Monolitovets Posted October 27, 2022 Posted October 27, 2022 11 minutes ago, vaultbait said: Judging from those pictures, it looks like you built your clothes in BodySlide but did not build your nude body (or neglected to tick the "build morphs" checkbox when you did so). I'm sorry, but where is this checkbox located?
Miauzi Posted October 27, 2022 Posted October 27, 2022 Vor 22 Minuten sagte Monolitovets: Entschuldigung, aber wo befindet sich dieses Kontrollkästchen? guckst Du links -> "Batch Build" -> rechts daneben Schaltfläche "Build Morph"
Monolitovets Posted October 27, 2022 Posted October 27, 2022 20 minutes ago, Miauzi said: guckst Du links -> "Batch Build" -> rechts daneben Schaltfläche "Build Morph" I'm sorry, but I didn't even know that it could be opened, I don't understand what to do here at all...
vaultbait Posted October 27, 2022 Posted October 27, 2022 1 hour ago, Monolitovets said: I'm sorry, but I didn't even know that it could be opened, I don't understand what to do here at all... Step waaaaay back and start by getting familiar with BodySlide. Read its mod page and check out documentation and tutorials. If you learn best from videos, there's a basic one embedded right there on the page: https://www.nexusmods.com/fallout4/mods/25 3
Monolitovets Posted October 28, 2022 Posted October 28, 2022 10 hours ago, vaultbait said: Step waaaaay back and start by getting familiar with BodySlide. Read its mod page and check out documentation and tutorials. If you learn best from videos, there's a basic one embedded right there on the page: https://www.nexusmods.com/fallout4/mods/25 thanks
Hex Memeniac Posted November 1, 2022 Posted November 1, 2022 (edited) i heard you plan to update the mod in november with the new morph system, but have you consider working on the real time morph 'animation' aswell? like how the morph occur (smooth/wave + -,incremental ..) is it even possible? Edited November 1, 2022 by Hex Memeniac
LenAnderson Posted November 1, 2022 Author Posted November 1, 2022 50 minutes ago, Hex Memeniac said: i heard you plan to update the mod in november with the new morph system, but have you consider working on the real time morph 'animation' aswell? like how the morph occur (smooth/wave + -,incremental ..) is it even possible? Don't think it is. Even if you would split any change in morph into tiny increments, every update / step would give that little bounce that your character does when the morph changes. I guess smooth transitions are something that looksmenu would have to figure out, if possible at all within the engine.
Hex Memeniac Posted November 5, 2022 Posted November 5, 2022 (edited) i don't know if i said it in the past but custom sliders work as long you have them in looksmenu, (Even simple muscle tone or clothes sliders type) is there a way to add skin/makeup colors control into the rad morph? or its completly different then sliders imagine like going green and massive as you get gamma ray (HULK) Spoiler Edited November 5, 2022 by Hex Memeniac
snickerkill Posted November 8, 2022 Posted November 8, 2022 Does this mod require you to wear a ring like the original mod?
