle Yao Guai DLC03 Anglers Fog Crawlers Gulpers Hermit Crabs RadRabbit RadChicken DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw RadRat
Verasmile2 Posted January 20, 2021 Posted January 20, 2021 12 hours ago, Invictusblade said: to tame a Hostile DC Egg, you need Creature Healthcare Perk and a stimpak, jet and the egg and it is the reviving menu of Vet Workbench And where do I find this magazine? I'm pretty sure that I haven't found it yet, as my Vet Workbench is completely empty. About the perks, were you thinking of making them permanent or only for the pregnancy time?
Krazyone Posted January 20, 2021 Posted January 20, 2021 1 hour ago, Invictusblade said: so I released a beta of my version of FPE a couple of days ago. I am working on the more diverse work now, as in Perks so I would like to know what do you want Creature Perks to feature? I want them to be simple but does something (if you want something complex then you can make it and give it to me) for the following creatures Alien Bloatfly Bloodbug Brahmin Housecat Deathclaw Dogmeat / Raider dog / Vicious Dog / Wolf Ghoul / Feral Ghouls Mutant Hound Gorilla / Ghoulrilla Mirelurk Hunter / Mirelurk King / Mirelurk Queen / Mirelurk Crab Molerat Radscorpion Radstag Stingwing Supermutant / Behemoth Synths Rad Gazelle Yao Guai DLC03 Anglers Fog Crawlers Gulpers Hermit Crabs RadRabbit RadChicken DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw RadRat What are creature perks... a few examples would be helpful. Where's the Beta Family Planning Enhanced, I don't see a link. Unless it's a private beta...
Invictusblade Posted January 20, 2021 Author Posted January 20, 2021 23 minutes ago, Krazyone said: What are creature perks... a few examples would be helpful. Where's the Beta Family Planning Enhanced, I don't see a link. Unless it's a private beta... the beta was in the Family Planning Enhance Thread there is still a few things to do such as the list above On 1/18/2021 at 11:01 PM, Invictusblade said: could I get some feedback on the new beta (Requirement DO NOT HAVE ANY CURRENTLY PREGNANT NPC'S IN YOUR GAME) (NO NEW GAME NEEDED) but I would recommend that you have a backup save file contains the following... Monthly Perks(no Month One) - decreased stamina and carrying strength Father Perks(Exists but empty) - Doesn't Contain anything yet Harem Perks(Exists but empty) - Doesn't Contain anything yet two more Perks but no way to get them yet Visible Condoms from Baby Addons Cumflation (if it happens then afterwards a pregnancy may occur (depending on settings)) MCM Hotkeys Creature Based Perks, Morphs, Cumflation Morphs and Timing(How many Months of Pregnancy) some Changes from "StaticPhobia's Final Farewell Final" I would like to know if you have any problems btw I didn't really change any thing major(I don't think?) in the WDF mods (Added Perks to WDF and Creature Data(Perks, Morphs, CumMorphs and Timing) to the rest AAF_FamilyPlanningEnhanced_3_beta.7z 24.22 MB · 19 downloads FPE_MoreCreatures-BabyAddons.esp 13.04 kB · 6 downloads INVB_WastelandDairy.esp 823.75 kB · 8 downloads FPE_BabyAddons.esp 4.7 MB · 8 downloads FPEAIOCreatureAddon.esp 537.45 kB · 6 downloads On 1/19/2021 at 5:03 PM, Invictusblade said: so when the Player is Pregnant the Monthly Perk shows up but not the Impregnated Perk, right? (just like the pictures above) it is a weird one because it worked in the very first image The scripting is a bit hard with this mod because of the player (it uses two scripts which the player script is under the NPC script) edit-> put the script file into scripts in DATA FPFP_PlayerPregData.pex 20.02 kB · 5 downloads 1
Invictusblade Posted January 20, 2021 Author Posted January 20, 2021 35 minutes ago, Verasmile2 said: And where do I find this magazine? I'm pretty sure that I haven't found it yet, as my Vet Workbench is completely empty. About the perks, were you thinking of making them permanent or only for the pregnancy time? there is a mag in the Dunwich Borers and Museum of Witchcraft and one is in virgils lab and the creature Perks will only last as long as the pregnancy (because the Monthly Perks are pretty nasty at the end 90-100 points off Carrying weight and action points (10 per month) 1
Verasmile2 Posted January 20, 2021 Posted January 20, 2021 29 minutes ago, Invictusblade said: virgils lab Got both the one from Dunwhich and the Museum, so this is where I'll have to go to get the one I need, thanks. About the perks, maybe like these might work? I tried to name them, just in case. 2 hours ago, Invictusblade said: so I released a beta of my version of FPE a couple of days ago. I am working on the more diverse work now, as in Perks so I would like to know what do you want Creature Perks to feature? I want them to be simple but does something (if you want something complex then you can make it and give it to me) for the following creatures Alien Bloatfly Bloodbug Brahmin Pack Animal, gives +200 of carryweight Housecat House Pet, slowly removes radiation while inside any building Deathclaw Deathly hands, +4 of Strenght (SPECIAL) and melee attacks haves an higher chance of criplling the enemy Dogmeat / Raider dog / Vicious Dog / Wolf Canine lover (or K9 lover) reduces damage by canine enemies and it's easier to calm them Ghoul / Feral Ghouls Ghoulish Blood, reduces radiation damages and can give radiation damage with melee attacks Mutant Hound Mutant Canine (or K9) gives +3 of Strenght (SPECIAL) and +10 carryweight Gorilla / Ghoulrilla Primate Life, +5 