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13 hours ago, Ancient Plague said:

I actually need a negative value for one of the parts but it doesn't seem to do anything.  (on AtomicBeauty) 

I tried all the names as well (bodyslide and what is on looksmenu) and making it positive doesn't do anything either. It seems only huge boobs/ass works for me. 

Negatives work fine for me, with a CBBE body at least. Sounds like you do misspell the sliders. Do note that what is shown in BodySlide and/or LooksMenu doesn't have to be the real name of the slider. You'd need to dig into the json files to find the correct names.

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On 9/1/2022 at 9:22 AM, Dutchygamer said:

Negatives work fine for me, with a CBBE body at least. Sounds like you do misspell the sliders. Do note that what is shown in BodySlide and/or LooksMenu doesn't have to be the real name of the slider. You'd need to dig into the json files to find the correct names.

I'm using Breasts_Shape01 and it does nothing. I used the name from the xml files like the mod author/mod says to do. No idea where to find the json file.

 

It just started working again on a new character huh.

Edited by Ancient Plague
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  • 2 weeks later...
29 minutes ago, Blue Astra said:

The doctor at Far Harbor isn't resetting the morphs when I ask him to heal my rads. Am I missing something or does it not work with DLC doctors?

 

It should, are you using the latest version, 1.0.1? I reported Teddy (FH) and McKenzie (NW) not working ages ago, and we determined it was because they use a copy of the needle flicking scene rather than the one from the base game, but that got fixed. From the changelog:

 

Quote

Bugfix: Fixed DLC Doctors still not resetting morphs.

 

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On 9/15/2022 at 11:07 PM, vaultbait said:

 

It should, are you using the latest version, 1.0.1? I reported Teddy (FH) and McKenzie (NW) not working ages ago, and we determined it was because they use a copy of the needle flicking scene rather than the one from the base game, but that got fixed. From the changelog:

 

 

 

Yeah, I am using the latest version (1.01).

 

Are there any settings I need to mess around with?

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46 minutes ago, Blue Astra said:

Yeah, I am using the latest version (1.01).

 

Are there any settings I need to mess around with?

 

None that I'm aware of. You might consider loading up all your plugins together in FO4Edit and then looking at Teddy's NPC record and seeing if you've got something overwriting it. Also check your Papyrus log for any obvious script errors related to this mod from around the time you tried to get rads healed.

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Dang, this mod is something I've been looking for for a while. Been using Fallout Vore as a primary weight gain mod and decided to mess with this to see if I can get some passive weight gain in the mix. It ... actually works without too much hassle, as long as each mod is not altering the same slider they seem to behave nicely with one another. Very nice work :).

 

IDK if the author is still active, so I'll ask in general if anyone has any insight;

 

-The settings are bit hard to understand for someone with crippling ADHD, is there a way to have slow incremental growth that can reach max size *without* the character having to be at 100% rad exposure (ie the red bar over HP completely filled)? EDIT: Random rads is a bit of a half-way point, but I've noticed that RadAway/Rad reducing items are kinda bugged with random rads in that they don't reduce/reset weight no matter what. This occurred on saves with only Rad Morphing installed and saves with both it and Fallout Vore.

 

 

Edited by Kendri
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1 hour ago, Kendri said:

Dang, this mod is something I've been looking for for a while. Been using Fallout Vore as a primary weight gain mod and decided to mess with this to see if I can get some passive weight gain in the mix. It ... actually works without too much hassle, as long as each mod is not altering the same slider they seem to behave nicely with one another. Very nice work :).

 

IDK if the author is still active, so I'll ask in general if anyone has any insight;

 

-The settings are bit hard to understand for someone with crippling ADHD, is there a way to have slow incremental growth that can reach max size *without* the character having to be at 100% rad exposure (ie the red bar over HP completely filled)? EDIT: Random rads is a bit of a half-way point, but I've noticed that RadAway/Rad reducing items are kinda bugged with random rads in that they don't reduce/reset weight no matter what. This occurred on saves with only Rad Morphing installed and saves with both it and Fallout Vore.

 

I haven't tried Fallout Vore since that's not really one of my fetishes (though weight gain certainly qualifies), but the way I use RMR is to turn off the limits on rads (warnings be damned) and set the mod to only allow doctors to reset morphs. I also use FG so it's as simple as telling RMR to use the BodyFat slider and I'm done. This way I can heal rads with meds or the like, but I still keep putting on the pounds/kilos/stones until I get to a doc to get my weight gain seen to.

