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Posted

Thanks for the MCM settings detection feature! With 2.0.0 I got confused while playtesting my trigger plugin and couldn't figure out why new playthroughs didn't seem to be noticing my MCM settings, until I spotted the "re-read settings" option in RMR's MCM and realized that applying a saved configuration at start using MCM Settings Manager wasn't taking effect for RMR automatically. Now with 2.1.0 I don't have to remember to click that option every time I start a new playthrough.

Posted (edited)
20 minutes ago, vaultbait said:

Thanks for the MCM settings detection feature! With 2.0.0 I got confused while playtesting my trigger plugin and couldn't figure out why new playthroughs didn't seem to be noticing my MCM settings, until I spotted the "re-read settings" option in RMR's MCM and realized that applying a saved configuration at start using MCM Settings Manager wasn't taking effect for RMR automatically. Now with 2.1.0 I don't have to remember to click that option every time I start a new playthrough.

 

Yes, that was a bit annoying before. Unfortunately, checking every single MCM setting for a possible change on every load would have been quite an extensive task. And blindly reloading all settings would have meant a restart of RMR as well which takes quite some time.

That's why I initially added the button in MCM. Now every change to RMR's MCM simply updates a timestamp in the ini file as well as in the quest script. When loading the game the ini timestamp is compared against the one in the quest/savegame and if they are not the same the settings are reloaded. Same principal as the version check for updates.

Of course that means that if you edit the ini outside of Fallout, you'd have to change the timestamp as well if you want your changes to be picked up automatically (RMR Helper does this as of v1.4).

Edited by LenAnderson
Posted
2 hours ago, LenAnderson said:

No, unequipping is only based on the same slider set.

 

Sorry, maybe I didn't express myself correctly. I meant whether the morphing is cumulative. Does the morph grow twice as fast with two slider sets with BodyFat?
The slider sets will not be double filled with equipment slots.

Posted
3 hours ago, deathmorph said:

 

Sorry, maybe I didn't express myself correctly. I meant whether the morphing is cumulative. Does the morph grow twice as fast with two slider sets with BodyFat?
The slider sets will not be double filled with equipment slots.

 

Only the values from one slider set will be applied to each slider. Which one depends a bit on your triggers and limits. If they are both have the same trigger and thresholds it would probably be the one with the higher slider set number, but that's just a guess.

 

 

 

 

 

1 hour ago, dmonty368 said:

I got the GOTY addition now and the mod seems to be responding but no effect is taking place any suggestions on what could be happening ?

Papyrus.0.log 147.83 kB · 0 downloads

 

Looks like you're using a really, really old version (v0.6.2) of RMR. I'm not going to spend much time trying to figure out why that one is not working.

From the log it does seem however that RMR is properly reacting to the rads and applying morphs.

What you can check if you want to stay on that version:

  • Did you build your body and all outfits with morphs enabled?
  • Double check the slider names, not sure what body you're using, but I think the slider names (not displaynames) usually don't have spaces in them.
  • Some of the target sizes are fairly small, so you may just not notice the morphs until you've taken more rads.
Posted (edited)
1 hour ago, LenAnderson said:

Only the values from one slider set will be applied to each slider. Which one depends a bit on your triggers and limits. If they are both have the same trigger and thresholds it would probably be the one with the higher slider set number, but that's just a guess.

 

We'll see soon :)
I've set armor to 20, clothing to 40, boots to 60, trinket to 80 - all with doctor reset. Backpack and headlamp at 100 without a doctor, hoping that I still have some radiation medication in my inventar.
I'm curious if it works like that and will report briefly.

Edited by deathmorph
Posted (edited)

It seems to work. I stood in the small pond in Diamond City and watched the clothing being stripped off piece by piece. only the setting 100% does not work, but 99% does.
Whether the morph was normal or whether the 5 sets of sliders (all with body fat) worked cumulatively, I can't say that unfortunately.

 

edit//

But there is a problem. When I go to the list of equipped items and there are too many, the window won't close and blocks all switches. Esc and TAB didn't work for me.

 

Spoiler

image.png.1e4840b1f0892b84c1fc3869e03ae34d.png

 

Edited by deathmorph
Posted
12 hours ago, deathmorph said:

It seems to work. I stood in the small pond in Diamond City and watched the clothing being stripped off piece by piece. only the setting 100% does not work, but 99% does.
Whether the morph was normal or whether the 5 sets of sliders (all with body fat) worked cumulatively, I can't say that unfortunately.

 

edit//

But there is a problem. When I go to the list of equipped items and there are too many, the window won't close and blocks all switches. Esc and TAB didn't work for me.

 

  Reveal hidden contents

image.png.1e4840b1f0892b84c1fc3869e03ae34d.png

 

 

You should be able to close/confirm the message box with the activate key (E by default, I believe).