LenAnderson Posted November 8, 2022 Author Posted November 8, 2022 On 11/6/2022 at 12:21 AM, Hex Memeniac said: is there a way to add skin/makeup colors control into the rad morph? or its completly different then sliders imagine like going green and massive as you get gamma ray (HULK) Reveal hidden contents I don't know if LooksMenu has interfaces for other features besides BodyGen. If it is possible to change skin tones through papyrus it could probably be done, either by including it in RMR, or by creating another mod that listens to events from RMR (if you want to link the skin tone to RMR sliders). 5 hours ago, snickerkill said: Does this mod require you to wear a ring like the original mod? No ring or other items are needed. 1
AKawaiiTent Posted November 13, 2022 Posted November 13, 2022 On 11/5/2022 at 7:21 PM, Hex Memeniac said: i don't know if i said it in the past but custom sliders work as long you have them in looksmenu, (Even simple muscle tone or clothes sliders type) is there a way to add skin/makeup colors control into the rad morph? or its completly different then sliders imagine like going green and massive as you get gamma ray (HULK) Reveal hidden contents There's papyrus scripts for material swapping objects(its how clothing mods change the clothes color), so a dirty way you could do it is to make a new skin material thats green tinted and swap the actors material, But it wouldn't be a linear growth unless you made tons of materials. In practice it would be something like creating 3 materials to swap to that are increasingly more green. Then added a quest that checks the values RMR uses, and say at 25%, 50% and 75% it swaps the materials to between the stages of green. 1
vaultbait Posted November 13, 2022 Posted November 13, 2022 17 minutes ago, AKawaiiTent said: There's papyrus scripts for material swapping objects(its how clothing mods change the clothes color), so a dirty way you could do it is to make a new skin material thats green tinted and swap the actors material, But it wouldn't be a linear growth unless you made tons of materials. In practice it would be something like creating 3 materials to swap to that are increasingly more green. Then added a quest that checks the values RMR uses, and say at 25%, 50% and 75% it swaps the materials to between the stages of green. Seems like that would be even easier to implement as a plugin to the previously discussed RMR extensible framework rewrite, though no idea if the author's had a chance to make any progress in that area.
LenAnderson Posted November 16, 2022 Author Posted November 16, 2022 On 11/13/2022 at 4:43 PM, vaultbait said: Seems like that would be even easier to implement as a plugin to the previously discussed RMR extensible framework rewrite, though no idea if the author's had a chance to make any progress in that area. I've gotten back to this mod earlier this month, implemented the last missing features, squashed some bugs... It's now pretty much down to doing some more testing and writing documentation. If life gives me some breathing room, I should be able to publish before the end of the month. That would include the new RMR v2 framework, the rads trigger, and the RMR helper (which is full of shoddy code but works, so good enough for now).
LenAnderson Posted November 23, 2022 Author Posted November 23, 2022 RMR Version 2 is now available for download, together with triggers for Rads and SPECIAL stats, and the RMR Helper. Keep in mind that this is a complete rewrite of the mod and any previous version of RMR should be removed before installing RMRv2. I'm sure I've missed something, so keep the bug reports coming... If you do report a bug, please enable logging in the "Debug Tools" section of RMR's MCM and upload a relevant papyrus log. 2
MrNicoras Posted November 23, 2022 Posted November 23, 2022 13 minutes ago, LenAnderson said: Keep in mind that this is a complete rewrite of the mod and any previous version of RMR should be removed before installing RMRv2. So...... Is the update ok to install mid-game, or does it require a brand new save. Also, on the previous version, I've noticed that the mod works perfectly on my companions, but doesn't change my character. Not sure if this is a conflict with FPE or Sex Attributes cumflation feature, or something else entirely. I do the zero sliders preset when building my body and then make adjustments in game with Looksmenu. Not really sure how to resolve this.
rubber_duck Posted November 23, 2022 Posted November 23, 2022 First of all, thanks for the latest update! I won't update to the latest version yet as my current save (as well as RMR config) works outstandingly well. That being said, I do have couple of questions regarding the latest release. First and foremost, what's the difference between the two triggers (Rads & SPECIAL)? If I'm not mistaken, the Rads trigger should work like it always did (like in previous versions), but what about SPECIAL trigger? It doesn't say anything on the description page. Regarding the updating - is my current config going to work with the latest version? When I say config I'm primarily thinking about all the MCM slider settings, slots, tresholds, etc. Finally, where can I find the full changelog? That is, if you've kept any. Also on that note, I'd like to check the source code for the program (this might sound ridiculous but I want to see the code of the application I'm about to run on my PC). Once again, thanks for the update! I definitely wasn't expecting it so it came as a pleasant surprise! Keep up the great work and take care!