 

Also, keep an eye on future development of this mod. The author has hinted at getting a heavy overhaul published later this year which will support pluggable triggers for morphing and unmorphing, so I'm planning to put something together to handle weight gain when eating pre-war junk food and sodas, and maybe weight loss through exercise, similar to some of the older weight gain mods out there which lack proper body-agnostic morph slider support.

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5 hours ago, Kendri said:

Dang, this mod is something I've been looking for for a while. Been using Fallout Vore as a primary weight gain mod and decided to mess with this to see if I can get some passive weight gain in the mix. It ... actually works without too much hassle, as long as each mod is not altering the same slider they seem to behave nicely with one another. Very nice work :).

 

IDK if the author is still active, so I'll ask in general if anyone has any insight;

 

-The settings are bit hard to understand for someone with crippling ADHD, is there a way to have slow incremental growth that can reach max size *without* the character having to be at 100% rad exposure (ie the red bar over HP completely filled)? EDIT: Random rads is a bit of a half-way point, but I've noticed that RadAway/Rad reducing items are kinda bugged with random rads in that they don't reduce/reset weight no matter what. This occurred on saves with only Rad Morphing installed and saves with both it and Fallout Vore.

 

 

 

A couple of ways I can think of to get full morph without full rads.

 

Set "upper radiation limit" to something lower than 100%.

The whole range of morphs are applied between the range of lower and upper rads limit. So if lower limit is set to 10% and upper limit to 60% it's going to be as follows. 

From 0% to 10% rads: No morphing.

From 10% to 60% rads: gradually morphing to full morphs (11% rads = 2% morph, 20% rads = 20% morphs, 30% rads = 40% morphs, 40% rads = 60% morphs...). 

From 60% rads to 100% rads: fully morphed.

Of course this will morph you a bit quicker.

 

 

A way to morph slower but still reach full morph without full rads would be to enable additive morphing with high or unlimited additive limit and a low target size increase. That way you'll slowly increase morphs every time you take rads and keep the morphs even when healing rads with RadAway. The only way to reset morphs is healing rads at a doctor. 

 

Another way would be to set the update type to sleeping. The rest same as above as sleeping will also use additive morphing. Morphs are now applied each time you sleep and each time will add the full morph amount according to the current rads on top of your current morphs.

 

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17 hours ago, LenAnderson said:

Another way would be to set the update type to sleeping. The rest same as above as sleeping will also use additive morphing. Morphs are now applied each time you sleep and each time will add the full morph amount according to the current rads on top of your current morphs.

 

This also reminds me that something I should try to remember to carry over into a weight gain plugin is to make sleeping help you get fatter. Also caffeine/drugs and sleep deprivation should prevent a bit of weight gain.

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On 9/18/2022 at 12:24 AM, vaultbait said:

 

None that I'm aware of. You might consider loading up all your plugins together in FO4Edit and then looking at Teddy's NPC record and seeing if you've got something overwriting it. Also check your Papyrus log for any obvious script errors related to this mod from around the time you tried to get rads healed.

 

Sorry for taking so long to reply. I can't find anything interfering with Teddy's NPC record. I've checked my log and there seems to be errors but I'm not sure what anything means.

Papyrus.0.log

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3 hours ago, Blue Astra said:

 

Sorry for taking so long to reply. I can't find anything interfering with Teddy's NPC record. I've checked my log and there seems to be errors but I'm not sure what anything means.

Papyrus.0.log 54.7 kB · 0 downloads

 

The lines containing "[LenARM]" are logged by this mod specifically. This seems to be the point where Teddy was asked to heal your rads:
 