 

I am also working on an easier to read way to get the list of equipped items.

image.png.f4b7a9ee6528a57800d65a62ddb9a169.png

Posted
1 hour ago, DarkSinfulMage said:

Although companion+player seems to be having effect over distance.

 

Not sure if that's what you mean, but the rads trigger does not differentiate between player and companion. Not sure if there even is such a thing as radiation on the companions. The value is always based on the player's rads, no matter who RMR then applies the morphs to.

 

 

 

1 hour ago, DarkSinfulMage said:

I'm checking in RMRHelper, but the preview window doesn't seem to change at all if I mimic the video's actions. That's another problem, though.

 

If you upload RMR Helper's log file I'll take a look.

Posted (edited)
On 11/30/2022 at 11:05 AM, LenAnderson said:

If you upload RMR Helper's log file I'll take a look.

 

Fixed it, actually. I have some suggestions, based upon doing some playing...

 

- A new trigger that is "On Item Consume" and allowing you to define the consumable item.

 

This would be really useful, as it would give players control over a lot of transforming items, or even allow players to select what items would do what, or invent items that are otherwise innocuous until paired with the mod!

 

- Ability for more independant triggering for NPCs.

It seems like rads simply do not affect companions. I'd like to see that done as a general mod, but being able to put a NPC into a situation where a trigger should fire and it triggers the morph would be amazing.

Edited by DarkSinfulMage
Posted

I'm not reporting this as a problem, I just want to make sure everything's working properly on my end...

 

On my current save I used RMR v1.0.1 and today decided to switch to the latest one (v2.2.0). I reset the old morphs, saved and exited the game. After that, I installed the new RMR and Unhealthy Craving trigger. I didn't get any warnings about missing plugin because the new RMR's plugin is named the same as the old one.

 

I then started the game, enabled the new mods and messed a bit with MCM config. After that I saved and exited the game again and wanted to back-up my current MCM config.

 

However, when in Rad Morphing Redux\MCM\Settings I see 2 files: LenA_RadMorphing.ini and RadMorphingRedux.ini. If I'm not mistaken, the first file is from the old mod. I don't understand why that one is present as I installed the new RMR with different name, and haven't Merged nor Replaced the old mod.

 

What's happening here? Should I be worried? Thanks in advance and keep up the great work!

Posted
22 minutes ago, rubber_duck said:

I'm not reporting this as a problem, I just want to make sure everything's working properly on my end...

 

On my current save I used RMR v1.0.1 and today decided to switch to the latest one (v2.2.0). I reset the old morphs, saved and exited the game. After that, I installed the new RMR and Unhealthy Craving trigger. I didn't get any warnings about missing plugin because the new RMR's plugin is named the same as the old one.

 

I then started the game, enabled the new mods and messed a bit with MCM config. After that I saved and exited the game again and wanted to back-up my current MCM config.

 

However, when in Rad Morphing Redux\MCM\Settings I see 2 files: LenA_RadMorphing.ini and RadMorphingRedux.ini. If I'm not mistaken, the first file is from the old mod. I don't understand why that one is present as I installed the new RMR with different name, and haven't Merged nor Replaced the old mod.

 

What's happening here? Should I be worried? Thanks in advance and keep up the great work!

 

Unless you installed RMRv1 with one of the default presets, installing it does not put an ini in MCM/Settings. That ini is created by MCM when you configure RMR. That's probably why your mod manager did not remove it when uninstalling.

And even if you did install it with a preset, the mod manager may have detected that file as modified in the game directory after you've done changes though MCM and shown it as a conflict instead of just removing it without further input.

Posted
23 minutes ago, LenAnderson said:

 

Unless you installed RMRv1 with one of the default presets, installing it does not put an ini in MCM/Settings. That ini is created by MCM when you configure RMR. That's probably why your mod manager did not remove it when uninstalling.

And even if you did install it with a preset, the mod manager may have detected that file as modified in the game directory after you've done changes though MCM and shown it as a conflict instead of just removing it without further input.

 

When I installed RMR v1 all those months ago, I did select default CBBE preset. And when I installed RMR v2 today, I also selected default CBBE preset. I've looked at the MCM config page and everything is saved (I customized the sliders). So I can either delete or ignore the said file?

 

Also, how do I get that dialogue box where it reports what % my character's body is morphed? I went and talked to doctor NPC to reset rads, but I didn't get that dialogue box. Does it have something to do with triggers? Like I said, I'm using Unhealthy Craving trigger.

 

Thanks for replying, I really appreciate it!

Posted (edited)
17 minutes ago, rubber_duck said:

When I installed RMR v1 all those months ago, I did select default CBBE preset. And when I installed RMR v2 today, I also selected default CBBE preset. I've looked at the MCM config page and everything is saved (I customized the sliders). So I can either delete or ignore the said file?