LenAnderson Posted November 23, 2022 Author Posted November 23, 2022 10 minutes ago, MrNicoras said: So...... Is the update ok to install mid-game, or does it require a brand new save. Also, on the previous version, I've noticed that the mod works perfectly on my companions, but doesn't change my character. Not sure if this is a conflict with FPE or Sex Attributes cumflation feature, or something else entirely. I do the zero sliders preset when building my body and then make adjustments in game with Looksmenu. Not really sure how to resolve this. As long as you disable (in MCM) and then remove the old version I think you should be fine. I use zero sliders with BodyGen, so effectively the same. Should not be a problem. I would have to see a papyrus log to check why your player body is not being morphed. 6 minutes ago, rubber_duck said: First of all, thanks for the latest update! I won't update to the latest version yet as my current save (as well as RMR config) works outstandingly well. That being said, I do have couple of questions regarding the latest release. First and foremost, what's the difference between the two triggers (Rads & SPECIAL)? If I'm not mistaken, the Rads trigger should work like it always did (like in previous versions), but what about SPECIAL trigger? It doesn't say anything on the description page. Regarding the updating - is my current config going to work with the latest version? When I say config I'm primarily thinking about all the MCM slider settings, slots, tresholds, etc. Finally, where can I find the full changelog? That is, if you've kept any. Also on that note, I'd like to check the source code for the program (this might sound ridiculous but I want to see the code of the application I'm about to run on my PC). Once again, thanks for the update! I definitely wasn't expecting it so it came as a pleasant surprise! Keep up the great work and take care! The rads trigger uses the player's rads for morphing (i.e. what RMR was doing before). Special provides all 7 S.P.E.C.I.A.L. stats as triggers, so you could increase the muscle sliders when you level up your strength, or add body fat when endurance increases. The ini file has been renamed. Previously it was LenA_RadMorphing.ini, now it is called RadMorphingRedux.ini. I think most of the variable names in the ini file remained the same, but I'm not entirely sure. At the very least you would have to rename / copy contents from the old to the new ini file. A full classic changelog (as in "added" / "removed" / "fixed" etc.) does not exist as I started by throwing away everything from the original mod and did start from scratch. The source code for the mods is included in the download. The complete project files (source code, debugger config, build tasks, templates for the MCM files, fomod stuff...) for RMR and the rads trigger are on GitHub, as is the source for RMR Helper if you want to build it yourself. All the repos are linked on the respective mod pages. 1
Miauzi Posted November 23, 2022 Posted November 23, 2022 (edited) Vor 43 Minuten sagte LenAnderson: RMR Version 2 ist jetzt zum Download verfügbar, zusammen mit Triggern für Rads und SPECIAL- Statistiken und dem RMR Helper . Denken Sie daran, dass dies eine vollständige Neufassung des Mods ist und alle früheren Versionen von RMR entfernt werden sollten, bevor Sie RMRv2 installieren. Ich bin mir sicher, dass ich etwas verpasst habe, also lasst die Fehlerberichte kommen... Wenn Sie einen Fehler melden, aktivieren Sie bitte die Protokollierung im Abschnitt "Debug Tools" von RMRs MCM und laden Sie ein entsprechendes Papyrus-Protokoll hoch. Thanks for the work done. In my current playthrough I'm using your mod - but something doesn't seem to be working the way I want it to... ...with my char, the change should appear after sleeping and can only be reversed by the doctor. I had made the appropriate settings in the MCM. Even if more than half the health bar was colored red by the radiation, nothing happened after the "night's rest" (the anti-radiation drug was taken before going to bed) In the second attempt, the night's rest was even carried out with the 70% irradiated body - again nothing after getting up. Of course, it's conceivable that I did something wrong with the settings - I mean I'm "off the mark" in understanding the function. But since I need the pictures of the change (breast and bottom) for my illustrated story... ..I then faked it - i.e. I switched to normal mode (change takes place immediately), placed the char in the river south of Sanctuary and then took the pictures. This completes the planned use of the mod as an important part of the story in terms of content. The char should be "forced" from Sanctuary to D.C. or to travel to BunkerHill to see a doctor - because he is not "Nora" and therefore does not need to look for Shaun. -- If the opportunity arises I will install the new version and try it again.. ..even if it has no relevance for the rest of the story at the moment - but maybe I'll get an idea later on how I could use it again. The idea behind your mod is just too fascinating not to use it the change shouldn't be bigger, as can be seen in the pictures growth should be triggered by accumulation of radiation from 5 places - Cave under the Red Rocket - Barrels on the tank on the small river island at Sanctuary - Barrels next to the site of "wicked Shipping" - attempted pond on the site of the "Star-Light-Drive-In" - Basement of Gorsky's hut Spoiler Edited November 23, 2022 by Miauzi
MrNicoras Posted November 23, 2022 Posted November 23, 2022 Another question: When we're customizing the sliders in MCM, does this mod use the slider name, or the display name? In other words, should I type "Bum Size" or "Butt Size" into the MCM?