Spoiler


[09/23/2022 - 06:34:24PM] [LenARM] Scene.OnBegin: [Scene <DLC03DialogueFarHarbor_TeddyFinished (03044A41)>] (rads: 3.288903)
[09/23/2022 - 06:34:32PM] [LenARM] new rads: 0.000000 (0.003289)
[09/23/2022 - 06:34:32PM] [LenARM] UpdateCompanions
[09/23/2022 - 06:34:32PM] [LenARM] GetCompanions
[09/23/2022 - 06:34:32PM] [LenARM]   allCompanions: [[Actor < (03005CD9)>]]
[09/23/2022 - 06:34:32PM] [LenARM] RemoveDismissedCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM] AddNewCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM]   CurrentCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 0
[09/23/2022 - 06:34:32PM] [LenARM]     morph 0: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 0 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 0 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 1
[09/23/2022 - 06:34:32PM] [LenARM]     morph 1: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 2
[09/23/2022 - 06:34:32PM] [LenARM]     morph 2: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 2 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 2 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 3
[09/23/2022 - 06:34:32PM] [LenARM]     morph 3: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 3 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 3 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 4
[09/23/2022 - 06:34:32PM] [LenARM]     morph 4: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 5
[09/23/2022 - 06:34:32PM] [LenARM]     morph 5: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 6
[09/23/2022 - 06:34:32PM] [LenARM]     morph 6: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 6 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 6 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 7
[09/23/2022 - 06:34:32PM] [LenARM]     morph 7: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 7 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 7 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 8
[09/23/2022 - 06:34:32PM] [LenARM]     morph 8: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 8 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 8 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 9
[09/23/2022 - 06:34:32PM] [LenARM]     morph 9: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 9 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 9 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 10
[09/23/2022 - 06:34:32PM] [LenARM]     morph 10: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 10 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 10 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 11
[09/23/2022 - 06:34:32PM] [LenARM]     morph 11: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 12
[09/23/2022 - 06:34:32PM] [LenARM]     morph 12: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 12 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 12 to 0.000000
[09/23/2022 - 06:34:34PM] [LenARM] Scene.OnEnd: [Scene <DLC03DialogueFarHarbor_TeddyFinished (03044A41)>] (rads: 0.000000)
[09/23/2022 - 06:34:34PM] [LenARM]   doctor scene: far harbor (teddy)


 

The mod claims to have reset your morphs, so if they didn't actually reset, something is causing them to continue being rendered I guess?

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20 hours ago, Blue Astra said:

 

Sorry for taking so long to reply. I can't find anything interfering with Teddy's NPC record. I've checked my log and there seems to be errors but I'm not sure what anything means.

Papyrus.0.log 54.7 kB · 2 downloads

 

17 hours ago, vaultbait said:

 

The lines containing "[LenARM]" are logged by this mod specifically. This seems to be the point where Teddy was asked to heal your rads:
 

  Reveal hidden contents

 

[09/23/2022 - 06:34:24PM] [LenARM] Scene.OnBegin: [Scene <DLC03DialogueFarHarbor_TeddyFinished (03044A41)>] (rads: 3.288903)
[09/23/2022 - 06:34:32PM] [LenARM] new rads: 0.000000 (0.003289)
[09/23/2022 - 06:34:32PM] [LenARM] UpdateCompanions
[09/23/2022 - 06:34:32PM] [LenARM] GetCompanions
[09/23/2022 - 06:34:32PM] [LenARM]   allCompanions: [[Actor < (03005CD9)>]]
[09/23/2022 - 06:34:32PM] [LenARM] RemoveDismissedCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM] AddNewCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM]   CurrentCompanions: []
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 0
[09/23/2022 - 06:34:32PM] [LenARM]     morph 0: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 0 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 0 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 1
[09/23/2022 - 06:34:32PM] [LenARM]     morph 1: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 2
[09/23/2022 - 06:34:32PM] [LenARM]     morph 2: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 2 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 2 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 3
[09/23/2022 - 06:34:32PM] [LenARM]     morph 3: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 3 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 3 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 4
[09/23/2022 - 06:34:32PM] [LenARM]     morph 4: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 5
[09/23/2022 - 06:34:32PM] [LenARM]     morph 5: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 6
[09/23/2022 - 06:34:32PM] [LenARM]     morph 6: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 6 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 6 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 7
[09/23/2022 - 06:34:32PM] [LenARM]     morph 7: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 7 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 7 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 8
[09/23/2022 - 06:34:32PM] [LenARM]     morph 8: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 8 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 8 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 9
[09/23/2022 - 06:34:32PM] [LenARM]     morph 9: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 9 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 9 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 10
[09/23/2022 - 06:34:32PM] [LenARM]     morph 10: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 10 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 10 to 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 11
[09/23/2022 - 06:34:32PM] [LenARM]     morph 11: 0.398546 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]   SliderSet 12
[09/23/2022 - 06:34:32PM] [LenARM]     morph 12: 0.004111 -> 0.000000
[09/23/2022 - 06:34:32PM] [LenARM]     setting baseMorph 12 to 1.845441
[09/23/2022 - 06:34:32PM] [LenARM]     setting currentMorph 12 to 0.000000
[09/23/2022 - 06:34:34PM] [LenARM] Scene.OnEnd: [Scene <DLC03DialogueFarHarbor_TeddyFinished (03044A41)>] (rads: 0.000000)
[09/23/2022 - 06:34:34PM] [LenARM]   doctor scene: far harbor (teddy)

 

 

The mod claims to have reset your morphs, so if they didn't actually reset, something is causing them to continue being rendered I guess?