 

Also, how do I get that dialogue box where it reports what % my character's body is morphed? I went and talked to doctor NPC to reset rads, but I didn't get that dialogue box. Does it have something to do with triggers? Like I said, I'm using Unhealthy Craving trigger.

 

Thanks for replying, I really appreciate it!

 

Not directly RMR, but the morph value being fed into it from UC is also exposed as a GlobalVariable since it gets used in CK conditions for some of that mods other features. You can interrogate it from the console with help uc_bodyfat 3 and it should report a value between 0.00 (0%) and 1.00 (100%).

 

Edit: I hope to have UC 1.2.0 up in the next few hours, and it includes an MCM toggle to turn on in-game notifications for every single adjustment it makes to your body fat number (a bit noisy depending on what you're doing and what update frequency you've configured, but good when you want to get a feel for what's going on).

Edited by vaultbait
Posted
1 hour ago, rubber_duck said:

 

When I installed RMR v1 all those months ago, I did select default CBBE preset. And when I installed RMR v2 today, I also selected default CBBE preset. I've looked at the MCM config page and everything is saved (I customized the sliders). So I can either delete or ignore the said file?

 

Also, how do I get that dialogue box where it reports what % my character's body is morphed? I went and talked to doctor NPC to reset rads, but I didn't get that dialogue box. Does it have something to do with triggers? Like I said, I'm using Unhealthy Craving trigger.

 

Thanks for replying, I really appreciate it!

 

Yes, you can just delete it. The old ini is not in any way read by RMRv2.

 

To get the doctor dialog, you have to have a slider set with "only doctors" enabled and some permanent morphs / base morphs, i.e., morphs that are not from the current trigger value.

 

Example with rads (basic setup with 0-100% morphs at 0-100% rads):

Take 20% rads and get morphed by 20%.

Reduce rads by 10% but morphs stay at 20%. 10% morphs are now "permanent", the other 10% are due to the current rads.

Go to a doctor and talk about healing, dialog will pop up and tell you that you are 20% morphed and that the doctor can heal 10% of that (the permanent part).

Posted (edited)

So on the rads trigger, I set the Only Doctors can Heal, stand and take rads, but when I use RadAway the morphs still reset.  Am I setting something wrong on the slider?  My understanding was that morphs would happen, I would use Radaway but the morph would persist unless I talked to a doctor.  If I take more rads the morphs will continue to increase, when they fill what would be 100% of the health bar in total rads taken, it would also strip the clothing and I would be unable to equip armor until I visit a doc. I'll of course be naked for Sexual Harassment purposes, so I should get approached.  At least that was the plan, but I'm probably doing something wrong.

 

image.thumb.png.18810d39050ed0d691482cc7c4656e22.png

Edited by RileyAP
Posted (edited)

With both RADs and SPECIAL installed, all I'm seeing is SPECIAL mods available as triggers.  I'd like to use both.  My intention is to have SPECIAL do things like change muscle tone, or alter NPCs slightly.

Edited by ChandraArgentis
Posted
4 hours ago, RileyAP said:

So on the rads trigger, I set the Only Doctors can Heal, stand and take rads, but when I use RadAway the morphs still reset.  Am I setting something wrong on the slider?  My understanding was that morphs would happen, I would use Radaway but the morph would persist unless I talked to a doctor.  If I take more rads the morphs will continue to increase, when they fill what would be 100% of the health bar in total rads taken, it would also strip the clothing and I would be unable to equip armor until I visit a doc. I'll of course be naked for Sexual Harassment purposes, so I should get approached.  At least that was the plan, but I'm probably doing something wrong.

 

 

Yes, that's how it should work. Please upload your MCM settings (.../Data/MCM/Settings/RadMorphingRedux.ini) and a papyrus log (enable logging in RMR's MCM settings) that covers

  1. taking rads that increase morphs
  2. taking radaway do decrease rads and decrease / reset morphs
  3. taking rads again (and morphing again)

 

 

 

 

50 minutes ago, ChandraArgentis said:

With both RADs and SPECIAL installed, all I'm seeing is SPECIAL mods available as triggers.  I'd like to use both.  My intention is to have SPECIAL do things like change muscle tone, or alter NPCs slightly.

 

Please enable logging in RMR's MCM settings and upload a papyrus log that includes you taking some rads.

 

Posted
18 hours ago, LenAnderson said:

Yes, that's how it should work. Please upload your MCM settings (.../Data/MCM/Settings/RadMorphingRedux.ini) and a papyrus log (enable logging in RMR's MCM settings) that covers

  1. taking rads that increase morphs
  2. taking radaway do decrease rads and decrease / reset morphs
  3. taking rads again (and morphing again)

I got it working, had a conflict with the .ini file where the settings I was doing in RMR Helper were being overwritten by an old copy of the .ini somehow.  The morphs are sticking now, I just need to adjust the un-equip so it does that correctly.  For the first time the morphs on rads stayed after Radaway and for the first time the doctor offered to heal the morph.  Now I just need to tweak the sliders so they're what I'm looking for visually.