MrNicoras Posted November 23, 2022 Posted November 23, 2022 11 minutes ago, MrNicoras said: Another question: When we're customizing the sliders in MCM, does this mod use the slider name, or the display name? In other words, should I type "Bum Size" or "Butt Size" into the MCM? Nevermind. I just learned how to read, apparently. For anyone else with this question, use the slider name.
MrNicoras Posted November 23, 2022 Posted November 23, 2022 Ok: Couple of questions. It seems that now the morphs work perfectly on me, but not my companion. I'll deal with that later. For now, my character just got through a rad storm that gave her almost 50% rads. Causing her to look like this: That's as it should be. However, being in Bunker Hill, I just went to Kay (the vet/doctor) and had her remove all rads and heal my health. But my character still looks like this after treatment. When does the doctor removal kick in? Also, One of the sliders I use is "Nipples Size." If you load that slider in Body Slide, it is an inverse slider - The higher the percentage, the smaller the morph. Is there any way to invert the effects on sliders like that? What I'd like to see is the nipple size get bigger when she takes rads, instead of smaller. But I don't see how to make that work in the MCM. Thanks for this mod. It's a lot of fun!
MrNicoras Posted November 23, 2022 Posted November 23, 2022 Here's a better image of the nipple size issue I mentioned in my last post:
Miauzi Posted November 23, 2022 Posted November 23, 2022 18 minutes ago, MrNicoras said: Ok: Paar Fragen. Es scheint, dass die Morphs jetzt perfekt bei mir funktionieren, aber nicht bei meinem Begleiter. Ich werde mich später darum kümmern. Im Moment hat mein Charakter gerade einen Strahlungssturm überstanden, der ihr fast 50 % Strahlung gab. Dadurch sieht sie so aus: So soll es sein. Da ich jedoch in Bunker Hill war, ging ich einfach zu Kay (der Tierärztin/Ärztin) und ließ sie alle Radikale entfernen und meine Gesundheit heilen. Aber mein Charakter sieht nach der Behandlung immer noch so aus. Wann tritt die Entfernung des Arztes ein? Außerdem ist einer der Schieberegler, die ich verwende, "Größe der Brustwarzen". Wenn Sie diesen Schieberegler in Body Slide laden, handelt es sich um einen inversen Schieberegler. Je höher der Prozentsatz, desto kleiner der Morph. Gibt es eine Möglichkeit, die Effekte solcher Schieberegler umzukehren? Was ich gerne sehen würde, ist, dass die Brustwarzen größer werden, wenn sie Rads nimmt, anstatt kleiner zu werden. Aber ich sehe nicht, wie man das im MCM zum Laufen bringt. Danke für diesen Mod. Es macht viel Spass! if the body change caused by the radiation is set to immediate - the healing from the doctor will also be triggered immediately at least that's how it was with my character I no longer know whether there is a setting that "something" remains of the change - i.e. that it does not go back 100% (I set it like this in the story of my char)
deathmorph Posted November 23, 2022 Posted November 23, 2022 I have not yet installed the new version. However, my understanding is that it now costs extra corks to have the morph reset. So that there's the option to remove the radiation and the option to remove the morph. But maybe I interpreted that wrong. I have to go to the doctor first to have my rads removed. Then cleanly uninstall and reinstall. So I don't know if my assumption is correct.
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