 

RMR detects that the rads are going down, but just modifies the base / permanent rads.

The end of the doctor scene is detected but not the DoctorJustCuredRads check. Looking at the code now, there still seems to be a bug in RMR related to Teddy. I think the checks for Acadia and Teddy are switched around. 

 

Might be a week or two before I can do anything about that.

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32 minutes ago, LenAnderson said:

RMR detects that the rads are going down, but just modifies the base / permanent rads.

The end of the doctor scene is detected but not the DoctorJustCuredRads check.

 

Interesting. What do the lines like this indicate? I guess I assumed incorrectly that was logging those morph values getting zeroed.

 

morph 12: 0.004111 -> 0.000000
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56 minutes ago, vaultbait said:

 

Interesting. What do the lines like this indicate? I guess I assumed incorrectly that was logging those morph values getting zeroed.

 

morph 12: 0.004111 -> 0.000000

 

Kinda... That line logs the current morph and the newly calculated morph and shows that the morph will be reduced.

 

Afterwards the script figures out what to do with that information and what it means for the total morphs.

 

The next lines in the log show that the current morph is then set to 0, but the base morph (the permanent part of doctors only) is increased. Basically just moving the 0.004 from the "current" bucket into the "base" bucket.

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10 hours ago, foreveraloneguy said:

Is anyone else able to start a new game with this mod enabled? For me, after selecting new game, it just sits at the black screen you see before the opening cinematic plays.

 

You should probably check your F4SE log, as that's the point where F4SE plugins are being loaded.

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On 9/28/2022 at 6:37 AM, foreveraloneguy said:

Is anyone else able to start a new game with this mod enabled? For me, after selecting new game, it just sits at the black screen you see before the opening cinematic plays.

Engine issue as far as I've encountered. Not specifically related to this mod.

Mashing T (to skip the cutscene) after a minute or so fixed it for me.

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On 9/28/2022 at 9:53 AM, vaultbait said:

 

You should probably check your F4SE log, as that's the point where F4SE plugins are being loaded.

 

All the plugins load without errors.

 

40 minutes ago, Dutchygamer said:

Engine issue as far as I've encountered. Not specifically related to this mod.

Mashing T (to skip the cutscene) after a minute or so fixed it for me.

 

In my case, I've tracked it down to another mod has rad morphing redux merged into it. At least I have an MCM menu for rad morphing redux without having the mod installed. So I'll have to track that down at some point.

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3 hours ago, foreveraloneguy said:

 

All the plugins load without errors.

 

 

In my case, I've tracked it down to another mod has rad morphing redux merged into it. At least I have an MCM menu for rad morphing redux without having the mod installed. So I'll have to track that down at some point.

 

To me this sounds more like your mod manager might not have actually removed everything from RMR when uninstalling.

You should check if any of the files are still around.

  • .json and .ini file in the folder .../Data/MCM/Config/LenA_RadMorphing/
  • .../Data/LenA_RadMorphing.esp - also check whether the esp / plugin (not just the mod/fomod/zip) is still listed in your mod manager and whether it is disabled or enabled
  • .../Data/Scripts/LenARM/LenARM_Main.pex
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1 hour ago, LenAnderson said:

 

To me this sounds more like your mod manager might not have actually removed everything from RMR when uninstalling.

You should check if any of the files are still around.

  • .json and .ini file in the folder .../Data/MCM/Config/LenA_RadMorphing/
  • .../Data/LenA_RadMorphing.esp - also check whether the esp / plugin (not just the mod/fomod/zip) is still listed in your mod manager and whether it is disabled or enabled
  • .../Data/Scripts/LenARM/LenARM_Main.pex

 

Already checked all that, and none of those files are present as that was my first thought.

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I checked the Fusion Girl xml and I am a bit confused about the name / displayname for the legs.

 

The names in the xml are also the names in bodyslide while the displaynames are not the ones used in bodyslide. Does it still mean I got to use the names (even if they match the ones in bodyslide ?)

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