Posted (edited)

I'm having an issue with the latest version that I just installed. For some reason I can't set the Trigger name in the MCM screen. When I click the arrow for it a VERY narrow window appears above it that I can't seem to interact with in any way. Any idea what the deal is with that?

 

I've been using 1.01 for quite some time and have been happy with it. I don't think I properly prepared myself for the increase in complexity with 2.2

 

It seems you MUST have a trigger set for any morphing to take place so I'm kind of stuck. 

 

*EDIT* All of a sudden the Trigger name bar has more than just a down arrow in it and it actually says -- SELECT A TRIGGER --, however when I click it it opens a window above the bar with -- SELECT A TRIGGER -- already there and no other options available. Am I missing something? Why does different functionality keep popping up when I reload the game sometimes? Am I waiting for old scripts to clear? Should I have not updated this thing in a current playthrough?

Edited by Phoenix46
Posted
20 minutes ago, Phoenix46 said:

I'm having an issue with the latest version that I just installed. For some reason I can't set the Trigger name in the MCM screen. When I click the arrow for it a VERY narrow window appears above it that I can't seem to interact with in any way. Any idea what the deal is with that?

 

I've been using 1.01 for quite some time and have been happy with it. I don't think I properly prepared myself for the increase in complexity with 2.2

 

It seems you MUST have a trigger set for any morphing to take place so I'm kind of stuck. 

 

*EDIT* All of a sudden the Trigger name bar has more than just a down arrow in it and it actually says -- SELECT A TRIGGER --, however when I click it it opens a window above the bar with -- SELECT A TRIGGER -- already there and no other options available. Am I missing something? Why does different functionality keep popping up when I reload the game sometimes? Am I waiting for old scripts to clear? Should I have not updated this thing in a current playthrough?

 

Did you install a trigger along with RMR?

 

I guess updating from v1 to v2 should work if you disable the old version in your savegame, uninstall, clean save, then install v2, but I haven't tested that.

I would suggest re-reading the whole mod page as some things have changed a bit between v1 and v2.

 

If RMR still acts up, enable logging in RMR's MCM and upload a papyrus log.

Posted (edited)
9 minutes ago, LenAnderson said:

 

Did you install a trigger along with RMR?

 

I guess updating from v1 to v2 should work if you disable the old version in your savegame, uninstall, clean save, then install v2, but I haven't tested that.

I would suggest re-reading the whole mod page as some things have changed a bit between v1 and v2.

 

If RMR still acts up, enable logging in RMR's MCM and upload a papyrus log.

Oh, goodness, I didn't even see the triggers. Yeah, I'll go read all that and come back if I still can't get it working. I usually try to do better than this.

Edited by Phoenix46
Posted

Anyone have any cool triggers they've made apart from the two the author released, the SPECIAL and Rads one?  I haven't looked in all the threads, so I apologize if I've missed one.  One based on Sex Attribute stats would be awesome.

 

If not is there a guide on making a trigger?  I'd be happy to learn and contribute it back here!

Posted
6 minutes ago, RileyAP said:

Anyone have any cool triggers they've made apart from the two the author released, the SPECIAL and Rads one?  I haven't looked in all the threads, so I apologize if I've missed one.  One based on Sex Attribute stats would be awesome.

 

If not is there a guide on making a trigger?  I'd be happy to learn and contribute it back here!

 

Posted
5 minutes ago, RileyAP said:

Anyone have any cool triggers they've made apart from the two the author released, the SPECIAL and Rads one?  I haven't looked in all the threads, so I apologize if I've missed one.  One based on Sex Attribute stats would be awesome.

 

If not is there a guide on making a trigger?  I'd be happy to learn and contribute it back here!

 

There's also Unhealthy Craving.

 

 

 

To make your own trigger, have a look at Creating a new trigger section of the mod page and check out the Rads trigger on GitHub.

 

Sex Attributes should be quite easy. At least for the "wear" information it provides an event that fires whenever one of the three values changes.

---

; Sex Attributes
FPA:FPA_Main SA
Function LoadSA()
    SA = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as FPA:FPA_Main
    If (!SA)
        Log("SexAttributes not found")
    Else
        Log("SexAttributes found")
        RegisterForCustomEvent(SA, "OnWearUpdate")
    EndIf
EndFunction
Event FPA:FPA_Main.OnWearUpdate(FPA:FPA_Main akSender, Var[] akArgs)
    int wearOral = akArgs[0] as int
    int wearVagi = akArgs[1] as int
    int wearAnal = akArgs[2] as int
EndEvent

---

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