Strenght (SPECIAL) and +50 carryweight. Can run also when over-encumbered. Mirelurk Hunter / Mirelurk King / Mirelurk Queen / Mirelurk Crab Amphibian Life, allows to breath underwater and water doesn't give radiation, instead it heals it Molerat Underground Beast, gives +2 Strenght (SPECIAL) while inside any underground location (or only inside caves) Radscorpion Poison Blood, adds a small chance to poison enemy with melee attacks. Either if they ara attacking or being attacked Radstag Stingwing Supermutant / Behemoth Mutant Strenght, gains +10 of Strenght (SPECIAL) and/or +60 of carryweight Synths Synth Feelings, +3 Intelligence (SPECIAL) and you can press a key to hack any computer Rad Gazelle Old Instincts, gives +5 of Agility Yao Guai Mother Bear, gains +5 of Perception (SPECIAL) and +50 of carryweight DLC03 Anglers Fog Crawlers Fog Walker, the Fog doesn't give radiation but it heals it. +3 Perception (SPECIAL) while in the Fog Gulpers Hermit Crabs RadRabbit RadChicken DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw Gator Strenght, just like the Deathclaws one RadRat Lab Rat, +2 Perception (SPECIAL) when inside any building
Krazyone Posted January 20, 2021 Posted January 20, 2021 5 hours ago, Invictusblade said: so I released a beta of my version of FPE a couple of days ago. I am working on the more diverse work now, as in Perks so I would like to know what do you want Creature Perks to feature? I want them to be simple but does something (if you want something complex then you can make it and give it to me) for the following creatures Alien Bloatfly Bloodbug Brahmin Housecat Deathclaw Dogmeat / Raider dog / Vicious Dog / Wolf Ghoul / Feral Ghouls Mutant Hound Gorilla / Ghoulrilla Mirelurk Hunter / Mirelurk King / Mirelurk Queen / Mirelurk Crab Molerat Radscorpion Radstag Stingwing Supermutant / Behemoth Synths Rad Gazelle Yao Guai DLC03 Anglers Fog Crawlers Gulpers Hermit Crabs RadRabbit RadChicken DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw RadRat Alien.............. Reduced Gravity by 20% for the player. Extra Carryweight, Extra Jump height, Reduced Fall Damage, Double distance jumping. Bloatfly......... Reduced Fall Damage by 40%. Bloodbug..... Extra nourishing Blood Packs. Housecat....... Night Melee attacks are +20% more damage, night vision when drinking Milk, for 5 minutes. Mirelurk......... 50 Points of Armour, when naked. RadRabbit...... Double Jump height. RadChicken... Lay Chicken Eggs daily for a month. Un-equips body items... Cave Cricket.. 80 Points of Armour when naked, 50% higher jumps.
moltobenis Posted January 21, 2021 Posted January 21, 2021 12 hours ago, Invictusblade said: so I released a beta of my version of FPE a couple of days ago. I am working on the more diverse work now, as in Perks so I would like to know what do you want Creature Perks to feature? I want them to be simple but does something (if you want something complex then you can make it and give it to me) for the following creatures Alien Bloatfly Bloodbug Brahmin Housecat Deathclaw Dogmeat / Raider dog / Vicious Dog / Wolf Ghoul / Feral Ghouls Mutant Hound Gorilla / Ghoulrilla Mirelurk Hunter / Mirelurk King / Mirelurk Queen / Mirelurk Crab Molerat Radscorpion Radstag Stingwing Supermutant / Behemoth Synths Rad Gazelle Yao Guai DLC03 Anglers Fog Crawlers Gulpers Hermit Crabs RadRabbit RadChicken DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw RadRat bloatfly-3 advanced bloatfly syringes every day bloodbug-blood samples spawn on dead enemies brahmin-50+ carry weight and free milk but 15%- move speed housecat-night vision and detect life deathclaw-15+ melee and unarmed damage, radiation resistance and temporary cannibalism perk dogs-detect life, 20%+ move speed, and more meat from animals ghouls-radiation immunity and passive radiation damage to enemies mirelurks-30% damage reduction, mirelurks become friendly, and water breathing molerat-stealth field when hit or crouched (to simulate burrowing) radscorpion-poison immunity and a chance to poison/paralyze with melee attacks radstag-more fruit from plants synths-health regen, random energy ammo, and temporary nerd rage perk bloodworm-chance to spawn bloodworm swarm while in combat 2
CanoLathra Posted January 22, 2021 Posted January 22, 2021 I'm running into a bit of an odd bug. Any time my character equips one of the semen extractors they turn blue (missing texture). Sometimes it lasts until it's taken off, other times only a few seconds. I've tried re-installing but the problem persists. Also, for some reason, I can only equip a milker, blood needle, or cum milker when an outfit is equipped, whether it's my character or a companion. If I try to equip it while naked, it automatically unequips. Is that intended, or might it be a slot conflict?
godofdeath9090 Posted January 22, 2021 Posted January 22, 2021 where do i get the furniture for this mod all sep the palloy is not showing up
CanoLathra Posted January 23, 2021 Posted January 23, 2021 2 hours ago, godofdeath9090 said: where do i get the furniture for this mod all sep the palloy is not showing up In the Workshop menu, go to the lowest level and all the way to the right and you should find a Wasteland Dairy Framework option. Note that you will need a lot of the WDF Perk Magazines in order to actually build them.
godofdeath9090 Posted January 23, 2021 Posted January 23, 2021 why does my milkers not work it saids on mcm that none of them work properly
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